David Harvey
AeroLeads people directory · profile

David Harvey Email & Phone Number

Assistant Level Design Director at Ubisoft at Ubisoft
Location: Montreal, Quebec, Canada 13 work roles 1 school
1 work email found @ubisoft.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@ubisoft.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Assistant Level Design Director at Ubisoft
Location
Montreal, Quebec, Canada
Company size

Who is David Harvey? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

David Harvey is listed as Assistant Level Design Director at Ubisoft at Ubisoft, a company with 20076 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for David Harvey.

David Harvey previously worked as Assistant Level Design Director on Assassin's Creed Codename Hexe at Ubisoft and Assistant Level Design Director on Assassin's Creed Valhalla at Ubisoft. David Harvey holds Aec, Game Level Design from Campus Ubisoft.

Company email context

Email format at Ubisoft

This section adds company-level context without repeating David Harvey's masked contact details.

{first}.{last}@ubisoft.com
86% confidence

AeroLeads found 1 current-domain work email signal for David Harvey. Compare company email patterns before reaching out.

Profile bio

About David Harvey

David Harvey is a Assistant Level Design Director at Ubisoft at Ubisoft. He possess expertise in gameplay, xbox 360, level design, game development, video games and 8 more skills.

Listed skills include Gameplay, Xbox 360, Level Design, Game Development, and 9 others.

Current workplace

David Harvey's current company

Company context helps verify the profile and gives searchers a useful next step.

Ubisoft
Ubisoft
Assistant Level Design Director at Ubisoft
bois, nouvelle-aquitaine, france
Employees
20076
AeroLeads page
13 roles

David Harvey work experience

A career timeline built from the work history available for this profile.

Assistant Level Design Director On Assassin'S Creed Codename Hexe

Current

Montreal, Quebec, Canada

Jan 2021 - Present

Assistant Level Design Director On Assassin'S Creed Valhalla

Ubisoft

Montreal, Canada Area

Researched and defined the scale and vision for the world map of 9th century England. Then as Product Owner of a region of the map, oversaw a multidisciplinary team that crafted the world locations, quests and narrative in order to deliver the best possible experience for the player.

Jan 2018 - Dec 2020

Assistant Level Design Director On Assassin'S Creed Origins Dlc - The Hidden Ones

Ubisoft

Montreal, Canada Area

Directed the creation of the new Sinaï map - its locations and points of interest - in close collaboration with the art direction. Synched the World design with Quest design direction to deliver the best experience possible within the limited production time frame.

Aug 2017 - Dec 2017

Assistant Level Design Director On Assassin'S Creed Origins

Montreal, Canada Area

Helped guide and direct the World level design team to shape an engaging, fun and varied Egypt in the Ptolemaic Period. This required an efficient coordination with the Art direction, Quest design, Game design, Player and AI teams. Also helped communicate clearly the design intentions to collaboration studios.

Dec 2015 - Jul 2017

Assistant Level Design Director On Assassin'S Creed Syndicate

Montreal, Canada Area

Directed the level design world team in Montréal which created about a third of the city of London during the Industrial Revolution. Kept constant communication with the lead studio in Québec and used my experience on the brand to help improve the game through constructive feedback.

Nov 2014 - Nov 2015

Assistant Level Design Director On Assassin'S Creed Unity

Montreal, Canada Area

In concert with the art direction, directed the level designers to create interesting and diverse districts in the recreation of Paris during the French Revolution. Also worked hand-in-hand with technical directors to develop and improve on the tools needed for a project of this scale. Communicated with several other teams (mission, behaviour, AI.

Sep 2013 - Oct 2014

Level Designer On Assassin'S Creed Unity

Montreal, Canada Area

Together with the level design direction, worked towards defining and prototyping the scale and size of the recreation of 18th century Paris. Helped research the scale and navigation in the new seamless interiors.Worked on the Ile de la Cité district as a benchmark for the rest of the world production.

Oct 2012 - Aug 2013

Level Designer On Assassin'S Creed 3

Montreal, Canada Area

Worked on the World team as city designer on the colonial city of Boston. Starting from historical maps, recreated the streets and public places to fit with the technical, art and gameplay direction.

Feb 2011 - Sep 2012

Level Designer On Assassin'S Creed Revelations

Montreal, Canada Area

Was asked to help the world team ship the game in time.Worked on the Beyazid district in Constantinoples.

Aug 2011 - Sep 2011

Level Designer On Assassin'S Creed Brotherhood'S Dlc: The Da Vinci Disappearance

Acted as the contact between the world team and the other teams to relay their needs for the DLC. Helped the team in Singapour with improving the player navigation in their maps.

Oct 2010 - Feb 2011

Level Designer On Assassin'S Creed Brotherhood

Created the gameplay sequences and freerunning opportunities in the Antique district of Rome. Also designed part of the district, among which the baths of Trajan and Caracalla and the Roman Forum.

Jan 2010 - Oct 2010

Level Designer On Assassin'S Creed 2 Dlc: Bonfire Of The Vanities

Created the gameplay sequences and freerunning opportunities in the new Southern district of Florence.

Oct 2009 - Jan 2010

Level Designer On Assassin'S Creed 2

Montreal, Canada Area

Created most of the gameplay sequences and freerunning opportunities in the Renaissance version of the city of Venice.

Jan 2009 - Oct 2009
Team & coworkers

Colleagues at Ubisoft

Other employees you can reach at ubisoftgroup.com. View company contacts for 20076 employees →

1 education record

David Harvey education

  • Campus Ubisoft
    Campus Ubisoft
    Game Level Design
FAQ

Frequently asked questions about David Harvey

Quick answers generated from the profile data available on this page.

What company does David Harvey work for?

David Harvey works for Ubisoft.

What is David Harvey's role at Ubisoft?

David Harvey is listed as Assistant Level Design Director at Ubisoft at Ubisoft.

What is David Harvey's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for David Harvey at Ubisoft.

Where is David Harvey based?

David Harvey is based in Montreal, Quebec, Canada while working with Ubisoft.

What companies has David Harvey worked for?

David Harvey has worked for Ubisoft.

Who are David Harvey's colleagues at Ubisoft?

David Harvey's colleagues at Ubisoft include Valentina Pinzaru, Miguel Bouchard, Marcos D., George Gatej, and Than Tran.

How can I contact David Harvey?

You can use AeroLeads to view verified contact signals for David Harvey at Ubisoft, including work email, phone, and LinkedIn data when available.

What schools did David Harvey attend?

David Harvey holds Aec, Game Level Design from Campus Ubisoft.

What skills is David Harvey known for?

David Harvey is listed with skills including Gameplay, Xbox 360, Level Design, Game Development, Video Games, Ps3, Content Design, and Game Design.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the David Harvey you were looking for.

View similar profiles