David Picon
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David Picon Email & Phone Number

Chief Executive Officer at UnusuAll at UnusuAll
Location: Las Rozas De Madrid, Community of Madrid, Spain 14 work roles
1 work email found @unusuall.com LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Work email d****@unusuall.com
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Current company
Role
Chief Executive Officer at UnusuAll
Location
Las Rozas De Madrid, Community of Madrid, Spain

Who is David Picon? Overview

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Quick answer

David Picon is listed as Chief Executive Officer at UnusuAll at UnusuAll, based in Las Rozas De Madrid, Community of Madrid, Spain. AeroLeads shows a work email signal at unusuall.com and a matched LinkedIn profile for David Picon.

David Picon previously worked as Chief Executive Officer at Unusuall and Studio General Manager / Head of Studio at King.

Company email context

Email format at UnusuAll

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{first}@unusuall.com
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AeroLeads found 1 current-domain work email signal for David Picon. Compare company email patterns before reaching out.

Profile bio

About David Picon

More than 20 years of experience in the video game industry. Deep understanding of all aspects of video game development and its business. Worked as head of studio, business performance director, business manager, game director, producer, technical director, client and backend programmer, game designer, etc. Developed many games in different genres and for different platforms, from AAA to social platforms and mobile. Specialties: Leadership with a business, strategic, technical and creative vision. Project and product management. Passionate about creativity and entrepreneurship. Created and participated a few companies since 1995.

Listed skills include Leadership, Entrepreneurship, Creative Direction, Mobile Games, and 26 others.

Current workplace

David Picon's current company

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UnusuAll
Unusuall
Chief Executive Officer at UnusuAll
AeroLeads page
14 roles · 32 years

David Picon work experience

A career timeline built from the work history available for this profile.

Chief Executive Officer

Current

Madrid, Es

Jul 2020 - Present

Studio General Manager / Head Of Studio

Stockholm, Se

Founded The Forge Studio in Barcelona with the mission of spearheading King entrance into the mid-core genre.Successfully scaled the studio by recruiting top talent and setting up a great studio culture that translates into high motivation across multinational teams obtaining the highest scores across companywide surveys.Leading the team through lots of technical and design innovation by having a strong player and product focus and using development practises with a strong emphasis on team passion, ownership and vision alignment.Also representing King at different events as spokesperson.

Mar 2015 - Dec 2018

Business Performance Director

Stockholm, Se

Responsible for the Studio KPIs and games strategy & performance, I drove the studio to its highest revenue peak through data based decisions and innovation.Responsible for setting up and maintaining launch and post launch strategy for 3 titles: - Bubble Witch Saga 2 - Top 10 Grossing US Games- Diamond Digger Saga - Top 20 Grossing US Games- Papa Pear Saga - Top 30 Grossing US Games Led and managed a qualified team of Data Scientist and Business Performance Managers and worked closely with King stakeholders to drive business performance initiatives across King.

2014 - Mar 2015

Business Manager / Business Performance Manager

Stockholm, Se

Responsible of the creation, development and performance for the game Diamond Digger Saga (Top 20 Grossing US Games).Worked closely with Producers to create a strong vision for the game and drove through game design and data-based decisions its development from inception to a successful launch and into a very profitable post launch strategy. Accountable for setting and meeting revenue goals by working closely with stakeholders.Innovated in many areas of business performance achieving several substantial revenue uplifts.

2012 - 2014 ~2 yrs

Development Director / Co-Founder

Las Rozas De Madrid, Es

Founder of a consultant company with the goal of helping business grow through new technologies: video games, social networks, web-apps, etc.

2007 - 2012 ~5 yrs

Game Director / Head Of Studio

Salamanca, Es

Responsible for leading a 50+ people studio on the development of HiHola, an educational MMOG. I worked defining product guidelines, goals, revenue models and business strategies for the company. I also recruited and established the Design, Technical and Art teams, and achieved initial studio goals on a very tight schedule. Working closely with the COO I was involved also in many tasks across the company in different fields: from technical and creative to marketing and business.

2009 - 2011 ~2 yrs

Independent Games Developer & Consultant.

Self-Employed

Betybyte S.L. (MMO game)Tirity Studio S.L. (custom Label&Editing application)ESIC Business & Marketing School (http://www.lafabricadeilusiones.es)WUNDERMAN (El jubilado señor Claus)Betybyte S.L. (La Oca Loca)Imperio Pop S.L.Caray Madrid S.L.Lario Blanco S.L.

2004 - 2009 ~5 yrs

Senior Software Engineer

Betybyte Entertainment
2006 - 2007 ~1 yr

Senior Software Engineer

Redwood City, Ca, Us

After EA bought Bullfrog, I worked on different games like Harry Potter and the Chamber of Secrets, SHOX and F1 Championship Season 2000. I also acted as technical advisor, evangelist, and researcher in many other projects.My biggest achievement was my work on Quake 3 Revolution where I ported the Quake 3 engine to PS2 adding many features like 4 player split-screen mode and overcoming massive technical challenges.

2000 - 2004 ~4 yrs

R&D Programmer

As part of the R&D team worked on many games pioneering shadowing algorithms, realtime lightmap generation, optimisations, FX, etc.Some of the games I worked on were: Football Manager 2000, The F.A. Premier League Stars or Theme Park World.

1998 - 2000 ~2 yrs

Software & Hardware Designer And Developer.

Lnair S.L.

Co-designed and programmed a full flight management system (FMS) for recreational aviation. Using an ARINC database, GPS data, and electric compass and airspeed sensors, the FMS simulated the whole range of systems.

1997 - 1998 ~1 yr

3D Engine And Game Programmer

Hammer Technologies

Worked on an 3d engine and tools for the company.

1997 - 1997

3D Engine And Game Programmer.

Digital Dreams Multimedia S.L.

Coded and designed my first commercial game: World Wide Rally (a Sega Rally clone). It was too my first 3d engine: a perspective corrected software renderer with level editing and art pipeline tools.

1995 - 1997 ~2 yrs
FAQ

Frequently asked questions about David Picon

Quick answers generated from the profile data available on this page.

What company does David Picon work for?

David Picon works for UnusuAll.

What is David Picon's role at UnusuAll?

David Picon is listed as Chief Executive Officer at UnusuAll at UnusuAll.

What is David Picon's email address?

AeroLeads has found 1 work email signal at @unusuall.com for David Picon at UnusuAll.

Where is David Picon based?

David Picon is based in Las Rozas De Madrid, Community of Madrid, Spain while working with UnusuAll.

What companies has David Picon worked for?

David Picon has worked for Unusuall, King, Nonoan Interactive, Enne, and Self-Employed.

How can I contact David Picon?

You can use AeroLeads to view verified contact signals for David Picon at UnusuAll, including work email, phone, and LinkedIn data when available.

What skills is David Picon known for?

David Picon is listed with skills including Leadership, Entrepreneurship, Creative Direction, Mobile Games, Social Games, Video Games, Computer Games, and Game Development.

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