Davide Coppola Email & Phone Number
@vindictagames.com
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Who is Davide Coppola? Overview
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Davide Coppola is listed as Solo indie game developer at Vivaladev, a with 1 employees, based in Naples, Campania, Italy. AeroLeads shows a work email signal at vindictagames.com and a matched LinkedIn profile for Davide Coppola.
Davide Coppola previously worked as Guy that does everything™ at C++ Jobs and User Interface Software Engineer at National Robotics Engineering Center. Davide Coppola holds Master Of Science - Ms, Computer Science, 110/110 Cum Laude from Università Degli Studi Di Napoli 'Federico Ii'.
Email format at Vivaladev
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About Davide Coppola
I’m an experienced C++ developer with a strong academic background and many years of professional experience within the game and software industry. During my career I’ve explored many aspects of software development like: AI, UX/UI, OO design, GPGPU, multi-threading, rendering, system and cross-platform tech and I am always keen to improve myself and learn new technologies.
Listed skills include C++, Game Development, Opengl Es, Ios, and 44 others.
Davide Coppola's current company
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Davide Coppola work experience
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Solo Indie Game Developer
Currently working on "Virtueror: The Virtual Conqueror", an old school RTS game you can wishlist on Steam.
Guy That Does Everything™
An online board dedicated exclusively to jobs based on C and C++ programming languages.
User Interface Software Engineer
Software Developer
I joined a small team of selected software consultants to work on the main project of Leica Geosystems (part of Hexagon).The project was based on C++ and Qt and ran on a Linux embedded device.Initially I took care mostly of the UI, fixing bugs in existing code and creating new user interfaces from scratch, but then I was “lent” to different sub-teams and I started to work on different aspects of the project, from visualization to the back-end.
R&D Software Engineer
In Keysight I took the leading role in the R&D software team of the Barcelona office.My main focus was on the development of a new software library which will be a key component in most company’s products. I have also been the reference developer between the Barcelona team and another team in the US which is currently working to integrate such library with some existing technologies.Beyond my development tasks, I have been working to give the team more structure and procedures to improve the overall work quality and productivity. For example I defined the internal coding standards, I set up a wiki to document our work and pushed for adopting more agile methodologies.
Founder
In February 2015 I started working on a mobile game called “Sim Betting Football”, a football simulation released for Android and soon to be released for iOS too. The game is free, but uses IAPs and video ads for monetization.A strong focus during the development has been on optimization and performance. That makes the simulation incredibly fast even on older mobile phones. This is also achieved thanks to “Shade”, the cross-platform game framework I started to develop in 2014.During this independent experience I also took care of every single aspect of game development and publishing: game and graphic design, marketing, production and more.
Game Developer
In these two years I worked on several Flash games for a big client. One of those games was a quite big project (for a web game) and took many months of development.In the meanwhile I also started to develop “Shade”, a cross-platform game framework based on SDL 2 which supports all the main desktop and mobile platforms.
C++ Game Developer
During my experience at King I worked as C++ mobile game developer on the extremely successful mobile game Farm Heroes Saga and on another mobile game which has been cancelled after I left the company.
Platform Coder
I joined the tech team of Sports Interactive to work on the cross-platform technology behind “Football Manager” and “Football Manager Handheld”, the award winning football management simulation games. When working on FM my main duties were porting, optimization and maintenance of core (system, math, physics, rendering, etc...) libraries to/for iOS, using a mix of C++ and Objective-C with test driven development. I’ve also ported, improved and fixed existing C++ libraries to/for other platforms (Linux, Mac OS X and Windows) and fixed several bugs in the game code. For FMH I mostly worked on the iOS version of the game, for which I improved the Xcode projects, implemented all the social features (Facebook and Twitter). implemented the iCloud support and in general I helped maintaining, optimizing and extending the C++ and Objective-C code of the game.I also supervised and managed the App Store submission process for the last 2 editions of the game. Furthermore I’ve interviewed several candidates for junior and mid roles.
Founder
Lowpoly Studios is the indie company I started when I was still working at Curve Studios. At the beginning I used to work as Lowpoly in my spare time, but since February 2010 I started to work as full-time indie game developer. As Lowpoly I created a multi-platform GUI framework and a 2D game framework based on OpenGL and OpenAL, both of them run on Windows, Mac and Linux. I used these frameworks for the development of The Undergrounder, a game still in beta stage.I also created a 2D game framework for iOS based on OpenGL ES 2 and OpenAL featuring support for Game Center and iADs. I used this framework for Blowing Pixels Planet Defender, a game for iPhone and iPod touch sold on the App Store. In the meantime I also released several Flash games to experiment new gameplays and alternative marketing opportunities. As side/minor activities, I started to manage a server for all the company needs and created a Flash games portal to support my development.GAMES RELEASED- Blowing Pixels Planet Defender (Flash, iOS)- Network Defender (Flash)- Round And Rolling (Flash)GAMES UNDER DEVELOPMENT:- The Undergrounder (Linux, Mac, Windows)FRAMEWORKS & LIBRARIES- Multi platform desktop framework based on OpenGL 1.5/2.1, OpenAL and SDL- Multi platform GUI framewrok- iOS 2D framework based on OpenGL ES 2, OpenAL and iOS
Junior Engineer
I worked as C++ gameplay and tools programmer on Fluidity (Hydroventure), a Wiiware game produced and published by Nintendo on December 2010.The game was nominated by Metacritic best original Nintendo game and best downloadable game of 2010.game page: http://is.gd/i99OF
Programmer
CNR is the Italian National Research Center, I worked for them on Yawi, a tool useful in the human assisted segmentation of tumoral masses in CT images. I implemented this tool as Java plugin for the ImageJ framework. Yawi is freely available for download on Sourceforge.net where it’s been downloaded thousands of times and very well received by the medical community so far.Furthermore I mentored a student who was working on a related project for his thesis.http://yawi3d.sourceforge.net/
Davide Coppola education
Master Of Science - Ms, Computer Science, 110/110 Cum Laude
Education record
Frequently asked questions about Davide Coppola
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What company does Davide Coppola work for?
Davide Coppola works for Vivaladev.
What is Davide Coppola's role at Vivaladev?
Davide Coppola is listed as Solo indie game developer at Vivaladev.
What is Davide Coppola's email address?
AeroLeads has found 1 work email signal at @vindictagames.com for Davide Coppola at Vivaladev.
Where is Davide Coppola based?
Davide Coppola is based in Naples, Campania, Italy while working with Vivaladev.
What companies has Davide Coppola worked for?
Davide Coppola has worked for Vivaladev, C++ Jobs, National Robotics Engineering Center, Viking Software, and Keysight Technologies.
How can I contact Davide Coppola?
You can use AeroLeads to view verified contact signals for Davide Coppola at Vivaladev, including work email, phone, and LinkedIn data when available.
What schools did Davide Coppola attend?
Davide Coppola holds Master Of Science - Ms, Computer Science, 110/110 Cum Laude from Università Degli Studi Di Napoli 'Federico Ii'.
What skills is Davide Coppola known for?
Davide Coppola is listed with skills including C++, Game Development, Opengl Es, Ios, Programming, Linux, Opengl, and Cross Platform Development.
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