David Koenig
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David Koenig Email & Phone Number

Director of Engineering at ForwardXP
Location: Anaheim, California, United States 10 work roles 2 schools
1 work email found @rancidmeat.com 5 phones found area 214, 281, and 212 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email d****@rancidmeat.com
Direct phone (214) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Engineering
Location
Anaheim, California, United States

Who is David Koenig? Overview

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Quick answer

David Koenig is listed as Director of Engineering at ForwardXP, based in Anaheim, California, United States. AeroLeads shows a work email signal at rancidmeat.com, phone signal with area code 214, 281, 212, and a matched LinkedIn profile for David Koenig.

David Koenig previously worked as Member at Bafta and Technical Director / Founder at The Focused Game Dev, Llc. David Koenig holds B.S. In Technology, Computer Engineering from University Of Houston.

Company email context

Email format at ForwardXP

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*@rancidmeat.com
68% confidence

AeroLeads found 1 current-domain work email signal for David Koenig. Compare company email patterns before reaching out.

Profile bio

About David Koenig

David Koenig is a Director of Engineering at ForwardXP. He possess expertise in c/c++, debugging, stl, networking, xbox 360 and 21 more skills.

Listed skills include C/C++, Debugging, Stl, Networking, and 22 others.

Current workplace

David Koenig's current company

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ForwardXP
Forwardxp
Director of Engineering
AeroLeads page
10 roles

David Koenig work experience

A career timeline built from the work history available for this profile.

Director Of Engineering

Current

Dallas, Texas, Us

Dec 2018 - Present

Member

Current

London, England, Gb

Oct 2020 - Present

Technical Director

Phoenix, Az, Us

One of three studio leads tasked with building the Seattle studio from the ground up. Led technical development on the BAFTA award-winning Never Alone -- an atmospheric puzzle platformer developed inclusively with the Alaska Native community. In addition to technical direction, I ran the in-studio IT operations (Network, Servers, workstations, etc...). It can't be overstated what an amazing experience this journey was.

Jul 2012 - Mar 2017

Senior Programmer

Us

Projects: QUAKE LIVE, RAGE, DOOM (2016), and one undisclosed. On QUAKE LIVE, I was the primary game client and server programmer. In addition to gameplay work, I added a number of features including, but not limited to, raw input mouse support, network optimizations, bloom shader support (GLSL), cylinder hitboxes, physics enhancements and game modes. On RAGE I focused on multiplayer features. This includes work on co-op support, vehicle combat, minor network optimizations, and certification requirements (Xbox 360). On DOOM (2016), I wrote the original multiplayer prototype, and was on many of the early iterations of multiplayer gameplay. (cannot claim responsibility ultimately for the end product, that amazing team worked for years to hone in on the final MP experience)

Nov 2008 - Jul 2012

Lead Engineer

The Whole Experience (Wxp, Inc.)

Led engineering team, including remote devs. Responsible for developing multi-threaded resource loading pipeline. Optimized graphics pipeline (HLSL-based). Developed current networking subsystem. Wrote memory/leak tracking support. Created destructible object framework.

Apr 2006 - Nov 2008

Networking And Multiplayer Programming Instructor

Seattle, Washington, Us

I taught the fourth class in a full year game development certificate program. This was an introduction to network and multiplayer programming. Over the two years, I taught 3 sessions of students (20 - 40 students per session). Each session was 3 hours per week for 10 weeks.

Jun 2007 - Aug 2008

Senior Software Engineer

Lithtech, Inc.

Implemented HLSL support for engine and tool chain. Ported PC technology to Xbox, including, but not limited to, networking subsystem, DirectMusic system, and effects system. Implemented memory tracking tools. Responsible for SDK code samples, documentation, and installers. Responsible for all in-house licensee training, including working with interpreters as needed.

May 2002 - Apr 2006

Programmer

Comspace, Inc.

Mostly web work in Perl and MySQL. Wrote a simple search engine, which queried a MySQL database.

Feb 2002 - Apr 2002

Programmer / Lead Programmer

Low Earth Orbit

Worked with WildTangent and LithTech technologies.

May 2000 - Jan 2002
2 education records

David Koenig education

B.S. In Technology, Computer Engineering

University Of Houston

Aas, Electronics

Wharton County Junior College
FAQ

Frequently asked questions about David Koenig

Quick answers generated from the profile data available on this page.

What company does David Koenig work for?

David Koenig works for ForwardXP.

What is David Koenig's role at ForwardXP?

David Koenig is listed as Director of Engineering at ForwardXP.

What is David Koenig's email address?

AeroLeads has found 1 work email signal at @rancidmeat.com for David Koenig at ForwardXP.

What is David Koenig's phone number?

AeroLeads has found 5 phone signal(s) with area code 214, 281, 212 for David Koenig at ForwardXP.

Where is David Koenig based?

David Koenig is based in Anaheim, California, United States while working with ForwardXP.

What companies has David Koenig worked for?

David Koenig has worked for Forwardxp, Bafta, The Focused Game Dev, Llc, E-Line Media, and Id Software.

How can I contact David Koenig?

You can use AeroLeads to view verified contact signals for David Koenig at ForwardXP, including work email, phone, and LinkedIn data when available.

What schools did David Koenig attend?

David Koenig holds B.S. In Technology, Computer Engineering from University Of Houston.

What skills is David Koenig known for?

David Koenig is listed with skills including C/C++, Debugging, Stl, Networking, Xbox 360, Glsl, Hlsl, and Shaders.

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