AeroLeads people directory · profile

David Rhodes Email & Phone Number

Senior Applied Innovation Technical Director at Eyeline Studios - Powered by Netflix
Location: Kansas City, Missouri, United States 16 work roles 3 schools
1 work email found @rhodes3dsetup.com 5 phones found area 816, 303, and 720 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email d****@rhodes3dsetup.com
Direct phone (816) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Senior Applied Innovation Technical Director
Location
Kansas City, Missouri, United States
Company size

Who is David Rhodes? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

David Rhodes is listed as Senior Applied Innovation Technical Director at Eyeline Studios - Powered by Netflix, a with 185 employees, based in Kansas City, Missouri, United States. AeroLeads shows a work email signal at rhodes3dsetup.com, phone signal with area code 816, 303, 720, and a matched LinkedIn profile for David Rhodes.

David Rhodes previously worked as Senior Technical Director at Pixomondo and Senior Technical Artist - Cinematics at Hidden Path Entertainment. David Rhodes holds Associate Of Science, Computer Animation from Full Sail University.

Company email context

Email format at Eyeline Studios - Powered by Netflix

This section adds company-level context without repeating David Rhodes's masked contact details.

{first}@rhodes3dsetup.com
86% confidence

AeroLeads found 1 current-domain work email signal for David Rhodes. Compare company email patterns before reaching out.

Profile bio

About David Rhodes

Life is magical. It's easier to observe when we're young, but our entire world is filled with impossible delights. When I was five, I knew that I would be a magician. Interesting characters, fascinating technologies, and mysteries abound!Life is full of wonder. We age. We begin to question the origin of magic. Craving knowledge, I sought to answer those questions by inventing my own worlds and characters. I knew in my heart I would eventually become a writer.Life evolves. Reality hits. Investigation and tinkering take priority over imagination. That's when I knew I would attend college to study computer science.Life is strange. Over the course of my career, I have become an investigator--cracking technological cases. I became a storyteller--weaving intricate narratives and crafting engaging experiences. Most importantly, though, I finally became a magician--tricking others into believing the impossible.Life is amusing. I could have written about my ability to develop software, build robust development pipelines suited for efficient throughput, and engage with my peers to develop immersive interactive content, but that wouldn't have been as interesting. I thrive on gathering technological knowledge and using it to create magical, narrative experiences for a modern age!Specialties:► Technical art (technical animation, game optimization, pipeline and automation, procedural cinematics, character rigging)► SideFX Houdini (Pipeline integration, procedural content generation, PDG)► Photogrammetry, 3D Gaussian Splatting, NeRF, radiance fields, reality capture, volumetric capture, performance capture► Software development (C#, Python, design patterns, test-driven development, SOLID, 3D math)► Unity 3D (UI, Mecanim, editor scripting, tool development, asset management)► Unreal Engine (Sequencer, motion matching, python API, editor extensions)► Autodesk Maya (MEL, Python, pipeline integration, plugin development)► Game design with an emphasis on innovative mechanics and emerging technologies (AR, VR, gesture controls, emergent gameplay)I developed Gaussian Splat Operators (GSOPs) for SideFX Houdini: https://github.com/david-rhodes/GSOPs, which won 3rd place in the H20 SIDEFX LABS Tech Art Challenge.

Listed skills include Maya, Game Development, Character Animation, Character Rigging, and 27 others.

Current workplace

David Rhodes's current company

Company context helps verify the profile and gives searchers a useful next step.

Eyeline Studios - Powered by Netflix
Eyeline Studios - Powered By Netflix
Senior Applied Innovation Technical Director
Vancouver, BC, CA
Employees
185
AeroLeads page
16 roles

David Rhodes work experience

A career timeline built from the work history available for this profile.

Senior Technical Director

London, Uk, Gb

PXO creates industry-leading Virtual Production and Visual Effects for premium Film and Episodic content. With over 20 industry awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide.

