David Orosz
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David Orosz Email & Phone Number

Senior Narrative Designer - Gears of War: E-Day at People Can Fly Studio
Location: Garden City, New York, United States 15 work roles 2 schools
1 work email found @peoplecanfly.com 6 phones found area 516, 213, and 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email d****@peoplecanfly.com
Direct phone (516) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Narrative Designer - Gears of War: E-Day
Location
Garden City, New York, United States
Company size

Who is David Orosz? Overview

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Quick answer

David Orosz is listed as Senior Narrative Designer - Gears of War: E-Day at People Can Fly Studio, a company with 444 employees, based in Garden City, New York, United States. AeroLeads shows a work email signal at peoplecanfly.com, phone signal with area code 516, 213, 818, and a matched LinkedIn profile for David Orosz.

David Orosz previously worked as Senior Narrative Designer at People Can Fly Studio and Narrative Designer at People Can Fly Studio. David Orosz holds Ba, Theatre Studies And Screenplay from Emerson College.

Company email context

Email format at People Can Fly Studio

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{first}.{last}@peoplecanfly.com
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AeroLeads found 1 current-domain work email signal for David Orosz. Compare company email patterns before reaching out.

Profile bio

About David Orosz

www.doGameDesign.comMaking things that enrich people's lives is exciting to me, whether it improves their ability to work or to play.I am a game / level designer looking to be a part of a team making innovative and original experiences. I started my professional life in pursuit of film, writing, and performance, but found a world of new creative opportunities in interactive media that I couldn't ignore. I have experience working on games for console, as well as mobile, and AR development for industrialSpecialties: C#, UX, Game, Level, Narrative Design, 3D Engines, Production, Writing, Creative Direction, Managing, Coordinating.Projects worked: Resistance 3, Ratchet and Clank: All For One, Fuse, Sunset Overdrive, This Means War, 50 Cent: Blood on the Sand, UFC 2009: Undisputed, Saints Row 2, Epic Mickey, Turok (2008), Chronicles of Narnia: Prince Caspian, Hannah Montana: World Tour, G-Force, Princess and the Frog, Alice in Wonderland, Split/Second, Sing It: Family Hits, Sing It: Pop Hits

Listed skills include Game Design, Game Design Documents, Level Design, Project Management, and 40 others.

Current workplace

David Orosz's current company

Company context helps verify the profile and gives searchers a useful next step.

People Can Fly Studio
People Can Fly Studio
Senior Narrative Designer - Gears of War: E-Day
Garden City, NY, US
Employees
444
AeroLeads page
15 roles · 21 years

David Orosz work experience

A career timeline built from the work history available for this profile.

Senior Narrative Designer

Current

Warsaw, Mazowieckie, Poland

  • Write full story arc in collaboration with team
  • Develop overall world building and lore details
  • Write, pitch, and implement quest stories
  • Own and lead end to end development of quest narratives
  • Build white box environments
  • Create placeholder sequencer cutscenes to illustrate the quest's tone
Mar 2022 - Present

Unity Developer, Game Designer, Producer

Current
Confidential
  • The project is currently confidential and unannounced. Duties include:
  • Imagining and revising the core gameplay concepts
  • Writing game design documentation.
  • Writing the game script (C#).
  • Interviewing, hiring, and coordinating project team.
2017 - Present ~9 yrs 4 mos

Senior Game Designer

  • Design and implement new game mechanics with the goal of improving fun factor
  • Build functional rapid prototypes
  • Redesign and implement new CCC systems
  • Playtest and iterate ideas based on internal feedback
  • Create systems for procedural generation of levels at runtime
  • Research subject material and identify and implement aspects that can be adapted into gameplay mechanics
Feb 2020 - Nov 2020

Augmented Reality Ux Designer, Unity Developer

  • I met with clients to discuss use cases, then delivered AR solution Proof of Concepts
  • When demoing at conventions, I created apps to highlight potential AR solutions
  • I constructed internal reusable toolkits to aid in rapid prototyping via Unity3D
Jan 2014 - May 2019

Campaign Design

Magic Pixel Games
  • Designing new levels, and updating existing levels to evolving specifications
  • Assessing and providing feedback on campaign gameplay
  • Providing data for progression pacing and balancing
  • Documenting potential problems in user experience
  • Communicating with design to hone current and future features
Oct 2013 - Dec 2013

Design Support

  • Games Credited: Ratchet and Clank: All For One (PS3), Resistance 3 (PS3), Fuse (PS3/Xbox 360)
  • Using the proprietary engine to fix issues with scripting and assets.
  • Design layouts then place ammo and other assets into the environment.
  • Working directly with the design team to evaluate flaws and recommend alternate ideas
  • Polish the levels based on designer collaboration
  • Outline new modes and prototype level layout
Oct 2010 - Apr 2013

