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David Cham Email & Phone Number

North America Vice President, Technology at Stillfront
Location: Boston, Massachusetts, United States 12 work roles 2 schools
1 work email found @mchsi.com 7 phones found area 310, 508, 617, and 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email d****@mchsi.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
North America Vice President, Technology
Location
Boston, Massachusetts, United States
Company size

Who is David Cham? Overview

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Quick answer

David Cham is listed as North America Vice President, Technology at Stillfront, a company with 142 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at mchsi.com, phone signal with area code 310, 508, 617, 415, and a matched LinkedIn profile for David Cham.

David Cham previously worked as COO / CTO at Tricky Fast Studios, Llc and General Manager / Studio Head at Wicked Realm Games. David Cham holds Bachelor Of Science (Bs), Electrical And Electronics Engineering from Northeastern University.

Company email context

Email format at Stillfront

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{first_initial}{last}@mchsi.com
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AeroLeads found 1 current-domain work email signal for David Cham. Compare company email patterns before reaching out.

Profile bio

About David Cham

With over 20 years of experience in technical, management, and executive positions, I have a proven track record of growing small startups and improving established companies. I have established best practices and efficiencies at all levels of a company, from individual contributors to middle management to the executive team. I have worked with a diverse range of stakeholders, including executives, board members, investors, engineers, project managers, finance, production, artists, and designers.My passion for the entire process, from cutting code to creating roadmaps and communicating with stakeholders, has driven my success. Whether leading a startup through its early growth stages or optimizing operations at an established organization, I bring a versatile skill set and a commitment to excellence to every challenge.• Architecting, maintaining and managing video game software development (Mobile, FPS and MMO). • Experience Running Engineering, Production, QA, Product, Design, Art to ship video game products to millions world wide.Mobile Games: Star Trek Timelines, Archer: Danger Phone, GSN Casino, GSN Bingo, The Walking Dead: March to WarMMO: CopernicusFirst Person Shooters: Medal of Honor: Airborne, Medal of Honor: Vanguard, Medal of Honor: European Assault, GoldenEye 2, Medal of Honor: Pacific Assault, Medal of Honor: Rising SunMore Games: Boom Blox, LMNOPlatforms: Mobile, PC, Console, Web (iOS, Android, PS3, Xbox360, PC, Xbox, PS2, GameCube, Wii, etc)

Listed skills include Game Development, Perforce, Gameplay, Video Games, and 24 others.

Current workplace

David Cham's current company

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Stillfront
Stillfront
North America Vice President, Technology
Boston, MA, US
Website
Employees
142
AeroLeads page
12 roles · 29 years

David Cham work experience

A career timeline built from the work history available for this profile.

North America Vice President, Technology

Boston, MA, US

Coo / Cto

Current

Private, MA, US

  • Oversee the leadership/management team, Manage budgets, Studio P&L, Biz Dev, overseeing recruiting and hiring, and policies.
  • Hands on Engineering in Unity & Unreal, Gameplay, Multiplayer Systems, Augmented Reality, Camera to in-game face animation, AI, VR projects.
  • Oversee new game creation and lead effort to sign new deals.
  • Create Production and Budget plans and game pitches internally and for customers.
  • Lead efforts to highest grossing year for the studio in first year with company.
Dec 2021 - Present

General Manager / Studio Head

Wicked Realm Games
  • Oversee the leadership/management teams for Art, Engineering, Design, Product, Production, QA, Player Services.
  • Setup Studio Vision, Policies and Procedures, Manage budgets, Studio P&L, overseeing recruiting and hiring, and policies.
  • Oversee new game creation and lead efforts to sign new game deals. Mentor leadership and every member of the studio to find career opportunity and growth.
  • Ran the Star Trek Timelines team both in Boston and over seas, game runs on iOS, Android, PC, Web: http://www.startrektimelines.com/
  • Hands on Game prototyping: game play, graphics
Jan 2020 - Dec 2021

General Manager / Studio Head - Wicked Realm Games

New York, NY, US

See Wicked Realm General Manager Description. Owned by Tilting Point.

Jan 2020 - Dec 2021

Cto

Framingham, Massachusetts, US

  • Directing the Development of Mobile Games and doing Full Stack development (Client, Server, Platform),
  • Run Engineering/Production/QA.
  • Mentor and grow managers and developers
  • Hands on unity development of multiplayer, game play, shaders and C# micro-services for our platform
  • Hands on coding on Archer: Danger Phone Idle Game to fix UI and rendering issues
Aug 2018 - Jan 2020

Vp Engineering

Framingham, Massachusetts, US

  • Directing the Development of Mobile Games and doing Full Stack development (Client, Server, Platform)
  • Manage Departments Engineering, QA, Ops & Production
  • Lead and mentor managers to grow to full potential
  • Direct efforts internally and with external contractors to scale our AWS backend to run more efficiently and cost effect.
  • Work with Unity3d Engine CTO, Directors and engineering team on improvements to their engine and hands on code changes to fix issues in the Unity3d Engine code base
  • shipped Star Trek Timelines
Dec 2015 - Aug 2018