Mar 2024 - Aug 2024

Senior Technical Artist - Cinematics

Bellevue, Washington, Us

● Procedural cinematics and animation R&D● Prototyped with Motion Matching technology to build dialogue-centric animation systems● UE Python tools development, especially for Unreal Sequencer

Nov 2022 - Feb 2024

Lecturer

Breda, Noord-Brabant, Nl

Sharing knowledge with and mentoring the next generation of game developers in a project-based learning environment.

Sep 2021 - Aug 2022

Vp Of Technology

Kansas City, Mo, Us

Epigraph builds scalable, customizable, engaging customer experiences in 3D and augmented reality. Using the same data you give to your manufacturers, we create photorealistic imagery and 3D assets–all without ever touching your products. View an AR demo at https://viewinyourspace.com/piano_demo.Job duties include:- Content pipeline management- Crafting interactive web and augmented reality experiences- Content optimization and render management- Development of interactive 3D experiences for the web- Full stack web development

Jan 2021 - Aug 2021

Technical Director Of Art

Winnipeg, Manitoba, Ca

Building the future for Ubisoft game developers.

Dec 2019 - Jan 2021

Principal Technical Artist

Espoo, Southern Finland, Fi

● Crafting workflows and pipelines for level artists to enable rapid iteration ● Implementing a new, nondestructive content pipeline with SideFX Houdini software

Jan 2018 - Nov 2019

Software Engineer

Washington, District Of Columbia, Us

● Helped architect Mapbox Maps for Unity (C# Unity SDK) with a focus on GIS math libraries and a node-based customization interface● Oversaw SDK version releases and helped cultivate an opensource development community on GitHub● Spearheaded a mobile AR initiative with ARKit and ARCore to explore new ways of consuming map data for a rapidly growing industry● Gave conference presentations about developing games and building location-based AR experiences with Mapbox● Prototyped game ideas to demonstrate location-aware systems and data (GIS)● Interfaced with client developers to provide custom mapping solutions

Nov 2016 - Nov 2017

Software Engineer

Greenville, Texas, Us

● Utilized gyroscope, accelerometer, and quaternion data to create gesture-based gameplay mechanics for Star Wars Force Band● Promoted possible gameplay experiences through augmented/virtual reality and geolocation prototypes● Architected a thread-independent FSM to control BB-8's personality using C# and test-driven development● Co-authored a module presentation system for Unity prefabs, built upon SOLID and dependency injection principles● Designed personality that brought to life BB-8 by Sphero, which TIME and Forbes consider "The Greatest Star Wars Toy Ever Made”● Collaborated with User Experience Designers, Artists, and QA Analysts to build compelling, fun, and intuitive experiences for the BB-8 application● Developed a Maya/Python-centric artist-driven robot animation tool, which directly resulted in a patent application● Utilized Xcode, Objective-C and Interface Builder to co-develop a content sharing platform for Ollie's users

Aug 2014 - Sep 2016

Freelance Game Developer

Independent

Remedy Entertainment:● Co-developed a narrative-driven mobile game prototype with a focus on engaging character animations● Utilized C# to procedurally generate game levels● Implemented UI, touch interactions, and combat gameplay/animation mechanics● Constructed high-quality rigs and automated facial animation to push the boundaries of character technology on mobile devices● Researched cutting edge character technology for Remedy Entertainment’s Northlight Engine● Utilized Radial Basis Function to retarget facial animations with FACS shapes as input● Contributed to the development of a Python-based character rigging pipelineAustin Community College:● Collaborated with program directors to define course curriculum and learning objectives for a new certificate program

Sep 2013 - Aug 2014

Lead Character Technical Director

Espoo, Southern Finland, Fi

● Lead a team of four Technical Artists to develop a cutting-edge character development pipeline for Quantum Break● Involved in project planning and scheduling of character technologies for Quantum Break● Assisted in performance capture technology scouting, planning, and supervising● Responsible for personnel matters, such as recruitment, personal reviews, and career development● Utilized 3D math to develop custom technology for applying performance capture data to facial animation rigs

