David Weir Email and Phone Number
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I am an IT Project Manager and Producer with over 10 years of progressive experience. My career has allowed me to lead long-term IT projects while developing and advocating advanced strategies and solutions to multiple clients, internal development teams, and Executives.My continued success is rooted in my ability to build relationships with client, partner, and vendor stakeholders to ensure effective project understanding, buy-in, and reporting. I interface with personnel from IT,Operations, and Quality departments to drive implementation and post-launch support.I have a proven track record of completing projects on time and on budget in complex environments that has exceeded stakeholder and business expectations while driving additional revenue.I also have earned Bachelor’s Degree in Game Design.Please feel free to contact me at weir075@gmail.comProficiencies: Technical Project Management, Project Scope and Plan Development, Partner and Vendor Relations, Project Implementation, Cross-Functional Management, Process Improvements, Risk Management, Product Management, Software Development, Scrum and Agile DevelopmentProject Management | Quality Assurance | Administrative Management | Project Milestones | Agile | Team Leadership | SDLC | Project Planning | Cost Rationalization | Stakeholder Relationship Management | Budget Design | Waterfall | Requirements Analysis | UX / UI | Project KPI Development | UAT |Product Management | Software and Game Development | Scrum | Product Roadmaps | Kanban
Zynga
View- Website:
- zynga.com/jobs/careers
- Employees:
- 3147
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ZyngaSan Diego, Ca, Us -
Senior ProducerZynga Aug 2024 - PresentSan Francisco, California, Us -
Software Development Project ManagerForesight Sports Mar 2022 - May 2024San Diego, California, UsSpearhead software development projects for cutting edge camera-based golf ball and golf club tracking system and Unity-based PC and iOS software producer.Drive improvements to project management strategies, introduced Jira workflows, launched Agile ceremonies, including Daily Stand Ups, Sprint Planning, Reviews, and Retrospectives, and Backlog Grooming, and lead staff trainings; new approach enabled more accurate feature estimations, resource requirements, and deployments. Partner with Product, Client Support, Sales, and Project leadership, outline improvements, bug fixes, develop user stories, and integrate enhancements into development calendar; maintain transparent communication across teams to maximize product functionality, stability, and engagement. Actively resolve project risks, issues, and changes, including resource shortages, scope creep, requirement updates, and missing deadlines, and work with SMEs to address issues; ensure team adheres to approved project structures as new functionality is being proposed.Lead and mentor team of 10 Unity Game Developers, QA Engineers, UI/UX Designers, and Product Owners, assign tasks related to feature development, improve team communication through Agile methodologies, and actively identifying areas of improvement to leverage cross-functional and outside trainings; team has improved development efficiencies, while enhancing product quality.Proactively eliminate development roadblocks, create clear acceptance criteria, develop improved design standards, and champion culture of documentation updates and improvements; new practices helped reduce development times, secure cost savings, and improved customer satisfaction and engagement. -
Asset CoordinatorBlur Studio Jan 2021 - Feb 2022Culver City, Ca, UsCoordinated modeling, texturing, rigging, cloth, and hair development of each Character and Prop asset created for multiple visual effects projects simultaneously; created, assigned, and tracked tasks for over 20 artists across the globe, ran meetings and tracked progress across multiple time zones. Utilized Autodesk’s Shotgrid to improve task tracking, outlined new task types, current statuses, and dashboards, introduced artist-led time tracking, and enhanced cross-team communication with Character Modeling, Rigging, and VFX teams; improved overall turnaround times while increasing task and time forecasting. Implemented new process automations, partnered with pipeline developers to successfully automate updating of downstream tasks when upstream task updates, automated filtering of key task information, and greatly reduced manual efforts while improving information accuracy and delivery. -
Project Manager, Scrum MasterHere Technologies Mar 2018 - Dec 2020Eindhoven, North Brabant, NlLead development and implementation of mapping and navigation data for autonomous/self-driving vehicle clients; create 3D cities, including roads, comprehensive cartography, modeling, and buildings textures.Work directly with client executives to review current product solutions and strategy, conduct gap analysis to identify opportunities to optimize tools, and develop comprehensive projects to improve mapping and navigation data, routing, and implementation of data.Develop and execute comprehensive project stories and implementation plans, create project charters, outline testing requirements, and lead change management actions; adhere to established integration guidelines.Conduct due diligence on technology and business operations, utilize findings to develop project documentation, integration plans, timelines, resource requirements, personnel structures, and go-live implementation and training schedules.Responsible for the development, testing, and launch of all deliverables, develop project charter and roadmap with timelines and deadlines, determine needed resources, and direct Development, Production, and Design teams, while interfacing with vendors.Actively resolve project risks, issues, and changes, including resource shortages, scope creep, requirement updates, and missing deadlines; address issues and ensure team adheres to approved project structures as new tasks, change requests, and functionality is being proposed. Direct team of 65 Development, Production, and Design personnel, determine success metrics, assign project duties, collect status reports, and coach team.Spearhead Scrum ceremonies, including Sprint Planning, Daily Stand-ups, Demos, and Retrospectives, own Product Backlog, Burndown Chart, and other project tracking artifacts.Lead tracking of project tasks in Jira and Smartsheet, develop customized project templates, outline project, team, and performance metrics, and leverage Power BI, Tableau, and SQL. -
