Dave Lo

Dave Lo Email and Phone Number

Technical Artist @ [namethemachine]
California, United States
Dave Lo's Location
San Francisco Bay Area, United States, United States
Dave Lo's Contact Details

Dave Lo personal email

n/a

Dave Lo phone numbers

About Dave Lo

Digital Insight Games: Cloud Castles Rumble Games: Towers and TitansNiantic: Untitled gameDisney: Big Hero 6DD: Jack the Giant Slayer, Iron Man 3ILM: Transformers 3, Rango, Cowboys and AliensUncharted Territory current project: 2012Imageworks had me working on Beowulf. DD projects include Speed Racer, Pirates of the Carribean 3, Mountain Dew/Transformers commerical.RnH projects include Superman Returns, Night at the Museum, and The KingdomSpecialties: 3D Modeling, Rigging, Scripting, Cloth, Hair, and Character dynamics.

Dave Lo's Current Company Details
[namethemachine]

[Namethemachine]

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Technical Artist
California, United States
Dave Lo Work Experience Details
  • [Namethemachine]
    Technical Artist
    [Namethemachine]
    California, United States
  • Onchain Studios
    Technical Art Director
    Onchain Studios Sep 2023 - Present
  • Lostead Industries
    Co-Founder, Ceo
    Lostead Industries Jan 2011 - Present
    Designing and steering, with the development team, the developing data driven mobile and web apps that will be game changers in the sports industry. Designing test user cases and business partnerships with the sports industries.
  • International Technological University
    Core Faculty In Digital Arts Department, Head Of 3D
    International Technological University Aug 2011 - Present
    Santa Clara, California, Us
    Teaching CG Software Fundamentals, 3D modeling and 3D printing, design and other art related classes. Master thesis Faculty Advisor.Created the MFA track for Digital Arts along side with the Department Supervisor.
  • Digital Insight Games (Dig)
    Technical Art Director
    Digital Insight Games (Dig) Nov 2022 - Sep 2023
    Provide Technical Art guidance and create assets for rigging, animation and creature dynamics. Wrote various Python and MEL tools to help supervisors, animators, and vendors with asset delivery.
  • Rumble
    Senior Technical Artist
    Rumble Aug 2020 - Nov 2022
    Rigged creatures and weapons, wrote MEL and Python tools to help animation team. Manage vendor assets before integrating into Unity for mobile deployment. Worked with modelers, riggers, animators, and vfx artists to execute optimized assets. Help trouble shoot Unity problems.
  • Leia Inc.
    Art Manager
    Leia Inc. Oct 2019 - Jul 2020
    Menlo Park, Ca, Us
    Hire and build the 3D art team from scratch. Work with engineering on creating compelling and effective interactive demos in Unity for our marketing and business development teams. Create 3D assets (modeling, rigging, texturing, and animation) for integration into mobile, automotive, education, and retail applications.
  • Google Atap/Daydream/Maps Gaming Platform
    Lead 3D Modeling Engineer
    Google Atap/Daydream/Maps Gaming Platform Aug 2016 - Jul 2019
  • Niantic Labs @Google
    Senior Visual Designer
    Niantic Labs @Google Jun 2014 - Oct 2015
    Created UI/UX workflows, Android Wear designs and mockups, modeled and rigged 3D assets and characters for the mobile games Ingress and Endgame​. Implemented and designed asset and rigging pipeline to have assets be integrated into Unity. Responsible for entire process of integrating 3rd party motion capture and editing the animation clips to suit game needs. Wrote scripts (MEL and Python) to help automate repetitive tasks for Maya and spreadsheet data integration for game mastering.
  • Cogswell Polytechnical College
    Adjunct Professor
    Cogswell Polytechnical College May 2014 - Dec 2014
    Teaching Intro to Rigging to Digital Arts students
  • Walt Disney Animation Studios
    Character Td
    Walt Disney Animation Studios Jan 2013 - Apr 2013
    Burbank, Ca, Us
    Rig, hair/cloth setup and sim cool stuff on Big Hero 6
  • Digital Domain
    Lead Rigger
    Digital Domain Dec 2011 - Sep 2012
    Los Angeles, Ca, Us
    Rig and sculpt morph shapes on hero creatures, lead a team of 15 riggers and Animation Technical Directors on Jack The Giant Killer ​across multiple office locations.
  • Digital Domain
    Character Td
    Digital Domain Jul 2011 - Dec 2011
    Los Angeles, Ca, Us
  • Academy Of Art University
    Instructor
    Academy Of Art University 2007 - 2012
    San Francisco, Ca, Us
  • Ilm
    Creature Td
    Ilm Jan 2009 - Jun 2011
    San Francisco, Ca, Us
    Rigging, Hair/Cloth simulations and dynamicsRango, Transformers 3 and Cowboys and Aliens
  • Industrial Light And Magic
    Creature Td
    Industrial Light And Magic 2009 - Jun 2011
  • Uncharted Territory
    Senior Modeler
    Uncharted Territory Sep 2008 - Dec 2008
    Los Angeles, Ca, Us
    Senior Modeler on 2012
  • Ucla Extension
    Instructor
    Ucla Extension Jun 2005 - Dec 2008
    Los Angeles, California, Us
    Maya 1, 2 and advanced polygon modeling
  • Digital Domain
    3D Modeler
    Digital Domain Dec 2006 - May 2008
    Los Angeles, Ca, Us
    3D Modeler and Cloth sim on Pirates of the Carribean 3. Modeler and rigger on Mountain Dew/Transformer commercial.
  • Psyop
    3D Artist
    Psyop 2008 - 2008
  • Motion Theory
    3D Modeler
    Motion Theory 2008 - 2008
    Los Angeles, Ca, Us
  • Sony Imageworks
    Hair And Cloth Td
    Sony Imageworks May 2007 - Sep 2007
    Vancouver, Bc, Ca
    Sony Imageworks project that I was on was Beowulf.
  • Rhythm And Hues
    Modeler/Tech Anim
    Rhythm And Hues Feb 2006 - Dec 2006
    Los Angeles, Ca, Us
    RnH projects include Superman Returns and Night at the Museum and The Kingdom. Model character, props and vehicles for feature film. Also ran hair, fur, and muscle simulations for Night at The Museum
  • Threshold Digital
    Modeler/Rigger/Scripter
    Threshold Digital Jul 2005 - Jan 2006
    Us
    Character and environment modeler on "FoodFight." Developed pipeline tools help riggers, modelers and animators. Designed and implemented UI interfaces for facial and body animation.
  • Eyetronics
    3D Artist
    Eyetronics Nov 2004 - Feb 2005
    Us
    Past projects included: Gatorade commercials ("Shatter" and "Better than Water"), Zorro 2, Transporter 2, Zathura and an episode of Star Trek. Modeler,texture artist, and processed scanned data.
  • Cambrige Executive Enterprises
    Technical Analyst
    Cambrige Executive Enterprises Jun 2000 - Jul 2001
  • C-Bridge Internet Solutions
    Technical Analyst
    C-Bridge Internet Solutions Jun 2000 - Jul 2001
    Us

