David Raber Email & Phone Number
@riotgames.com
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Who is David Raber? Overview
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David Raber is listed as Director, Software Engineering at Riot Games, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for David Raber.
David Raber previously worked as Senior Software Engineering Manager at Riot Games and Engineering Manager at Riot Games. David Raber holds Bs & Ms, Computer Science from Washington University In St. Louis.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for David Raber. Compare company email patterns before reaching out.
About David Raber
Specialties: Technical Leadership, Code Architecture and Design, Client Programming, C/C++/C#, Unity3D, Javascript, NodeJS, Groovy (Jenkins build pipeline), Fastlane, Lua, Havok, Unreal Engine, some React, some Java, a little Python and ErlangExperience:* Completed a Masters in Computer Science at age 22* Five months of gameplay and animation programming experience in Unreal 3 for an unannounced title* Experience in iPhone development (started 03/2009)* Gameplay programmer on Drawn To Life: The Next Chapter for Wii during the last four months of development* Gameplay / Character Control programmer on Disney's Tangled for the Wii* Kinect Pose Matching Algorithm Programmer for unreleased Dance game on Xbox 360* Gameplay / Backend programmer on The Mummy Online, a Unity3D MMOG* Gameplay / Systems programmer on Gunpowder for Windows 8 and later iOS and Steam. Also some level design.* Gameplay / Systems programmer on Dead on Delivery for Android/iOS phones and tablets* Gameplay / Systems programmer on Throne Together for Windows 8 and Windows Phone 8* Gameplay / Systems programmer on Jackpot Gems for Android/iOS phones and tablets* Gameplay / AI programmer on Heist City Heat for iOS* Full-stack Engineer on Spirit Lords (Diablo/P&D game) for Android/iOS phones and tablets* Full-stack Engineer on Star Wars: Uprising for Android/iOS phones and tablets* Full-stack Engineer on several unreleased prototypes, culminating in an narrative prototype picked up by Fox* Technical Director on Storyscape, a narrative choose-your-own adventure game for Android/iOS phones and tabletsGoals:1. Be in the credits of a game *DONE*2. Read a forum post about how a game I was a part of is awesome *DONE*3. Meet a person in real life who thought a game I worked on was awesome *DONE*4. 2 or 3 again, except they tell me how a feature I specifically worked impressed them *DONE*5. Make a game that over a million people played *DONE* (twice!)6. See if an engineering management role is interesting to me (apparently yes!) *DONE*7. Manage a team to a released title *DONE*8. Grow my network and work with industry vets and stars *ONGOING*9. Work with a developer whose title(s) I had played before being introduced to them *ONGOING*10. Release a title that over 2 million people played11. Get referenced in a press article or video about a title I helped release
Listed skills include Gameplay Programming, C, C++, C#, and 22 others.
David Raber's current company
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David Raber work experience
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Senior Software Engineering Manager
Technical Director
Renamed from Aftershock, our studio completed development on Storyscape - a modern and adult take on narrative choose your own adventure on mobile.
Senior Software Engineer
Senior Software Engineer
Prototyped a few titles, including a narrative title which eventually would become Storyscape. In June of 2017, this studio was acquired by Fox and we kept the Aftershock name under a new publishing group called FoxNext Games.
Senior Programmer
Shipped two Diablo-esque titles on mobile: Spirit Lords and Star Wars Uprising
Senior Programmer
Released several small studio titles including Gunpowder, Throne Together, and Jackpot Gems.
Senior Gameplay Programmer
Developing quality, large-scale, browser-based MMOGs using Unity3D
Programmer
Responsible for research, design, and implementation of core gameplay systems and player mechanics on various video game console titles.
Junior Programmer
Implemented core gameplay mechanics with design guidance from fellow programmers and senior programmers for various video game console titles
Software Engineering Intern
Worked as a summer intern for 3 months. Developed demos for two commercial software products and helped take one product through beta and two release candidate phases.
David Raber education
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Washington University In St. Louis
Frequently asked questions about David Raber
Quick answers generated from the profile data available on this page.
What company does David Raber work for?
David Raber works for Riot Games.
What is David Raber's role at Riot Games?
David Raber is listed as Director, Software Engineering at Riot Games.
What is David Raber's email address?
AeroLeads has found 1 work email signal at @riotgames.com for David Raber at Riot Games.
Where is David Raber based?
David Raber is based in San Francisco Bay Area, United States while working with Riot Games.
What companies has David Raber worked for?
David Raber has worked for Riot Games, Fogbank Entertainment, Aftershock, Kabam, and Rogue Rocket Games.
How can I contact David Raber?
You can use AeroLeads to view verified contact signals for David Raber at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did David Raber attend?
David Raber holds Bs & Ms, Computer Science from Washington University In St. Louis.
What skills is David Raber known for?
David Raber is listed with skills including Gameplay Programming, C, C++, C#, Java, Lua, Havok, and Unreal Engine 3.
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