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David B. Email & Phone Number

Gameplay Programmer at Klei Entertainment
Location: Burnaby, British Columbia, Canada 8 work roles 1 school
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Current company
Role
Gameplay Programmer
Location
Burnaby, British Columbia, Canada
Company size

Who is David B.? Overview

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Quick answer

David B. is listed as Gameplay Programmer at Klei Entertainment, a with 86 employees, based in Burnaby, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for David B..

David B. previously worked as Senior Software Developer at Capcom Game Studio Vancouver and Software Developer at Electronic Arts. David B. holds Bachelor, Software Engineering, With Distinction from University Of Waterloo.

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Email format at Klei Entertainment

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Klei Entertainment

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Profile bio

About David B.

An assertive leader who sees the bigger picture and anticipates problems before they arise. Quickly becomes the local expert with new technologies. Advocates maintainable and uncomplicated designs. Mentors teammates in writing simple and robust code.Areas of interest: GamesC++, PythonGameplay featuresWorkflow improvement

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David B.'s current company

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Klei Entertainment
Klei Entertainment
Gameplay Programmer
canada
Employees
86
AeroLeads page
8 roles

David B. work experience

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Senior Software Developer

Capcom Game Studio Vancouver

Burnaby, Bc

Developed Dead Rising 3's dynamic third-person camera system, owner of gameobject-component, inventory, and doors systems.Led 30+ engineers rolling off Dead Rising 3 on internal tech cleanup team.Took over as gameplay lead during finalling to ship a 4-player "Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX"​ downloadable expansion. Diagnosed inefficient code with Windows Performance Analyzer and triaged spikes. Fixed bugs 30% faster than gameplay team average fix rate… Show more Developed Dead Rising 3's dynamic third-person camera system, owner of gameobject-component, inventory, and doors systems.Led 30+ engineers rolling off Dead Rising 3 on internal tech cleanup team.Took over as gameplay lead during finalling to ship a 4-player "Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX"​ downloadable expansion. Diagnosed inefficient code with Windows Performance Analyzer and triaged spikes. Fixed bugs 30% faster than gameplay team average fix rate and wrote code with few reported bugs.Led 5+ engineers on internal engine revamp team in preparation for Dead Rising 4. Gameplay performance programmer on Dead Rising 4.Senior Gameplay programmer and Lead Missions programmer on an Untitled Project. Tackled Acting the greatest risks on the project:- Led 3 programmers to build combat systems in Unreal Engine 4 from scratch including a graphical editor and debugger.- Led 2 other programmers to build placeholder gameplay features to relieve pressure on the gameplay programming team and unblock the level designers.- Led same team to support several other teams: built reusable mission blocks for level design, seamless set pieces for cinematics, and walk-n-talk moments for narrative. Show less

Sep 2011 - May 2017

Software Developer

Worked on FIFA Ultimate Team and FIFA World Cup as an online developer creating and improving client- and server-side features.- Developed online and commerce features in FIFA Ultimate Team: the most successful online feature in FIFA history that tripled its revenue projections and is now a flagship feature in all of EA’s sports titles.- Extended existing C++ server code to create the core online feature for FIFA World Cup 2010: an online multi-stage round-robin and knockout tournament… Show more Worked on FIFA Ultimate Team and FIFA World Cup as an online developer creating and improving client- and server-side features.- Developed online and commerce features in FIFA Ultimate Team: the most successful online feature in FIFA history that tripled its revenue projections and is now a flagship feature in all of EA’s sports titles.- Extended existing C++ server code to create the core online feature for FIFA World Cup 2010: an online multi-stage round-robin and knockout tournament unseen in previous EA titles.- Helped front end team fix certification-blocking bugs in unfamiliar code by debugging interactions between C++ and Actionscript.- Mentored co-op students, new hires, and peers to improve their C++ knowledge. Show less

Jun 2008 - Oct 2010

Software Developer

Four month co-op term.Worked closely with cinematographers to develop the game’s camera system to work with their level designs and with artists to polish animations and visual effects.Wrote engine components, game camera features, and visual scripting elements in C++ and proprietary languages.

Sep 2007 - Dec 2007

Software Developer

Four month co-op term.Improved tools for artists and developed minor features for FIFA Soccer 08.Designed and implemented a dynamic positioning system for noninteractive sequences in runtime codeAdded information to audio messages for more accurate announcer commentaryImplemented features in large C# artist tool and scripts automate reducing load times.

Jan 2007 - Apr 2007

Software Developer

Four month co-op term.Improved and maintained Buildman, a continuous build system written in Perl and PHP, and debugged and solved concurrency and synchronization issues.Redesigned and implemented a C# tool for syncing from Perforce.Worked with customers to fix bugs in C++ and C# code.

May 2006 - Aug 2006

Teaching Assistant

Four month co-op term.Created a supplemental course website with code examples and general advice for SE 101 -- a software ethics course with a large group software project.

Sep 2005 - Dec 2005

Software Developer

Two eight month co-op terms (did not work at Cast Sept - Dec 2004).Feature design and implementation on Wysiwyg and Vivien: CAD-based design programs with integrated reporting systems.Programming and debugging: Microsoft Visual C++, batch scripting, and InstallShield.Member of both independent and extreme programming design and implementation teams.Research, implementation, and profiling of software optimizations.

May 2004 - Apr 2005
Team & coworkers

Colleagues at Klei Entertainment

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1 education record

David B. education

FAQ

Frequently asked questions about David B.

Quick answers generated from the profile data available on this page.

What company does David B. work for?

David B. works for Klei Entertainment.

What is David B.'s role at Klei Entertainment?

David B. is listed as Gameplay Programmer at Klei Entertainment.

Where is David B. based?

David B. is based in Burnaby, British Columbia, Canada while working with Klei Entertainment.

What companies has David B. worked for?

David B. has worked for Klei Entertainment, Capcom Game Studio Vancouver, Electronic Arts, Silicon Knights, and University Of Waterloo.

Who are David B.'s colleagues at Klei Entertainment?

David B.'s colleagues at Klei Entertainment include Justin Walls, Abdullah Wahed, Dan G, Daniel Macgregor, and Aaron Bouthillier.

How can I contact David B.?

You can use AeroLeads to view verified contact signals for David B. at Klei Entertainment, including work email, phone, and LinkedIn data when available.

What schools did David B. attend?

David B. holds Bachelor, Software Engineering, With Distinction from University Of Waterloo.

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