David Picon

David Picon Email and Phone Number

Chief Executive Officer at UnusuAll @ UnusuAll
David Picon's Location
Las Rozas de Madrid, Community of Madrid, Spain, Spain
David Picon's Contact Details

David Picon personal email

n/a
About David Picon

More than 20 years of experience in the video game industry. Deep understanding of all aspects of video game development and its business. Worked as head of studio, business performance director, business manager, game director, producer, technical director, client and backend programmer, game designer, etc. Developed many games in different genres and for different platforms, from AAA to social platforms and mobile. Specialties: Leadership with a business, strategic, technical and creative vision. Project and product management. Passionate about creativity and entrepreneurship. Created and participated a few companies since 1995.

David Picon's Current Company Details
UnusuAll

Unusuall

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Chief Executive Officer at UnusuAll
David Picon Work Experience Details
  • Unusuall
    Chief Executive Officer
    Unusuall Jul 2020 - Present
    Madrid, Es
  • King
    Studio General Manager / Head Of Studio
    King Mar 2015 - Dec 2018
    Stockholm, Se
    Founded The Forge Studio in Barcelona with the mission of spearheading King entrance into the mid-core genre.Successfully scaled the studio by recruiting top talent and setting up a great studio culture that translates into high motivation across multinational teams obtaining the highest scores across companywide surveys.Leading the team through lots of technical and design innovation by having a strong player and product focus and using development practises with a strong emphasis on team passion, ownership and vision alignment.Also representing King at different events as spokesperson.
  • King
    Business Performance Director
    King 2014 - Mar 2015
    Stockholm, Se
    Responsible for the Studio KPIs and games strategy & performance, I drove the studio to its highest revenue peak through data based decisions and innovation.Responsible for setting up and maintaining launch and post launch strategy for 3 titles: - Bubble Witch Saga 2 - Top 10 Grossing US Games- Diamond Digger Saga - Top 20 Grossing US Games- Papa Pear Saga - Top 30 Grossing US Games Led and managed a qualified team of Data Scientist and Business Performance Managers and worked closely with King stakeholders to drive business performance initiatives across King.
  • King
    Business Manager / Business Performance Manager
    King 2012 - 2014
    Stockholm, Se
    Responsible of the creation, development and performance for the game Diamond Digger Saga (Top 20 Grossing US Games).Worked closely with Producers to create a strong vision for the game and drove through game design and data-based decisions its development from inception to a successful launch and into a very profitable post launch strategy. Accountable for setting and meeting revenue goals by working closely with stakeholders.Innovated in many areas of business performance achieving several substantial revenue uplifts.
  • Nonoan Interactive
    Development Director / Co-Founder
    Nonoan Interactive 2007 - 2012
    Las Rozas De Madrid, Es
    Founder of a consultant company with the goal of helping business grow through new technologies: video games, social networks, web-apps, etc.
  • Enne
    Game Director / Head Of Studio
    Enne 2009 - 2011
    Salamanca, Es
    Responsible for leading a 50+ people studio on the development of HiHola, an educational MMOG. I worked defining product guidelines, goals, revenue models and business strategies for the company. I also recruited and established the Design, Technical and Art teams, and achieved initial studio goals on a very tight schedule. Working closely with the COO I was involved also in many tasks across the company in different fields: from technical and creative to marketing and business.
  • Self-Employed
    Independent Games Developer & Consultant.
    Self-Employed 2004 - 2009
    Betybyte S.L. (MMO game)Tirity Studio S.L. (custom Label&Editing application)ESIC Business & Marketing School (http://www.lafabricadeilusiones.es)WUNDERMAN (El jubilado señor Claus)Betybyte S.L. (La Oca Loca)Imperio Pop S.L.Caray Madrid S.L.Lario Blanco S.L.
  • Termite Entertainment
    Games Developer Manager / Co-Founder
    Termite Entertainment 2007 - 2008
    Madrid, Madrid, Es
  • Betybyte Entertainment
    Senior Software Engineer
    Betybyte Entertainment 2006 - 2007
  • Electronic Arts
    Senior Software Engineer
    Electronic Arts 2000 - 2004
    Redwood City, Ca, Us
    After EA bought Bullfrog, I worked on different games like Harry Potter and the Chamber of Secrets, SHOX and F1 Championship Season 2000. I also acted as technical advisor, evangelist, and researcher in many other projects.My biggest achievement was my work on Quake 3 Revolution where I ported the Quake 3 engine to PS2 adding many features like 4 player split-screen mode and overcoming massive technical challenges.
  • Bullfrog Productions Ltd.
    R&D Programmer
    Bullfrog Productions Ltd. 1998 - 2000
    As part of the R&D team worked on many games pioneering shadowing algorithms, realtime lightmap generation, optimisations, FX, etc.Some of the games I worked on were: Football Manager 2000, The F.A. Premier League Stars or Theme Park World.
  • Lnair S.L.
    Software & Hardware Designer And Developer.
    Lnair S.L. 1997 - 1998
    Co-designed and programmed a full flight management system (FMS) for recreational aviation. Using an ARINC database, GPS data, and electric compass and airspeed sensors, the FMS simulated the whole range of systems.
  • Hammer Technologies
    3D Engine And Game Programmer
    Hammer Technologies 1997 - 1997
    Worked on an 3d engine and tools for the company.
  • Digital Dreams Multimedia S.L.
    3D Engine And Game Programmer.
    Digital Dreams Multimedia S.L. 1995 - 1997
    Coded and designed my first commercial game: World Wide Rally (a Sega Rally clone). It was too my first 3d engine: a perspective corrected software renderer with level editing and art pipeline tools.

David Picon Skills

Leadership Entrepreneurship Creative Direction Mobile Games Social Games Video Games Computer Games Game Development Strategy Game Programming Game Design Mmo Wii Gameplay Programming Gameplay Xbox Actionscript Casual Games Project Management Product Development Monetization Ios Development Android Development Mobile Devices International Project Management Mobile Applications Scrum User Experience Game Mechanics Online Gaming

Frequently Asked Questions about David Picon

What company does David Picon work for?

David Picon works for Unusuall

What is David Picon's role at the current company?

David Picon's current role is Chief Executive Officer at UnusuAll.

What is David Picon's email address?

David Picon's email address is da****@****ing.com

What skills is David Picon known for?

David Picon has skills like Leadership, Entrepreneurship, Creative Direction, Mobile Games, Social Games, Video Games, Computer Games, Game Development, Strategy, Game Programming, Game Design, Mmo.

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