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David Rieman Email & Phone Number

Staff Engineer 2 at HBO
Location: Kenmore, Washington, United States 13 work roles 2 schools
1 work email found @hbo.com 3 phones found area 206 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email d****@hbo.com
Direct phone (206) ***-****
LinkedIn Profile matched
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Current company
HBO
Role
Staff Engineer 2
Location
Kenmore, Washington, United States
Company size

Who is David Rieman? Overview

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Quick answer

David Rieman is listed as Staff Engineer 2 at HBO, a with 5137 employees, based in Kenmore, Washington, United States. AeroLeads shows a work email signal at hbo.com, phone signal with area code 206, and a matched LinkedIn profile for David Rieman.

David Rieman previously worked as Senior/Lead Software Development Engineer at Ratio Cypress Llc and Software Development Engineer at Warner Brothers Games. David Rieman holds Associates Degree, Real Time Interactive Simulation from Digipen Institute Of Technology.

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Email format at HBO

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{first}.{last}@hbo.com
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Profile bio

About David Rieman

Senior/Lead Developer with skill and passion for engineering and quality. Broad experience with application development, platforms, languages, test automation, business intelligence, efficiency tools, scripting, and more.

Listed skills include Software Development, C#, Test Automation, Testing, and 15 others.

Current workplace

David Rieman's current company

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HBO
Hbo
Staff Engineer 2
new york, new york, united states
Website
Employees
5137
AeroLeads page
13 roles

David Rieman work experience

A career timeline built from the work history available for this profile.

Staff Engineer 2

Current
Hbo

Seattle, Washington, United States

Developing media application features in a large, cross-platform, JavaScript-based framework. Often operating as the lead developer for business-critical, user-facing features.(More details to come later.)

Jul 2016 - Present

Senior/Lead Software Development Engineer

Ratio Cypress Llc

Seattle, Wa

Senior Software Developer in Xbox Practice and Windows Practice - Manager: Scott GroganRatio takes contracts for a wide variety of clients and platforms, focusing on multimedia and multi-screen apps. Some of my notable contributions here:* Lead, often solo, dev in charge of building our company-vital RatioTV framework on 4 new platforms (Windows Phone, Windows Tablet, Xbox One, and Roku), while meeting client project deliverables.* Played a key role in bringing the company to where we can quickly and profitably build multi-platform RatioTV applications, yet with feature-rich, high quality, platform-native experiences at each endpoint.* Advocated for agile processes, CI, TDD (or at least utilizing automated testing on platforms where TDD is impractical), and architecting code for simplicity, quality, testing, and reuse.* RatioTV dev lead roles on applications such as Disney Movies Anywhere (Xbox 360 and Roku), BYUtv (Windows Tablet, Windows Phone, Xbox One), and other unannounced and secretive clients.* Senior SDE roles on Sony DADC Demo (Xbox One), and at least 8 Xbox 360 titles.* Languages: C# (including Silverlight), JavaScript, BrightScript, an XML DSL, some C++, and others.* Platforms: Windows Tablet, Windows Phone, Xbox One, Xbox 360, Microsoft Cube, and Roku.

Nov 2012 - Jul 2016

Software Development Engineer

Role: SDE in QA Tools for Central Technology Team (CTT) - Manager: Eric Gross* Build system administration for multiple titles, using a shared server farm with a complex pipeline, and frequently changing business requirements (such as the addition of new platforms and prerequisites).* Developed new build scripts and processes such as automated watermarking and build notes collection.* Tamed a complex multi-layer remote communication stack for usage in game automation.* Development of in-game automation hooks (C++).* Quickly implemented wide-scale nightly automation with focuses on matchmaking and random input tests, starting with the automation framework developed for Snowblind’s title.Role: SDE in QA Tools for Snowblind Studios - Manager: Ralph Lewis* Sole build system administrator for a large title’s code and asset build pipelines.* Developed a solid, multiple-layer, reusable automation framework from the ground up (as the studio’s first professional use of automated game testing), supporting Xbox 360, PS3, and some PC automation.* Developed automated continuous build verification tests (BVTs) and wide-scale nightly test automation, which found more unique high-severity bugs than any tester on the project.* Developed telemetric data gathering and associated reporting site, primarily for performance analysis.* Implemented depot checkin validation triggers which helped reinforce a clean depot by requiring checkins to adhere to rules like file naming/relativity conventions and target platform requirements.* Maintained and improved the debug log/crash report tool for the title, with auto-update functionality for 4 different testing locales (internal and outsourced), each with unique access/reporting challenges.* Designed, created, and evangelized various other tools and process improvements, including one which saved, on average, an estimated half hour per studio member every single work day.

