Assistant Producer Ii
London, United Kingdom
- Responsible for the creation of a game from conception to completion on a variety of mobile gaming platforms including: J2ME, BREW, SPRINT and iOS/Android.- Creating realistic schedules so that all elements of the project completes on time and on budget.creating realistic and achievable milestones whilst identifying and communicating any project risks to the project.- Managing both internal and external studios, Outlining design scopes and identifying worldwide developers and coordinating with them for various projects.- Setting expectations throughout all phases of development with Development Studios, QA, Localisation and Deployment teams.- Writing and maintaining documentation on all projects including: concept docs, RFPs and created briefs, Translations, text files and GDD’s to deliver to external and internal parties, clearly communicating responsibilities to all involved.- Partnering and working closely with Publishing to ensure maximum exposure of product.- Managing Quality Assurance and bug databases such as Jira, Test Track Pro and Dev Track.- iPhone | iTouch Titles worked on - The game of life©, Battleship, FIFA 10 by EA SPORTS™, Need For Speed™ Hot Pursuit, 2010 FIFA World Cup South Africa™- Java and Brew Titles worked on - Burnout (Co-Produced) - nominated for best mobile game at the Global Mobile Awards, Harry Potter Mastering Magic, FIFA Manager 08, The game of life ©, Cranium, Battleship Connect 4, Need For Speed™ Shift (Produced), EA SPORTS™ 2010 FIFA World Cup South Africa™, FIFA 10 by EA SPORTS™, Need For Speed™ Hot Pursuit (Produced), UEFA Champions League - nominated for innovation award.