David Witters Email & Phone Number
@mac.com
5 phones found area 310 and 808
LinkedIn matched
Who is David Witters? Overview
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David Witters is listed as Illuminant and Visioneer, Visual Director and Visual Effects Supervisor at delta MONDO, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at mac.com, phone signal with area code 310, 808, and a matched LinkedIn profile for David Witters.
David Witters previously worked as Illuminant & Visioneer, Visual Director & Visual Effects Supervisor at Delta Mondo and Staff Technical Artist, Lighting and Rendering at Cruise. David Witters holds Computer Science, Design & Engineering from La Cuesta Of Santa Barbara.
Email format at delta MONDO
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AeroLeads found 1 current-domain work email signal for David Witters. Compare company email patterns before reaching out.
About David Witters
I offer amazing visuals - With over thirty (30) years of professional 3D Experience - I remain an active CGI pioneer and master of Color, Light and the third dimension. Many triple AAA Video Game and VR Titles shipped (including Game Of The Year, "Uncharted 2" as the Lead Lighting Artist at Sony's Naughty Dog), 20+ significant Film Credits as a Technical Director or Supervisor including IMAX Stereoscopic 3D.My current personal studies are in new Photographic Techniques used for capture of 360 Degree Stereo Imagery for Backgrounds/Skyboxes, Photogrammetry, HDR/Physically Based Materials, and Accurate Lighting Systems, and Tools for Real Time Rendering.I am a visualizer and implementer of implicit synchronized complementary workflow of the greatest magnitude and velocity; I am self-taught, and I have learned to be a charismatic motivational mentoring transparent hands-on artistic peer, professional colleague, director, and supervisor.
Listed skills include Video Game Production, Ps3, Photogrammetry, Rendering, and 26 others.
David Witters's current company
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David Witters work experience
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Illuminant & Visioneer, Visual Director & Visual Effects Supervisor
Current
Staff Technical Artist, Lighting And Rendering
Part of the amazing team at Cruise solving tomorrow's problems today!
Lead Technical Artist
Lead Technical Artist using Unreal Engine with expertise in Cinematography, Real-time Color & Lighting, VFX Supervision, Virtual Production, Motion Capture - Camera Innovation, Rigging and On-Set Supervision.
Vfx Supervisor
Creative Director, Designer, Lead Artist/Art Director (and “Community Manager”) of the HP Mars Home Planet VR Experience. Designed the concept, visual story arc, layout, linear flow, set piece moments, scale and spatial composition. Directed concept paint-overs by concept artists and a full team of 15 Unreal Engine developers and artists on all aspects of.
Lighting Artist, Virtual Reality Ue4 (John Wick, Allegiant Vr, X-Files, Smite)
Available for assignment: Recently completed freelance; Look Development, Lighting, Post-FX, Rendering, and Optimization (CPU/GPU Profiling, real-time rendering at 90 FPS) for the HTC Vive Virtual Reality Games "John Wick", and "Allegiant Virtual Reality", and "Astral Domine" using Unreal Engine 4. Lit the new "Conquest Map" for the PC E-Sports Title.
Freelance Photographer (360 Panoramas, Stereo/3D, Matte Paintings, Sky Boxes)
As an experienced and credited CGI/VFX Supervisor and Artist I shoot HDR Matte Paintings, Fine Art, and 360 Degree Stereo Panoramas, including; High Resolution Gigabyte Stereo HDR images for Virtual Reality, Video Games, and Feature Film VFX. I use a Beam Splitter on a Gigpan Pro, Chrome Ball, and Arri Lights as required. I shoot Digital and Large Format.
Principal Lighting Artist
Principal Lighting Artist on XBOX ONE and PS4 "Call of Duty, Advanced Warfare" by Sledgehammer Studios. Made the only Gen 4 Level awarded/outsourced to High Moon Studios look awesome! Worked with the CTO Stephane to define and prioritize the Global Illumination Lighting/Rendering illuminance & color contribution required to upgrade the engine "Radiant"..