May 2009 - Aug 2012

Software Development Engineer

Role: SDE for GTO Dev Org (Dev Squad Ninja) - Managers: John Rush, J McBride* Led research and software design for XboxInput, a managed library for simplifying input automation.* Continued developing and evangelizing the Shared Automation Framework (ShAF).* Developed improvements for an Xbox 360 native application which facilitates automatic crash uploads.* Improved a VSTS module which gates the quality and maintainability of code by requiring it to pass StyleCop and CodeAnalysis rules, and build in a clean environment, before allowing checkin.* Developed a native stress test application for XMonitor, an Xbox 360 output and event monitoring tool.* Direct management of one contingent staff.Role: Project SDE for GTO ISS Test (Halo Wars) - Manager: Kevin Verboort* Full responsibility for the game project automation story for Halo Wars, from design to development.* Implementation of debug game automation hooks and integration between code branches.* Led development for the Shared Automation Framework (ShAF) and related tools.* Led development for the game automation layer for Halo Wars, providing a powerful yet simple base, with which even relatively inexperienced automation scripters developed useful automation scripts.* Developed a service which automatically pulled down builds from a remote location, and reported by email to test when builds were ready for testers to utilize, etc.* Developed an automated BVT system to verify the game builds on dedicated Xboxes.Role: Build System SDE for Turn 10 Studios (Forza 2) - Manager: Abby Lyn* Build system administration for a complex build pipeline, across a lab of dozens of remote servers.* Managed multiple high-priority, mission-critical tasks on an every-day basis in order to keep the whole studio functional; extreme time and stress management.* Drove/implemented new processes and tools to simplify and improve the overall build process.Role: Project SDE for GTO RAT Test (Vanguard - Manager: Eric Lee...

Apr 2005 - Mar 2009

Software Development Engineer

Managed by Chris Chamberlain / Steve DolanContracted by Volt Services (Michelle Emtman)... further details provided upon request ...

Apr 2004 - Apr 2005

Software Development Engineer

Managed by Kevin VerboortContracted by Volt Services (Tanya Jessen)... further details provided upon request ...

Mar 2003 - Nov 2003

Localization Quality Assurance

Enix America Inc

Managed by Jon WeisnewskiContracted by Testing Testing 123... further details provided upon request ...

Jul 2002 - Sep 2002

Qa Testing And Hardware Configuration Testing

Contracted by Volt Services (Jennifer Smith)... further details provided upon request ...

May 2002 - Jul 2002

Qa Testing And Hardware Configuration Testing

Vmc

Contracted by Volt Services (Tammy Garves)... further details provided upon request ...

Jan 2002 - May 2002

Quality Assurance Testing

Contracted by Testing Testing 1 2 3 (Allyson Baker)... further details provided upon request ...

Oct 2001 - Nov 2001

Localization Quality Assurance

Enix America Inc

Managed by Jon WeisnewskiContracted by Enix America Inc (then our contracts were pushed into control of temp agency called "Testing Testing 1 2 3"; that name is not a typo or omission).... further details provided upon request ...

Jul 2001 - Oct 2001

Software Testing

Contracted by Parker Staffing Services... further details provided upon request ...

Apr 2000 - Sep 2000

Senior Technology Consultant

Managed by Marlene Vollbracht (now retired)Volunteer work and short paid contracts... further details provided upon request ...

Jan 1995 - Jan 1997
Team & coworkers

Colleagues at HBO

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2 education records

David Rieman education

FAQ

Frequently asked questions about David Rieman

Quick answers generated from the profile data available on this page.

What company does David Rieman work for?

David Rieman works for HBO.

What is David Rieman's role at HBO?

David Rieman is listed as Staff Engineer 2 at HBO.

What is David Rieman's email address?

AeroLeads has found 1 work email signal at @hbo.com for David Rieman at HBO.

What is David Rieman's phone number?

AeroLeads has found 3 phone signal(s) with area code 206 for David Rieman at HBO.

Where is David Rieman based?

David Rieman is based in Kenmore, Washington, United States while working with HBO.

What companies has David Rieman worked for?

David Rieman has worked for Hbo, Ratio Cypress Llc, Warner Brothers Games, Microsoft Game Studios (Games Test Organization), and Microsoft Studio X.

Who are David Rieman's colleagues at HBO?

David Rieman's colleagues at HBO include Miguel Lopez-Castillo, Johanny Franco, Olga Zhurova, Dustin Milam, and Alex Yako.

How can I contact David Rieman?

You can use AeroLeads to view verified contact signals for David Rieman at HBO, including work email, phone, and LinkedIn data when available.

What schools did David Rieman attend?

David Rieman holds Associates Degree, Real Time Interactive Simulation from Digipen Institute Of Technology.

What skills is David Rieman known for?

David Rieman is listed with skills including Software Development, C#, Test Automation, Testing, Software Engineering, Software Quality Assurance, Build Automation, and Scrum.

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