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David Perera Email & Phone Number

Location: Greater Boston, United States 8 work roles 1 school
3 work emails found @respawn.com 4 phones found area 561, 310, and 800 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 4 phones

Work email d****@respawn.com
Direct phone (561) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
AI Designer
Location
Greater Boston, United States

Who is David Perera? Overview

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Quick answer

David Perera is listed as AI Designer at Respawn Entertainment, based in Greater Boston, United States. AeroLeads shows a work email signal at respawn.com, phone signal with area code 561, 310, 800, and a matched LinkedIn profile for David Perera.

David Perera previously worked as Game Designer/Scripter at Respawn Entertainment and Game Programming Intern at Disney Interactive. David Perera holds Bachelor Of Science (B.S.), Electrical Engineering/Computer Science And Comparative Media Studies from Massachusetts Institute Of Technology.

Company email context

Email format at Respawn Entertainment

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*@respawn.com
74% confidence

AeroLeads found 3 current-domain work email signals for David Perera. Compare company email patterns before reaching out.

Profile bio

About David Perera

David Perera is a AI Designer at Respawn Entertainment. He possess expertise in programming, video games, bass guitar, unity3d, computer building and 9 more skills. Colleagues describe him as "I had the pleasure of having David assigned to me as my intern for Disney’s 2016 Summer Internship Program. It did not take him long to quickly open up with the team and swiftly start accomplishing tasks left and right. Within the first two weeks David was joking with us and outputting code almost as quickly as some of our full-time engineers. David did initially exhibit some of the many common problems that many new hires have (code consolidation, edge cases, proper testing etc…) but he was very receptive to feedback and recommendations. There was never any attitude from him, only a constant curiosity and a strong motivation to do better for himself as well as the team. I believe his strong motivation to make a great product as well as his drive to never let down his team will take him very far in his career. David’s strong motivation combined with his strong technical skills helped him solve a couple of bugs that had plagued our team for over a year. There were moments I asked him if he wanted swap out for a different task but he always asked for another hour or so to continue fighting it. Most of the time that was all it took and he usually pulled through on his own. Those other moments all it took was a few questions from the other members of the engineering team. This leads me to the topic of communication with David. His open, easy going, and talkative personality made it very easy to integrate him in with the team. He’s very easy to discuss problems with and brainstorm complex solutions. I never had any worry introducing David to another member of the team and leaving them to work together on a bug together. I would recommend David for any game team. He’s easy to get along with, hardworking, eager to learn, and most of all he’s extremely motivated to deliver the best work he can. David was a great addition to our team and I look forward to seeing the great things he’ll accomplish in his career."

Listed skills include Programming, Video Games, Bass Guitar, Unity3D, and 10 others.

Current workplace

David Perera's current company

Company context helps verify the profile and gives searchers a useful next step.

Respawn Entertainment
Respawn Entertainment
AI Designer
AeroLeads page
8 roles

David Perera work experience

A career timeline built from the work history available for this profile.

Ai Designer

Current

San Fernando Valley, California, Us

Working on Iron Man game at Motive

May 2024 - Present

Ai Designer

San Fernando Valley, California, Us

Star Wars FPS Project

Mar 2023 - Apr 2024

Game Designer/Scripter

San Fernando Valley, California, Us

Unannounced Single-Player Project June 2021 - February 2023Apex Legends October 2017 - May 2021- Design owner of Rampart, Season 6 legend. Completely reworked her from an early prototype, taking her to kickoff and ship.- Refactored and spearheaded design of in-game dialogue system for 1.0 ship, acted as as Design-side dialogue point person for remainder of time spent on the project.- Added Conditional Alt Dialogue feature, to enable unique character-combo-based dialogue interactions, giving writing and audio space to tell in-game stories.- Design owner of Standing Emotes, shipped in Season 9. - Implemented consumable items for 1.0 ship.- Various QoL features and bugfixes along the way, including Invite Last Squad.

Oct 2017 - Feb 2023

Game Programming Intern

Glendale, California, Us

Worked on engineering team for Star Wars: Commander, a multi-platform mobile RTS game developed in Unity. -Implemented a social reward tracking system (focus of UI elements and data storage/validation)-Fixed video filtering menu rendered nonfunctional by a game-wide UI overhaul-Worked with back-end engineers to reduce crashes caused by waiting for server responses-Implemented a “Big Head Mode” Easter egg which causes all units to have enlarged, bobbling heads.-Wrote tech specifications while working with a multidisciplinary team. -Participated in Design, Art, and Production release planning meetings to gain insight on and contribute to the studio’s development process.

Jun 2016 - Aug 2016

Undergraduate Researcher

Mit Game Lab

Restored and curated both hardware and software for an on-campus Mac-mini based arcade cabinet, having it serve as an interactive exhibition of the history of games at MIT: from Spacewar to current student projects.Designed and implemented a Unity-based UI (UGUI) for game selection. Used Applescript to seamlessly launch/close games, modifying keybindings being fed to a USB joystick on the fly, so the cabinet could seamlessly switch applications while suppressing native OS visibility.

Sep 2015 - Feb 2016

Programming Intern

Paris, Paris, Fr

Jun 2015 - Jul 2015
1 education record

David Perera education

  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Electrical Engineering/Computer Science And Comparative Media Studies
FAQ

Frequently asked questions about David Perera

Quick answers generated from the profile data available on this page.

What company does David Perera work for?

David Perera works for Respawn Entertainment.

What is David Perera's role at Respawn Entertainment?

David Perera is listed as AI Designer at Respawn Entertainment.

What is David Perera's email address?

AeroLeads has found 3 work email signals at @respawn.com for David Perera at Respawn Entertainment.

What is David Perera's phone number?

AeroLeads has found 4 phone signal(s) with area code 561, 310, 800 for David Perera at Respawn Entertainment.

Where is David Perera based?

David Perera is based in Greater Boston, United States while working with Respawn Entertainment.

What companies has David Perera worked for?

David Perera has worked for Respawn Entertainment, Disney Interactive, Mit Game Lab, Gameloft, and Florida Power & Light.

How can I contact David Perera?

You can use AeroLeads to view verified contact signals for David Perera at Respawn Entertainment, including work email, phone, and LinkedIn data when available.

What schools did David Perera attend?

David Perera holds Bachelor Of Science (B.S.), Electrical Engineering/Computer Science And Comparative Media Studies from Massachusetts Institute Of Technology.

What skills is David Perera known for?

David Perera is listed with skills including Programming, Video Games, Bass Guitar, Unity3D, Computer Building, Java, Python, and C++.

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