Davide Coppola

Davide Coppola Email and Phone Number

Solo indie game developer @ Vivaladev
Naples, IT
Davide Coppola's Location
Naples, Campania, Italy, Italy
Davide Coppola's Contact Details

Davide Coppola work email

Davide Coppola personal email

About Davide Coppola

I’m an experienced C++ developer with a strong academic background and many years of professional experience within the game and software industry. During my career I’ve explored many aspects of software development like: AI, UX/UI, OO design, GPGPU, multi-threading, rendering, system and cross-platform tech and I am always keen to improve myself and learn new technologies.

Davide Coppola's Current Company Details
Vivaladev

Vivaladev

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Solo indie game developer
Naples, IT
Website:
voxelay.com
Employees:
1
Davide Coppola Work Experience Details
  • Vivaladev
    Solo Indie Game Developer
    Vivaladev
    Naples, It
  • Vivaladev
    Solo Indie Game Developer
    Vivaladev Oct 2021 - Present
    Currently working on "Virtueror: The Virtual Conqueror", an old school RTS game you can wishlist on Steam.
  • C++ Jobs
    Guy That Does Everything™
    C++ Jobs Dec 2019 - Present
    An online board dedicated exclusively to jobs based on C and C++ programming languages.
  • National Robotics Engineering Center
    User Interface Software Engineer
    National Robotics Engineering Center Feb 2020 - Sep 2021
    Greater Pittsburgh Area
  • Viking Software
    Software Developer
    Viking Software Oct 2017 - Dec 2019
    Barcelona Area, Spain
    I joined a small team of selected software consultants to work on the main project of Leica Geosystems (part of Hexagon).The project was based on C++ and Qt and ran on a Linux embedded device.Initially I took care mostly of the UI, fixing bugs in existing code and creating new user interfaces from scratch, but then I was “lent” to different sub-teams and I started to work on different aspects of the project, from visualization to the back-end.
  • Keysight Technologies
    R&D Software Engineer
    Keysight Technologies Feb 2017 - Sep 2017
    Barcelona Area, Spain
    In Keysight I took the leading role in the R&D software team of the Barcelona office.My main focus was on the development of a new software library which will be a key component in most company’s products. I have also been the reference developer between the Barcelona team and another team in the US which is currently working to integrate such library with some existing technologies.Beyond my development tasks, I have been working to give the team more structure and procedures to improve the overall work quality and productivity. For example I defined the internal coding standards, I set up a wiki to document our work and pushed for adopting more agile methodologies.
  • Vindicta Games
    Founder
    Vindicta Games Oct 2014 - Jan 2017
    London, United Kingdom
    In February 2015 I started working on a mobile game called “Sim Betting Football”, a football simulation released for Android and soon to be released for iOS too. The game is free, but uses IAPs and video ads for monetization.A strong focus during the development has been on optimization and performance. That makes the simulation incredibly fast even on older mobile phones. This is also achieved thanks to “Shade”, the cross-platform game framework I started to develop in 2014.During this independent experience I also took care of every single aspect of game development and publishing: game and graphic design, marketing, production and more.
  • Self Employed
    Game Developer
    Self Employed Feb 2014 - Dec 2015
    London, United Kingdom
    In these two years I worked on several Flash games for a big client. One of those games was a quite big project (for a web game) and took many months of development.In the meanwhile I also started to develop “Shade”, a cross-platform game framework based on SDL 2 which supports all the main desktop and mobile platforms.
  • King
    C++ Game Developer
    King Oct 2013 - Feb 2014
    London, United Kingdom
    During my experience at King I worked as C++ mobile game developer on the extremely successful mobile game Farm Heroes Saga and on another mobile game which has been cancelled after I left the company.
  • Sports Interactive
    Platform Coder
    Sports Interactive Oct 2011 - Sep 2013
    London, United Kingdom
    I joined the tech team of Sports Interactive to work on the cross-platform technology behind “Football Manager” and “Football Manager Handheld”, the award winning football management simulation games. When working on FM my main duties were porting, optimization and maintenance of core (system, math, physics, rendering, etc...) libraries to/for iOS, using a mix of C++ and Objective-C with test driven development. I’ve also ported, improved and fixed existing C++ libraries to/for other platforms (Linux, Mac OS X and Windows) and fixed several bugs in the game code. For FMH I mostly worked on the iOS version of the game, for which I improved the Xcode projects, implemented all the social features (Facebook and Twitter). implemented the iCloud support and in general I helped maintaining, optimizing and extending the C++ and Objective-C code of the game.I also supervised and managed the App Store submission process for the last 2 editions of the game. Furthermore I’ve interviewed several candidates for junior and mid roles.
  • Lowpoly Studios
    Founder
    Lowpoly Studios Jul 2009 - Oct 2011
    Lowpoly Studios is the indie company I started when I was still working at Curve Studios. At the beginning I used to work as Lowpoly in my spare time, but since February 2010 I started to work as full-time indie game developer. As Lowpoly I created a multi-platform GUI framework and a 2D game framework based on OpenGL and OpenAL, both of them run on Windows, Mac and Linux. I used these frameworks for the development of The Undergrounder, a game still in beta stage.I also created a 2D game framework for iOS based on OpenGL ES 2 and OpenAL featuring support for Game Center and iADs. I used this framework for Blowing Pixels Planet Defender, a game for iPhone and iPod touch sold on the App Store. In the meantime I also released several Flash games to experiment new gameplays and alternative marketing opportunities. As side/minor activities, I started to manage a server for all the company needs and created a Flash games portal to support my development.GAMES RELEASED- Blowing Pixels Planet Defender (Flash, iOS)- Network Defender (Flash)- Round And Rolling (Flash)GAMES UNDER DEVELOPMENT:- The Undergrounder (Linux, Mac, Windows)FRAMEWORKS & LIBRARIES- Multi platform desktop framework based on OpenGL 1.5/2.1, OpenAL and SDL- Multi platform GUI framewrok- iOS 2D framework based on OpenGL ES 2, OpenAL and iOS
  • Curve Studios
    Junior Engineer
    Curve Studios Aug 2008 - Feb 2010
    London, United Kingdom
    I worked as C++ gameplay and tools programmer on Fluidity (Hydroventure), a Wiiware game produced and published by Nintendo on December 2010.The game was nominated by Metacritic best original Nintendo game and best downloadable game of 2010.game page: http://is.gd/i99OF
  • Icar-Cnr Napoli
    Programmer
    Icar-Cnr Napoli Dec 2006 - Oct 2007
    Naples Area, Italy
    CNR is the Italian National Research Center, I worked for them on Yawi, a tool useful in the human assisted segmentation of tumoral masses in CT images. I implemented this tool as Java plugin for the ImageJ framework. Yawi is freely available for download on Sourceforge.net where it’s been downloaded thousands of times and very well received by the medical community so far.Furthermore I mentored a student who was working on a related project for his thesis.http://yawi3d.sourceforge.net/

