David Gracia Email and Phone Number
David Gracia personal email
- Valid
I started designing video games when I was 19 and I truly love crafting, nurturing, and balancing game systems. I’ve spent most of my professional career working as a lead designer and take a lot of pride in the quality of work that has been accomplished through the successful collaborative effort of the ambitious design teams I've been part of. The number of years and titles under my belt help me maintain a clear perspective of team and project priorities, and supporting development teams with clear structure, organization, resources, and objective feedback. I am motivated by the desire to elevate my teammates, facilitate communication, champion design and the player experience, and keep everybody working on what they love and do best. Softography• Twisted Metal 2 (Assistant Producer)• Jet Moto (Assistant Producer)• Crash Bandicoot (Assistant Producer and Level Designer)• Crash Bandicoot 2: Wrath of Cortex (Associate Producer, Level Designer and Narrative Design/Scriptwriter)• Syphon Filter (Producer, Concept Creator and Creative Direction)• Monsters, Inc. (Lead Game Designer, Narrative Designer)• Scaler (Lead Game Design, Character Action Prototyping and Design)• Spyro: Year of the Dragonfly (Content Director, Systems Design, Narrative Design)• Medal of Honor: Rising Sun (Lead Online Game Designer, Level Designer)• Medal of Honor: European Assault (Game Systems and Level Design)• Ghost Recon: Advanced Warfighter (Lead Online Game Designer)• Brothers In Arms: Road to Hill 30 (Game Design)• G.R.A.W. 2 (Additional Direction and Design) • Endwar (Lead Game Designer)• Beowulf (Content Director)• Gun Loco (Design Manager)• King of Fighters Online (Design Manager)• The Machines Arena (Design Manager, Producer)• Civitas (Design Manager)
Directive Games
View- Website:
- directivegames.com
- Employees:
- 29
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Design And Production Manager, Senior ProducerDirective GamesRuddington, Gb -
Design And Production ManagerDirective Games Apr 2022 - PresentShanghai, Shanghai, Cn -
Design DirectorPlaymagic Llc Sep 2021 - Nov 2024Us, Us -
Project LeadKappa Business Solutions Feb 2021 - Sep 2021Glenning Valley, New South Wales, Au -
Anthropology StudentFoothill College Jun 2019 - Jun 2021Los Altos Hills, Ca, UsAnthropology and US History - I really can't believe they let me out of the country without knowing this stuff. -
Production And Design ConsultantOption Select Llc Jul 2013 - Mar 2018As a production and design consultant I provided services focused on improving product design and development efficiency. Companies/Projects Include: Mobile Now and Ogilvy/EXO (F2P for iOS/Android), Mineloader Interactive (Business Development), Red Rocket/Mevo (iOS/Android)
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Co-FounderThe People'S Republic Of Poker Sep 2013 - Nov 2017As a co-founder of PRoP (The People's Republic of Poker), I established and operated Shanghai’s only online poker club and cash game, designed specifically for the sizable expatriate community in Shanghai, and later throughout China and into South Korea and Singapore.