Senior Director Of Mobile Platform

Los Angeles, CA, US

  • Drive the technical direction of the GSN Casino Mobile App on iOS and Android platform. This includes conversion of mobile app architecture from java, objective-C and C++ to Unity4, enhancing PHP server side.
  • Hire and manage team of mobile engineers to create games and support GSN Casino and future apps using Scrum methodologies
  • Working with internal teams and multiple 3rd party vendors to coordinate creation and conversion of mobile games into the Unity 4 architecture. This includes setting technical expectations, regular code reviews and.
  • Work with product team to define and implement key features
  • Work closely with QA department to ensure quality standards and ship product on a monthly basis to millions of customers.
  • Work with GSN executives to set long term mobile product goals and direction.
Jul 2012 - Nov 2015

Sr. Software Engineer/Lead Combat Engineer For Copernicus Mmo

Providence, RI, US

  • Built out the core game play server architecture with a small team of Senior Engineers. This provided a clear model for the building and interaction of all subsequent server game play systems.
  • Designed and wrote Server Combat Code. The system was very flexible and put into designer hands the ability to mix and match effect types (damage, knock back, pull target, charge, stat mods, triggered etc.) and target.
  • Wrote client runtime and authoring tool for synchronized playback of animation, audio, vfx, sfx, camera control, lip-sync, and Kismet interaction in the Unreal Engine. This was used for combat and many other systems in.
  • Maintained/Enhanced code integration between BigWorld and Unreal.
  • Improved BigWorld RPC processing response time.
  • Built out a python unit and integration test frame work that emulated the BigWorld Server, so that all game play systems could be tested with every code check in.
Mar 2008 - Aug 2012

Technical Director

Redwood City, CA, US

  • Manage development and delivery of audio software for multiple video game teams with overlapping production schedules. Including Steven Spielberg games (Boom Blox, LMNO), Medal of Honor, Tiberium.
  • Manage customer relationships at EALA and EA World Wide.
Dec 2002 - Mar 2008

Audio Programmer

Redwood City, CA, US

  • Leader of architecture, product direction, and development of audio runtime and tools software. Tool set provides intuitive UI, sequencing, flexible asset management, live in-game mixing, DSP plug-in chain authoring.
  • Manage customer relationships at EALA and EA World Wide.
  • Installation of custom audio engine into Epics UNREAL Engine (UE3). Involved replacing majority of UE3 audio engine with custom audio solution and enhancing portions of existing UE3 Audio Engine
Dec 2002 - Mar 2008

Staff Engineer

Dynamic Research, Inc.
  • Designed and implemented real-time 3D Audio sound simulation for use with driving simulator.
  • Software development for driving simulator experiments including: Scenario control, Hardware in the loop, Sound Studies (sound recording, editing [SoundForge], analysis [MATLAB]).
  • Driving simulator (6 DOF Motion Base): system software and hardware. (Vxworks, C++, Multi-computer system PowerPC, SGI, PC, network interface)
  • Real-time embedded control code for Remote Controlled Motorcycle.
  • Real-time embedded control code for Automatic Steering Controller.(QNX)
  • Socket level programming for real-time remote control of vehicle steering. Controlled via Ethernet control loop.
1998 - 2002 ~4 yrs

Software Engineer Intern

Internal And External Communications

Wrote software systems for Multimedia Tutorials.

1997 - 1997
Team & coworkers

Colleagues at Stillfront

Other employees you can reach at stillfront.com. View company contacts for 142 employees →

2 education records

David Cham education

Bachelor Of Science (Bs), Electrical And Electronics Engineering

Northeastern University

Education record

Ohio University
FAQ

Frequently asked questions about David Cham

Quick answers generated from the profile data available on this page.

What company does David Cham work for?

David Cham works for Stillfront.

What is David Cham's role at Stillfront?

David Cham is listed as North America Vice President, Technology at Stillfront.

What is David Cham's email address?

AeroLeads has found 1 work email signal at @mchsi.com for David Cham at Stillfront.

What is David Cham's phone number?

AeroLeads has found 7 phone signal(s) with area code 310, 508, 617, 415 for David Cham at Stillfront.

Where is David Cham based?

David Cham is based in Boston, Massachusetts, United States while working with Stillfront.

What companies has David Cham worked for?

David Cham has worked for Stillfront, Tricky Fast Studios, Llc, Wicked Realm Games, Tilting Point, and Disruptor Beam Inc..

Who are David Cham's colleagues at Stillfront?

David Cham's colleagues at Stillfront include Jesper Danielsson, Vera Haravaya, Emma Hjälte, Matthew Meekes, Cpa, and Petr Grinko.

How can I contact David Cham?

You can use AeroLeads to view verified contact signals for David Cham at Stillfront, including work email, phone, and LinkedIn data when available.

What schools did David Cham attend?

David Cham holds Bachelor Of Science (Bs), Electrical And Electronics Engineering from Northeastern University.

What skills is David Cham known for?

David Cham is listed with skills including Game Development, Perforce, Gameplay, Video Games, Mmo, Ps3, Xbox 360, and C++.

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