David Gracia

David Gracia Email and Phone Number

Design and Production Manager, Senior Producer @ Directive Games
Ruddington, GB
David Gracia's Location
Ruddington, England, United Kingdom, United Kingdom
David Gracia's Contact Details

David Gracia personal email

About David Gracia

I started designing video games when I was 19 and I truly love crafting, nurturing, and balancing game systems. I’ve spent most of my professional career working as a lead designer and take a lot of pride in the quality of work that has been accomplished through the successful collaborative effort of the ambitious design teams I've been part of. The number of years and titles under my belt help me maintain a clear perspective of team and project priorities, and supporting development teams with clear structure, organization, resources, and objective feedback. I am motivated by the desire to elevate my teammates, facilitate communication, champion design and the player experience, and keep everybody working on what they love and do best. Softography• Twisted Metal 2 (Assistant Producer)• Jet Moto (Assistant Producer)• Crash Bandicoot (Assistant Producer and Level Designer)• Crash Bandicoot 2: Wrath of Cortex (Associate Producer, Level Designer and Narrative Design/Scriptwriter)• Syphon Filter (Producer, Concept Creator and Creative Direction)• Monsters, Inc. (Lead Game Designer, Narrative Designer)• Scaler (Lead Game Design, Character Action Prototyping and Design)• Spyro: Year of the Dragonfly (Content Director, Systems Design, Narrative Design)• Medal of Honor: Rising Sun (Lead Online Game Designer, Level Designer)• Medal of Honor: European Assault (Game Systems and Level Design)• Ghost Recon: Advanced Warfighter (Lead Online Game Designer)• Brothers In Arms: Road to Hill 30 (Game Design)• G.R.A.W. 2 (Additional Direction and Design) • Endwar (Lead Game Designer)• Beowulf (Content Director)• Gun Loco (Design Manager)• King of Fighters Online (Design Manager)• The Machines Arena (Design Manager, Producer)• Civitas (Design Manager)

