David Lorentz Email & Phone Number
@netscape.net
1 phone found area 646
LinkedIn matched
Who is David Lorentz? Overview
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David Lorentz is listed as Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio, based in New York, New York, United States. AeroLeads shows a work email signal at netscape.net, phone signal with area code 646, and a matched LinkedIn profile for David Lorentz.
David Lorentz previously worked as Senior Staff Technical Designer at Santa Monica Studio and Principal Technical Designer at Avalanche Studios. David Lorentz holds In Progress, Video Game Development - Design from Austin Community College.
Email format at Santa Monica Studio
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AeroLeads found 1 current-domain work email signal for David Lorentz. Compare company email patterns before reaching out.
About David Lorentz
David Lorentz is a Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio. He possess expertise in video games, game design, game development, gameplay, xbox 360 and 11 more skills. Colleagues describe him as "David serves as an exemplary leader and colleague, in my experience. Upon joining Avalanche Studios as a fresh graduate, I was fortunate enough to have David as my Lead Technical Designer. He provided guidance during my time as a junior member and patiently cultivated my professional growth. David empowered me by delegating decision-making authority for certain technical issues, and he assisted in molding me into a confident and adept Technical Designer. His thoughtful guidance and frequent feedback over modules I worked on in Just Cause 4 advanced my understanding of the industry and my role within it. Under his tutelage, I received invaluable experience at the forefront of AAA-scale game development. David is highly knowledge and serves as a distinguished authority within the studio. His expertise in our game-making tools is unparalleled. Furthermore, he consistently provides innovative proposals to enhance our game engine's potential. He not only suggests improvements but also takes initiative to implement them, ensuring the benefits they bring are disseminated to the entire developer team. Although I have since moved to a different studio, David's influence and guidance remain integral to my work. I continue to seek his expert opinion on scripting and advice on various features. By engaging in mutual discussions, I continually learn from him and his vast wealth of knowledge.", "David is a joy to work with. Thanks to David we were able to ship a quality and dependable game structure during the development of most collaborative and creative projects. David acts as a reliable and mild mannered mentor for his team, providing them with the assistance and knowledge of design - teaching them how to squeeze the most out fickle tools so that they can find success across development cycles. David is a gem to have on a development team and I highly recommend him.", and "David and I worked together for 2 years during the development of Just Cause 4. Rarely have I met a more sensible and insightful co-worker. David excels at taking seemingly complicated problems and elaborate designs and breaking them down into their basic components. Something that was essential when crafting the huge open worlds of destruction and chaos in Just Cause. He manages to walk to line between design, script and code perfectly. Balancing scalability, robustness and clarity whilst still having a keen eye for the design of the final product. Consistently approaches his work with a calm and methodical approach and a great deal of professionalism. He is a clear inspiration to the rest of his team, having had a great influence on their continued success and growth during the project. Leading by example, he is never afraid to get his hands dirty to help out wherever he can and to get the job done. Forever humble and an unsung hero that saved the project on numerous occasions. Lighthearted and grounded David additionally brings a calm to the office that is rarely experienced in the AAA games industry, but very much welcomed. I would jump at the chance at working with this fantastic designer and co-worker again and I recommend him to anyone."
Listed skills include Video Games, Game Design, Game Development, Gameplay, and 12 others.
David Lorentz's current company
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David Lorentz work experience
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Principal Technical Designer
I lead a technical design team at Avalanche Studios New York; previously I led the mission team on Just Cause 3 and the gameplay team on Just Cause 4. My work bridges the gap between C++ and scripted content. The core of a good game is never very complex but it takes a journey to find it; my passion is to facilitate this journey.
Level Scripter On Prey 2
Scripting and design work on Prey 2, a major open-world AAA title currently under development, to be published by Bethesda in 2013. Implementing mission logic, gameplay, and story; prototyping mission objects; on fire teams spearheading combat design, mission giving, and population. Developed a set of Perl scripts to automate mission documentation.
Independent Flash Game Developer
As an independent Flash game developer, I have become involved in a variety of very happy and exciting projects. I am currently developing an unannounced title with PixelJam Games, as well as personal game projects for ad-supported distribution on the web. I have developed quite a few titles, including a number of games developed solo in 48 hours for Ludum.
Flash Game Designer/Programmer
Designing and programming a Flash game using ActionScript 2. The game, "Sublimation," is a puzzle adventure game with an innovative transformation mechanic that bridges the gap between gaming and theater. The game will be presented with its sister theater production, also titled Sublimation, at the Austin ArtSpark festival in August, 2008. Designed.
Designer
Contributed 11 missions to The Incredible Hulk, a next-gen AAA title that shipped in 2008. My early success led to me taking over a chunk of the game, including the final mission. Tasks included mission conceptualization and documentation, scripting with in-house tools, level layout in Maya, and coordination of tech and art tasks.
Qa Tester
David Lorentz education
In Progress, Video Game Development - Design
Bachelor Of Arts - Ba, Individualized Study
Bachelor Of Arts (Ba), Individualized Study / Computational Neuroscience
Frequently asked questions about David Lorentz
Quick answers generated from the profile data available on this page.
What company does David Lorentz work for?
David Lorentz works for Santa Monica Studio.
What is David Lorentz's role at Santa Monica Studio?
David Lorentz is listed as Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio.
What is David Lorentz's email address?
AeroLeads has found 1 work email signal at @netscape.net for David Lorentz at Santa Monica Studio.
What is David Lorentz's phone number?
AeroLeads has found 1 phone signal(s) with area code 646 for David Lorentz at Santa Monica Studio.
Where is David Lorentz based?
David Lorentz is based in New York, New York, United States while working with Santa Monica Studio.
What companies has David Lorentz worked for?
David Lorentz has worked for Santa Monica Studio, Avalanche Studios, Human Head Studios, David R. Lorentz, and Chimera - Artspark Festival, 2008.
How can I contact David Lorentz?
You can use AeroLeads to view verified contact signals for David Lorentz at Santa Monica Studio, including work email, phone, and LinkedIn data when available.
What schools did David Lorentz attend?
David Lorentz holds In Progress, Video Game Development - Design from Austin Community College.
What skills is David Lorentz known for?
David Lorentz is listed with skills including Video Games, Game Design, Game Development, Gameplay, Xbox 360, Scripting, Maya, and Perforce.
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