Dave Lo Skills

Rigging 3d Modeling Scripting Textiles Maya Mel Visual Effects Houdini Shake Look Development Nuke Renderman Character Rigging Computer Graphics Mental Ray Computer Animation Lighting Special Effects After Effects Animation Compositing Texturing Uv Mapping Character Animation Digital Compositing Feature Films Commercials

Dave Lo Education Details

  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Computer Science
  • International Technological University (Itu)
    International Technological University (Itu)
    Engineering Management
  • Academy Of Art University
    Academy Of Art University
    Computer Arts
  • Dunwoody High School
    Dunwoody High School

Frequently Asked Questions about Dave Lo

What company does Dave Lo work for?

Dave Lo works for [Namethemachine]

What is Dave Lo's role at the current company?

Dave Lo's current role is Technical Artist.

What is Dave Lo's email address?

Dave Lo's email address is da****@****ead.com

What is Dave Lo's direct phone number?

Dave Lo's direct phone number is +140833*****

What schools did Dave Lo attend?

Dave Lo attended Georgia Institute Of Technology, International Technological University (Itu), Academy Of Art University, Dunwoody High School.

What skills is Dave Lo known for?

Dave Lo has skills like Rigging, 3d Modeling, Scripting, Textiles, Maya, Mel, Visual Effects, Houdini, Shake, Look Development, Nuke, Renderman.

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