David Howe Email and Phone Number
David Howe work email
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David Howe personal email
David Howe phone numbers
I have dreamed of working at Blizzard for more than 20 years. As a child of the 80's, I grew up playing Nintendo and PC games: I quickly fell in love with Rock n' Roll Racing and Warcraft. By the time Warcraft II came out, I knew I wanted to find myself at Blizzard working with the most legendary group in the world at crafting epic entertainment experiences. Working on Battle.net, my childhood dreams are realized: I have the pleasure of working side-by-side not only with the industry's best game teams but also the industry's leading platform technologists.I am known for being an exceptional communicator that is able to speak to and deeply understand the needs of all disciplines in the lifecycle of a product (web, software, or game). I am passionately interested in discovering the voice of the customer in every facet of the product: I am constantly asking myself, "what can we do to make this a best-in-class experience for the user?"Blizzard believes the ability to collaborate is critical. We do not create in a vacuum, and great ideas are worked out, polished, and executed as a team. The next amazing idea can come from anywhere in the company, and keeping an open door (and mind) is crucial to exploring every potential option. We are empowered to take responsibility for working together and ensuring the way forward is the best one.When not in the office, I spend time with my family: a weekend on an adventure with my wife and two sons is always one to remember. I also enjoy playing games in my evenings: I'm deeply competitive, so everything I do I try to give my 110%!
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Senior Director Of Product Management, Battle.Net & Online ProductsBlizzard Entertainment Dec 2021 - PresentIrvine, Ca, UsHead of product for all player facing products at Battle.net, including our Desktop and Mobile Apps, Shop, Blizzard.com and Franchise websites, Account and Payment experiences and systems in- and out-of-game and more. -
Director Of Product, Battle.Net & Online Products - EcommerceBlizzard Entertainment Nov 2018 - Dec 2021Irvine, Ca, UsSenior Leader in Battle.net & Online Products, responsible for driving product vision and strategy for the Ecommerce portfolio of the Battle.net platform, which ranges from our 1st party web shop for digital products to global payment systems both in-and-out-of-game. -
Lead Program Manager, Account & Commerce, Battle.NetBlizzard Entertainment Jan 2017 - Nov 2018Irvine, Ca, Us -
Director Of ProductRitani Jan 2015 - Nov 2016New York, Ny, UsHead of Product Team at Ritani reporting directly to COO. Ownership of the mobile and desktop e-commerce experiences for Ritani.com (B2C), including our mobile and tablet app product lines (B2B). Responsible for creating holistically new and innovative engagement ring and bridal shopping experiences for customers, monitoring and optimizing customer journeys throughout the shopping funnel with multivariate testing and iteration. Coordinated closely with senior leadership team, communicating overall status, proposing new features and enhancements, and ushering multiple complex projects through the full software development life-cycle across all departments and teams.* Head of Creative, running weekly sprint planning and daily standup for our copywriters and designers.* Frequent bicoastal work, traveling to our NY office to work closely with our Merchandising, Repeat, Fulfillment and Customer Service teams coordinating upcoming feature releases and servicing feature requests / product launches across the organization.* Instantiated first A/B testing pipeline for the company, transforming our thinking from design perfection to Agile iteration and data-driven methodology.* Led key 2016 goal to craft an engagement ring shopping experience specifically for millennials on mobile devices, ultimately reducing the click path to carts by a factor of 3 and increasing mobile add to cart conversion by more than 50%. -
Senior Product ManagerWetpaint Apr 2014 - Dec 2014Responsible for ownership of company's flagship product, Wetpaint.com, leading development, automated testing and development operation teams. Coordinated major feature additions and dozens of releases across continent and across teams with studios in three other locations, reporting directly to SVP of Product.* Led key acquisition goal to integrate Viggle Points into Wetpaint.com, resulting in more than 1M new registrations in 3 months and a company-record of 18mm unique visitors.* Promoted to head of Seattle division, representing the team and coordinating transition of studio's products and resources to other company locations.
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Director Of Product Development / Senior Software EngineerRed Nova Labs Apr 2007 - Mar 2014Westwood, Ks, UsLed product development and management for 12+ six- and seven-figure web platforms, sites, and applications, leading up a team of software engineers in Agile environment, serving as scrum master, and overseeing weekly software upgrades.Played key role in transition from BRKZ Corp. to Red Nova Labs, becoming a co-founder after two years in programming and product management role for BRKZ. It has since grown to nearly 50 employees. * Led project to launch and maintain StorageFront from zero to several thousand clients, an online marketing platform for storage facilities, including product specifications, timetables, product development, and ongoing feature additions to the product.* Led product development for successful, profitable SaaS product used by hundreds of clients; led team of 3 engineers and personally wrote much of the code, rolling launch version of product to four initial clients in only 6 weeks. * Managed five- and six-figure web development projects, leading engineering efforts and collaborating with clients.* Launched first QA department, planning and executing the department’s rollout and hiring QA specialist.* Initiated and managed project to create iPhone/iPad game, Mystery Ball; wrote Game Design Document, 3D game engine and all game logic, and designed 2D and 3D artwork and textures. It was downloaded 100,000 times within 3 months of release. -
ProgrammerHandheld Games Feb 2006 - Aug 2006Used proprietary IDE with C to build numerous mini-games for licensed properties; titles included Marvel Heroes, Nicktoons Summer Camp, and Curator Defense. Duties ranged from game concept design to coding to creation of 2D and 3D artwork.
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Sql Database AdministratorCentral Washington University Testing Services Feb 2005 - Dec 2005Sole programmer responsible for maintaining MS Access SQL database for testing services division of college. Wrote routines and reporting methods for gathering and outputting data for requests across campus.
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Independent Website Development & Design ContractorDbh Studios Jan 1998 - Dec 2005Built websites for local businesses, providing complete web services including wire framing, design and feedback, back-end and front-end engineering, and hosting services.
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Digital Retouch ArtistCreative Images Photography Jan 2000 - Jul 2002Served as chief digital artist at photography studio while attending high school. Rebuilt company website.
David Howe Skills
David Howe Education Details
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Central Washington UniversityComputer Science - Web Development -
Digipen Institute Of TechnologyReal Time Interactive Simulation
Frequently Asked Questions about David Howe
What company does David Howe work for?
David Howe works for Blizzard Entertainment
What is David Howe's role at the current company?
David Howe's current role is Senior Director of Product Management, Battle.net.
What is David Howe's email address?
David Howe's email address is dh****@****ani.com
What is David Howe's direct phone number?
David Howe's direct phone number is +178533*****
What schools did David Howe attend?
David Howe attended Central Washington University, Digipen Institute Of Technology.
What skills is David Howe known for?
David Howe has skills like Web Development, Start Ups, User Interface Design, Web Design, Html, Product Management, Seo, Css, Programming, Web Analytics, Mobile Applications, Web Applications.
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