David Harvey Email & Phone Number
@ubisoft.com
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Who is David Harvey? Overview
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David Harvey is listed as Assistant Level Design Director at Ubisoft at Ubisoft, a company with 20076 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for David Harvey.
David Harvey previously worked as Assistant Level Design Director on Assassin's Creed Codename Hexe at Ubisoft and Assistant Level Design Director on Assassin's Creed Valhalla at Ubisoft. David Harvey holds Aec, Game Level Design from Campus Ubisoft.
Email format at Ubisoft
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AeroLeads found 1 current-domain work email signal for David Harvey. Compare company email patterns before reaching out.
About David Harvey
David Harvey is a Assistant Level Design Director at Ubisoft at Ubisoft. He possess expertise in gameplay, xbox 360, level design, game development, video games and 8 more skills.
Listed skills include Gameplay, Xbox 360, Level Design, Game Development, and 9 others.
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David Harvey work experience
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Assistant Level Design Director On Assassin'S Creed Valhalla
Researched and defined the scale and vision for the world map of 9th century England. Then as Product Owner of a region of the map, oversaw a multidisciplinary team that crafted the world locations, quests and narrative in order to deliver the best possible experience for the player.
Assistant Level Design Director On Assassin'S Creed Origins Dlc - The Hidden Ones
Directed the creation of the new Sinaï map - its locations and points of interest - in close collaboration with the art direction. Synched the World design with Quest design direction to deliver the best experience possible within the limited production time frame.
Assistant Level Design Director On Assassin'S Creed Origins
Helped guide and direct the World level design team to shape an engaging, fun and varied Egypt in the Ptolemaic Period. This required an efficient coordination with the Art direction, Quest design, Game design, Player and AI teams. Also helped communicate clearly the design intentions to collaboration studios.
Assistant Level Design Director On Assassin'S Creed Syndicate
Directed the level design world team in Montréal which created about a third of the city of London during the Industrial Revolution. Kept constant communication with the lead studio in Québec and used my experience on the brand to help improve the game through constructive feedback.
Assistant Level Design Director On Assassin'S Creed Unity
In concert with the art direction, directed the level designers to create interesting and diverse districts in the recreation of Paris during the French Revolution. Also worked hand-in-hand with technical directors to develop and improve on the tools needed for a project of this scale. Communicated with several other teams (mission, behaviour, AI.
Level Designer On Assassin'S Creed Unity
Together with the level design direction, worked towards defining and prototyping the scale and size of the recreation of 18th century Paris. Helped research the scale and navigation in the new seamless interiors.Worked on the Ile de la Cité district as a benchmark for the rest of the world production.
Level Designer On Assassin'S Creed 3
Worked on the World team as city designer on the colonial city of Boston. Starting from historical maps, recreated the streets and public places to fit with the technical, art and gameplay direction.
Level Designer On Assassin'S Creed Revelations
Was asked to help the world team ship the game in time.Worked on the Beyazid district in Constantinoples.
Level Designer On Assassin'S Creed Brotherhood'S Dlc: The Da Vinci Disappearance
Acted as the contact between the world team and the other teams to relay their needs for the DLC. Helped the team in Singapour with improving the player navigation in their maps.
Level Designer On Assassin'S Creed Brotherhood
Created the gameplay sequences and freerunning opportunities in the Antique district of Rome. Also designed part of the district, among which the baths of Trajan and Caracalla and the Roman Forum.
Level Designer On Assassin'S Creed 2 Dlc: Bonfire Of The Vanities
Created the gameplay sequences and freerunning opportunities in the new Southern district of Florence.
Level Designer On Assassin'S Creed 2
Created most of the gameplay sequences and freerunning opportunities in the Renaissance version of the city of Venice.
Colleagues at Ubisoft
Other employees you can reach at ubisoftgroup.com. View company contacts for 20076 employees →
Valentina Pinzaru
Colleague at Ubisoft
Bucharest Metropolitan Area, Romania
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MB
Miguel Bouchard
Colleague at Ubisoft
Cap-Santé, Quebec, Canada, Canada
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MD
Marcos D.
Colleague at Ubisoft
Newcastle Upon Tyne, England, United Kingdom, United Kingdom
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GG
George Gatej
Colleague at Ubisoft
Romania, Romania
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TT
Than Tran
Colleague at Ubisoft
Vietnam, Viet Nam
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NW
Notorious Whitewoman
Colleague at Ubisoft
Athens Metropolitan Area, Greece
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SK
Sravan Kumar
Colleague at Ubisoft
Hyderabad, Telangana, India, India
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KT
Karima Touali
Colleague at Ubisoft
Greater Paris Metropolitan Region, France
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RN
Robertino-Alexandru Nedelcu
Colleague at Ubisoft
Bucharest, Bucharest, Romania, Romania
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JJ
Json Jamez
Colleague at Ubisoft
Stockton, California, United States, United States
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David Harvey education
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Campus Ubisoft
Frequently asked questions about David Harvey
Quick answers generated from the profile data available on this page.
What company does David Harvey work for?
David Harvey works for Ubisoft.
What is David Harvey's role at Ubisoft?
David Harvey is listed as Assistant Level Design Director at Ubisoft at Ubisoft.
What is David Harvey's email address?
AeroLeads has found 1 work email signal at @ubisoft.com for David Harvey at Ubisoft.
Where is David Harvey based?
David Harvey is based in Montreal, Quebec, Canada while working with Ubisoft.
What companies has David Harvey worked for?
David Harvey has worked for Ubisoft.
Who are David Harvey's colleagues at Ubisoft?
David Harvey's colleagues at Ubisoft include Valentina Pinzaru, Miguel Bouchard, Marcos D., George Gatej, and Than Tran.
How can I contact David Harvey?
You can use AeroLeads to view verified contact signals for David Harvey at Ubisoft, including work email, phone, and LinkedIn data when available.
What schools did David Harvey attend?
David Harvey holds Aec, Game Level Design from Campus Ubisoft.
What skills is David Harvey known for?
David Harvey is listed with skills including Gameplay, Xbox 360, Level Design, Game Development, Video Games, Ps3, Content Design, and Game Design.
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