David Harrison Turpin work email
- Valid
David Harrison Turpin personal email
- Valid
I'm a game developer with 14 years of professional experience in rapid prototyping, production-level development, and everything in between. Having shipped products on a myriad of platforms including mobile and XR, I'm a versatile and flexible generalist who makes every effort to ensure the success of any project I take on.
-
Senior Xr DeveloperGenies Nov 2024 - PresentLos Angeles, California, Us -
Founder, Game DeveloperSmol Games Sep 2019 - PresentSmol Games is tiny team with an important goal: To create meaningful connections through fun. Our first game, Hyde's Haunt & Seek, is a cross-genre party horror game and is currently in development. Learn more at https://smol.fun. -
Unity DeveloperColonize Mars Mar 2022 - May 2023Pittsburgh, UsLed the development of two immersive 3D experiences from the Unity engineering side. Deployed to WebGL and collaborated with web developers to bring them live on the site. -
Senior Interactive Unity/Vr DeveloperBrightline Interactive Feb 2020 - Aug 2020Ashburn, Va, UsImplemented realtime multiplayer functionality and various interactive mechanics for XR platforms. -
Unity DeveloperXscape Games Jan 2020 - Feb 2020Helped lay some groundwork on an awesome Unity project. -
Senior Unity EngineerWorld Building Media Lab Nov 2019 - Dec 2019Los Angeles, Ca, UsAssisted in feature development and optimization of a breakthrough educational VR experience called World in a Cell, led by visionary creative director Alex McDowell. -
Senior Engineer & Interaction DesignerAppliedvr Jul 2019 - Nov 2019Van Nuys, California, UsRapidly developed stunning gameplay prototypes for an exciting therapeutic VR experience. -
Senior User Experience DesignerMagnopus Jan 2016 - Jul 2019Los Angeles, California, UsServed as Lead Interaction Designer and Lead Engineer for Blade Runner: 2049 on Oculus Rift/Go, as well as Lead Engineer for Disney Movies VR for Vive/Rift/Go. I also contributed heavily to the design and development of a number of unannounced prototypes. -
User Experience DirectorStarbreeze Studios Jan 2015 - Nov 2015Stockholm, N/A, SeDeveloped gameplay and interaction prototypes for an unannounced game. -
Ux Lead And Software EngineerMobius Digital Dec 2013 - Jan 2015Los Angeles, California, UsDeveloped and shipped two mobile games: "Terra Chroma" and "Our Superhero." My work largely focused on UX design and implementation. -
Staff Game Designer/ProgrammerUniversity Of Southern California Jul 2012 - Dec 2013Los Angeles, Ca, UsDeveloped and completed grant-funded games at two esteemed research centers at the School of Cinematic Arts: The Game Innovation Lab (GIL), and the Creative Media & Behavioral Health Center (CMBHC). -
Temporary Game Designer/ProgrammerUniversity Of Southern California Apr 2010 - Jul 2012Los Angeles, Ca, UsDeveloped and completed grant-funded games at two esteemed research centers at the School of Cinematic Arts: The Game Innovation Lab (GIL), and the Creative Media & Behavioral Health Center (CMBHC). -
Co-Founder, Creative DirectorSpace Age Labs Llc May 2010 - May 2011Upon graduation, I formed an independent game studio with three colleagues from USC. As Co-Founder, I helped determine our overall company direction, coordinating with the CFO to determine short-term and long-term business goals. Simultaneously as Creative Director, I worked with engineers and other creatives to hash out prototypes and eventually ship our first game to the App Store.Select Achievements:- Deployed a 3D action-adventure game in February 2011 to the iOS App Store.- Designed and developed novel gameplay mechanics, systems, and levels.- Served as lead engineer, developing interactions inside Unity and optimizing for mobile.- Created low-poly 3D models and 2D art.- Helped determine overall business plans and the company direction.
-
Student AssistantSchool Of Cinematic Arts, Usc Aug 2009 - Dec 2009Taught Unity 3D on a weekly basis to a class of graduate students.
-
Level Design InternLucasarts Entertainment May 2009 - Aug 2009San Francisco, Ca, UsDesigned and developed level prototypes for Star Wars: The Force Unleashed 2.
David Harrison Turpin Skills
David Harrison Turpin Education Details
-
University Of Southern CaliforniaInteractive Entertainment And Cinema Production (Double Major) -
University Of Southern CaliforniaFilm Production
Frequently Asked Questions about David Harrison Turpin
What company does David Harrison Turpin work for?
David Harrison Turpin works for Genies
What is David Harrison Turpin's role at the current company?
David Harrison Turpin's current role is Senior Developer for Games & XR.
What is David Harrison Turpin's email address?
David Harrison Turpin's email address is dh****@****ail.com
What schools did David Harrison Turpin attend?
David Harrison Turpin attended University Of Southern California, University Of Southern California.
What are some of David Harrison Turpin's interests?
David Harrison Turpin has interest in Programming, Exploring The Great Outdoors, Writing Screenplays, Making Films, Designing Video Games, Playing Volleyball.
What skills is David Harrison Turpin known for?
David Harrison Turpin has skills like Video Games, Unity3d, Game Development, Game Design, Level Design, Programming, Narrative, Mobile Games, Maya, Gameplay, Lua, User Experience.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial