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As a 3D Data Operator at Apple, I have been involved in collecting, processing, and managing LIDAR data from thousands of interior and exterior 3D scans for improving AR/VR frameworks in visionOS. I have developed an expert-level understanding of FARO-brand LIDAR scanners and software, and I have been able to recover and remedy data sets that would otherwise have been lost or compromised.I have also applied my skills and experience in 3D animation and visualization to create and edit engaging video lectures for UCSC Silicon Valley Extension, using live-action, 2D, and 3D graphics, and virtual sets. I have designed graphic packages, workflows, and environments that are adaptable, consistent, and accurate for each course. I have a Part 107 Remote Pilot Certificate for operating small UAS, and I am proficient in Adobe products, architectural visualization, and creative direction. I am always eager to learn and improve myself and my processes, and I am a strong problem-solver and a top-level contributor to any creative and technical project.
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Video ProducerStepfulFlorida, United States -
Video ProducerStepful Sep 2024 - PresentNew York, New York, UsProduced educational video lectures for on-line healthcare training.Collaborated with content developers to review and refine educational video scripts, ensuring alignment and engagement.Oversaw the entire video production process, from pre-production planning to post-production editing, maintaining high standards in video quality, including color correction and audio enhancement.Lit, directed, and filmed live-action video shoots.Innovated new video formats and techniques to enhance student engagement and understanding, while suggesting continuous improvements.Worked closely with the Learning Program Manager and stakeholders to finalize videos for publication, utilizing feedback for ongoing content enhancement.Coached on-screen instructors on best practices for scene placement, lighting, and recording setups, optimizing delivery and technical quality. -
3D Data Analyst (Via Osi Engineering)Apple Jun 2019 - Mar 2023Cupertino, California, UsWithin Apple's Technology Development Group, created synthetic data for developing and testing augmented and virtual reality, using LIDAR to produce reference 3D environment models from real-world data for use in improving AR/VR computer vision frameworks in visionOS through machine learning. Collected, cataloged, registered, QAed, and ingested LIDAR data from some 3,000 large-scale interior and exterior 3D scans for use in improving AR/VR frameworks in visionOS, with extremely positive consumer feedback leading to increased demand which was consistently met. Developed expert-level understanding of FARO-brand LIDAR scanners and processing software, providing consultation and assistance to developers fine-tuning our data collection and processing pipeline. Maintained records and comprehensive knowledge of data sets and metadata, including status, specific issues, and required remedies. On my own initiative, recovered weeks of work by dozens of people that would otherwise have been lost. Worked with developers to create a custom Digital Asset Management system for accessing our database both through a browser-based GUI and Python, as well as data-annotation tools, with specific focus on increasing usability and efficiency while fixing bugs and addressing data-processing edge-cases, guiding assets through their lifecycle.Followed processes and procedures for eliminating personally identifying information from data sets.Documented processes and procedures in detail, allowing for easy user training and expansion of our team. -
Video Producer/3D AnimatorUcsc Silicon Valley Extension Nov 2016 - Feb 2019Santa Clara, California, UsCreated animation, graphics, and virtual sets for video lectures as part of the UCScout on-line course series. Designed a workflow to seamlessly match live-action and 3D animated content. Edited final videos using live-action instructor footage, 2D and 3D graphics, and stock footage. Created instructional illustrations and motion graphic, and art-directed other team members. Designed graphic packages to be adaptable to ensure every course had an appropriate and consistent visual theme. Researched and fact-checked scripts and concepts to ensure all dialog and graphics were correct and accurate.Fully produced 3D assets and environments in Lightwave, using Photoshop and Substance Painter for texturing. Optimized scenes, meshes, and materials for efficient rendering. Managed off-line rendering, including scene breakouts. Composited renders with live-action elements in After Effects. Edited final courses in Adobe Premiere, using Confluence and Shotgun to track stock footage, existing assets, and final deliverables. Worked with instructors, actors, directors, animators, and audio artists in a multidisciplinary workflow. -
Assistant Producer, 3D Animation (Via Experis)Ucsc Silicon Valley Extension Sep 2016 - Nov 2016Santa Clara, California, UsCreated 2D and 3D content for on-line courses produced by the University of California, Santa Cruz for the Scout program. -
Lead 3D Qa And Touch-Up Artist (Via Mindlance)Apple Jun 2014 - Jun 2016Cupertino, California, UsApplied new software to create and improve attractive 3D environments using photogrammetry and LIDAR data for over 200 cities and regions in Flyover Maps, also incorporating existing GIS data. Tracked issues and assigned tasks using Jira.Analyzed historical, cultural, and tourism points of interest to precisely allocate resources to the most-viewed areas of cities, confirming my conclusions against quantitative user analytics data.Updated and expanded documentation on procedures, best practices, and internal tools.Approved and corrected work by junior team members, as well as trained and mentored new hires.Designed 3D Flyover City Tours3D ModelingGeospatial Analysis and data correction -
3D Qa And Touch-Up Artist (Via Kelly It Resources)Apple Dec 2013 - May 2014Cupertino, California, Us3D QA and Touch-Up worker for Kelly IT Resources, providing technical services for Apple engineering teams.Assessed and enhanced real-time content for iOS devices. -
3D GeneralistNinjaneer Studios, Llc May 2011 - May 2013Responsible for meeting a variety of needs throughout the production process including, but not limited to, story development, concept development, asset modeling, environment modeling, texturing, scene layout, animation, motion graphics, visual effects, rendering, compositing, and editing.Contributed to a wide variety of projects and deliverables, including pure 2D and 3D animation, VFX for live-action, and projection-mapping shows for both bespoke installations and existing structures.
David Gian-Cursio Skills
David Gian-Cursio Education Details
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University Of Central FloridaDigital Media; Visual Language Concentration
Frequently Asked Questions about David Gian-Cursio
What company does David Gian-Cursio work for?
David Gian-Cursio works for Stepful
What is David Gian-Cursio's role at the current company?
David Gian-Cursio's current role is Video Producer.
What is David Gian-Cursio's email address?
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What is David Gian-Cursio's direct phone number?
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What schools did David Gian-Cursio attend?
David Gian-Cursio attended University Of Central Florida.
What are some of David Gian-Cursio's interests?
David Gian-Cursio has interest in Aerospace, Reading, Photography, Filmmaking, Current Events.
What skills is David Gian-Cursio known for?
David Gian-Cursio has skills like Maya, Animation, Visual Effects, Texturing, Rendering, After Effects, Mac Os X, Premiere, Photoshop, Shake, Character Animation, Motion Graphics.
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