David Broadhurst
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David Broadhurst Email & Phone Number

Head of Engineering at SimX at SimX
Location: Lake Mary, Florida, United States 12 work roles
1 work email found @simxar.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email d****@simxar.com
LinkedIn Profile matched
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Current company
Role
Head of Engineering at SimX
Location
Lake Mary, Florida, United States

Who is David Broadhurst? Overview

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Quick answer

David Broadhurst is listed as Head of Engineering at SimX at SimX, based in Lake Mary, Florida, United States. AeroLeads shows a work email signal at simxar.com and a matched LinkedIn profile for David Broadhurst.

David Broadhurst previously worked as Head Of Engineering at Simx and Founder at Union25.

Company email context

Email format at SimX

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{first}.{last}@simxar.com
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AeroLeads found 1 current-domain work email signal for David Broadhurst. Compare company email patterns before reaching out.

Profile bio

About David Broadhurst

I'm an experienced results-orientated leader, manager, and architect/developer who can provide cross-functional teams with just the right amount of process to deliver the best possible results. My philosophy is based on agile processes but I’m also an advocate for bespoke processes that are tailored to the core strengths of the team. I'm passionate about building self-sufficient highly organized teams that understand the value of delivering against well-defined goals.As an architect/developer, I'm always ready to embrace difficult problems and drive towards solutions that achieve the best possible results. I've got a consistent record of being able to adapt and thrive within a constantly evolving industry. I’m comfortable working with low-level systems right the way through to high-level scripting languages. My core toolsets include HTML5, CSS3, Javascript, Typescript React, AWS, but I’ll also use engines such as Unity3d when required. I’m comfortable with raw Javascript but also have significant experience with React, Redux, and AngularJS.Skills• Languages - MC68000, 6502, C/ C++, Javascript, Typescript, C#• Frameworks - React, Angular, NodeJS, Express, Unity, AWS, Microservices• SDLC - Waterfall, Agile, Scrum, GitFlow, CI/CD, DevSecOps• Roles - CTO, Director, Manager, Architect, Lead, Developer• Databases - SQL, Elasticseach, MongoDB

Listed skills include Game Development, Ps3, Xbox 360, Video Games, and 25 others.

Current workplace

David Broadhurst's current company

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SimX
Simx
Head of Engineering at SimX
AeroLeads page
12 roles · 39 years

David Broadhurst work experience

A career timeline built from the work history available for this profile.

Head Of Engineering

Current

Mountain View, CA, US

Feb 2022 - Present

Founder

Current

Lake Mary, US

  • I founded Union25 LLC to develop applications that blur the lines between native and web-based technology stacks. My goal is to deliver applications that don’t compromise on quality by using tools and technologies that.
  • Lead Android-based Multi-Media service
  • Contrubited to Cloud based UI for Charter Communications
Oct 2012 - Present

Principle Software Architect

Culver City, CA, US

Nov 2017 - Mar 2022

Director Of Engineering

Culver City, CA, US

  • Hands-on software architect building and managing a team of full-stack developers making next-gen web applications.
  • Managed and contributed to multiple Government Full Stack projects
  • Worked on various R&D / prototype projects using Web and Native stacks
  • Implemented and used various DevOps and DevSecOps pipelines
Nov 2015 - Mar 2022

Studio Director Of Production And Operations

Austin, TX, US

  • Moved to Vigil Games to continue and grow the processes that were developed at Kaos. In addition to production, I’m also responsible for studio operations including HR, finance, IT, and recruiting. At its peak, the.
  • Darksiders 2 - X360, PS3, and PC
Aug 2011 - Oct 2012

Director Of Development

US

  • Hired by Kaos to get Homefront back on track after a successful E3 reveal. After some initial discovery defined and executed a plan to develop a predictable road map to project completion. Steps included hybrid.
  • Homefront - X360, PS3 & PC
Sep 2009 - Aug 2011

Senior Development Director

Redwood City, CA, US

I joined EA Tiburon as a Franchise Development Director for the NASCAR and Tiger Woods franchises. Over the years I was involved in all the titles at Tiburon in some way but mostly focused on NASCAR and Tiger Woods. I was directly responsible for Tiburon's first simultaneous X360 and PS3 release. Over the years my duties covered a wide range including team.

2006 - Sep 2009

Owner / Cto / Development Director

Genuine Games Inc.
  • Genuine Games was a privately owned studio that I formed with two business partners. My role was Development Director and CTO. My duties included hiring the best and brightest to build our games, capacity planning.
  • 50 Cent Bulletproof - PS2, Xbox
  • Fight Club - PS2, Xbox
Apr 2002 - May 2006

Cto / Development Director / Lead Programmer

Blackops Entertainment Llc
  • Joined BlackOps as a Lead Programmer to develop Knockout Kings 2000 for the N64. Lead a team of 20+ developers through all phases of the project life cycle. During Knockout Kings 2000 I was promoted to Development.
  • Knockout kings 2000 - N64
  • Knockout kings 2001 - PS2
  • Knockout kings 2002 - Xbox
1998 - 2002 ~4 yrs

Lead Programmer

Creations Ltd.
  • Acquired deep knowledge of the N64 hardware and toolsets. Used SGI Unix development machines and toolsets. Lead a team of 15+ developers to deliver Software Creation's first FIFA title for EA. The success of this title.
  • Fifa 99 - N64
  • World cup 1998 - N64
1996 - 1998 ~2 yrs

Owner / Lead Programmer

Psionic Systems
  • Wrote and developed all engine and toolsets using MC68000 for games listed. As an independent developer, I also secured publishing deals with Europress, Team 17, and Probe Software. I was also responsible for business.
  • Bubble Bobble - Playstation 1, Sega Saturn
  • Judge Dredd the Movie - Sega Genesis, Sega Genesis 32x
  • Daffy Duck goes to Hollywood - Sega Genesis
  • Assassin SE - Commodore Amiga
  • Overdrive - Commodore Amiga
1991 - 1996 ~5 yrs

Lead Programmer / Software Development Manager

Software Creations
  • Developed engine, tools, and music drivers using MC68000 assembly language for all the ST / Amiga games listed. My other duties included the Software Development manager which involved managing other programmers and.
  • Sly Spy Secret Agent - Commodore Amiga / Atari ST
  • Ghouls and Ghosts - Commodore Amiga / Atari ST
  • LED Storm - Commodore Amiga / Atari ST
  • Bionic Commando - Commodore Amiga / Atari ST
  • Bubble Bobble - Commodore Amiga / Atari ST
1987 - 1991 ~4 yrs
FAQ

Frequently asked questions about David Broadhurst

Quick answers generated from the profile data available on this page.

What company does David Broadhurst work for?

David Broadhurst works for SimX.

What is David Broadhurst's role at SimX?

David Broadhurst is listed as Head of Engineering at SimX at SimX.

What is David Broadhurst's email address?

AeroLeads has found 1 work email signal at @simxar.com for David Broadhurst at SimX.

Where is David Broadhurst based?

David Broadhurst is based in Lake Mary, Florida, United States while working with SimX.

What companies has David Broadhurst worked for?

David Broadhurst has worked for Simx, Union25, Zoic Labs, Vigil Games, and Kaos Studios/Thq.

How can I contact David Broadhurst?

You can use AeroLeads to view verified contact signals for David Broadhurst at SimX, including work email, phone, and LinkedIn data when available.

What skills is David Broadhurst known for?

David Broadhurst is listed with skills including Game Development, Ps3, Xbox 360, Video Games, Software Development, Computer Games, Agile Methodologies, and Console.

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