David Cham Email & Phone Number
@mchsi.com
7 phones found area 310, 508, 617, and 415
LinkedIn matched
Who is David Cham? Overview
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David Cham is listed as North America Vice President, Technology at Stillfront, a with 142 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at mchsi.com, phone signal with area code 310, 508, 617, 415, and a matched LinkedIn profile for David Cham.
David Cham previously worked as COO / CTO at Tricky Fast Studios, Llc and General Manager / Studio Head at Wicked Realm Games. David Cham holds Bachelor Of Science (Bs), Electrical And Electronics Engineering from Northeastern University.
Email format at Stillfront
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AeroLeads found 1 current-domain work email signal for David Cham. Compare company email patterns before reaching out.
About David Cham
With over 20 years of experience in technical, management, and executive positions, I have a proven track record of growing small startups and improving established companies. I have established best practices and efficiencies at all levels of a company, from individual contributors to middle management to the executive team. I have worked with a diverse range of stakeholders, including executives, board members, investors, engineers, project managers, finance, production, artists, and designers.My passion for the entire process, from cutting code to creating roadmaps and communicating with stakeholders, has driven my success. Whether leading a startup through its early growth stages or optimizing operations at an established organization, I bring a versatile skill set and a commitment to excellence to every challenge.• Architecting, maintaining and managing video game software development (Mobile, FPS and MMO). • Experience Running Engineering, Production, QA, Product, Design, Art to ship video game products to millions world wide.Mobile Games: Star Trek Timelines, Archer: Danger Phone, GSN Casino, GSN Bingo, The Walking Dead: March to WarMMO: CopernicusFirst Person Shooters: Medal of Honor: Airborne, Medal of Honor: Vanguard, Medal of Honor: European Assault, GoldenEye 2, Medal of Honor: Pacific Assault, Medal of Honor: Rising SunMore Games: Boom Blox, LMNOPlatforms: Mobile, PC, Console, Web (iOS, Android, PS3, Xbox360, PC, Xbox, PS2, GameCube, Wii, etc)
Listed skills include Game Development, Perforce, Gameplay, Video Games, and 24 others.
David Cham's current company
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David Cham work experience
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Coo / Cto
Current• Oversee the leadership/management team, Manage budgets, Studio P&L, Biz Dev, overseeing recruiting and hiring, and policies. • Hands on Engineering in Unity & Unreal, Gameplay, Multiplayer Systems, Augmented Reality, Camera to in-game face animation, AI, VR projects.• Oversee new game creation and lead effort to sign new deals. • Create Production and Budget plans and game pitches internally and for customers. • Lead efforts to highest grossing year for the studio in first year with company.
General Manager / Studio Head
• Oversee the leadership/management teams for Art, Engineering, Design, Product, Production, QA, Player Services. • Setup Studio Vision, Policies and Procedures, Manage budgets, Studio P&L, overseeing recruiting and hiring, and policies. • Oversee new game creation and lead efforts to sign new game deals. Mentor leadership and every member of the studio to find career opportunity and growth. • Ran the Star Trek Timelines team both in Boston and over seas, game runs on iOS, Android, PC, Web: http://www.startrektimelines.com/• Hands on Game prototyping: game play, graphics
General Manager / Studio Head - Wicked Realm Games
See Wicked Realm General Manager Description. Owned by Tilting Point.
Cto
• Directing the Development of Mobile Games and doing Full Stack development (Client, Server, Platform), • Run Engineering/Production/QA. • Mentor and grow managers and developers• Hands on unity development of multiplayer, game play, shaders and C# micro-services for our platform• Hands on coding on Archer: Danger Phone Idle Game to fix UI and rendering issues
Vp Engineering
• Directing the Development of Mobile Games and doing Full Stack development (Client, Server, Platform)• Manage Departments Engineering, QA, Ops & Production• Lead and mentor managers to grow to full potential• Direct efforts internally and with external contractors to scale our AWS backend to run more efficiently and cost effect.• Work with Unity3d Engine CTO, Directors and engineering team on improvements to their engine and hands on code changes to fix issues in the Unity3d Engine code base• shipped Star Trek Timelines• shipped Walking Dead: March to War
Senior Director Of Mobile Platform
• Drive the technical direction of the GSN Casino Mobile App on iOS and Android platform. This includes conversion of mobile app architecture from java, objective-C and C++ to Unity4, enhancing PHP server side functionality, and working with internal platform and web teams to coordinate release of new features to support app.• Hire and manage team of mobile engineers to create games and support GSN Casino and future apps using Scrum methodologies• Working with internal teams and multiple 3rd party vendors to coordinate creation and conversion of mobile games into the Unity 4 architecture. This includes setting technical expectations, regular code reviews and milestone management.• Work with product team to define and implement key features• Work closely with QA department to ensure quality standards and ship product on a monthly basis to millions of customers.• Work with GSN executives to set long term mobile product goals and direction.
