David Queener
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David Queener Email & Phone Number

Production | Quality | Design - over 100 projects with broad and deep experience at Major Video Game Publisher
Location: United States 9 work roles
2 work emails found @fandom.com LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

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Work email d****@fandom.com
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Current company
Major Video Game Publisher
Role
Production | Quality | Design - over 100 projects with broad and deep experience
Location
United States

Who is David Queener? Overview

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David Queener is listed as Production | Quality | Design - over 100 projects with broad and deep experience at Major Video Game Publisher, based in United States. AeroLeads shows a work email signal at fandom.com and a matched LinkedIn profile for David Queener.

David Queener previously worked as Senior QA Engineer at Major Video Game Publisher and Executive Producer / Game Director at Slipgate Ironworks.

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{first}@fandom.com
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Profile bio

About David Queener

Executive producer, director, designer, quality management, writer, and a touch of level design. Game and product development with the ability to get my hands dirty at any stage of production while keeping a close eye on the big picture. It's not just the years spent building a wide variety of products and services, it's the diversity of people, places, and approaches that are taken.

Listed skills include Quality Assurance, Testing, Jira, Xbox 360, and 34 others.

Current workplace

David Queener's current company

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Major Video Game Publisher
Major Video Game Publisher
Production | Quality | Design - over 100 projects with broad and deep experience
9 roles

David Queener work experience

A career timeline built from the work history available for this profile.

Senior Qa Engineer

Current
Major Video Game Publisher

Managing test strategy and production deployments for core platform microservices while leading an international team of SDETs, curating test automation, code reviews, and refining manual test cases as well as their integration into product management. These microservices are used by a large number of major clients, AAA games, and incoming improvements are in service to upcoming major AAA games yet to be announced.Recently participated in a data migration of over 100M+ user accounts in a live environment.TestRail, DataDog, GitHub Actions, and Jenkins are the primary tools for this role.

May 2024 - Present

Executive Producer / Game Director

Upholding creative vision, development standards, and advocating for my team.GRAVEN- Managed leads for every discipline while training associate producers- Configured Jira and Confluence utilization, workflows, and trained team on them- Primary point of contact for publisher, external contractors- Managed pushes to production, public reception, coordinated with marketing- Hiring manager screening, interviewing, and approving candidates- Performed stop-gap development as an Unreal Engine generalist- Owned all story, design, balance, and lore components- Made surgical cuts to scope to maximize timeline without wasting effort- Steered project from initial Early Access through to final releasePhantom FuryInitial game design including player mechanics, systems, weapons, upgrades, enemies as well as story overview, characters, and level themes.

Jan 2020 - Feb 2024

Quality Assurance

Test ownership for D&D Beyond through development until recent maturity prior to Hasbro acquisition, Tales of Xadia to launch, and a host of other sites under the Curse branding, as well as mentoring on Quality, process, and JIRA.- Owner of all Quality Assurance processes and technologies for Fandom Tabletop- Acclimated engineers to quality processes and the Agile methodology- Automated coverage of major user experiences on D&D Beyond- Performed a technology audit of graphics acceleration to inform and guide development of the digital dice initiative, allowing users to roll true 3d dice across the website- Performance testing with competitor comparisons to highlight user experience vulnerabilities- Juggled testing numerous sites and projects simultaneously across tech stacks (C# .NET, Python, PHP, React, NextJS, and Jamstack) for different demographics and on different schedules- Led quality concerns and testing of the Amazon Device Forums in all supported languages

Jun 2017 - Apr 2022

Qa Lead

Greater Atlanta Area

Leadership and management of the QA staff on free to play hero fps, Paladins.- Crafted the long term testing strategies, met immediate needs, shaped policy and process for a more sustainable and efficient production- Created test cases, best practices, scripts, and templates for my test team- Trained developers on quality practices and preempted vulnerabilities in features- Maintained smooth operations on a tight two week iteration of live releases around the world on multiple platforms and numerous languages- Performed testing for advanced functionality such as lag compensation, inter-platform multiplayer, and third-party integration

Jun 2016 - Jun 2017

Qa Developer

Huntsville, Alabama Area

Functional, integration, regression, black, white, and gray box testing of the backend and core services of this multi-decade product suite which serves one in twelve across the world.- Led automation efforts on an Agile Scrum team- Maintained metrics and reports for manual and automated test coverage- Documented automation techniques and trained other scrum team's QA members- Performed white box testing to identify customer issues, replicate them, and determine a resolution- Tested databases for integrity and failovers- Created C# integration tests for nightly automated testing of shared libraries

