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More than 20 years of experience in the video game industry. Deep understanding of all aspects of video game development and its business. Worked as head of studio, business performance director, business manager, game director, producer, technical director, client and backend programmer, game designer, etc. Developed many games in different genres and for different platforms, from AAA to social platforms and mobile. Specialties: Leadership with a business, strategic, technical and creative vision. Project and product management. Passionate about creativity and entrepreneurship. Created and participated a few companies since 1995.
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Chief Executive OfficerUnusuall Jul 2020 - PresentMadrid, Es -
Studio General Manager / Head Of StudioKing Mar 2015 - Dec 2018Stockholm, SeFounded The Forge Studio in Barcelona with the mission of spearheading King entrance into the mid-core genre.Successfully scaled the studio by recruiting top talent and setting up a great studio culture that translates into high motivation across multinational teams obtaining the highest scores across companywide surveys.Leading the team through lots of technical and design innovation by having a strong player and product focus and using development practises with a strong emphasis on team passion, ownership and vision alignment.Also representing King at different events as spokesperson. -
Business Performance DirectorKing 2014 - Mar 2015Stockholm, SeResponsible for the Studio KPIs and games strategy & performance, I drove the studio to its highest revenue peak through data based decisions and innovation.Responsible for setting up and maintaining launch and post launch strategy for 3 titles: - Bubble Witch Saga 2 - Top 10 Grossing US Games- Diamond Digger Saga - Top 20 Grossing US Games- Papa Pear Saga - Top 30 Grossing US Games Led and managed a qualified team of Data Scientist and Business Performance Managers and worked closely with King stakeholders to drive business performance initiatives across King. -
Business Manager / Business Performance ManagerKing 2012 - 2014Stockholm, SeResponsible of the creation, development and performance for the game Diamond Digger Saga (Top 20 Grossing US Games).Worked closely with Producers to create a strong vision for the game and drove through game design and data-based decisions its development from inception to a successful launch and into a very profitable post launch strategy. Accountable for setting and meeting revenue goals by working closely with stakeholders.Innovated in many areas of business performance achieving several substantial revenue uplifts. -
Development Director / Co-FounderNonoan Interactive 2007 - 2012Las Rozas De Madrid, EsFounder of a consultant company with the goal of helping business grow through new technologies: video games, social networks, web-apps, etc. -
Game Director / Head Of StudioEnne 2009 - 2011Salamanca, EsResponsible for leading a 50+ people studio on the development of HiHola, an educational MMOG. I worked defining product guidelines, goals, revenue models and business strategies for the company. I also recruited and established the Design, Technical and Art teams, and achieved initial studio goals on a very tight schedule. Working closely with the COO I was involved also in many tasks across the company in different fields: from technical and creative to marketing and business. -
Independent Games Developer & Consultant.Self-Employed 2004 - 2009Betybyte S.L. (MMO game)Tirity Studio S.L. (custom Label&Editing application)ESIC Business & Marketing School (http://www.lafabricadeilusiones.es)WUNDERMAN (El jubilado señor Claus)Betybyte S.L. (La Oca Loca)Imperio Pop S.L.Caray Madrid S.L.Lario Blanco S.L.
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Games Developer Manager / Co-FounderTermite Entertainment 2007 - 2008Madrid, Madrid, Es -
Senior Software EngineerBetybyte Entertainment 2006 - 2007
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Senior Software EngineerElectronic Arts 2000 - 2004Redwood City, Ca, UsAfter EA bought Bullfrog, I worked on different games like Harry Potter and the Chamber of Secrets, SHOX and F1 Championship Season 2000. I also acted as technical advisor, evangelist, and researcher in many other projects.My biggest achievement was my work on Quake 3 Revolution where I ported the Quake 3 engine to PS2 adding many features like 4 player split-screen mode and overcoming massive technical challenges. -
R&D ProgrammerBullfrog Productions Ltd. 1998 - 2000As part of the R&D team worked on many games pioneering shadowing algorithms, realtime lightmap generation, optimisations, FX, etc.Some of the games I worked on were: Football Manager 2000, The F.A. Premier League Stars or Theme Park World. -
Software & Hardware Designer And Developer.Lnair S.L. 1997 - 1998Co-designed and programmed a full flight management system (FMS) for recreational aviation. Using an ARINC database, GPS data, and electric compass and airspeed sensors, the FMS simulated the whole range of systems.
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3D Engine And Game ProgrammerHammer Technologies 1997 - 1997Worked on an 3d engine and tools for the company.
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3D Engine And Game Programmer.Digital Dreams Multimedia S.L. 1995 - 1997Coded and designed my first commercial game: World Wide Rally (a Sega Rally clone). It was too my first 3d engine: a perspective corrected software renderer with level editing and art pipeline tools.
David Picon Skills
Frequently Asked Questions about David Picon
What company does David Picon work for?
David Picon works for Unusuall
What is David Picon's role at the current company?
David Picon's current role is Chief Executive Officer at UnusuAll.
What is David Picon's email address?
David Picon's email address is da****@****ing.com
What skills is David Picon known for?
David Picon has skills like Leadership, Entrepreneurship, Creative Direction, Mobile Games, Social Games, Video Games, Computer Games, Game Development, Strategy, Game Programming, Game Design, Mmo.
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