David Mann Email & Phone Number
@level-ex.com
5 phones found area 661, 415, 773, and 619
LinkedIn matched
Who is David Mann? Overview
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David Mann is listed as Principal Outsource Manager at Zynga, a with 1 employees, based in Kansas City, Missouri, United States. AeroLeads shows a work email signal at level-ex.com, phone signal with area code 661, 415, 773, 619, and a matched LinkedIn profile for David Mann.
David Mann previously worked as Lead 3D Artist at Freelance (Self Employed) and Senior 3D Artist at Cavrnus, Inc.. David Mann holds Bfa, Game Design, Character Modeling from Academy Of Art University.
Email format at Zynga
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AeroLeads found 1 current-domain work email signal for David Mann. Compare company email patterns before reaching out.
About David Mann
Self-motivated, detail-oriented 3D Character Artist with excellent communication and interpersonal skills. With a passion for bringing characters and games to life, delivers a keen eye for form, silhouette, anatomy, and composition in developing 3D art within a variety of styles. Thrives in a collaborative, deadline-driven game development team, with the ability to meet time-sensitive project deadlines and budgetary requirements.
Listed skills include Texturing, Maya, Zbrush, Animation, and 15 others.
David Mann's current company
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David Mann work experience
A career timeline built from the work history available for this profile.
Lead 3D Artist
I was tasked with establishing the character art style and materials, as well as cleaning up the client's art pipeline and documentation, for easier onboarding of junior level artists.
Senior 3D Artist
I assisted the Cavrnus team with asset optimization for their Unity tools and platform. I was also tasked with cleaning up and organizing several environments and props assets, including the VeveVerse/Marvel showroom for San Diego Comic Con 2023.
Senior Character Artist
Rapidly prototype and develop character art and props for various live mocap performances across mobile, PC and VR experiences. Collaborate with Art Director, Designers and Tech Artists to develop character modeling and texturing pipelines with a unique art style and high quality standards. Assist in the implementation of new tools and techniques, to quickly deliver performer likenesses according to internal style guides and performer feedback throughout product development.- Senior Character Artist on The Calvin Harris Experience -Established style guides and quality standards across multiple platforms in Unreal Engine -Worked closely with Art Director and Art Leads to define Wave's art direction for characters -Designed, modeled, and textured Calvin Harris's avatar-Senior Character Artist on Teflon Sega’s Dimensions, a live virtual concert -Refined character art workflow, consolidating material setup and UV layout for engine optimization -Modeled & textured Teflon’s avatar -Developed emissive materials in cooperation with Tech Artists to create real-time "black light" visual effects -Worked closely with the Marketing Team to develop renders for promotional materials
Character Artist
-Character Artist on Justin Bieber’s Interactive Virtual Experience -Modeled & textured Justin Bieber’s clothing and props-Character Artist on Beatport BEYOND, a series of live DJ virtual performances -Modeled & textured many of the character assets and performer avatars throughout the series. -Proactively communicated with Tech Artists to establish a rapid workflow, adhering to technical parameters while maintaining artistic integrity
Senior 3D Artist
Established best practices and an art pipeline to maintain high standards for realism and visual consistency across mobile and VR products. Created characters and assets with medically accurate human anatomy under the scrutiny and supervision of top medical professionals. Facilitated and led education and mentoring sessions for Junior Artists. Selected projects include…- 3D Art Lead on Pulm Ex, an award-winning pulmonology game for iOS and Android- Built organic and hard surface asset development pipeline, from modeling tools to material generation, and visual effects. - Collaborated with Graphics Engineers to design state-of-the-art visual effects and rendering techniques, attaining AAA-quality art within the confines of mobile and AR platforms.
Freelance 3D Artist
Worked with numerous clients, providing character models and prop assets for everything from video games to board games. Open communication and collaboration with client art directors to deliver highly detailed, industry quality characters and other 3D assets. Selected projects include... - Dad By The Sword, Rocketcat Games- True Messiah, Sinister Design- Labyrinthium, The Men Who Wear Many Hats
Associate Lead 3D Artist
Directed a team of 3D Artists in the development process and best practices of 3D art development across multiple concurrent projects. Guaranteed style and high-quality art at each level of development. Collaborated with customer teams, maintained open lines of communication at all times between Designers and 3D Artists to ensure each milestone of the development cycle was achieved. Selected projects include…- Lead 3D Artist on Wizard of Oz: Munchkinland Slot Machine - Developed art style and design pipeline for character development. - Supervised the design, modeling, and animation of characters throughout the game.- Lead 3D Artist on Warner Brothers’ Lord of the Rings: Fellowship of the Ring Slot Machine - Created high-level sculpt of the Cave Troll, as well as low-poly game-ready model and PBR textures.
