David Haley

David Haley Email and Phone Number

VP of Engineering at Rec Room -- we're hiring! @ Rec Room
David Haley's Location
Kirkland, Washington, United States, United States
David Haley's Contact Details

David Haley work email

David Haley personal email

About David Haley

At Rec Room, we've built an online universe where you can play games, socialize, and create your own experiences via expressive UGC tools. We have a world class team of engineers and an amazing work culture (best mid-sized company in Seattle - now hiring remote too). If you crave an opportunity for impact and want to be part of an awesome team, message me.Personal Background:Experienced software engineer, game developer, and manager with a track record of tackling high-ambiguity problems and leading teams.

David Haley's Current Company Details
Rec Room

Rec Room

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VP of Engineering at Rec Room -- we're hiring!
David Haley Work Experience Details
  • Rec Room
    Vp Of Engineering
    Rec Room Jan 2022 - Present
    Seattle, Washington, Us
  • Rec Room
    Engineering Manager
    Rec Room Jul 2020 - Jan 2022
    Seattle, Washington, Us
  • Rec Room
    Senior Software Engineer Team Lead
    Rec Room Jan 2018 - Jul 2020
    Seattle, Washington, Us
  • Rec Room
    Senior Software Engineer
    Rec Room Jul 2017 - Dec 2017
    Seattle, Washington, Us
  • Microsoft
    Senior Software Engineer Team Lead
    Microsoft Feb 2016 - Jul 2017
    Redmond, Washington, Us
    Led a group of 3 engineers to design, build, and ship an 'automatic videos' feature for the Windows Photos app under tight timeline. It constructs a video from your photo and video clips, sets it to music, and applies transitions and effects to generate a shareable video memory.
  • Microsoft
    Senior Software Engineer
    Microsoft Feb 2015 - Feb 2016
    Redmond, Washington, Us
    Led development on an internal HoloLens project which made it possible for users to create multiplayer mixed reality experiences and presentations with no programming knowledge. Designed core infrastructure and managed feature prioritization, scheduling, and bug triage throughout early milestone gate. Prototype was built on Unity and Photon.
  • Microsoft
    Game Developer
    Microsoft Sep 2010 - Feb 2015
    Redmond, Washington, Us
    Part of HoloLens experiences teams from early concept phase through shipping the initial product. Key accomplishments:* Architected video playback system for HoloTour on the original HoloLens, which gave the impression of looking at panoramic 8k video on a thermally limited and underpowered device. It was a prioritization and scheduling system plus a custom native plugin that manipulated video streams prior to decoding with Media Foundation* Gameplay, UX, and systems programming for HoloTour and other internal HoloLens prototypes* After hours, developed a prototype for using HoloLens as an extended virtual monitor for a windows PC* Validated prototype HoloLens hardware plans through experimentation Kinect Star Wars finalizing -- our team was brought in at the end of development to add speeder bike levels to the main campaign. Key accomplishments:* Built speeder enemy encounter system* Took over dev lead responsibilities midway through, organizing 3 more senior engineers* Performance optimizations and bug fixes* Dramatically increased iteration time for the team by designing and implementing a checkpoint system (30+ second delay on death reduced to nearly instant)Kinect Fun Labs -- showcased interesting technical applications of Kinect sensor for novel gameplay. Resulted in multiple patents. Key accomplishments:* Improved accuracy of finger tracking by training raw output using machine learning model (SVM) and adding temporal filtering * SIMD optimized finger tracking logic * Presented overview of system at GameFest 2011 keynote
  • Microsoft Game Studios
    Sde Intern
    Microsoft Game Studios Jun 2009 - Aug 2009
    Over a summer, I developed a blob tracking system enabling up to four users to play an early version of River Rush in Kinect Adventures. The Kinect skeletal tracking supported only two players at the time and this work allowed a larger group to participate in gameplay at lower fidelity - tracking their position, ducks, and jumps. This work formed the basis of the patent "Tracking Groups of Users in Motion Capture System".
  • Pixar Animation Studios
    Pixar University Program Intern
    Pixar Animation Studios Jun 2008 - Aug 2008
    Emeryville, California, Us
    Basic training in a number of areas in the Pixar film pipeline including modeling (Maya), shading and lighting.
  • Harvard University
    Teaching Fellow (Ta) For Cs50
    Harvard University Sep 2007 - Jan 2008
    Cambridge, Massachusetts, Us
    Taught a weekly section for the intro computer science class covering basic programming in C. Also held weekly office hours and graded tests and homework.
  • Id Software
    Intern
    Id Software Jun 2007 - Aug 2007
    Us
    - Bug analysis and testing on Quake Wars ET. - Helped coordinate the moving of id's back catalog of games to Steam.
  • Sagax Media
    Web Developer
    Sagax Media Jun 2006 - Aug 2006
    - Created and managed websites for startup web advertising company using HTML, PHP, MySQL, and javascript - Performed search engine optimizations on websites

David Haley Skills

Game Development Video Games Programming Xbox 360 C++ Html Microsoft Office Holograms Maya Mixed Reality

David Haley Education Details

  • Harvard University
    Harvard University
    Computer Science
  • Harvard University
    Harvard University

Frequently Asked Questions about David Haley

What company does David Haley work for?

David Haley works for Rec Room

What is David Haley's role at the current company?

David Haley's current role is VP of Engineering at Rec Room -- we're hiring!.

What is David Haley's email address?

David Haley's email address is dh****@****ail.com

What schools did David Haley attend?

David Haley attended Harvard University, Harvard University.

What skills is David Haley known for?

David Haley has skills like Game Development, Video Games, Programming, Xbox 360, C++, Html, Microsoft Office, Holograms, Maya, Mixed Reality.

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