Notable Projects, Project Manager, Scrum MasterHere Technologies Mar 2018 - Mar 2018Eindhoven, North Brabant, NlChampioned implementation of Agile methodologies for Production, Development, and Test teams, developed in-depth knowledge of effective Agile practices, and created actionable approaches to rolling out improved design processes; earned Scrum Fundamentals Certification and Lean Six Sigma White Belt to facilitate transition. Led improvements to Quality Control operations, streamlined technical peer reviews, introduced formalized quality ratings, and trained team on new approach; shifted focused to prioritizing customer needs and minimized costly communications and project delays. Implemented new story development standards, enhanced time and resource estimation, and accounted for documented and real-time project risks; led improved Retrospectives to create action items to enforce best practices and eliminate inefficiencies. -
Associate Project ManagerHere Technologies Jan 2016 - Mar 2018Eindhoven, North Brabant, NlDirected day-to-day production management actions for 3D assets, worked with internal and external stakeholders to define and reconcile business and technical requirements, outlined project plans, established deliverables, managed quality assurance testing, and assigned tasks to teams; ensured smooth development cycles that brought in projects on time and on budget with minimal issues.Supported in-depth analysis of project requirements to determine needs, partnered with SME’s and leadership to review internal processes, pain points, and risks, and developed and presented improvements to systems, data, and processes that provided significant ROI.Partnered with Project Manager as technical expert to help with scheduling and milestone development, led tracking of project actions in Smartsheet and Confluence, and managed technical and project Wikis to ensure up-to-date and accurate knowledge of all involved. Collaborated with Software Engineers and Engineer Test Technicians to clarify Acceptance Criteria for stories, tested features, and provided feedback based on tool functionality; became a trusted technical resource for developers that led to enhanced collaboration and higher quality builds. Directed team of offshore Production Engineers, traveled to contractor site to lead technical training, and led weekly meetings to assign project tasks, collect status reports, and provide ongoing training.Led project to create landmarks for 3D City product, oversaw global technical team, facilitated production workflows with Maya, Adobe Illustrator, and AWS S3, and tracked all project actions while addressing issues in real time; team was able to meet delivery deadlines and continues production at contractor site.Helped design automated workflows for offshore production team, enabled users to create roads for automated vehicles, improved throughput of design requests, and enhanced the overall quality of deliverables. -
3D Production ArtistHere Technologies Oct 2012 - Dec 2015Eindhoven, North Brabant, NlLed production of 3D assets, maps for autonomous vehicles, sample routes, LiDAR assets including lanes, paint markings, and additional attributes; commended by leadership for high levels of quality and productivityCreated 3D rendering of entire metropolitan areas, created reality-accurate cartography, crafted buildings, modeled Landmarks, and worked closely with 3D Visual Design Team to ensure adherence to visual standards and specifications. -
Environment ArtistTripwire Interactive Llc Jan 2012 - Jun 2012Roswell, Georgia, UsWorking on the Rising Storm mod for Red Orchestra 2- Create 3D models using 3DS Max or Maya- UV Unwrapping and Texturing- Create Mesh LODs- Create Light Maps and Collision for game assets -
Camp LeaderYmca Jun 2010 - Sep 2011Chicago, Il, Us -
Advanced Sales RepresentativeCutco Cutlery Dec 2008 - Jun 2009Olean, New York, Us -
Shift LeaderBaskin Robbins Aug 2007 - Sep 2008
David Weir Skills
David Weir Education Details
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The Art InstitutesGame And Interactive Media Design
Frequently Asked Questions about David Weir
What company does David Weir work for?
David Weir works for Zynga
What is David Weir's role at the current company?
David Weir's current role is Producer | Project Manager | Game Development | SDLC Leadership | CSM | JIRA.
What is David Weir's email address?
David Weir's email address is da****@****inc.com
What schools did David Weir attend?
David Weir attended The Art Institutes.
What are some of David Weir's interests?
David Weir has interest in Football, Design, Cycling, Running, Movies, Fishing, Video Games.
What skills is David Weir known for?
David Weir has skills like Agile Methodologies, Project Coordination, Microsoft Excel, Scrum, Jira, Smartsheet, Microsoft Office, Photoshop, Zbrush, 3d Studio Max, Unreal Engine 3, Maya.
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