Senior 3D Artist
Led the development process of bonus games and 3D art development for multiple slot machines. Conceptualized and pre-visualized slot bonus games. Modeled characters, props, and environments in a variety of art styles, transforming concept art through to complete, game-ready assets for in-house engines and Unity 3D. Selected projects include…- Reel ‘Em In: Supercast Slot Machine - Modeled, textured, and animated four pickable real-time characters, numerous props, and assets.- Wizard of Oz: Ruby Slippers 2 Slot Machine - Remodeled the Flying Monkey character models for modern engines and resolutions. - Rigged and animated Flying Monkey character models. - Pre-visualized, animated, rendered, composited, and choreographed Flying Monkey bonus feature.
3D Artist
Served as an integral team player on numerous projects from initial concept development and game-play pre-visualization throughout the overall creative design, development, and production process. Conceived game-ready assets, characters, and animations for in-house proprietary 3D engine and Unity.Selected projects include…- Hasbro’s Clue Slot Machine - Developed numerous bonus games, by designing, modeling and animating characters, scripting design in coordination with Engineers to develop character behaviors during gameplay. - Warner Brothers’ Lord of the Rings: Return of the King Slot Machine - Developed pre-visualization for major bonus game aspects of the slot machine. - Modeled, textured, and animated various assets throughout the game.
Graduate
Graduate of the School of Animation and Visual Effects, emphasis on Character Modeling and Game Design.
Colleagues at Zynga
Other employees you can reach at zynga.com. View company contacts for 1 employees →
Scott Jakubczak
Colleague at ZyngaBuffalo, New York, United States
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KK
Kamil Krupski
Colleague at ZyngaGreater Paris Metropolitan Region, France
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Azerty Zerty
Colleague at ZyngaMorocco
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Anton Vekhov
Colleague at ZyngaSan Diego, California, United States
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Dale Hastings
Colleague at ZyngaSan Jose, California, United States
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SH
Sdnsds High School
Colleague at ZyngaHyderabad, Telangana, India
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Ben Jie
Colleague at ZyngaGreater Sydney Area, Australia
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Edith Lou
Colleague at ZyngaUnited States
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Justin Greene
Colleague at ZyngaSan Jose, California, United States
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Manmeet Kaur
Colleague at ZyngaBrampton, Ontario, Canada
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David Mann education
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Academy Of Art University
Frequently asked questions about David Mann
Quick answers generated from the profile data available on this page.
What company does David Mann work for?
David Mann works for Zynga.
What is David Mann's role at Zynga?
David Mann is listed as Principal Outsource Manager at Zynga.
What is David Mann's email address?
AeroLeads has found 1 work email signal at @level-ex.com for David Mann at Zynga.
What is David Mann's phone number?
AeroLeads has found 5 phone signal(s) with area code 661, 415, 773, 619 for David Mann at Zynga.
Where is David Mann based?
David Mann is based in Kansas City, Missouri, United States while working with Zynga.
What companies has David Mann worked for?
David Mann has worked for Zynga, Freelance (Self Employed), Cavrnus, Inc., Wave, and Level Ex, Inc..
Who are David Mann's colleagues at Zynga?
David Mann's colleagues at Zynga include Scott Jakubczak, Kamil Krupski, Azerty Zerty, Anton Vekhov, and Dale Hastings.
How can I contact David Mann?
You can use AeroLeads to view verified contact signals for David Mann at Zynga, including work email, phone, and LinkedIn data when available.
What schools did David Mann attend?
David Mann holds Bfa, Game Design, Character Modeling from Academy Of Art University.
What skills is David Mann known for?
David Mann is listed with skills including Texturing, Maya, Zbrush, Animation, Video Games, 3D Modeling, Game Design, and Character Animation.
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