David Hobby

David Hobby Email and Phone Number

Software Engineer @
David Hobby's Location
Irvine, California, United States, United States
About David Hobby

As a resourceful Software Engineer I have several years of progressive and diverse experience. I am skilled in providing support and leadership while managing the inter-relationship between various departments within highly complex organizational structures. I have been constantly recognized as one of the top members of the team while consistently going above and beyond, mentoring others, and leading by example. I have a superior record of delivering large scale, global applications. I am experienced in the strategic detail planning, execution, and leadership of enterprise-wide technology initiatives, which support business goals, deliver continuous improvement, and enhance productivity levels.

David Hobby's Current Company Details
Ex Blizzard Entertainment

Ex Blizzard Entertainment

Software Engineer
David Hobby Work Experience Details
  • Ex Blizzard Entertainment
    Software Engineer
    Ex Blizzard Entertainment Apr 2024 - Present
  • Blizzard Entertainment
    Associate Software Engineer - Tools
    Blizzard Entertainment Oct 2022 - Apr 2024
    Irvine, California, United States
    I demonstrated expertise in partnering with cross-functional teams and clients to deliver cutting-edge solutions.Key Initiatives:• Utilized exceptional skills in developing accessible services and successfully executed intricate project migrations.• Played a key role in the creation of cutting-edge tools for Blizzard's highly anticipated Unannounced Survival Game.• Acquired skills and expertise as an Associate Software Engineer, specializing in the development of editor tools in C++• Contributed to the advancement of the Shared Game engine through the creation of efficient and effective editor tools, enhancing both artist and development workflows.• Collaborated in the construction of a user-friendly and visually appealing UI/UX for the editor, utilizing ImGui and C++.• Successfully collaborated with a team to create cutting-edge tools for a major game release.
  • Activision Blizzard
    Software Engineer - Level Up U
    Activision Blizzard Jul 2022 - Oct 2022
    Demonstrated expertise as a Software Engineer at Level Up U, an esteemed Game Dev boot camp facilitated by industry giants Activision, Blizzard, and King. Collaborated with cross-functional teams to design and deliver innovative software solutions, ensuring client satisfaction and meeting project deadlines.Key Initiatives:• Leveraged Unreal Engine 5 and their cutting-edge Modern Warfare Game Engine to gain foundational game engineering principles.• Demonstrated expertise in programming languages including Java, C++, and Python, consistently delivering high-quality code for complex projects.• Successfully contributed to the Inaugural cohort, driving notable achievements and recognition in the form of industry accolades.• Demonstrated abilities by designing and developing a game in the Modern Warfare engine within a 2-week timeframe, showcasing proficiency in software engineering.
  • Columbus Consolidated Government
    Application Developer
    Columbus Consolidated Government Aug 2020 - Jul 2022
    Columbus, Georgia, United States
    Overhauled Geographic Information Systems by automating Python scripts, resulting in a reduction of script run times by up to 80% and implementation of security best practices to remove vulnerabilities. Participated in a Hackathon and developed a widget to monitor Microsoft Service Advisories, while also creating a management dashboard application within a tight deadline of 3 days.Key Initiatives:• Successfully managed the EnerGov upgrade by coordinating system testing and verification, identifying, and submitting 13 critical deployment errors for correction, and ensuring on-time deployment with zero downtime.• Improved employee data integrity by writing an interface between Microsoft AD and the city Employee Directory, replacing unmaintainable code.• Spearheaded the successful implementation of Tyler Citizen Self Service platform through effective gathering of user requirements for seamless application configuration.
  • San Francisco State University
    Work Study Student
    San Francisco State University Jan 2018 - Aug 2019
    San Francisco, California, United States
  • United States Air Force
    Assistant Non-Commissioned Officer In Charge
    United States Air Force Sep 2012 - Aug 2014
    Panama City, Florida, United States
    • Managed F-22 transfer/flight line training; certified 15personnel training requirements...enabled 98 vital combattraining sorties• Oversaw Combat Ammunition System database, managedaccess rights for 200+ personnel, led annual stockpileaudit; processed $210M in munitions...led to wing's '12 AFOutstanding Unit Award• Led semi-annual/Change of Munitions AccountableSystems Officer inventory; certified 994K munitionsassets...corrected 17 errors/assured 100% accountability
  • United States Air Force
    Shift Supervisor Munitions Flight Line Delivery
    United States Air Force Mar 2009 - Sep 2012
    Panama City, Florida, United States
    • Oversaw flightline reconciliation...validated 140Kmunitions expenditures/500+ aircraft loadsheets...ensured 100% accountability• Squadron/flight physical training leader...led 150+ physicaltraining sessions for 80 members...contributed to 50%reduction in 8 MXS fitness fails• Maintained $11.8M equipment account...performedmaintenance on 306 pieces munitions supportequipment...99% in-service rate
  • United States Air Force
    Assistant Non-Commissioned Officer In Charge, Munitions Equipment Maintenance
    United States Air Force Feb 2007 - Mar 2009
    Gunsan, North Jeolla, South Korea
    • Supervised multinational team in scheduling andmaintenance of 572 pieces of nuclear certified munitionshandling equipment ensuring 99% serviceability rate and100% quality assurance pass rate.• Managed flight hazardous waste disposal program;ensured 100% compliance during wing operationalreadiness inspection resulting in overall "excellent" rating.
  • United States Air Force
    Munitions Systems Apprentice
    United States Air Force Oct 1999 - Feb 2007
    Built and maintained munition stockpiles

David Hobby Education Details

Frequently Asked Questions about David Hobby

What company does David Hobby work for?

David Hobby works for Ex Blizzard Entertainment

What is David Hobby's role at the current company?

David Hobby's current role is Software Engineer.

What schools did David Hobby attend?

David Hobby attended San Francisco State University.

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