David Cochard personal email
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I moved to Japan in 2009 where I started working as an R&D engineer in a video game middleware company. I focused on game engine development along with various computer vision related projects.Willing to capitalize on the growing industry of online services and mobile gaming, I joined force with two of my peers in 2014 to create bitcraft Co. Ltd., a company specializing in backend systems.bitcraft was acquired in July 2019 by ax inc., a company specialized in AI in which I still work today.Thank you for your interest !
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Engineering ManagerAx Inc.Tokyo, Jp -
Executive OfficerAx Inc. Jul 2019 - PresentTokyo, Japanax Inc. is specialized in machine learning. Our flagship product provides a consistent, cross-platform inference environment through the development of ailia, an AI framework specialized in inference performance. -
Co-Founder And CeoBitcraft Co. Ltd. May 2014 - Jul 2019Within 23 Wards, Tokyo, JapanBitcraft is a Tokyo-based company specialized in server development.On top of backend solutions, we also support our clients on the frontend development of games, as well as the creation of web-based administration and monitoring tools.With a strong network in the video game industry we worked on major titles such as Final Fantasy and Dragon Ball. Those projects involved large scale backend infrastructures supporting thousands of concurrent connections and providing multiplayer realtime gaming experience.Bitcraft was acquired in July 2019 by the company ax inc. -
Team Lead / Senior Software EngineerSilicon Studio Nov 2012 - May 2014Tokyo, Japan Work on next-gen game engine, focusing on architecture, advanced rendering effects and game prototyping. Supervise multiple projects in computer graphics. This involves technical supervision, resource management, scheduling and establishing a smooth workflow between programmers, artists and subcontractors. Conduct technical interviews to assess candidates applying for engineering positions in the R&D department. Advise a Phd student working on innovative game design methods and tools. -
Software EngineerSilicon Studio May 2009 - Nov 2012Tokyo, JapanResearch and development in the field of 3d computer graphics. This position entails implementing and optimizing real-time rendering techniques, as well as designing new algorithms. Development of a multi-platform game engine for next-generation hardware from the ground up in a team of 5 engineers. The features of this engine include an advanced shader management system, numerous built-in rendering effects, multi-core rendering and task scheduling, editing and profiling tools, scene graph, memory and asset management. Development of a real markerless tracking system for advanced augmented reality applications on PC and handheld devices. It requires no markers, pre-made maps, known templates, or inertial sensors. Development of a system which enables real-time dense reconstruction of scenes browsed by a single live camera. An example of use is augmented reality where augmentations interact physically with the 3D scene and are correctly clipped by occlusions. Surpervise interns on various internal R&D projects (eg. machine-learning-based facial expression recognition system, advanced rendering effects...) Implemented various non-photorealistic rendering techniques for Playstation 3. The deliverables also included a tool for easily tweaking the various effects (eg. shader parameters, render target visualization). This required developing an entire UI system from scratch in an existing game engine. Developed an augmented reality environment, seen through a HMD, for intuitively creating 3D characters from 2D strokes. In a team of 3, we implemented algorithms to generate smooth meshes from user gestures, intuitive texturing features, mesh editing tools, and an innovative animation system. The product also presented a server/client architecture to allow multi-user interactions. Worked on various games and other 3d applications for Android phones.(Work in English and Japanese) -
International Research InternshipChiba Institute Of Technology 【千葉工業大学】 Feb 2008 - Aug 2008Tokyo, JapanThe main project of this internship was to develop a solution for merging haptics technologies, augmented reality and a physics engine. The idea was to haptically feel augmented objects, and any action on them would generate real-time physically realistic reactions with other augmented objects, but also with the real environment.Once the system was fully working, I examined ways to efficiently take advantage of these new interaction possibilities and I developed prototypes of new user interfaces (HCI, user evaluation)I also enhanced augmented reality features in OpenGL by rendering real-time shadows for augmented objects, reflections in real mirrors, and solutions to deal with occlusion problems (eg. augmented objects located behind a real one creating depth abnormality)(Worked in Japanese only) -
International InternshipParexel International (Japan) Feb 2007 - Aug 2007Kobe, Hyogo, JapanThat was the first internship I achieved as a part of my engineering training. I was a member of the I.T. department at Parexel International and I had the opportunity to work on several very interesting projects. The most important ones are listed below. I worked on some of them alone, and I was assisting the I.T. manager and the other systems specialists for large scale projects. Undertook the CCNA training (administration of small and medium sized networks) Assisted the I.T. department in expanding and administrating the network Learned about VoIP in the context of a major VoIP migration project in Kobe and Tokyo Developed network-related applications in ASP.NET / C# regarding access rights and ADS Member of the helpdesk service team that assisted employees with various problems(Worked using both English and Japanese) -
Summer Job - Surgery Ward Stock ManagementPolyclinique Du Parc Jun 2003 - Sep 2006Bar-Le-Duc, FranceI enjoyed this job during summer vacations from 2003 until 2006. The main task was to order equipment from different laboratories on a daily basis (e.g. prostheses), and also to assist the staff with various problems they could have for which I could help. Since I was working within the surgery ward, I was wearing a sterile uniform and was able to attend various operations. That was a pretty uncommon experience and it was incredibly interesting.
David Cochard Skills
David Cochard Education Details
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Computer Science -
Computer Science -
Computer Science (3Rd Year) -
Degree In Mathematics
Frequently Asked Questions about David Cochard
What company does David Cochard work for?
David Cochard works for Ax Inc.
What is David Cochard's role at the current company?
David Cochard's current role is Engineering Manager.
What is David Cochard's email address?
David Cochard's email address is co****@****ail.com
What schools did David Cochard attend?
David Cochard attended Georgia Institute Of Technology, Université De Technologie De Compiègne, Heriot-Watt University, Université De Metz.
What are some of David Cochard's interests?
David Cochard has interest in Japanese Language, State Of The Art Technologies, Oenology, Philately, Exploring The World, Cinema, Business Networking.
What skills is David Cochard known for?
David Cochard has skills like Opengl, Computer Graphics, Programming, Game Development, C++, Game Design, Glsl, Android, Computer Vision, C#, Augmented Reality, Virtual Reality.
Who are David Cochard's colleagues?
David Cochard's colleagues are Takehiko Terada, Hitoshi Shinabe, Kazuki Kyakuno, Seigo Iwasaki, Yuto Kuze, Tetsuya Kombo.
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