Feb 2015 - Jun 2016

Design Validation Test Engineer

Huntsville, Alabama Area

Functional testing and automation with the ROBOT framework and Selenium for a dynamic webpage built on Angular and Node Javascript in the Healthcare industry.- Functional test automation with the ROBOT framework for Selenium- Responsible for manual functional test case creation- Performed functional and regression testing on dynamic Angular and Node JS pages- Participated in Agile development with a heavy emphasis on Continual Integration representing both QA concerns and as a consumer advocate

Oct 2014 - Jan 2015

Software Test Engineer

Portland, Oregon Area

Software Test Engineer helping to lead a team of Test Associates on multiple major projects such as Ryse: Son of Rome for Xbox One. Previous projects have been on Xbox 360, Windows 8, OSX, and Windows Phone. Responsibilities and functions included:- Coordinated with Microsoft on task creation, execution, and reporting- Test plan authoring- Test case writing and generation- Test case assignments and task delegation- Conflict resolution, training and guidance, including career mentoring- Methodology and tools documentationI have seen over fifty-eight titles through Microsoft Certification while at Experis and worked substantially on many beloved games which came out of Microsoft Games Studios. A personal accomplishment was refining an existing test case database from a build applicability rate of 65% to 100% which in turn allowed for a 24 hour build viability turn around time versus the previous nearly week long cycle, saving thousands in labor per build.

Mar 2011 - Jul 2014

Qa Analyst

QA Analyst for InstantJam, a Facebook and web integrated rhythm game in both DirectX 3d and Flash flavors, supporting the project from conception to production launch, with followups of additional features and polish.- Test case creation, updated per sync ups with design and production teams- Test case documentation with progress metrics- Assisted build packaging and release- Managed and trained interns- Assisted coordination with external contracting QA teamQA Analyst for InstantAction Arcade, PlayLegions, specific titles therein, various components and general site quality, along with development tools.Accomplishments- Test documentation for in house Content Management System- Test direction for PlayLegions.com and PlayLegions Facebook Application- Test automation for Legions multiplayer monetization, hard currency transactions, and Legions gameplay functionality- Received recognition for thoroughness of documentation and testing of PlayLegionsResponsibilities- Fallen Empires: Legions integration and user experience quality- Inbox component- Store component- Browser PlugIn component- Content Management System tools- User bug report harvesting- Internet Explorer 7 integration and user experience quality- Safari integration and user experience quality- Lore: Aftermath original integration- Ace of Aces original integration

Jun 2008 - Dec 2010

Help Desk Technician

Student worker in many positions, monitoring central and satellite computer labs, but primarily working with students regarding personal computer malfunctions stemming from viruses and errant configuration.Accomplishments:- Configured dozens of personal computers in a variety of foreign languages to meet campus standards for wireless security and educated students on proper use- Manually repaired hundreds of personal computers suffering from malware infestations, often manually- Created tools suite and instruction for co-worker's use in repairing student personal computers- Assisted management of labs periodicallyResponsibilities- Issuing work order tickets for network repairs- Repair of student computers on the software level- Configuration of student computers to meet campus standards- Data recovery- Email account administration- Training students on campus software use

Aug 2004 - May 2008
FAQ

Frequently asked questions about David Queener

Quick answers generated from the profile data available on this page.

What company does David Queener work for?

David Queener works for Major Video Game Publisher.

What is David Queener's role at Major Video Game Publisher?

David Queener is listed as Production | Quality | Design - over 100 projects with broad and deep experience at Major Video Game Publisher.

What is David Queener's email address?

AeroLeads has found 2 work email signals at @fandom.com for David Queener at Major Video Game Publisher.

Where is David Queener based?

David Queener is based in United States while working with Major Video Game Publisher.

What companies has David Queener worked for?

David Queener has worked for Major Video Game Publisher, Slipgate Ironworks, Fandom, Hi-Rez Studios, and Intergraph.

How can I contact David Queener?

You can use AeroLeads to view verified contact signals for David Queener at Major Video Game Publisher, including work email, phone, and LinkedIn data when available.

What skills is David Queener known for?

David Queener is listed with skills including Quality Assurance, Testing, Jira, Xbox 360, Video Games, Test Planning, Scrum, and Game Development.

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