Davide Coppola work email
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Davide Coppola personal email
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I’m an experienced C++ developer with a strong academic background and many years of professional experience within the game and software industry. During my career I’ve explored many aspects of software development like: AI, UX/UI, OO design, GPGPU, multi-threading, rendering, system and cross-platform tech and I am always keen to improve myself and learn new technologies.
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Solo Indie Game DeveloperVivaladevNaples, It -
Solo Indie Game DeveloperVivaladev Oct 2021 - PresentCurrently working on "Virtueror: The Virtual Conqueror", an old school RTS game you can wishlist on Steam. -
Guy That Does Everything™C++ Jobs Dec 2019 - PresentAn online board dedicated exclusively to jobs based on C and C++ programming languages. -
User Interface Software EngineerNational Robotics Engineering Center Feb 2020 - Sep 2021Greater Pittsburgh Area -
Software DeveloperViking Software Oct 2017 - Dec 2019Barcelona Area, SpainI joined a small team of selected software consultants to work on the main project of Leica Geosystems (part of Hexagon).The project was based on C++ and Qt and ran on a Linux embedded device.Initially I took care mostly of the UI, fixing bugs in existing code and creating new user interfaces from scratch, but then I was “lent” to different sub-teams and I started to work on different aspects of the project, from visualization to the back-end. -
R&D Software EngineerKeysight Technologies Feb 2017 - Sep 2017Barcelona Area, SpainIn Keysight I took the leading role in the R&D software team of the Barcelona office.My main focus was on the development of a new software library which will be a key component in most company’s products. I have also been the reference developer between the Barcelona team and another team in the US which is currently working to integrate such library with some existing technologies.Beyond my development tasks, I have been working to give the team more structure and procedures to improve the overall work quality and productivity. For example I defined the internal coding standards, I set up a wiki to document our work and pushed for adopting more agile methodologies. -
FounderVindicta Games Oct 2014 - Jan 2017London, United KingdomIn February 2015 I started working on a mobile game called “Sim Betting Football”, a football simulation released for Android and soon to be released for iOS too. The game is free, but uses IAPs and video ads for monetization.A strong focus during the development has been on optimization and performance. That makes the simulation incredibly fast even on older mobile phones. This is also achieved thanks to “Shade”, the cross-platform game framework I started to develop in 2014.During this independent experience I also took care of every single aspect of game development and publishing: game and graphic design, marketing, production and more. -
Game DeveloperSelf Employed Feb 2014 - Dec 2015London, United KingdomIn these two years I worked on several Flash games for a big client. One of those games was a quite big project (for a web game) and took many months of development.In the meanwhile I also started to develop “Shade”, a cross-platform game framework based on SDL 2 which supports all the main desktop and mobile platforms.
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C++ Game DeveloperKing Oct 2013 - Feb 2014London, United KingdomDuring my experience at King I worked as C++ mobile game developer on the extremely successful mobile game Farm Heroes Saga and on another mobile game which has been cancelled after I left the company. -
Platform CoderSports Interactive Oct 2011 - Sep 2013London, United KingdomI joined the tech team of Sports Interactive to work on the cross-platform technology behind “Football Manager” and “Football Manager Handheld”, the award winning football management simulation games. When working on FM my main duties were porting, optimization and maintenance of core (system, math, physics, rendering, etc...) libraries to/for iOS, using a mix of C++ and Objective-C with test driven development. I’ve also ported, improved and fixed existing C++ libraries to/for other platforms (Linux, Mac OS X and Windows) and fixed several bugs in the game code. For FMH I mostly worked on the iOS version of the game, for which I improved the Xcode projects, implemented all the social features (Facebook and Twitter). implemented the iCloud support and in general I helped maintaining, optimizing and extending the C++ and Objective-C code of the game.I also supervised and managed the App Store submission process for the last 2 editions of the game. Furthermore I’ve interviewed several candidates for junior and mid roles. -
FounderLowpoly Studios Jul 2009 - Oct 2011Lowpoly Studios is the indie company I started when I was still working at Curve Studios. At the beginning I used to work as Lowpoly in my spare time, but since February 2010 I started to work as full-time indie game developer. As Lowpoly I created a multi-platform GUI framework and a 2D game framework based on OpenGL and OpenAL, both of them run on Windows, Mac and Linux. I used these frameworks for the development of The Undergrounder, a game still in beta stage.I also created a 2D game framework for iOS based on OpenGL ES 2 and OpenAL featuring support for Game Center and iADs. I used this framework for Blowing Pixels Planet Defender, a game for iPhone and iPod touch sold on the App Store. In the meantime I also released several Flash games to experiment new gameplays and alternative marketing opportunities. As side/minor activities, I started to manage a server for all the company needs and created a Flash games portal to support my development.GAMES RELEASED- Blowing Pixels Planet Defender (Flash, iOS)- Network Defender (Flash)- Round And Rolling (Flash)GAMES UNDER DEVELOPMENT:- The Undergrounder (Linux, Mac, Windows)FRAMEWORKS & LIBRARIES- Multi platform desktop framework based on OpenGL 1.5/2.1, OpenAL and SDL- Multi platform GUI framewrok- iOS 2D framework based on OpenGL ES 2, OpenAL and iOS
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Junior EngineerCurve Studios Aug 2008 - Feb 2010London, United KingdomI worked as C++ gameplay and tools programmer on Fluidity (Hydroventure), a Wiiware game produced and published by Nintendo on December 2010.The game was nominated by Metacritic best original Nintendo game and best downloadable game of 2010.game page: http://is.gd/i99OF -
ProgrammerIcar-Cnr Napoli Dec 2006 - Oct 2007Naples Area, ItalyCNR is the Italian National Research Center, I worked for them on Yawi, a tool useful in the human assisted segmentation of tumoral masses in CT images. I implemented this tool as Java plugin for the ImageJ framework. Yawi is freely available for download on Sourceforge.net where it’s been downloaded thousands of times and very well received by the medical community so far.Furthermore I mentored a student who was working on a related project for his thesis.http://yawi3d.sourceforge.net/
Davide Coppola Skills
Davide Coppola Education Details
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110/110 Cum Laude -
Liceo Scientifico Statale Niccolò Copernico
Frequently Asked Questions about Davide Coppola
What company does Davide Coppola work for?
Davide Coppola works for Vivaladev
What is Davide Coppola's role at the current company?
Davide Coppola's current role is Solo indie game developer.
What is Davide Coppola's email address?
Davide Coppola's email address is vi****@****ail.com
What schools did Davide Coppola attend?
Davide Coppola attended Università Degli Studi Di Napoli 'federico Ii', Liceo Scientifico Statale Niccolò Copernico.
What are some of Davide Coppola's interests?
Davide Coppola has interest in Videogames, Football, Programming, Design, Cooking, Sports Betting, Rugby, Soccer, Poker, Gamedev.
What skills is Davide Coppola known for?
Davide Coppola has skills like C++, Game Development, Opengl Es, Ios, Programming, Linux, Opengl, Cross Platform Development, Game Design, Object Oriented Design, Game Programming, Objective C.
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