David Talley Email and Phone Number
David Talley work email
- Valid
- Valid
- Valid
David Talley personal email
- Valid
- Valid
David Talley phone numbers
I am a game developer with many years of experience at AAA and independent studios. I specialize in server and networking technology, but am skilled in all areas of engineering. I also dabble in game design, UI art, music production, and front end web development.
Fantastic Pixel Castle
View- Website:
- fantasticpixelcastle.com
- Employees:
- 50
-
Principal Software EngineerFantastic Pixel CastleVancouver, Wa, Us -
Networking & Platform LeadMountaintop Studios Sep 2020 - PresentLos Angeles, Ca, UsMaking things go boom over the internet. -
Senior Network EngineerTurtle Rock Studios May 2019 - Sep 2020Lake Forest, Ca, UsHired to help with multiplayer programming on a VR title for the Oculus Quest, and in early 2020 moved on to help with gameplay and network programming for Back 4 Blood, the new co-op zombie shooter from the creators of Left 4 Dead. -
Software EngineerFrostkeep Studios May 2017 - Feb 2019Irvine, Ca, UsReleased Rend, a survival RPG on Steam. Primarily worked as a gameplay systems programmer, in addition to implementing backend services like authentication, a global official and private server index, and persistent player progression. I administered a fleet of bare-metal servers distributed around the globe, and served as the main live operations engineer detecting and diagnosing issues on live game servers, in addition to interfacing with the game's community to hunt down issues and help troubleshoot consumer networking issues. I also handled all IT infrastructure for an office of 20 employees, including internal networking and VPN configuration, and managed the build pipeline for Rend using an on-site Jenkins installation. -
Network ProgrammerTurtle Rock Studios Dec 2014 - May 2017Lake Forest, Ca, UsHelped to launch Evolve, a competitive/cooperative multiplayer shooter from the makers of Left 4 Dead, and architected many back-end game and support systems for its free-to-play conversion after. Also contributed to The Well, a Gear VR RPG, and several other unannounced titles. Architected and developed an automated web service deployment platform on top of RunC, an OpenContainer implementation. Configured an automated build pipeline for Unreal Engine 4 projects using Jenkins and various plugins. -
Software EngineerCarbine Studios May 2013 - Dec 2014Aliso Viejo, UsShipped WildStar, a AAA MMORPG published by NCSoft. Work involving network and systems programming with C++ and database administration with Microsoft SQL Server 2012. Responsible for QA and Customer Support tools built with MFC in C++. Architected and developed a live game and server monitoring web application using C++ and Node.JS on the back end, and HTML/CSS/JavaScript on the front end. Member of live response team tasked with diagnosing and fixing live game bugs and issues quickly. -
Software EngineerSuperplay Games May 2012 - Mar 2013Primary responsibility was back-end development and testing using PHP, Couchbase, and Redis. Also contributed to gameplay programming, UI development, and artist tool development. Handled gameplay programming on Munchie Mania and several other unreleased projects intended for launch on Facebook and iOS.
-
Software EngineerHollr, Inc. Nov 2011 - May 2012Designed and implemented a scalable server architecture to handle photo and video processing for GO HD, a location-aware media streaming application for iOS and Android. Developed the API and basic web application for managing and viewing content posted by users around the world.
-
Development DirectorDarth Hater Jul 2009 - Jan 2012Acting creative director, planned, designed, and developed the website infrastructure for the most popular Star Wars: The Old Republic fan site, manage day to day administration of the site, produce/edit video content and motion graphics, occasional editorial contributor. Site sold to Curse, Inc. in 2011 and all infrastructure and code replaced with their proprietary software. -
Lead DeveloperKuro Interactive Jun 2005 - Nov 2011Architect and execute various web properties for high-profile clients using Flash, PHP, MySQL/PostgreSQL, and other technologies.
-
ContractorLearning Designs Inc. May 2003 - Sep 2010Park City, Ut, UsOccasionally work as an interactive designer and developer on learning applications for medical and pharmaceutical companies. Primary tool is Flash.
David Talley Skills
Frequently Asked Questions about David Talley
What company does David Talley work for?
David Talley works for Fantastic Pixel Castle
What is David Talley's role at the current company?
David Talley's current role is Principal Software Engineer.
What is David Talley's email address?
David Talley's email address is dj****@****net.com
What is David Talley's direct phone number?
David Talley's direct phone number is +143590*****
What are some of David Talley's interests?
David Talley has interest in Outdoors, Camping, Sports.
What skills is David Talley known for?
David Talley has skills like Php, Mysql, Css, Javascript, Html, Sql, Web Development, Java, Linux, Photoshop, Software Development, Flash.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial