David Silva

David Silva Email and Phone Number

Level Design/Art - Senior 3D Generalist @ Futureverse
David Silva's Location
Bogota, D.C., Capital District, Colombia, Colombia
About David Silva

Senior 3D generalist/Level Designer. I have robust experience working with all stages of the level design/game art process using different 3D tools like Maya and Blender for game engines like Unity and Unreal Engine. My work can be seen across videogames, the metaverse and feature animation. My 7+ years experience working with different teams have made me a very people oriented person where I appreciate being a coworker but even more being a friend.

David Silva's Current Company Details
Futureverse

Futureverse

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Level Design/Art - Senior 3D Generalist
David Silva Work Experience Details
  • Futureverse
    Asset Specialist - Remote
    Futureverse Oct 2024 - Present
    Auckland, New Zealand
    Unannounced Project.• Creation of over fifty 3D models from clothing to accessories to haircuts that fit multiple different shaped avatars (based on an avatar matrix), all for an avatar creator web GL site.• Lighting + look and feel and optimization of 3D environments for web GL avatar creator.Currently using Blender, Substance Painter and the Unity game engine.
  • Futureverse
    Level Designer/3D Environmet Artist - Remote
    Futureverse Jun 2023 - Oct 2024
    Auckland, New Zealand
    Worked on FIFA AI League, Muhammad Ali: The Next Legends, RAICERS and Readyverse.• Level greyboxing and finalization, perspective shots of key world areas and landmarks.• Planning of players expected path and alternate paths.• Light baking in Unity and realtime Lumen lighting in UE5.• Highly detailed level design/environment art documentation.• 3D Environment art.• Simple OnColission player interactions via visual scripting tools.• Cinematic camera animations.
  • Altered Phoenix
    Level Designer/ 3D Environment Artist - Remote
    Altered Phoenix Sep 2022 - Jun 2023
    Auckland, New Zealand
    Worked on a battle royale game for streamers to play live with their audience.• Planning/sketching of players expected path and alternate paths.• Level greyboxing and finalization, perspective shots of key world areas and landmarks.• Terrain sculpting and painting.• Biome design and vegetation distribution with custom procedural Unity tools (plug-ins).• Iterative work based on play-testing.
  • Phat Loot Studios
    Level Designer - Remote
    Phat Loot Studios Nov 2021 - Aug 2022
    Tauranga, Bay Of Plenty, New Zealand
    Worked on Untamed Isles a monster taming MMO RPG.• Planning/sketching of players expected path and alternate paths.• Level greyboxing and finalization, perspective shots of key world areas and landmarks.• Terrain sculpting and painting.• Biome design and vegetation distribution with custom procedural Unity tools (plug-ins).• Iterative work based on play-testing.
  • Xennial Digital (Vr/Ar/Mixed Reality)
    Ar/Vr - 3D Artist/Animator - On-Site
    Xennial Digital (Vr/Ar/Mixed Reality) Jan 2018 - Nov 2021
    Bogotá D.C. Area, Colombia
    Worked on multiple virtual reality and augmented reality experiences for education and on the job safe training.• 3D modeling, texturing, shading and rendering.• 3D rigging and animation.• Highly optimized 3D environment art and level design.• Light baking, lightmap UVs and post processing in both Unity and Unreal Engine 4.27.• Shader effects with shader graphs in both Unity and Unreal Engine 4.27.
  • Fundación Universitaria Para El Desarrollo Humano (Uninpahu)
    Tutor
    Fundación Universitaria Para El Desarrollo Humano (Uninpahu) Aug 2017 - Dec 2017
    Bogotá D.C. Area, Colombia
    Worked as tutor teaching the following subjects:• Digital production for audiovisual media.• 3D and 2D graphics.
  • Top Shelf Productions Ltd
    Graphic Artist
    Top Shelf Productions Ltd Jan 2017 - May 2017
    Auckland, New Zealand
    Worked on documentary series “Making New Zealand”.• Created over 30 parallax animations of historic New Zealand paintings.
  • 3Da2 Animation Studios
    3D Modeler, Layout Artist
    3Da2 Animation Studios Jun 2014 - Dec 2014
    Colombia - Bogotá
    3D Modeling and texturing of props and environments, layout animation for feature animation tv series where motion capture was used for all the character performances.

David Silva Skills

3d Modeling 3d Art 3d Animation Video Editing Sound Design Maya 3d Visualization Motion Graphics Graphic Design Web Design Sound Editing Photography Blender 3d Studio Max Adobe Creative Suite Photoshop Illustrator Modelado Layout After Effects Multimedia Storyboarding

David Silva Education Details

Frequently Asked Questions about David Silva

What company does David Silva work for?

David Silva works for Futureverse

What is David Silva's role at the current company?

David Silva's current role is Level Design/Art - Senior 3D Generalist.

What schools did David Silva attend?

David Silva attended Yoobee Colleges, Fundación Universidad De Bogotá 'jorgetadeo Lozano'.

What are some of David Silva's interests?

David Silva has interest in Environment, Science And Technology, Science Fiction, Human Rights, Animal Welfare, 3d Modeling And Animation, Arts And Culture.

What skills is David Silva known for?

David Silva has skills like 3d Modeling, 3d Art, 3d Animation, Video Editing, Sound Design, Maya, 3d Visualization, Motion Graphics, Graphic Design, Web Design, Sound Editing, Photography.

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