David Raber work email
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Specialties: Technical Leadership, Code Architecture and Design, Client Programming, C/C++/C#, Unity3D, Javascript, NodeJS, Groovy (Jenkins build pipeline), Fastlane, Lua, Havok, Unreal Engine, some React, some Java, a little Python and ErlangExperience:* Completed a Masters in Computer Science at age 22* Five months of gameplay and animation programming experience in Unreal 3 for an unannounced title* Experience in iPhone development (started 03/2009)* Gameplay programmer on Drawn To Life: The Next Chapter for Wii during the last four months of development* Gameplay / Character Control programmer on Disney's Tangled for the Wii* Kinect Pose Matching Algorithm Programmer for unreleased Dance game on Xbox 360* Gameplay / Backend programmer on The Mummy Online, a Unity3D MMOG* Gameplay / Systems programmer on Gunpowder for Windows 8 and later iOS and Steam. Also some level design.* Gameplay / Systems programmer on Dead on Delivery for Android/iOS phones and tablets* Gameplay / Systems programmer on Throne Together for Windows 8 and Windows Phone 8* Gameplay / Systems programmer on Jackpot Gems for Android/iOS phones and tablets* Gameplay / AI programmer on Heist City Heat for iOS* Full-stack Engineer on Spirit Lords (Diablo/P&D game) for Android/iOS phones and tablets* Full-stack Engineer on Star Wars: Uprising for Android/iOS phones and tablets* Full-stack Engineer on several unreleased prototypes, culminating in an narrative prototype picked up by Fox* Technical Director on Storyscape, a narrative choose-your-own adventure game for Android/iOS phones and tabletsGoals:1. Be in the credits of a game *DONE*2. Read a forum post about how a game I was a part of is awesome *DONE*3. Meet a person in real life who thought a game I worked on was awesome *DONE*4. 2 or 3 again, except they tell me how a feature I specifically worked impressed them *DONE*5. Make a game that over a million people played *DONE* (twice!)6. See if an engineering management role is interesting to me (apparently yes!) *DONE*7. Manage a team to a released title *DONE*8. Grow my network and work with industry vets and stars *ONGOING*9. Work with a developer whose title(s) I had played before being introduced to them *ONGOING*10. Release a title that over 2 million people played11. Get referenced in a press article or video about a title I helped release
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Director, Software EngineeringRiot Games Apr 2023 - PresentLos Angeles, Ca, Us -
Senior Software Engineering ManagerRiot Games Apr 2022 - PresentLos Angeles, Ca, Us -
Engineering ManagerRiot Games Jun 2020 - PresentLos Angeles, Ca, UsWorking in R&D on something new and spicy! -
Technical DirectorFogbank Entertainment Jul 2018 - Jan 2020San Francisco, California, UsRenamed from Aftershock, our studio completed development on Storyscape - a modern and adult take on narrative choose your own adventure on mobile. -
Senior Software EngineerFogbank Entertainment Mar 2018 - Jul 2018San Francisco, California, Us -
Senior Software EngineerAftershock Feb 2017 - Mar 2018Prototyped a few titles, including a narrative title which eventually would become Storyscape. In June of 2017, this studio was acquired by Fox and we kept the Aftershock name under a new publishing group called FoxNext Games.
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Senior ProgrammerKabam Dec 2014 - Feb 2017Vancouver, British Columbia, CaShipped two Diablo-esque titles on mobile: Spirit Lords and Star Wars Uprising -
Senior ProgrammerRogue Rocket Games Jul 2012 - Dec 2014Released several small studio titles including Gunpowder, Throne Together, and Jackpot Gems.
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Senior Gameplay ProgrammerBigpoint, Inc. Jan 2011 - Jun 2012Hamburg, DeDeveloping quality, large-scale, browser-based MMOGs using Unity3D -
ProgrammerPlanet Moon Studios Dec 2009 - Jan 2011San Francisco, Ca, UsResponsible for research, design, and implementation of core gameplay systems and player mechanics on various video game console titles. -
Junior ProgrammerPlanet Moon Studios Sep 2008 - Dec 2009San Francisco, Ca, UsImplemented core gameplay mechanics with design guidance from fellow programmers and senior programmers for various video game console titles -
Software Engineering InternNuparadigm Jun 2007 - Aug 2007Worked as a summer intern for 3 months. Developed demos for two commercial software products and helped take one product through beta and two release candidate phases.
David Raber Skills
David Raber Education Details
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Washington University In St. LouisComputer Science
Frequently Asked Questions about David Raber
What company does David Raber work for?
David Raber works for Riot Games
What is David Raber's role at the current company?
David Raber's current role is Director, Software Engineering at Riot Games.
What is David Raber's email address?
David Raber's email address is da****@****mes.com
What schools did David Raber attend?
David Raber attended Washington University In St. Louis.
What skills is David Raber known for?
David Raber has skills like Gameplay Programming, C, C++, C#, Java, Lua, Havok, Unreal Engine 3, Unity3d, Pc, Wii, Xbox 360.
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