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I build tools that empower people to be creative, productive, or (ideally) both.At Smule I work to connect the world through music. I lead a cross-functional team of PMs, Designers, Engineers, and Analysts whose mission is to enable anybody to express themselves as a music creator & collaborator. We build tools to make music creation accessible and technology to empower non-musicians to cross from spectator to creator. Prior to that, I worked to unlock global growth markets by leading the revamp of our technology foundation to overcome fragmentation and low-end device challenges in our product line. I also spend part of my time on IC work, most recently launching Smule’s Style Studio & Sing Live platforms.I’m always looking to meet new people and explore new technologies that can be leveraged for creative expression. Come say, ‘Hi!’
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Vp Of ProductLife360San Francisco, Ca, Us -
Vice President Of Product ManagementLife360 Sep 2024 - PresentSan Mateo, California, Us -
Sr. Director Of ProductLife360 Jun 2021 - Oct 2024San Mateo, California, Us -
Sr. Director Of ProductSmule Sep 2017 - Jun 2021I lead a fully integrated, cross functional vertical within Smule, the "Creation Squad." Our team of 25 includes PMs, Designers, Engineering, A/V/Graphics Engineering, and Analysts. Our agile squad is responsible for enabling users to reach new levels of self-expression through creative music collaboration. Our roadmap includes delightful music creation & collaboration experiences, infrastructure to support the content generated, and academic research to mine new technology and techniques that elevate our front-end experiences.Accomplishments:- Grew MAU from 15 to 50 million.- Our users generate ~2mm unique music performances daily.- Launched innovative live streaming product with real-time musical collaboration leading to a 15% lift in time-in-app and taking in an outsize proportion of gifting revenue.- Defined the vision, lead development, and shipped Smule’s Style Studio application. Enables the creation of amazing music-video ‘Templates’ that are used by the everyday Smule singer, leading to a 30% lift in new user engagement on the platform.- Grew highly valuable video content from 8% to >30% of all content created with 650k videos created and >9mm long-form videos streamed daily.- Developed Smule’s internal audio/video tools-platform, reducing content production time by >95% and increasing content diversity by 300%.
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Sr. Product ManagerSmule Feb 2015 - Sep 2017Lead the Core Tech Team and grew userbase from 15mm to 50mm via:- Unlocking key growth markets (BRIC, SEA, EMEA) by optimizing audio/video platform for low end devices.- Optimized for growth markets by solving for localized user pain points: Low storage capacity, low network speeds, metered network connections, low powered devices. - Engrained the ‘low end’ mindset into the Smule culture to insure continued optimization.- Identified and fixed key holes in onboarding funnel through data analysis leading to a 15% lift in activation rate.
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Product ManagerKixeye Feb 2013 - Feb 2015Victoria, British Columbia, CaI acted a Producer & Product Manger during development and post-release management of two mobile titles, Backyard Monsters: Unleashed and War Commander: Rogue Assault that were key to KIXEYE's transition from a successful Facebook gaming company to a player in the mobile market.- Established a mobile beachhead for a Facebook focused company by shipping first mobile game in under 9 months.- Developed in-game economy based on competitive research & data analysis, increasing ARPU by in first 6 months post launch by >300%- Developed end-game features Champions and Timed Challenges, growing LTV by 13%- Identified application speed on low end devices as a key friction point in engagement. Fixing led to a 15% lift in daily engagement activity.- Managed game production pipeline for all art, sound, UI, & text (including localization). -
Co-FounderBitflip Games Apr 2010 - Feb 2013- One of 3 co-founders in studio dedicated to building smaller, Single-A and mobile sized games.- Shipped 5 titles.- Closed consulting contracts with EA & AMD worth > $1mm.
David Steinwedel Skills
David Steinwedel Education Details
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University Of California, DavisCommunications
Frequently Asked Questions about David Steinwedel
What company does David Steinwedel work for?
David Steinwedel works for Life360
What is David Steinwedel's role at the current company?
David Steinwedel's current role is VP of Product.
What is David Steinwedel's email address?
David Steinwedel's email address is da****@****ule.com
What is David Steinwedel's direct phone number?
David Steinwedel's direct phone number is +165063*****
What schools did David Steinwedel attend?
David Steinwedel attended University Of California, Davis.
What are some of David Steinwedel's interests?
David Steinwedel has interest in Social Services, Digital Media, Collectibles, Entertainment, Video Games.
What skills is David Steinwedel known for?
David Steinwedel has skills like Game Development, Sound Design, Video Games, Sound, Sound Effects, Game Design, Video Game Production, Post Production, Creative Direction, Audio Integration, Gameplay, Ps3.
Who are David Steinwedel's colleagues?
David Steinwedel's colleagues are Cody M., Lindsey Nichols, Irendra Pradhan, Mu Jaa, Kim Edwards, Sarath Kumar, Jan-Lee Chin.
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