Script Analyst

The Krane Company Pty Ltd
  • Assessing potential screenplays for profitability
  • Writing detailed drafting notes for screenplays in production
  • Answering calls for Jonathan Krane
  • Helping to manage Mr. Krane's schedule
  • Attending production meetings with company heads
Jul 2010 - Oct 2010

Qa Tester

  • Games Credited: Turok (PS3/Xbox 360), Chronicles of Narnia: Prince Caspian (DS), DGamer (DS), Hannah Montana: World Tour (PS2), G-Force (DS), Princess and the Frog (Wii), Alice in Wonderland (Wii), Split/Second.
  • Black/Grey/White Box testing
  • Assessing and recommending alternatives to flaws in level and gameplay design
  • Testing compliance to first party standards
  • Creating video samples for ESRB submission
  • Participating in collaborative assessment meetings
Mar 2009 - Mar 2010

Qa Tester

Thq
  • Games Credited: 50 Cent: Blood on the Sand (PS3/Xbox 360), UFC 2009: Undisputed (PS3/Xbox 360), Saints Row 2 (PS3/Xbox 360)
  • Participating in post-mortem design assessments
  • Participating in group research sessions for game content
  • Ensuring that games met first party standards
  • Bugging gameplay, environmental, audio, character and balancing issues
Aug 2008 - Feb 2009

Qa Tester

Burbank

  • Black/Grey/White Box testing
  • Assessing and recommending alternatives to flaws in level and gameplay design
  • Testing compliance to first party standards
  • Creating video samples for ESRB submission
  • Participating in collaborative assessment meetings
  • Assisting focus-testing with the public and documenting reactions
May 2007 - Jun 2008

Story Intern

  • Assisting the executives with inter-office communications
  • Locating and reproducing material from the script catalog
  • Creating logs of potential talent
  • Taking phone calls for executives
  • Cataloging and filing new submissions
  • Logging previous submissions into the database
2005 - 2006 ~1 yr

Intern

The Syndicate
  • Performing research for potential marketing proposals
  • Creating marketing analytics spreadsheets
  • Reading and evaluating new potential screenplays
  • Helping with PR and networking events
  • Taking calls for executives
  • Researching subsidiary rights for intellectual property
2005 - 2006 ~1 yr

Cabaret Coordinator

  • Organizing and managing event reservations
  • Coordinate events with campus security
  • Interviewing and hiring new staff
  • Organizing the staff schedules and rotations
  • Supervising active events
  • To enforce proper codes and procedure
Sep 2002 - Apr 2005
Team & coworkers

Colleagues at People Can Fly Studio

Other employees you can reach at peoplecanfly.com. View company contacts for 444 employees →

2 education records

David Orosz education

Ba, Theatre Studies And Screenplay

Activities and Societies: Warlords Film Group, Cabaret Manager, WECB Host

Ba, Theatre Studies, 3.33

Emerson
FAQ

Frequently asked questions about David Orosz

Quick answers generated from the profile data available on this page.

What company does David Orosz work for?

David Orosz works for People Can Fly Studio.

What is David Orosz's role at People Can Fly Studio?

David Orosz is listed as Senior Narrative Designer - Gears of War: E-Day at People Can Fly Studio.

What is David Orosz's email address?

AeroLeads has found 1 work email signal at @peoplecanfly.com for David Orosz at People Can Fly Studio.

What is David Orosz's phone number?

AeroLeads has found 6 phone signal(s) with area code 516, 213, 818 for David Orosz at People Can Fly Studio.

Where is David Orosz based?

David Orosz is based in Garden City, New York, United States while working with People Can Fly Studio.

What companies has David Orosz worked for?

David Orosz has worked for People Can Fly Studio, Confidential, Manic Machine, Incorporated, Daqri, and Magic Pixel Games.

Who are David Orosz's colleagues at People Can Fly Studio?

David Orosz's colleagues at People Can Fly Studio include Roksana Markiewicz, Piotr Nowojewski, Robyn Potticary, Michał Jaglarz, and Niall Milton.

How can I contact David Orosz?

You can use AeroLeads to view verified contact signals for David Orosz at People Can Fly Studio, including work email, phone, and LinkedIn data when available.

What schools did David Orosz attend?

David Orosz holds Ba, Theatre Studies And Screenplay from Emerson College.

What skills is David Orosz known for?

David Orosz is listed with skills including Game Design, Game Design Documents, Level Design, Project Management, Video Game Production, Unity3D, After Effects, and Photoshop.

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