Dave Cerra

Dave Cerra Email and Phone Number

VP of Product Development and Executive Producer @ Escape Velocity Entertainment
San Mateo, CA, US
Dave Cerra's Location
San Mateo, California, United States, United States
About Dave Cerra

I'm a storyteller at heart, and a servant-leader in practice. I'm deeply passionate about video games, the people who play them, the people who make them, and I'm fascinated by the unique business puzzles that they challenge us with.I'm an operational and product leader who's been building cross-functional teams and products for almost 20 years, at companies of all sizes and stages, with a focus on online/service games. I get excited helping to build and support well-aligned, high-performing teams who are accountable for achieving successful product/market fit. I love establishing goal-driven frameworks that help align our efforts around the most important work. Let's make it great.

Dave Cerra's Current Company Details
Escape Velocity Entertainment

Escape Velocity Entertainment

View
VP of Product Development and Executive Producer
San Mateo, CA, US
Website:
eve.games
Employees:
183
Dave Cerra Work Experience Details
  • Escape Velocity Entertainment
    Vp Of Product Development And Executive Producer
    Escape Velocity Entertainment
    San Mateo, Ca, Us
  • Escape Velocity Entertainment
    Vp Of Product Development / Executive Producer
    Escape Velocity Entertainment Jun 2022 - Present
    Working with awesome people at a new, well-funded game development studio. We're jamming on a live service built around an original IP.
  • Hangar 13
    Director, Live Services
    Hangar 13 Mar 2021 - Jun 2022
    Brighton, Gb
    * Define and drive Live Service dev and ops strategy across portfolio* Define and drive integrated goal alignment (OKRs) across four studios world-wide* Support and cultivate data science across portfolio* Built a scalable publishing framework with 2K Games* Built go-to-market and post-launch frameworks with technical leads
  • Phoenix Labs
    Senior Product Leader
    Phoenix Labs Jul 2019 - Aug 2020
    Vancouver, British Columbia, Ca
    Support Dauntless' successful live serviceHelped restructure the studio toward problem-driven development* Drove studio-wide shift to hypothesis-driven development for “Dauntless” in partnership with CEO* Designed and supported an Initiative structure to help scale and focus work on “Dauntless’” live service while doubling team size in one year* Led one of the Initiatives, accountable for ~30% of product development investment, measurably impacting core product KPIs * Developed remote-work solutions and culture, supporting a successful transition to work-from-home due to Covid-19
  • Phoenix Labs
    Director Of Production
    Phoenix Labs Jan 2018 - Jul 2019
    Vancouver, British Columbia, Ca
    Produced Dauntless' successful cross-play launch* Produced “Dauntless'” expansion from open beta PC service to the industry's first truly cross-play product at launch, reaching 20m users* Designed production strategy and managed Roadmap for ~100 person dev team’s ongoing development and GaaS operations* Managed production team and key relationships with outsource, industry first-party, and international partners
  • Spiritwalk Games
    Co-Founder & Ceo
    Spiritwalk Games Jan 2015 - Jan 2018
    Co-founded Spiritwalk GamesSoft-launched Shardbound on Steam* Raised $3.5m in Series Seed funding from US and South Korea* Launched “Shardbound” on PC via Steam* Grew studio to 18 full-time, with an additional ~20 contract devs* Managed key industry relationships and all operational, legal, financial, IR, and HR aspects of company
  • Electronic Arts
    Executive Producer
    Electronic Arts Oct 2011 - Dec 2014
    Redwood City, Ca, Us
    Pitched, developed and launched "Dawngate"PC MOBA, premium free to play* Guide and support all aspects of development* Own P&L* Act as primary public face of Dawngate with both players and press* Create critical external partnerships (Twitch, ESL, Machinima, etc.)* Co-Founded Waystone Games within EA - built the studio from 12 to 70* Manage executive input and output from VPs and GMs, up to the CEO: run key franchise reviews* Partner with internal marketing, PR, accounting, IT, Ops, NOC, and other shared services
  • Electronic Arts
    Senior/Online Producer
    Electronic Arts Sep 2010 - Sep 2011
    Redwood City, Ca, Us
    Shipped "Darkspore"PC, online middleweight MMO/Action RPG, Retail* Guided and supported development of all aspects of the live service funnel, from player acquisition through monetization service* Managed team and player needs across several internal shared services within EA* Led deep analysis with EA China on game prospects in Asia
  • Gazillion Entertainment
    Senior Producer
    Gazillion Entertainment Oct 2009 - Aug 2010
    Foster City, Ca, Us
    Co-pitched and developed "Avatar: The Last Airbender"PC MMO, premium free to play. Prototyped gameplay, designed production. Project was cancelled shortly after the M. Night Shaymalan film released.
  • Gazillion Entertainment
    Producer
    Gazillion Entertainment Jul 2008 - Sep 2009
    Foster City, Ca, Us
    Developed "Redwood" to vertical sliceOriginal IP MMO, cancelled in favor of a better business opportunity (Marvel Heroes)
  • Lucasarts
    Producer
    Lucasarts Nov 2007 - Jun 2008
    San Francisco, Ca, Us
    Led feature production for "Proof"Internally developed AAA IP. PC/X360 prototypes and alpha code. Cancelled by new CEO during management restructuring in 2008.
  • Lucasarts
    Producer
    Lucasarts Nov 2006 - Oct 2007
    San Francisco, Ca, Us
    Shipped "Thrillville: Off the Rails" Theme park sim game for 9-12 year olds X360, PS2, PSP, Wii, DS, PC
  • Lucasarts
    Producer
    Lucasarts Mar 2006 - Sep 2006
    San Francisco, Ca, Us
    Shipped "Thrillville"Theme park sim game for 9-12 year olds PS2, PSP, Xbox
  • Meta4 Interactive, Inc
    Producer & Co-Founder
    Meta4 Interactive, Inc Apr 2002 - Jul 2005
    Lead development on "Glympse"PC MMO, dev'd to vertical slice, cancelled when we shuttered the start-up
  • Silver Fox Productions
    Developer/Producer
    Silver Fox Productions 2001 - 2002
    Seattle, Wa, Us
    Graphic and motion graphic design (2D) for corporate brand and sales presentations.
  • Paradoxiq Propoganda
    Producer/Media Developer
    Paradoxiq Propoganda 1999 - 2002
    Freelance graphic and motion design work for a variety of companies in the Seattle area. Dotcom days ... fun years. ;-)
  • Various (See Below)
    Production Coordinator
    Various (See Below) 1997 - 1998
    Production coordination for various LA-based production companies, including USA Productions, First Avenue Films, Vin De Bona Productions, Ron Deutsch Productions, more.