Lead Lighting Artist
Lead Lighting Artist on STAR WARS 1313. Developed Lighting Look, UI, Workflow/Pipe-line, Schedule, Headcount, and worked with ILM Engineers to develop Physical Based Renderer behind the Unreal 3 Editor. Lit the Vertical Slice, developed MIDI Control Surface for live simultaneous tuning of Dynamic Lights and Post-FX. Day to day, collaborated with Art.
Lead Lighting Artist
Applied my expertise and leadership from the Film Industry in the development of Naughty Dog's Core Competence in Graphics, Tools, and the Game Engine on the title "Uncharted 2: Among Thieves" - Winner "Game Of The Year", "Best Graphics", "Best PS3 Game", "Best Lighting and Textures" Uncharted 3: Drake's Deception
Sr. Lighting Artist
Developed the Cinematic Lighting, Look, Feel, and Polish of the Cinematics on Naughty Dog's Playstation-3 title "Uncharted", personally lit 48 minutes of footage. http://www.us.playstation.com/Uncharted/
Imax 3D, Vfx Supervisor + Cgi Supervisor
Motivated, managed and mentored a 60 headcount International/French-Canadian Art and Production team for the National Geographic IMAX film "Sea Monsters 3D". Supervised Layout, Match-Moving, Previz, Creature LookDev, Materials/Texture/Shaders (really Big Textures), Rigging/Skinning, Character Animation, Lighting and Rendering. RE. that IMAX rendering - is.
Vfx Supervisor
Provided VFX Supervision and Business Development Expertise for Comen VFX on the Films and TV Show, "How to Rob a Bank", "Next", and "Weeds" to name a few.
Vfx Supervisor
Developed Cinematics for the PS3 Factor 5 Video Game "Lair" including E3 Teaser. Supervised team of 15.
Sr. Lighting And Vfx Artist
Lit the PSP game NEO-Pets PetPet Adventures The Wand of Wishing using Maya and MentalRay Baked Vertex Lighting. Developed hundreds of Particle Based Dynamic VFX for in-game magic and spells.
Computer Graphics Supervisor
Typical Bond company/911 contract clean-up work for a WB Production. Interesting Note; picked up existing DB of assets from failed overseas VFX Studio and with an eye/tribute to Ray Harryhausen's style (per the Director; Peter Hyams) completed all aspects of Creature CGI development and shots with that "campy" VFX Style, supervised; 3D Staff.
Computer Graphics Supervisor
CGI Supervisor on the mixed-media feature-film "Looney Tunes, Back In Action", combined 3D with Live Action Cinematography and Traditionally Hand-Drawn/Animated Characters. Mentored, Motivated, and Supervised a staff of 25. Member of the IATSE Cartoonist Guild Local 839.Per Wikipedia; "...along with the positive critical response, the film was also.
Executive Director, Entertainment Services
Service Business Unit Founder and Ambassador of WAM!NET's Render-On-Demand Service. Ran P&L. Developed and Launched all aspects of 400 CPU pay per hour remote render farm business. Software Development, Operations, Strategic Partnerships, Co-Marketing, Sales, Trade Shows, On-Site Demos, grossed $3M first year of operations. Acted as Offsite Producer for.
Sr. Technical Director
Developed Renderman Shaders, Developed Particle FX, Lit and Comped shots. Procured Render Farm.
Sr. Technical Director
Particle FX TD and Compositor. Designed and developed the studio/picture workflow called the "Hawaiian Pipeline" for the CGI film "Final Fantasy, the Spirits Within".
