David B. Email & Phone Number
Who is David B.? Overview
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David B. is listed as Gameplay Programmer at Klei Entertainment, a with 86 employees, based in Burnaby, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for David B..
David B. previously worked as Senior Software Developer at Capcom Game Studio Vancouver and Software Developer at Electronic Arts. David B. holds Bachelor, Software Engineering, With Distinction from University Of Waterloo.
Email format at Klei Entertainment
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About David B.
An assertive leader who sees the bigger picture and anticipates problems before they arise. Quickly becomes the local expert with new technologies. Advocates maintainable and uncomplicated designs. Mentors teammates in writing simple and robust code.Areas of interest: GamesC++, PythonGameplay featuresWorkflow improvement
David B.'s current company
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David B. work experience
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Senior Software Developer
Developed Dead Rising 3's dynamic third-person camera system, owner of gameobject-component, inventory, and doors systems.Led 30+ engineers rolling off Dead Rising 3 on internal tech cleanup team.Took over as gameplay lead during finalling to ship a 4-player "Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX" downloadable expansion. Diagnosed inefficient code with Windows Performance Analyzer and triaged spikes. Fixed bugs 30% faster than gameplay team average fix rate… Show more Developed Dead Rising 3's dynamic third-person camera system, owner of gameobject-component, inventory, and doors systems.Led 30+ engineers rolling off Dead Rising 3 on internal tech cleanup team.Took over as gameplay lead during finalling to ship a 4-player "Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX" downloadable expansion. Diagnosed inefficient code with Windows Performance Analyzer and triaged spikes. Fixed bugs 30% faster than gameplay team average fix rate and wrote code with few reported bugs.Led 5+ engineers on internal engine revamp team in preparation for Dead Rising 4. Gameplay performance programmer on Dead Rising 4.Senior Gameplay programmer and Lead Missions programmer on an Untitled Project. Tackled Acting the greatest risks on the project:- Led 3 programmers to build combat systems in Unreal Engine 4 from scratch including a graphical editor and debugger.- Led 2 other programmers to build placeholder gameplay features to relieve pressure on the gameplay programming team and unblock the level designers.- Led same team to support several other teams: built reusable mission blocks for level design, seamless set pieces for cinematics, and walk-n-talk moments for narrative. Show less
Software Developer
Worked on FIFA Ultimate Team and FIFA World Cup as an online developer creating and improving client- and server-side features.- Developed online and commerce features in FIFA Ultimate Team: the most successful online feature in FIFA history that tripled its revenue projections and is now a flagship feature in all of EA’s sports titles.- Extended existing C++ server code to create the core online feature for FIFA World Cup 2010: an online multi-stage round-robin and knockout tournament… Show more Worked on FIFA Ultimate Team and FIFA World Cup as an online developer creating and improving client- and server-side features.- Developed online and commerce features in FIFA Ultimate Team: the most successful online feature in FIFA history that tripled its revenue projections and is now a flagship feature in all of EA’s sports titles.- Extended existing C++ server code to create the core online feature for FIFA World Cup 2010: an online multi-stage round-robin and knockout tournament unseen in previous EA titles.- Helped front end team fix certification-blocking bugs in unfamiliar code by debugging interactions between C++ and Actionscript.- Mentored co-op students, new hires, and peers to improve their C++ knowledge. Show less
Software Developer
Four month co-op term.Worked closely with cinematographers to develop the game’s camera system to work with their level designs and with artists to polish animations and visual effects.Wrote engine components, game camera features, and visual scripting elements in C++ and proprietary languages.
Software Developer
Four month co-op term.Improved tools for artists and developed minor features for FIFA Soccer 08.Designed and implemented a dynamic positioning system for noninteractive sequences in runtime codeAdded information to audio messages for more accurate announcer commentaryImplemented features in large C# artist tool and scripts automate reducing load times.
Software Developer
Four month co-op term.Improved and maintained Buildman, a continuous build system written in Perl and PHP, and debugged and solved concurrency and synchronization issues.Redesigned and implemented a C# tool for syncing from Perforce.Worked with customers to fix bugs in C++ and C# code.
Teaching Assistant
Four month co-op term.Created a supplemental course website with code examples and general advice for SE 101 -- a software ethics course with a large group software project.
Software Developer
Two eight month co-op terms (did not work at Cast Sept - Dec 2004).Feature design and implementation on Wysiwyg and Vivien: CAD-based design programs with integrated reporting systems.Programming and debugging: Microsoft Visual C++, batch scripting, and InstallShield.Member of both independent and extreme programming design and implementation teams.Research, implementation, and profiling of software optimizations.
Colleagues at Klei Entertainment
Other employees you can reach at kleientertainment.com. View company contacts for 86 employees →
Ragnar Guidote
Colleague at Klei EntertainmentGreater Vancouver Metropolitan Area, Canada
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Joel Furtado
Colleague at Klei EntertainmentCanada
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Dan G
Colleague at Klei EntertainmentVancouver, British Columbia, Canada
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Sarig Poyyara
Colleague at Klei EntertainmentNorth Vancouver, British Columbia, Canada
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Vangelis Christou
Colleague at Klei EntertainmentVancouver, British Columbia, Canada
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Hailey Sato
Colleague at Klei EntertainmentNorth Vancouver, British Columbia, Canada
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Jason Dreger
Colleague at Klei EntertainmentThompson-Nicola, British Columbia, Canada
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Ednaldo Pereira
Colleague at Klei EntertainmentBahia, Brazil
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Nick Waanders
Colleague at Klei EntertainmentVancouver, British Columbia, Canada
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Garnet Syberg-Olsen
Colleague at Klei EntertainmentGreater Vancouver Metropolitan Area, Canada
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David B. education
Frequently asked questions about David B.
Quick answers generated from the profile data available on this page.
What company does David B. work for?
David B. works for Klei Entertainment.
What is David B.'s role at Klei Entertainment?
David B. is listed as Gameplay Programmer at Klei Entertainment.
Where is David B. based?
David B. is based in Burnaby, British Columbia, Canada while working with Klei Entertainment.
What companies has David B. worked for?
David B. has worked for Klei Entertainment, Capcom Game Studio Vancouver, Electronic Arts, Silicon Knights, and University Of Waterloo.
Who are David B.'s colleagues at Klei Entertainment?
David B.'s colleagues at Klei Entertainment include Ragnar Guidote, Joel Furtado, Dan G, Sarig Poyyara, and Vangelis Christou.
How can I contact David B.?
You can use AeroLeads to view verified contact signals for David B. at Klei Entertainment, including work email, phone, and LinkedIn data when available.
What schools did David B. attend?
David B. holds Bachelor, Software Engineering, With Distinction from University Of Waterloo.
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