Mar 2012 - Aug 2013

Character Technical Director

Espoo, Southern Finland, Fi

● Implemented a new software (Maya) pipeline, with focus on Python tool development and cross-software support● Automated character rigging in Maya using Python and a multi-tiered, modular design pattern● Interfaced with character art, animation, and programming disciplines to create a new character development paradigm● Focused on high-end humanoid character rigging for Quantum Break, with strong emphasis placed on character deformation techniques and hyper-realistic organic facial animation

Jul 2011 - Mar 2012

Character Technical Director

Disney Interactive Junction Point Studios

● Responsible for constructing the flexible, animator-friendly, cartoon rigs used to bring classic Disney characters to life in Disney Epic Mickey 1 and 2● Co-developed a robust suite of MEL-based tools for our character rigging and animation pipeline with a strong emphasis on automation and efficient workflows● Technical coordination and scripting of in-game cinematic experiences● Implemented a scripted camera animation system in Gamebryo using the LUA programming language

Feb 2009 - Jun 2011

Character Technical Director

San Francisco, Ca, Us

● Created a MEL-based asset maintenance and export tool for environment artists and level designers that was used as the foundation for an official design tool● Developed from scratch a volume-based skin enveloping technique● Integrated more than 20 characters in Star Wars: The Force Unleashed, most of which had procedural animation systems for run-time cloth simulation and mesh jiggle● Participated in recruitment and training of new employees

Nov 2007 - Dec 2008

Technical Animator - Contract

Los Angeles, Ca, Us

● Simulated fur and skin harmonics for animals in the Oscar-winning film, The Golden Compass● Shot cleanup and cloth simulation for Alvin and the Chipmunks

Jun 2007 - Nov 2007

Technical Animator

Middleton, Wisconsin, Us

● Designed the primary humanoid rig for Singularity● Developed a rig framework capable of handling motion capture data● Built a flash-based GUI and tool suite aimed at simplifying animation in Maya● Researched the practical use-cases and implementation details of FaceFX to meet the demand for a large quantity of engine-efficient facial animations● Assisted with motion capture stage setup, maintenance and motion data cleanup

Feb 2007 - Jun 2007
3 education records

David Rhodes education

Associate Of Science, Computer Animation

Full Sail University

Associate Of Art, General Education

Clackamas Community College

Computer Science

Oregon State University
FAQ

Frequently asked questions about David Rhodes

Quick answers generated from the profile data available on this page.

What company does David Rhodes work for?

David Rhodes works for Eyeline Studios - Powered by Netflix.

What is David Rhodes's role at Eyeline Studios - Powered by Netflix?

David Rhodes is listed as Senior Applied Innovation Technical Director at Eyeline Studios - Powered by Netflix.

What is David Rhodes's email address?

AeroLeads has found 1 work email signal at @rhodes3dsetup.com for David Rhodes at Eyeline Studios - Powered by Netflix.

What is David Rhodes's phone number?

AeroLeads has found 5 phone signal(s) with area code 816, 303, 720 for David Rhodes at Eyeline Studios - Powered by Netflix.

Where is David Rhodes based?

David Rhodes is based in Kansas City, Missouri, United States while working with Eyeline Studios - Powered by Netflix.

What companies has David Rhodes worked for?

David Rhodes has worked for Eyeline Studios - Powered By Netflix, Pixomondo, Hidden Path Entertainment, Breda University Of Applied Sciences, and Epigraph.

How can I contact David Rhodes?

You can use AeroLeads to view verified contact signals for David Rhodes at Eyeline Studios - Powered by Netflix, including work email, phone, and LinkedIn data when available.

What schools did David Rhodes attend?

David Rhodes holds Associate Of Science, Computer Animation from Full Sail University.

What skills is David Rhodes known for?

David Rhodes is listed with skills including Maya, Game Development, Character Animation, Character Rigging, Video Games, Perforce, Rigging, and Mel.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.