Davide Coppola Skills

C++ Game Development Opengl Es Ios Programming Linux Opengl Cross Platform Development Game Design Object Oriented Design Game Programming Objective C Web Development Multithreading Xcode Visual Studio Php Ios Development Artificial Intelligence Html Glsl Qt Mysql Sql Actionscript Windows Git Android Arm Gpgpu Openal Gameplay Programming Gui Development Android Development Software Design Python Arm Assembly 2d Graphics Level Design Mac Os X Genetic Programming Shaders Platform Development Mobile Box2d Sdl Sqlite Blender

Davide Coppola Education Details

Frequently Asked Questions about Davide Coppola

What company does Davide Coppola work for?

Davide Coppola works for Vivaladev

What is Davide Coppola's role at the current company?

Davide Coppola's current role is Solo indie game developer.

What is Davide Coppola's email address?

Davide Coppola's email address is vi****@****ail.com

What schools did Davide Coppola attend?

Davide Coppola attended Università Degli Studi Di Napoli 'federico Ii', Liceo Scientifico Statale Niccolò Copernico.

What are some of Davide Coppola's interests?

Davide Coppola has interest in Videogames, Football, Programming, Design, Cooking, Sports Betting, Rugby, Soccer, Poker, Gamedev.

What skills is Davide Coppola known for?

Davide Coppola has skills like C++, Game Development, Opengl Es, Ios, Programming, Linux, Opengl, Cross Platform Development, Game Design, Object Oriented Design, Game Programming, Objective C.

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