Lune Davide G.

Lune Davide G. Email and Phone Number

Game Designer / UX Designer | Sometimes a Concept Artist | Unity | Unreal Engine 4/5 @
Lune Davide G.'s Location
Pioltello, Lombardy, Italy, Italy
About Lune Davide G.

From Ink to Vertex. From still to living, from an idea to a living breathing world.Designer. Previously a Comic Book Art student, I moved to making games after Attending the Game Design course at Vancouver Film School. I've made over a hundred illustrations, Concept Art, and Character Designs before I moved into 3D modeling with Autodesk Maya and Blender making nearly a hundred different models.For our Final Project, I worked as a Concept Artist for Characters and Environments, and as the level designer for the two levels for our game. I worked closely with my team to adjust and iterate our game levels from any large design changes or from analyzing the feedback we've received during production. I've learned the process of concepts, designing, and iteration and applied it to our project.My experience in Comic Book Art and Concept Art has helped me visualize and bring ideas from thoughts to paper, to translate concepts into a visual language that can convey meaning to the viewer. I wish to translate these skills to video games, learn, and improve at giving the player a memorable experience. Turn simple ideas into compelling worlds that the player gets to experience themselves. A world that lives.---

Lune Davide G.'s Current Company Details
Self-employed

Self-Employed

Game Designer / UX Designer | Sometimes a Concept Artist | Unity | Unreal Engine 4/5
Lune Davide G. Work Experience Details
  • Self-Employed
    Game Designer
    Self-Employed Jan 2024 - Present
    Currently working as a Solo Developer.
  • Freelance
    Illustrator/Comic Book Artist
    Freelance Apr 2021 - Jul 2024
    I worked as an illustrator, graphic designer, and comic book artist for private commissioners, online, projects, and clothing brands from a variety of fields such as the adult field or all-age cartoons.I learned and improved my composition skills, color theory, and shape theory for both character artwork and landscapes. I sometimes had to design my own environments and characters, learning how to design with shapes, size,s and patterns to create a visual rhythm on the world around the characters.I planned with my client a path to completion including W.I.Ps respecting deadlines and actively communicating with my client to get their vision down to a visible Comic/Product to either sell or own as a private piece of artwork. I worked on a total of 9 comic projects, around a hundred illustrations, and 2 graphic design projects.Example of my showcased skills:- Project Planning for meeting delivery dates.- Concept Art for environments and props, Character Design, Comic Book Design.- Communication between clients, maintaining vision and quality.- Composition, Color Theory, Shape Language, and Environmental Story-Telling.Software I've used:- Blender. (For 3D modeling and blocking out complex environments)- Clip Studio Paint. (For every step of illustration, from storyboarding to the finished product. Sometimes I worked with some 2D animation work.)- Photoshop. (For polishing, and illustrating vector-shaped designs)- Adobe Premiere- Wondershare Filmora
  • Vfs Student Project
    Gas Diver | Level Designer
    Vfs Student Project Jul 2023 - Dec 2023
    Vancouver, British Columbia, Canada
  • Naba Nuova Accademia Di Belle Arti
    Fanzine Artist
    Naba Nuova Accademia Di Belle Arti Jan 2022 - May 2022
    Milan, Lombardy, Italy
    In this collaboration between Liceo Giovanni XXIII and NABA, I was tasked to work as a team with two other artists to create a Fanzine about any particular topic. My team and I worked on a Fanzine making illustrations about a broad theme of international cuisine, from Mexican to Italian to Chinese.I was tasked with planning and maintaining vision with my team on creating a merge between abstract and cartoon illustrations with my team, making a total of four illustrations using dithering effects and custom brushes made in Clip Studio Paint. I worked with my team to create a broad composition and story-telling, an experience that the player gets to read and flow through page, by page, by page.Example of my showcased skills:- Project Planning for meeting delivery dates.- Composition and Direction to create a unified experience.- Black and White illustration, Shape Language, Line Flow, and the design of each page similar to a comic book.Softwares and mediums I've used:- Indian ink- Copic Markers- Traditional Dithered Screentones- Clip Studio Paint (Digital sketching, planning, linearting and applying dithering.)- Photoshop (Lettering and vector shaped designs.)

Lune Davide G. Education Details

Frequently Asked Questions about Lune Davide G.

What company does Lune Davide G. work for?

Lune Davide G. works for Self-Employed

What is Lune Davide G.'s role at the current company?

Lune Davide G.'s current role is Game Designer / UX Designer | Sometimes a Concept Artist | Unity | Unreal Engine 4/5.

What schools did Lune Davide G. attend?

Lune Davide G. attended Istituto Europeo Di Design, Vancouver Film School, Liceo Artistico Giovanni Xxiii, Tozai Milan, Lucca Manga School.

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