David Cochard Email & Phone Number
Who is David Cochard? Overview
A concise factual answer block for searchers comparing this professional profile.
David Cochard is listed as Engineering Manager at ax Inc., a with 22 employees, based in Tokyo, Japan. AeroLeads shows a matched LinkedIn profile for David Cochard.
David Cochard previously worked as Executive officer at Ax Inc. and Co-founder and CEO at Bitcraft Co. Ltd.. David Cochard holds Master Of Science, Computer Science from Georgia Institute Of Technology.
Email format at ax Inc.
This section adds company-level context without repeating David Cochard's masked contact details.
Review company-level records connected to David Cochard before choosing the right outreach path.
About David Cochard
I moved to Japan in 2009 where I started working as an R&D engineer in a video game middleware company. I focused on game engine development along with various computer vision related projects.Willing to capitalize on the growing industry of online services and mobile gaming, I joined force with two of my peers in 2014 to create bitcraft Co. Ltd., a company specializing in backend systems.bitcraft was acquired in July 2019 by ax inc., a company specialized in AI in which I still work today.Thank you for your interest !
Listed skills include Opengl, Computer Graphics, Programming, Game Development, and 21 others.
David Cochard's current company
Company context helps verify the profile and gives searchers a useful next step.
David Cochard work experience
A career timeline built from the work history available for this profile.
Executive Officer
ax Inc. is specialized in machine learning. Our flagship product provides a consistent, cross-platform inference environment through the development of ailia, an AI framework specialized in inference performance.
Co-Founder And Ceo
Bitcraft is a Tokyo-based company specialized in server development.On top of backend solutions, we also support our clients on the frontend development of games, as well as the creation of web-based administration and monitoring tools.With a strong network in the video game industry we worked on major titles such as Final Fantasy and Dragon Ball. Those projects involved large scale backend infrastructures supporting thousands of concurrent connections and providing multiplayer realtime gaming experience.Bitcraft was acquired in July 2019 by the company ax inc.
Team Lead / Senior Software Engineer
Work on next-gen game engine, focusing on architecture, advanced rendering effects and game prototyping. Supervise multiple projects in computer graphics. This involves technical supervision, resource management, scheduling and establishing a smooth workflow between programmers, artists and subcontractors. Conduct technical interviews to assess candidates applying for engineering positions in the R&D department. Advise a Phd student working on innovative game design methods and tools.
Software Engineer
Research and development in the field of 3d computer graphics. This position entails implementing and optimizing real-time rendering techniques, as well as designing new algorithms. Development of a multi-platform game engine for next-generation hardware from the ground up in a team of 5 engineers. The features of this engine include an advanced shader management system, numerous built-in rendering effects, multi-core rendering and task scheduling, editing and profiling tools, scene graph, memory and asset management. Development of a real markerless tracking system for advanced augmented reality applications on PC and handheld devices. It requires no markers, pre-made maps, known templates, or inertial sensors. Development of a system which enables real-time dense reconstruction of scenes browsed by a single live camera. An example of use is augmented reality where augmentations interact physically with the 3D scene and are correctly clipped by occlusions. Surpervise interns on various internal R&D projects (eg. machine-learning-based facial expression recognition system, advanced rendering effects...) Implemented various non-photorealistic rendering techniques for Playstation 3. The deliverables also included a tool for easily tweaking the various effects (eg. shader parameters, render target visualization). This required developing an entire UI system from scratch in an existing game engine. Developed an augmented reality environment, seen through a HMD, for intuitively creating 3D characters from 2D strokes. In a team of 3, we implemented algorithms to generate smooth meshes from user gestures, intuitive texturing features, mesh editing tools, and an innovative animation system. The product also presented a server/client architecture to allow multi-user interactions. Worked on various games and other 3d applications for Android phones.(Work in English and Japanese)
International Research Internship
The main project of this internship was to develop a solution for merging haptics technologies, augmented reality and a physics engine. The idea was to haptically feel augmented objects, and any action on them would generate real-time physically realistic reactions with other augmented objects, but also with the real environment.Once the system was fully working, I examined ways to efficiently take advantage of these new interaction possibilities and I developed prototypes of new user interfaces (HCI, user evaluation)I also enhanced augmented reality features in OpenGL by rendering real-time shadows for augmented objects, reflections in real mirrors, and solutions to deal with occlusion problems (eg. augmented objects located behind a real one creating depth abnormality)(Worked in Japanese only)
International Internship
That was the first internship I achieved as a part of my engineering training. I was a member of the I.T. department at Parexel International and I had the opportunity to work on several very interesting projects. The most important ones are listed below. I worked on some of them alone, and I was assisting the I.T. manager and the other systems specialists for large scale projects. Undertook the CCNA training (administration of small and medium sized networks) Assisted the I.T. department in expanding and administrating the network Learned about VoIP in the context of a major VoIP migration project in Kobe and Tokyo Developed network-related applications in ASP.NET / C# regarding access rights and ADS Member of the helpdesk service team that assisted employees with various problems(Worked using both English and Japanese)
Summer Job - Surgery Ward Stock Management
I enjoyed this job during summer vacations from 2003 until 2006. The main task was to order equipment from different laboratories on a daily basis (e.g. prostheses), and also to assist the staff with various problems they could have for which I could help. Since I was working within the surgery ward, I was wearing a sterile uniform and was able to attend various operations. That was a pretty uncommon experience and it was incredibly interesting.
Colleagues at ax Inc.
Other employees you can reach at axinc.jp. View company contacts for 22 employees →
Seigo Iwasaki
Colleague at Ax Inc.Yokohama, Kanagawa, Japan
View →
TK
Tetsuya Kombo
Colleague at Ax Inc.Greater Tokyo Area, Japan
View →
KK
Kazuki Kyakuno
Colleague at Ax Inc.Greater Tokyo Area, Japan
View →
TT
Takehiko Terada
Colleague at Ax Inc.Greater Tokyo Area, Japan
View →
HS
Hitoshi Shinabe
Colleague at Ax Inc.Greater Tokyo Area, Japan
View →
YK
Yuto Kuze
Colleague at Ax Inc.Greater Tokyo Area, Japan
View →
David Cochard education
Master Of Science, Computer Science
French Engineering Diploma, Computer Science
Bachelor Of Science, Computer Science (3Rd Year)
Degree In Mathematics
Frequently asked questions about David Cochard
Quick answers generated from the profile data available on this page.
What company does David Cochard work for?
David Cochard works for ax Inc..
What is David Cochard's role at ax Inc.?
David Cochard is listed as Engineering Manager at ax Inc..
Where is David Cochard based?
David Cochard is based in Tokyo, Japan while working with ax Inc..
What companies has David Cochard worked for?
David Cochard has worked for Ax Inc., Bitcraft Co. Ltd., Silicon Studio, Chiba Institute Of Technology 【千葉工業大学】, and Parexel International (Japan).
Who are David Cochard's colleagues at ax Inc.?
David Cochard's colleagues at ax Inc. include Seigo Iwasaki, Tetsuya Kombo, Kazuki Kyakuno, Takehiko Terada, and Hitoshi Shinabe.
How can I contact David Cochard?
You can use AeroLeads to view verified contact signals for David Cochard at ax Inc., including work email, phone, and LinkedIn data when available.
What schools did David Cochard attend?
David Cochard holds Master Of Science, Computer Science from Georgia Institute Of Technology.
What skills is David Cochard known for?
David Cochard is listed with skills including Opengl, Computer Graphics, Programming, Game Development, C++, Game Design, Glsl, and Android.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the David Cochard you were looking for.
View similar profiles