3D Artist
CurrentAs a 3D artist, my assignment in this project is mainly to produce and e prepare assets to be used in an open-world game in development.- Prop modeling: Low poly and high poly modeling, baking, and texturing- Optimization of ready assets to be used in game: High poly to low poly, baking, and preparing assets for game requirements- Prop rendering- Clothes retopology- Collectible weapon skin texturing- Support the Development team with specific requests related to 3D- Build small environment locationsUnreal Engine 5Autodesk MayaAdobe Substance PainterAdobe PhotoshopHeadus UVLayout