David Haley work email
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David Haley personal email
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At Rec Room, we've built an online universe where you can play games, socialize, and create your own experiences via expressive UGC tools. We have a world class team of engineers and an amazing work culture (best mid-sized company in Seattle - now hiring remote too). If you crave an opportunity for impact and want to be part of an awesome team, message me.Personal Background:Experienced software engineer, game developer, and manager with a track record of tackling high-ambiguity problems and leading teams.
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Vp Of EngineeringRec Room Jan 2022 - PresentSeattle, Washington, Us -
Engineering ManagerRec Room Jul 2020 - Jan 2022Seattle, Washington, Us -
Senior Software Engineer Team LeadRec Room Jan 2018 - Jul 2020Seattle, Washington, Us -
Senior Software EngineerRec Room Jul 2017 - Dec 2017Seattle, Washington, Us -
Senior Software Engineer Team LeadMicrosoft Feb 2016 - Jul 2017Redmond, Washington, UsLed a group of 3 engineers to design, build, and ship an 'automatic videos' feature for the Windows Photos app under tight timeline. It constructs a video from your photo and video clips, sets it to music, and applies transitions and effects to generate a shareable video memory. -
Senior Software EngineerMicrosoft Feb 2015 - Feb 2016Redmond, Washington, UsLed development on an internal HoloLens project which made it possible for users to create multiplayer mixed reality experiences and presentations with no programming knowledge. Designed core infrastructure and managed feature prioritization, scheduling, and bug triage throughout early milestone gate. Prototype was built on Unity and Photon. -
Game DeveloperMicrosoft Sep 2010 - Feb 2015Redmond, Washington, UsPart of HoloLens experiences teams from early concept phase through shipping the initial product. Key accomplishments:* Architected video playback system for HoloTour on the original HoloLens, which gave the impression of looking at panoramic 8k video on a thermally limited and underpowered device. It was a prioritization and scheduling system plus a custom native plugin that manipulated video streams prior to decoding with Media Foundation* Gameplay, UX, and systems programming for HoloTour and other internal HoloLens prototypes* After hours, developed a prototype for using HoloLens as an extended virtual monitor for a windows PC* Validated prototype HoloLens hardware plans through experimentation Kinect Star Wars finalizing -- our team was brought in at the end of development to add speeder bike levels to the main campaign. Key accomplishments:* Built speeder enemy encounter system* Took over dev lead responsibilities midway through, organizing 3 more senior engineers* Performance optimizations and bug fixes* Dramatically increased iteration time for the team by designing and implementing a checkpoint system (30+ second delay on death reduced to nearly instant)Kinect Fun Labs -- showcased interesting technical applications of Kinect sensor for novel gameplay. Resulted in multiple patents. Key accomplishments:* Improved accuracy of finger tracking by training raw output using machine learning model (SVM) and adding temporal filtering * SIMD optimized finger tracking logic * Presented overview of system at GameFest 2011 keynote -
Sde InternMicrosoft Game Studios Jun 2009 - Aug 2009Over a summer, I developed a blob tracking system enabling up to four users to play an early version of River Rush in Kinect Adventures. The Kinect skeletal tracking supported only two players at the time and this work allowed a larger group to participate in gameplay at lower fidelity - tracking their position, ducks, and jumps. This work formed the basis of the patent "Tracking Groups of Users in Motion Capture System".
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Pixar University Program InternPixar Animation Studios Jun 2008 - Aug 2008Emeryville, California, UsBasic training in a number of areas in the Pixar film pipeline including modeling (Maya), shading and lighting. -
Teaching Fellow (Ta) For Cs50Harvard University Sep 2007 - Jan 2008Cambridge, Massachusetts, UsTaught a weekly section for the intro computer science class covering basic programming in C. Also held weekly office hours and graded tests and homework. -
InternId Software Jun 2007 - Aug 2007Us- Bug analysis and testing on Quake Wars ET. - Helped coordinate the moving of id's back catalog of games to Steam. -
Web DeveloperSagax Media Jun 2006 - Aug 2006- Created and managed websites for startup web advertising company using HTML, PHP, MySQL, and javascript - Performed search engine optimizations on websites
David Haley Skills
David Haley Education Details
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Harvard UniversityComputer Science -
Harvard University
Frequently Asked Questions about David Haley
What company does David Haley work for?
David Haley works for Rec Room
What is David Haley's role at the current company?
David Haley's current role is VP of Engineering at Rec Room -- we're hiring!.
What is David Haley's email address?
David Haley's email address is dh****@****ail.com
What schools did David Haley attend?
David Haley attended Harvard University, Harvard University.
What skills is David Haley known for?
David Haley has skills like Game Development, Video Games, Programming, Xbox 360, C++, Html, Microsoft Office, Holograms, Maya, Mixed Reality.
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