Artist
My key responsibilities as an artist were creating environments and props. I also was tasked with creating character models, rigging, animating and setting up prefabs in Unity using scripts and tools provided by our programmers. While I was there, I worked on a title called American Fugitive which was released in May 2019 for PC, PS4, XBO and Nintendo Switch. This was later followed up by several updates which improved game stability and added new content.