Dave Lo Email & Phone Number
@lostead.com
2 phones found area 408
LinkedIn matched
Who is Dave Lo? Overview
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Dave Lo is listed as Technical Artist at [namethemachine], based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at lostead.com, phone signal with area code 408, and a matched LinkedIn profile for Dave Lo.
Dave Lo previously worked as Technical Art Director at Onchain Studios and Co-Founder, CEO at Lostead Industries. Dave Lo holds Bachelor Of Science - Bs, Computer Science from Georgia Institute Of Technology.
Email format at [namethemachine]
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AeroLeads found 1 current-domain work email signal for Dave Lo. Compare company email patterns before reaching out.
About Dave Lo
Digital Insight Games: Cloud Castles Rumble Games: Towers and TitansNiantic: Untitled gameDisney: Big Hero 6DD: Jack the Giant Slayer, Iron Man 3ILM: Transformers 3, Rango, Cowboys and AliensUncharted Territory current project: 2012Imageworks had me working on Beowulf. DD projects include Speed Racer, Pirates of the Carribean 3, Mountain Dew/Transformers commerical.RnH projects include Superman Returns, Night at the Museum, and The KingdomSpecialties: 3D Modeling, Rigging, Scripting, Cloth, Hair, and Character dynamics.
Listed skills include Rigging, 3D Modeling, Scripting, Textiles, and 23 others.
Dave Lo's current company
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Dave Lo work experience
A career timeline built from the work history available for this profile.
Technical Art Director
CurrentCo-Founder, Ceo
CurrentDesigning and steering, with the development team, the developing data driven mobile and web apps that will be game changers in the sports industry. Designing test user cases and business partnerships with the sports industries.
Core Faculty In Digital Arts Department, Head Of 3D
CurrentTeaching CG Software Fundamentals, 3D modeling and 3D printing, design and other art related classes. Master thesis Faculty Advisor.Created the MFA track for Digital Arts along side with the Department Supervisor.
Technical Art Director
Provide Technical Art guidance and create assets for rigging, animation and creature dynamics. Wrote various Python and MEL tools to help supervisors, animators, and vendors with asset delivery.
Senior Technical Artist
Rigged creatures and weapons, wrote MEL and Python tools to help animation team. Manage vendor assets before integrating into Unity for mobile deployment. Worked with modelers, riggers, animators, and vfx artists to execute optimized assets. Help trouble shoot Unity problems.
Art Manager
Hire and build the 3D art team from scratch. Work with engineering on creating compelling and effective interactive demos in Unity for our marketing and business development teams. Create 3D assets (modeling, rigging, texturing, and animation) for integration into mobile, automotive, education, and retail applications.
Lead 3D Modeling Engineer
Senior Visual Designer
Created UI/UX workflows, Android Wear designs and mockups, modeled and rigged 3D assets and characters for the mobile games Ingress and Endgame. Implemented and designed asset and rigging pipeline to have assets be integrated into Unity. Responsible for entire process of integrating 3rd party motion capture and editing the animation clips to suit game.
Lead Rigger
Rig and sculpt morph shapes on hero creatures, lead a team of 15 riggers and Animation Technical Directors on Jack The Giant Killer across multiple office locations.
Character Td
Instructor
Creature Td
Rigging, Hair/Cloth simulations and dynamicsRango, Transformers 3 and Cowboys and Aliens
Creature Td
3D Modeler
3D Modeler and Cloth sim on Pirates of the Carribean 3. Modeler and rigger on Mountain Dew/Transformer commercial.
3D Artist
3D Modeler
Modeler/Tech Anim
RnH projects include Superman Returns and Night at the Museum and The Kingdom. Model character, props and vehicles for feature film. Also ran hair, fur, and muscle simulations for Night at The Museum
Modeler/Rigger/Scripter
Character and environment modeler on "FoodFight." Developed pipeline tools help riggers, modelers and animators. Designed and implemented UI interfaces for facial and body animation.
3D Artist
Past projects included: Gatorade commercials ("Shatter" and "Better than Water"), Zorro 2, Transporter 2, Zathura and an episode of Star Trek. Modeler,texture artist, and processed scanned data.
Technical Analyst
Technical Analyst
Dave Lo education
Bachelor Of Science - Bs, Computer Science
Master Of Science - Ms, Engineering Management
Bfa, Computer Arts
Education record
Frequently asked questions about Dave Lo
Quick answers generated from the profile data available on this page.
What company does Dave Lo work for?
Dave Lo works for [namethemachine].
What is Dave Lo's role at [namethemachine]?
Dave Lo is listed as Technical Artist at [namethemachine].
What is Dave Lo's email address?
AeroLeads has found 1 work email signal at @lostead.com for Dave Lo at [namethemachine].
What is Dave Lo's phone number?
AeroLeads has found 2 phone signal(s) with area code 408 for Dave Lo at [namethemachine].
Where is Dave Lo based?
Dave Lo is based in San Francisco Bay Area, United States, United States while working with [namethemachine].
What companies has Dave Lo worked for?
Dave Lo has worked for [Namethemachine], Onchain Studios, Lostead Industries, International Technological University, and Digital Insight Games (Dig).
How can I contact Dave Lo?
You can use AeroLeads to view verified contact signals for Dave Lo at [namethemachine], including work email, phone, and LinkedIn data when available.
What schools did Dave Lo attend?
Dave Lo holds Bachelor Of Science - Bs, Computer Science from Georgia Institute Of Technology.
What skills is Dave Lo known for?
Dave Lo is listed with skills including Rigging, 3D Modeling, Scripting, Textiles, Maya, Mel, Visual Effects, and Houdini.
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