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Digital Insight Games: Cloud Castles Rumble Games: Towers and TitansNiantic: Untitled gameDisney: Big Hero 6DD: Jack the Giant Slayer, Iron Man 3ILM: Transformers 3, Rango, Cowboys and AliensUncharted Territory current project: 2012Imageworks had me working on Beowulf. DD projects include Speed Racer, Pirates of the Carribean 3, Mountain Dew/Transformers commerical.RnH projects include Superman Returns, Night at the Museum, and The KingdomSpecialties: 3D Modeling, Rigging, Scripting, Cloth, Hair, and Character dynamics.
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Technical Artist[Namethemachine]California, United States -
Technical Art DirectorOnchain Studios Sep 2023 - Present -
Co-Founder, CeoLostead Industries Jan 2011 - PresentDesigning and steering, with the development team, the developing data driven mobile and web apps that will be game changers in the sports industry. Designing test user cases and business partnerships with the sports industries.
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Core Faculty In Digital Arts Department, Head Of 3DInternational Technological University Aug 2011 - PresentSanta Clara, California, UsTeaching CG Software Fundamentals, 3D modeling and 3D printing, design and other art related classes. Master thesis Faculty Advisor.Created the MFA track for Digital Arts along side with the Department Supervisor. -
Technical Art DirectorDigital Insight Games (Dig) Nov 2022 - Sep 2023Provide Technical Art guidance and create assets for rigging, animation and creature dynamics. Wrote various Python and MEL tools to help supervisors, animators, and vendors with asset delivery. -
Senior Technical ArtistRumble Aug 2020 - Nov 2022Rigged creatures and weapons, wrote MEL and Python tools to help animation team. Manage vendor assets before integrating into Unity for mobile deployment. Worked with modelers, riggers, animators, and vfx artists to execute optimized assets. Help trouble shoot Unity problems.
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Art ManagerLeia Inc. Oct 2019 - Jul 2020Menlo Park, Ca, UsHire and build the 3D art team from scratch. Work with engineering on creating compelling and effective interactive demos in Unity for our marketing and business development teams. Create 3D assets (modeling, rigging, texturing, and animation) for integration into mobile, automotive, education, and retail applications. -
Lead 3D Modeling EngineerGoogle Atap/Daydream/Maps Gaming Platform Aug 2016 - Jul 2019
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Senior Visual DesignerNiantic Labs @Google Jun 2014 - Oct 2015Created UI/UX workflows, Android Wear designs and mockups, modeled and rigged 3D assets and characters for the mobile games Ingress and Endgame. Implemented and designed asset and rigging pipeline to have assets be integrated into Unity. Responsible for entire process of integrating 3rd party motion capture and editing the animation clips to suit game needs. Wrote scripts (MEL and Python) to help automate repetitive tasks for Maya and spreadsheet data integration for game mastering.
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Adjunct ProfessorCogswell Polytechnical College May 2014 - Dec 2014Teaching Intro to Rigging to Digital Arts students -
Character TdWalt Disney Animation Studios Jan 2013 - Apr 2013Burbank, Ca, UsRig, hair/cloth setup and sim cool stuff on Big Hero 6 -
Lead RiggerDigital Domain Dec 2011 - Sep 2012Los Angeles, Ca, UsRig and sculpt morph shapes on hero creatures, lead a team of 15 riggers and Animation Technical Directors on Jack The Giant Killer across multiple office locations. -
Character TdDigital Domain Jul 2011 - Dec 2011Los Angeles, Ca, Us -
InstructorAcademy Of Art University 2007 - 2012San Francisco, Ca, Us -
Creature TdIlm Jan 2009 - Jun 2011San Francisco, Ca, UsRigging, Hair/Cloth simulations and dynamicsRango, Transformers 3 and Cowboys and Aliens -
Creature TdIndustrial Light And Magic 2009 - Jun 2011
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Senior ModelerUncharted Territory Sep 2008 - Dec 2008Los Angeles, Ca, UsSenior Modeler on 2012 -
InstructorUcla Extension Jun 2005 - Dec 2008Los Angeles, California, UsMaya 1, 2 and advanced polygon modeling -
3D ModelerDigital Domain Dec 2006 - May 2008Los Angeles, Ca, Us3D Modeler and Cloth sim on Pirates of the Carribean 3. Modeler and rigger on Mountain Dew/Transformer commercial. -
3D ArtistPsyop 2008 - 2008
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3D ModelerMotion Theory 2008 - 2008Los Angeles, Ca, Us -
Hair And Cloth TdSony Imageworks May 2007 - Sep 2007Vancouver, Bc, CaSony Imageworks project that I was on was Beowulf. -
Modeler/Tech AnimRhythm And Hues Feb 2006 - Dec 2006Los Angeles, Ca, UsRnH projects include Superman Returns and Night at the Museum and The Kingdom. Model character, props and vehicles for feature film. Also ran hair, fur, and muscle simulations for Night at The Museum -
Modeler/Rigger/ScripterThreshold Digital Jul 2005 - Jan 2006UsCharacter and environment modeler on "FoodFight." Developed pipeline tools help riggers, modelers and animators. Designed and implemented UI interfaces for facial and body animation. -
3D ArtistEyetronics Nov 2004 - Feb 2005UsPast projects included: Gatorade commercials ("Shatter" and "Better than Water"), Zorro 2, Transporter 2, Zathura and an episode of Star Trek. Modeler,texture artist, and processed scanned data. -
Technical AnalystCambrige Executive Enterprises Jun 2000 - Jul 2001
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Technical AnalystC-Bridge Internet Solutions Jun 2000 - Jul 2001Us
Dave Lo Skills
Dave Lo Education Details
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Georgia Institute Of TechnologyComputer Science -
International Technological University (Itu)Engineering Management -
Academy Of Art UniversityComputer Arts -
Dunwoody High School
Frequently Asked Questions about Dave Lo
What company does Dave Lo work for?
Dave Lo works for [Namethemachine]
What is Dave Lo's role at the current company?
Dave Lo's current role is Technical Artist.
What is Dave Lo's email address?
Dave Lo's email address is da****@****ead.com
What is Dave Lo's direct phone number?
Dave Lo's direct phone number is +140833*****
What schools did Dave Lo attend?
Dave Lo attended Georgia Institute Of Technology, International Technological University (Itu), Academy Of Art University, Dunwoody High School.
What skills is Dave Lo known for?
Dave Lo has skills like Rigging, 3d Modeling, Scripting, Textiles, Maya, Mel, Visual Effects, Houdini, Shake, Look Development, Nuke, Renderman.
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