As a resourceful Software Engineer I have several years of progressive and diverse experience. I am skilled in providing support and leadership while managing the inter-relationship between various departments within highly complex organizational structures. I have been constantly recognized as one of the top members of the team while consistently going above and beyond, mentoring others, and leading by example. I have a superior record of delivering large scale, global applications. I am experienced in the strategic detail planning, execution, and leadership of enterprise-wide technology initiatives, which support business goals, deliver continuous improvement, and enhance productivity levels.
Ex Blizzard Entertainment
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Software EngineerEx Blizzard Entertainment Apr 2024 - Present
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Associate Software Engineer - ToolsBlizzard Entertainment Oct 2022 - Apr 2024Irvine, California, United StatesI demonstrated expertise in partnering with cross-functional teams and clients to deliver cutting-edge solutions.Key Initiatives:• Utilized exceptional skills in developing accessible services and successfully executed intricate project migrations.• Played a key role in the creation of cutting-edge tools for Blizzard's highly anticipated Unannounced Survival Game.• Acquired skills and expertise as an Associate Software Engineer, specializing in the development of editor tools in C++• Contributed to the advancement of the Shared Game engine through the creation of efficient and effective editor tools, enhancing both artist and development workflows.• Collaborated in the construction of a user-friendly and visually appealing UI/UX for the editor, utilizing ImGui and C++.• Successfully collaborated with a team to create cutting-edge tools for a major game release. -
Software Engineer - Level Up UActivision Blizzard Jul 2022 - Oct 2022Demonstrated expertise as a Software Engineer at Level Up U, an esteemed Game Dev boot camp facilitated by industry giants Activision, Blizzard, and King. Collaborated with cross-functional teams to design and deliver innovative software solutions, ensuring client satisfaction and meeting project deadlines.Key Initiatives:• Leveraged Unreal Engine 5 and their cutting-edge Modern Warfare Game Engine to gain foundational game engineering principles.• Demonstrated expertise in programming languages including Java, C++, and Python, consistently delivering high-quality code for complex projects.• Successfully contributed to the Inaugural cohort, driving notable achievements and recognition in the form of industry accolades.• Demonstrated abilities by designing and developing a game in the Modern Warfare engine within a 2-week timeframe, showcasing proficiency in software engineering. -
Application DeveloperColumbus Consolidated Government Aug 2020 - Jul 2022Columbus, Georgia, United StatesOverhauled Geographic Information Systems by automating Python scripts, resulting in a reduction of script run times by up to 80% and implementation of security best practices to remove vulnerabilities. Participated in a Hackathon and developed a widget to monitor Microsoft Service Advisories, while also creating a management dashboard application within a tight deadline of 3 days.Key Initiatives:• Successfully managed the EnerGov upgrade by coordinating system testing and verification, identifying, and submitting 13 critical deployment errors for correction, and ensuring on-time deployment with zero downtime.• Improved employee data integrity by writing an interface between Microsoft AD and the city Employee Directory, replacing unmaintainable code.• Spearheaded the successful implementation of Tyler Citizen Self Service platform through effective gathering of user requirements for seamless application configuration. -
Work Study StudentSan Francisco State University Jan 2018 - Aug 2019San Francisco, California, United States -
Assistant Non-Commissioned Officer In ChargeUnited States Air Force Sep 2012 - Aug 2014Panama City, Florida, United States• Managed F-22 transfer/flight line training; certified 15personnel training requirements...enabled 98 vital combattraining sorties• Oversaw Combat Ammunition System database, managedaccess rights for 200+ personnel, led annual stockpileaudit; processed $210M in munitions...led to wing's '12 AFOutstanding Unit Award• Led semi-annual/Change of Munitions AccountableSystems Officer inventory; certified 994K munitionsassets...corrected 17 errors/assured 100% accountability -
Shift Supervisor Munitions Flight Line DeliveryUnited States Air Force Mar 2009 - Sep 2012Panama City, Florida, United States• Oversaw flightline reconciliation...validated 140Kmunitions expenditures/500+ aircraft loadsheets...ensured 100% accountability• Squadron/flight physical training leader...led 150+ physicaltraining sessions for 80 members...contributed to 50%reduction in 8 MXS fitness fails• Maintained $11.8M equipment account...performedmaintenance on 306 pieces munitions supportequipment...99% in-service rate -
Assistant Non-Commissioned Officer In Charge, Munitions Equipment MaintenanceUnited States Air Force Feb 2007 - Mar 2009Gunsan, North Jeolla, South Korea• Supervised multinational team in scheduling andmaintenance of 572 pieces of nuclear certified munitionshandling equipment ensuring 99% serviceability rate and100% quality assurance pass rate.• Managed flight hazardous waste disposal program;ensured 100% compliance during wing operationalreadiness inspection resulting in overall "excellent" rating. -
Munitions Systems ApprenticeUnited States Air Force Oct 1999 - Feb 2007Built and maintained munition stockpiles
David Hobby Education Details
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Computer Science
Frequently Asked Questions about David Hobby
What company does David Hobby work for?
David Hobby works for Ex Blizzard Entertainment
What is David Hobby's role at the current company?
David Hobby's current role is Software Engineer.
What schools did David Hobby attend?
David Hobby attended San Francisco State University.
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