Sr. Technical Director
STARSHIP TROOPERS: Previz, Motion Control Pipeline, Spaceship Animation, Particle VFX, Second Unit Practical VFX, Set Supervision, Camera Tracking, Final Compositing. CONTACT: Galaxy Look Development, Lighting, VFX, Shader Development, Final Compositing
Technical Director
Shot TD on "Species", "WaterWorld", Disney Epcot ride film "NRG" 3 screens @ 65mm, and a special venue project produced by BOSS Games for BMG Music
Director, 3D Animation
Implemented the very first 3D Department used for Video Game Production using SGI Workstations and Wavefront Software. Trained traditional artists in 3D Animation. 3D Artist/Animator on "Kyle Petty's No Fear Racing". Created the 1994 CES Cinematic reel for "Super Off Road the Baja", "Double Dragon", "Troy Aikman Football", and "Kyle Petty's No Fear.
Technical Support Engineer
Supported 3D Animation Software Installations at Broadcast Television Stations, Feature Film Studios, Engineering Facilities, and Scientific Research Centers. Presented pre-sales product demonstrations at ACM SIGGRAPH and NAB. Executed prospect benchmarks and solved post-sale client problems. Expert with Wavefront's 3D animation software "Advanced.
Cadd Manager
Managed CAD department, Design, Engineering, Documentation, Systems, Personnel. Wrote custom routing-modeling-auto-drawing generation routine for various hard/flexible HVAC systems throughout Infinity-Nissan auto range. Collaborated w/ Japanese office.
Sr. Developmental Engineer
Developed Rocket Booster Systems for both commercial and defense. Atlas, Delta, PieceKeeper, and Space Shuttle. Conceptualized 8 Engine Liquid Booster System to replace Solid Boosters on the Space Shuttle following Challenger Accident. RSX system Renderings and Animations were reviewed by NASA and the Pentagon.
Conceptual Design Engineer, Antenna Lab (S21)
Developed Satellite RF/Optical Systems for Space & Communications, conceptual design of ICBM Tracking via Dynamic Optical Satellite Systems for the Strategic Defense Initiative.
Industrial Designer
3D Design and Renderings, Bezier Surfacing & Blending, Color, Lighting, Prototyping using 3 + 5 axis CNC Prototyping and CGI renderings for executive review.
Cad Designer
Designed Multilayer PWB/PC boards for Airborne Electronic Warfare Systems on board F-18 and F-15 Fighter/Tactical bomber aircraft. Used Computervision CADDS 3 System.
Design Draftsman
Design Draftsman on Black Box Optical Systems, Revisions, Component & Assembly Drawings, BOM, ANSI 14.5 Mil-D Specs.
David Witters education
Computer Science, Design & Engineering
Drafting, Design, Engineering
Self Taught, Digital Renaissance - Optics, Light, Color - Conceptual Design, Prototyping, Manufacturabilty, Qa
Frequently asked questions about David Witters
Quick answers generated from the profile data available on this page.
What company does David Witters work for?
David Witters works for delta MONDO.
What is David Witters's role at delta MONDO?
David Witters is listed as Illuminant and Visioneer, Visual Director and Visual Effects Supervisor at delta MONDO.
What is David Witters's email address?
AeroLeads has found 1 work email signal at @mac.com for David Witters at delta MONDO.
What is David Witters's phone number?
AeroLeads has found 5 phone signal(s) with area code 310, 808 for David Witters at delta MONDO.
Where is David Witters based?
David Witters is based in Los Angeles Metropolitan Area, United States, United States while working with delta MONDO.
What companies has David Witters worked for?
David Witters has worked for Delta Mondo, Cruise, The Mill (Technicolor), Technicolor, and Freelance.
How can I contact David Witters?
You can use AeroLeads to view verified contact signals for David Witters at delta MONDO, including work email, phone, and LinkedIn data when available.
What schools did David Witters attend?
David Witters holds Computer Science, Design & Engineering from La Cuesta Of Santa Barbara.
What skills is David Witters known for?
David Witters is listed with skills including Video Game Production, Ps3, Photogrammetry, Rendering, Cinematics, Feature Films, Polish, and Visual Effects.
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