David Gracia's Current Company Details
Directive Games

Directive Games

View
Design and Production Manager, Senior Producer
Ruddington, GB
Employees:
29
David Gracia Work Experience Details
  • Directive Games
    Design And Production Manager, Senior Producer
    Directive Games
    Ruddington, Gb
  • Directive Games
    Design And Production Manager
    Directive Games Apr 2022 - Present
    Shanghai, Shanghai, Cn
  • Playmagic Llc
    Design Director
    Playmagic Llc Sep 2021 - Nov 2024
    Us, Us
  • Kappa Business Solutions
    Project Lead
    Kappa Business Solutions Feb 2021 - Sep 2021
    Glenning Valley, New South Wales, Au
  • Foothill College
    Anthropology Student
    Foothill College Jun 2019 - Jun 2021
    Los Altos Hills, Ca, Us
    Anthropology and US History - I really can't believe they let me out of the country without knowing this stuff.
  • Option Select Llc
    Production And Design Consultant
    Option Select Llc Jul 2013 - Mar 2018
    As a production and design consultant I provided services focused on improving product design and development efficiency. Companies/Projects Include: Mobile Now and Ogilvy/EXO (F2P for iOS/Android), Mineloader Interactive (Business Development), Red Rocket/Mevo (iOS/Android)
  • The People'S Republic Of Poker
    Co-Founder
    The People'S Republic Of Poker Sep 2013 - Nov 2017
    As a co-founder of PRoP (The People's Republic of Poker), I established and operated Shanghai’s only online poker club and cash game, designed specifically for the sizable expatriate community in Shanghai, and later throughout China and into South Korea and Singapore.
  • Mineloader Studios
    Design Manager
    Mineloader Studios Apr 2009 - May 2013
    Shanghai, Shanghai, Cn
    As the Design Director at this work-for-hire studio I built the entire team up from a single designer to a team of almost twenty, adding full level and end-to-end production to the studio's capabilities, and oversaw the design of multiple work-for-hire and full game development projects.
  • Ubisoft China
    Instructor - Game Design
    Ubisoft China May 2008 - Nov 2008
    Shanghai, Shanghai, Cn
    • Head Instructor for Game Design at Ubisoft’s fledgling Chengdu Studio• Instructed and mentored a team of University Students in Game Design processes, procedures, and philosophies through to graduation from university and employment by the Ubisoft Chengdu studio• Outlined the scope of training for both production and pre-production work in Game Design, and held daily lectures on a variety of subjects from User Interface Design to Signs and Feedback Systems• Authored lesson plans, created design exercises and workshops, and collaborated with instructors from other disciplines to create training projects
  • Ubisoft Shanghai
    Content Director, Lead Game Designer
    Ubisoft Shanghai Jun 2005 - May 2008
    Saint-Mandé, Île-De-France, Fr
    • Game Systems Design and Supervision of Game Systems Design• Game Design Team Management, including team member hiring, training, and evaluation• Creative Direction for the Shanghai side of development shared with a CD from TIWAK in Montpellier, France with a team consisting of more than 150 Shanghai-based developers and 70 Montpellier-based developers• Relocated to Montpellier, France for 4 months to collaborate on Core Design with TIWAK dev team• Maintained design communication and content direction across multi-studio multi-lingual development (to such an extent as was possible between the multiple studios)• Extensive Game Tuning and Focus Testing• Worked with the Art Director, Audio Director, Producers, Project Managers and any other key leads to determine project design specifications and to ensure successful product execution• Participated in numerous Ubisoft workshops and training sessions covering a wide range of Ubisoft Gameslab Game Systems Design methodologies, processes, procedures, and practices =
  • Electronic Arts Los Angeles
    Lead Game Designer
    Electronic Arts Los Angeles Dec 2002 - Jun 2005
    Redwood City, Ca, Us
    • Designed (or collaborated in the design of) core game systems for offline and online game content (Weapons systems, Saving systems, Control Systems, Macro Game Flow Systems, as well as all Multiplayer systems – including all game modes such as deathmatch, co-op, etc.). • Worked closely with offsite development teams in Austin, Texas (competitive game modes) and Dundee, Scotland (co-op game modes), to adapt game systems as needed and achieve technical and gameplay requirements for the finished product.• Maintained effective communication across multiple teams in 3 different time zones and 2 different continents, as well as providing regular direction and design input and feedback.• Designed all Multiplayer Game Systems• Designed Game Levels and built environment models in 3D studio. • Mentored and Directed members of the design team.
  • Checksix Gaming
    Creative Director
    Checksix Gaming Feb 2002 - Dec 2002
    • Developed new game concepts and prototypes • Pitched project concepts business proposals to various game publishers • Managed the Internal Game Design Team• Created, optimized, simplified, and refined game systems to ensure maximum development efficiency and gameplay value. • Worked closely with publisher to maintain and achieve desired content and level of quality• Mentored and/or assisted in development of the junior game designers and their related skill sets• Worked closely with the CEO and Executive Producer to develop and establish consistent company creative design methodologies, game design requirements, and inter-disciplinary pipelines and procedures • Collaborated in the improvement and development of engine features and design tools. • Designed all Multiplayer Game Systems
  • Behaviour Interactive
    Lead Game Designer
    Behaviour Interactive Sep 2000 - Feb 2002
    Montréal, Québec, Ca
    • Designed Game Systems and authored Game Design Documentation• Worked closely with publisher to maintain and achieve desired content and level of quality• Worked closely with development team to realize and integrate game systems.• Pitched project concepts business proposals to various game publishers • Created, optimized, simplified, and refined game systems to ensure maximum development efficiency and gameplay value. • Mentored and/or assisted in development of the junior game designers and their related skill sets• Collaborated in the improvement and development of engine features and design tools. • Designed Game Levels• Balanced and Tuned Game Difficulty
  • Playstation
    Assoc. Producer / Game Designer
    Playstation Jun 1995 - Aug 2000
    Production and design work on Crash Bandicoot, Crash Bandicoot 2, Twisted Metal 2, and Syphon Filter.
  • Sega Of America, Inc.
    Lead Tip Writer
    Sega Of America, Inc. Sep 1992 - Mar 1995
    Irvine, California, Us
    Wrote game tips used by the Consumer Service department on the gameplay phone line. Tested software, wrote bugs. Answered gameplay calls and answered consumer gameplay questions

David Gracia Skills

Ps3 Concept Design Xbox Character Creative Direction Artificial Intelligence Game Design Prototyping Level Design Gameplay Video Game Development Multiplayer Console Wii Computer Games Xbox 360 Game Development Game Mechanics Video Games Video Game Design Mobile Games Game Balance Narrative Design Online Gaming Casual Games Character Design Perforce Social Games User Interface Scripting Gaming Actionscript 3d Studio Max Character Animation Interactive Entertainment Video Game Production

David Gracia Education Details

  • Foothill College
    Foothill College
    Anthropology

Frequently Asked Questions about David Gracia

What company does David Gracia work for?

David Gracia works for Directive Games

What is David Gracia's role at the current company?

David Gracia's current role is Design and Production Manager, Senior Producer.

What is David Gracia's email address?

David Gracia's email address is sl****@****ail.com

What schools did David Gracia attend?

David Gracia attended Foothill College.

What skills is David Gracia known for?

David Gracia has skills like Ps3, Concept Design, Xbox, Character, Creative Direction, Artificial Intelligence, Game Design, Prototyping, Level Design, Gameplay, Video Game Development, Multiplayer.

Who are David Gracia's colleagues?

David Gracia's colleagues are Sean Wang, Jakub Annusewicz, Liam Koehler, Amy Riches, Anton Einarsson, Hanny (Xiaohan) Lu, Ragnheidur Asta Valgeirsdottir.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.