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Design ManagerMineloader Studios Apr 2009 - May 2013Shanghai, Shanghai, CnAs the Design Director at this work-for-hire studio I built the entire team up from a single designer to a team of almost twenty, adding full level and end-to-end production to the studio's capabilities, and oversaw the design of multiple work-for-hire and full game development projects. -
Instructor - Game DesignUbisoft China May 2008 - Nov 2008Shanghai, Shanghai, Cn• Head Instructor for Game Design at Ubisoft’s fledgling Chengdu Studio• Instructed and mentored a team of University Students in Game Design processes, procedures, and philosophies through to graduation from university and employment by the Ubisoft Chengdu studio• Outlined the scope of training for both production and pre-production work in Game Design, and held daily lectures on a variety of subjects from User Interface Design to Signs and Feedback Systems• Authored lesson plans, created design exercises and workshops, and collaborated with instructors from other disciplines to create training projects -
Content Director, Lead Game DesignerUbisoft Shanghai Jun 2005 - May 2008Saint-Mandé, Île-De-France, Fr• Game Systems Design and Supervision of Game Systems Design• Game Design Team Management, including team member hiring, training, and evaluation• Creative Direction for the Shanghai side of development shared with a CD from TIWAK in Montpellier, France with a team consisting of more than 150 Shanghai-based developers and 70 Montpellier-based developers• Relocated to Montpellier, France for 4 months to collaborate on Core Design with TIWAK dev team• Maintained design communication and content direction across multi-studio multi-lingual development (to such an extent as was possible between the multiple studios)• Extensive Game Tuning and Focus Testing• Worked with the Art Director, Audio Director, Producers, Project Managers and any other key leads to determine project design specifications and to ensure successful product execution• Participated in numerous Ubisoft workshops and training sessions covering a wide range of Ubisoft Gameslab Game Systems Design methodologies, processes, procedures, and practices = -
Lead Game DesignerElectronic Arts Los Angeles Dec 2002 - Jun 2005Redwood City, Ca, Us• Designed (or collaborated in the design of) core game systems for offline and online game content (Weapons systems, Saving systems, Control Systems, Macro Game Flow Systems, as well as all Multiplayer systems – including all game modes such as deathmatch, co-op, etc.). • Worked closely with offsite development teams in Austin, Texas (competitive game modes) and Dundee, Scotland (co-op game modes), to adapt game systems as needed and achieve technical and gameplay requirements for the finished product.• Maintained effective communication across multiple teams in 3 different time zones and 2 different continents, as well as providing regular direction and design input and feedback.• Designed all Multiplayer Game Systems• Designed Game Levels and built environment models in 3D studio. • Mentored and Directed members of the design team. -
Creative DirectorChecksix Gaming Feb 2002 - Dec 2002• Developed new game concepts and prototypes • Pitched project concepts business proposals to various game publishers • Managed the Internal Game Design Team• Created, optimized, simplified, and refined game systems to ensure maximum development efficiency and gameplay value. • Worked closely with publisher to maintain and achieve desired content and level of quality• Mentored and/or assisted in development of the junior game designers and their related skill sets• Worked closely with the CEO and Executive Producer to develop and establish consistent company creative design methodologies, game design requirements, and inter-disciplinary pipelines and procedures • Collaborated in the improvement and development of engine features and design tools. • Designed all Multiplayer Game Systems -
Lead Game DesignerBehaviour Interactive Sep 2000 - Feb 2002Montréal, Québec, Ca• Designed Game Systems and authored Game Design Documentation• Worked closely with publisher to maintain and achieve desired content and level of quality• Worked closely with development team to realize and integrate game systems.• Pitched project concepts business proposals to various game publishers • Created, optimized, simplified, and refined game systems to ensure maximum development efficiency and gameplay value. • Mentored and/or assisted in development of the junior game designers and their related skill sets• Collaborated in the improvement and development of engine features and design tools. • Designed Game Levels• Balanced and Tuned Game Difficulty -
Assoc. Producer / Game DesignerPlaystation Jun 1995 - Aug 2000Production and design work on Crash Bandicoot, Crash Bandicoot 2, Twisted Metal 2, and Syphon Filter. -
Lead Tip WriterSega Of America, Inc. Sep 1992 - Mar 1995Irvine, California, UsWrote game tips used by the Consumer Service department on the gameplay phone line. Tested software, wrote bugs. Answered gameplay calls and answered consumer gameplay questions
David Gracia Skills
David Gracia Education Details
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Foothill CollegeAnthropology
Frequently Asked Questions about David Gracia
What company does David Gracia work for?
David Gracia works for Directive Games
What is David Gracia's role at the current company?
David Gracia's current role is Design and Production Manager, Senior Producer.
What is David Gracia's email address?
David Gracia's email address is sl****@****ail.com
What schools did David Gracia attend?
David Gracia attended Foothill College.
What skills is David Gracia known for?
David Gracia has skills like Ps3, Concept Design, Xbox, Character, Creative Direction, Artificial Intelligence, Game Design, Prototyping, Level Design, Gameplay, Video Game Development, Multiplayer.
Who are David Gracia's colleagues?
David Gracia's colleagues are Sean Wang, Jakub Annusewicz, Liam Koehler, Amy Riches, Anton Einarsson, Hanny (Xiaohan) Lu, Ragnheidur Asta Valgeirsdottir.
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