David Mccully Email and Phone Number
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As a 94th percentile qualified Unity expert and working with Unity every day, I know my way around the engine and developing interactive content for all platforms. My background in 3D artistry creates an even better synergy with my time programming in Unity. Rigs, complex animations, asset bundles, addressables, custom shaders and materials, particle systems, asset optimization, project organization, and even a bit of multiplayer networking... I've covered some bases and continue on the path in this fast changing field.For more than 15 years I've been learning and creating 3D work. With a Bachelors of Science focused in 3D Animation and Video Game Development my work is my hobby. My primary focus is in video game development. I've worked directly with well known clients in the entertainment industry including Disney, Star Wars, Marvel, Dreamworks, Ubisoft, Warner Bros, Microsoft, and more.
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Technical Artist IiMobilityware May 2023 - PresentIrvine, Ca, Us• Create visual effects with custom shaders for both UI space and world space, optimized shuriken particle systems, and procedural animations.• Optimize graphics and runtime code to improve performance, ensuring smooth and efficient rendering while maintaining visual fidelity.• Sort, build, and load asset bundles at runtime for optimized performance and build size. -
Associate Unity EngineerMobilityware Jun 2022 - May 2023Irvine, Ca, Us• Implemented performance optimizations to decrease memory consumption, build size and increase framerates.• Lead the development and implementation of UI layouts for Brick Breaker Journeys. -
Senior Unity Developer, Senior 3D Technical ArtistZygote Media Group, Inc. May 2018 - Jun 2022American Fork, Ut, Us• Lead Unity Developer and principle architect on multiple 7 figure projects across desktop, VR, and mobile devices.• Imported and connected highly complex medical rigs into Unity for realtime interactivity.• Implemented online distribution of multiple titles through iOS, Android, and custom web servers.• Implemented custom git server for version control with distributed team, as well as Plastic SCM for some projects.• Designed and developed toolkit for artists to rapidly assemble new activities in Unity without programming background.• Team instruction and training in technical skills development. Extensive Unity training classes through multiple sample projects and then application into internal projects. -
Character Rigger, 3D Technical ArtistZygote Media Group, Inc. Feb 2018 - May 2018American Fork, Ut, Us -
Adjunct Faculty InstructorUtah Valley University Jan 2015 - May 2018Orem, Ut, Us• Fundamentals of 3D modeling, texturing, and understanding optimization for technical deployment.• Introduction to scripting in C# for Unity. -
Lead 3D Technical ArtistWhiteclouds Nov 2015 - Jan 2017Uintah, Utah, Us• Created 3D content as needed for large entertainment brands.• Optimized 3D production pipeline.• Tracked and minimized 3D printing production costs at large scale resulting in over 50% increase in profits over 7 figures of revenue.• Assisted development in model preparation and automation processes.• 3D model preparation and texture cleanup for 3D printing.• Prototype accurate 3D prints.• Full 3D character rigging for animation and quick pose modification.• Unity UI and front end development.• Company Clients: Disney, Star Wars, Marvel, Dreamworks, MLB, NFL, MLS, Target, Ubisoft, Assassin's Creed Unity, Warner Bros, Lord of the Rings, Hasbro, 343 Industries, Halo 5 Guardians. -
Lead 3D Technical Artist3Dplusme May 2014 - Nov 2015• Create 3D content as needed.• Assist Artists in workflow streamlining.• Face capture model annotation.• Assist Lead Programmer in model preparation and automation processes.• 3D model preparation and texture cleanup for 3D printing.• Prototype accurate 3D prints.• Full 3D character rigging for animation and quick pose modification.• Unity UI development.• Company Clients: Disney, Star Wars, Marvel, Dreamworks, MLB, NFL, MLS, Target, Ubisoft, Assassin's Creed Unity, Warner Bros, Lord of the Rings, Hasbro, 343 Industries, Halo 5 Guardians. -
3D Environment ArtistLds Motion Picture Studio Aug 2013 - Jan 2015• Create photo realistic 3D content for multiple titles.• Architectural Pre-Visualization. -
3D Cleanup ArtistC-Squared Technologies May 2012 - Jul 2012• Create 3D models as needed.• Assist Lead Artists in workflow streamlining.• Remeshed base geometry to scanned data in proprietary software.• Developed processes for rapid 3D model texture cleanup ready for 3D printing.
David Mccully Skills
David Mccully Education Details
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Utah Valley UniversityGaming And Animation
Frequently Asked Questions about David Mccully
What company does David Mccully work for?
David Mccully works for Mobilityware
What is David Mccully's role at the current company?
David Mccully's current role is Unity Developer, Tech Artist at MobilityWare (Graphics and Optimization).
What is David Mccully's email address?
David Mccully's email address is da****@****plus.me
What is David Mccully's direct phone number?
David Mccully's direct phone number is +180146*****
What schools did David Mccully attend?
David Mccully attended Utah Valley University.
What skills is David Mccully known for?
David Mccully has skills like Maya, Animation, Video Games, Photoshop, 3d Modeling, Uv Mapping, Game Design, Blender, After Effects, Unity3d, Texturing, Character Rigging.
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