Dave Cerra Skills

Video Games Game Development Mmo Xbox 360 Computer Games Gameplay Wii Ps3 Multiplayer Xbox Online Gaming Perforce Monetization User Experience Interactive Entertainment Video Game Production User Interface Design Console Mmorpg Virtual Worlds Scrum Flash Storyboarding Photoshop

Dave Cerra Education Details

  • University Of California, Davis
    University Of California, Davis
    English Literature/Creative Writing

Frequently Asked Questions about Dave Cerra

What company does Dave Cerra work for?

Dave Cerra works for Escape Velocity Entertainment

What is Dave Cerra's role at the current company?

Dave Cerra's current role is VP of Product Development and Executive Producer.

What is Dave Cerra's email address?

Dave Cerra's email address is da****@****mes.com

What is Dave Cerra's direct phone number?

Dave Cerra's direct phone number is +165020*****

What schools did Dave Cerra attend?

Dave Cerra attended University Of California, Davis.

What are some of Dave Cerra's interests?

Dave Cerra has interest in Social Games, Fatherhood, Virtual Goods, League Of Legends, Engineering Management, Fathers, Home Improvement, Agile Development, Facebook Platform, Mergers And Acquisitions.

What skills is Dave Cerra known for?

Dave Cerra has skills like Video Games, Game Development, Mmo, Xbox 360, Computer Games, Gameplay, Wii, Ps3, Multiplayer, Xbox, Online Gaming, Perforce.

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