Sr. Software Engineer/Lead Combat Engineer For Copernicus Mmo
• Built out the core game play server architecture with a small team of Senior Engineers. This provided a clear model for the building and interaction of all subsequent server game play systems.• Designed and wrote Server Combat Code. The system was very flexible and put into designer hands the ability to mix and match effect types (damage, knock back, pull target, charge, stat mods, triggered etc.) and target types (area of effect, group members, pets, friendly, enemy etc.). The system also guaranteed synchronized play back on the client between the casters attack and targets reaction (unlike many MMOs).• Wrote client runtime and authoring tool for synchronized playback of animation, audio, vfx, sfx, camera control, lip-sync, and Kismet interaction in the Unreal Engine. This was used for combat and many other systems in the game.• Maintained/Enhanced code integration between BigWorld and Unreal.• Improved BigWorld RPC processing response time.• Built out a python unit and integration test frame work that emulated the BigWorld Server, so that all game play systems could be tested with every code check in.• Wrote client targeting systems (mouse select, area select, tab target, auto targeting, auto facing, move to target etc).• Touched and supported virtually every server system in the game.• Worked closely with leads in Design, Animation, Audio, VFX and production to ensure feature scheduling and implementation.• Managed and provided technical direction for several engineers covering the areas of grouping systems, combat, UI, inventory, and audio.
Technical Director
* Manage development and delivery of audio software for multiple video game teams with overlapping production schedules. Including Steven Spielberg games (Boom Blox, LMNO), Medal of Honor, Tiberium.• Manage customer relationships at EALA and EA World Wide.
Audio Programmer
• Leader of architecture, product direction, and development of audio runtime and tools software. Tool set provides intuitive UI, sequencing, flexible asset management, live in-game mixing, DSP plug-in chain authoring and routing, occlusion, sound spaces, sound cones, offline 3D audio auditioning. Audio runtime is cross platform PC, PS3, 360 and Wii.• Manage customer relationships at EALA and EA World Wide.• Installation of custom audio engine into Epics UNREAL Engine (UE3). Involved replacing majority of UE3 audio engine with custom audio solution and enhancing portions of existing UE3 Audio Engine
Staff Engineer
• Designed and implemented real-time 3D Audio sound simulation for use with driving simulator.• Software development for driving simulator experiments including: Scenario control, Hardware in the loop, Sound Studies (sound recording, editing [SoundForge], analysis [MATLAB]). • Driving simulator (6 DOF Motion Base): system software and hardware. (Vxworks, C++, Multi-computer system PowerPC, SGI, PC, network interface)• Real-time embedded control code for Remote Controlled Motorcycle. • Real-time embedded control code for Automatic Steering Controller.(QNX)• Socket level programming for real-time remote control of vehicle steering. Controlled via Ethernet control loop.• Miscellaneous GUI code/design for real-time data collection interfacing several boards and devices. (Visual C++, Windows).
Software Engineer Intern
Wrote software systems for Multimedia Tutorials.
Colleagues at Stillfront
Other employees you can reach at stillfront.com. View company contacts for 142 employees →
Emma Hjälte
Colleague at StillfrontGreater Stockholm Metropolitan Area, Sweden
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Mandy Parast
Colleague at StillfrontSweden
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Emil Bergqvist
Colleague at StillfrontStockholm, Stockholm County, Sweden
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Jonas Dahlström
Colleague at StillfrontStockholm, Stockholm County, Sweden
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Phil Levert
Colleague at StillfrontVictoria, British Columbia, Canada
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Ana Carolina López
Colleague at StillfrontGermany
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MM
Matthew Meekes, Cpa
Colleague at StillfrontVictoria, British Columbia, Canada
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Ahmet Bora Tepe
Colleague at StillfrontHamburg, Germany
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Alexandra Sandelin
Colleague at StillfrontGreater Stockholm Metropolitan Area, Sweden
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Caitlin Rolfe
Colleague at StillfrontTompkins County, New York, United States
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David Cham education
Bachelor Of Science (Bs), Electrical And Electronics Engineering
Education record
Frequently asked questions about David Cham
Quick answers generated from the profile data available on this page.
What company does David Cham work for?
David Cham works for Stillfront.
What is David Cham's role at Stillfront?
David Cham is listed as North America Vice President, Technology at Stillfront.
What is David Cham's email address?
AeroLeads has found 1 work email signal at @mchsi.com for David Cham at Stillfront.
What is David Cham's phone number?
AeroLeads has found 7 phone signal(s) with area code 310, 508, 617, 415 for David Cham at Stillfront.
Where is David Cham based?
David Cham is based in Boston, Massachusetts, United States while working with Stillfront.
What companies has David Cham worked for?
David Cham has worked for Stillfront, Tricky Fast Studios, Llc, Wicked Realm Games, Tilting Point, and Disruptor Beam Inc..
Who are David Cham's colleagues at Stillfront?
David Cham's colleagues at Stillfront include Emma Hjälte, Mandy Parast, Emil Bergqvist, Jonas Dahlström, and Phil Levert.
How can I contact David Cham?
You can use AeroLeads to view verified contact signals for David Cham at Stillfront, including work email, phone, and LinkedIn data when available.
What schools did David Cham attend?
David Cham holds Bachelor Of Science (Bs), Electrical And Electronics Engineering from Northeastern University.
What skills is David Cham known for?
David Cham is listed with skills including Game Development, Perforce, Gameplay, Video Games, Mmo, Ps3, Xbox 360, and C++.
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