David Lorentz
AeroLeads people directory · profile

David Lorentz Email & Phone Number

Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio
Location: New York, New York, United States 7 work roles 3 schools
1 work email found @netscape.net 1 phone found area 646 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email d****@netscape.net
Direct phone (646) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Staff Technical Designer at Santa Monica Studio
Location
New York, New York, United States

Who is David Lorentz? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

David Lorentz is listed as Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio, based in New York, New York, United States. AeroLeads shows a work email signal at netscape.net, phone signal with area code 646, and a matched LinkedIn profile for David Lorentz.

David Lorentz previously worked as Senior Staff Technical Designer at Santa Monica Studio and Principal Technical Designer at Avalanche Studios. David Lorentz holds In Progress, Video Game Development - Design from Austin Community College.

Company email context

Email format at Santa Monica Studio

This section adds company-level context without repeating David Lorentz's masked contact details.

{first}{last}@netscape.net
86% confidence

AeroLeads found 1 current-domain work email signal for David Lorentz. Compare company email patterns before reaching out.

Profile bio

About David Lorentz

David Lorentz is a Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio. He possess expertise in video games, game design, game development, gameplay, xbox 360 and 11 more skills. Colleagues describe him as "David serves as an exemplary leader and colleague, in my experience. Upon joining Avalanche Studios as a fresh graduate, I was fortunate enough to have David as my Lead Technical Designer. He provided guidance during my time as a junior member and patiently cultivated my professional growth. David empowered me by delegating decision-making authority for certain technical issues, and he assisted in molding me into a confident and adept Technical Designer. His thoughtful guidance and frequent feedback over modules I worked on in Just Cause 4 advanced my understanding of the industry and my role within it. Under his tutelage, I received invaluable experience at the forefront of AAA-scale game development. David is highly knowledge and serves as a distinguished authority within the studio. His expertise in our game-making tools is unparalleled. Furthermore, he consistently provides innovative proposals to enhance our game engine's potential. He not only suggests improvements but also takes initiative to implement them, ensuring the benefits they bring are disseminated to the entire developer team. Although I have since moved to a different studio, David's influence and guidance remain integral to my work. I continue to seek his expert opinion on scripting and advice on various features. By engaging in mutual discussions, I continually learn from him and his vast wealth of knowledge.", "David is a joy to work with. Thanks to David we were able to ship a quality and dependable game structure during the development of most collaborative and creative projects. David acts as a reliable and mild mannered mentor for his team, providing them with the assistance and knowledge of design - teaching them how to squeeze the most out fickle tools so that they can find success across development cycles. David is a gem to have on a development team and I highly recommend him.", and "David and I worked together for 2 years during the development of Just Cause 4. Rarely have I met a more sensible and insightful co-worker. David excels at taking seemingly complicated problems and elaborate designs and breaking them down into their basic components. Something that was essential when crafting the huge open worlds of destruction and chaos in Just Cause. He manages to walk to line between design, script and code perfectly. Balancing scalability, robustness and clarity whilst still having a keen eye for the design of the final product. Consistently approaches his work with a calm and methodical approach and a great deal of professionalism. He is a clear inspiration to the rest of his team, having had a great influence on their continued success and growth during the project. Leading by example, he is never afraid to get his hands dirty to help out wherever he can and to get the job done. Forever humble and an unsung hero that saved the project on numerous occasions. Lighthearted and grounded David additionally brings a calm to the office that is rarely experienced in the AAA games industry, but very much welcomed. I would jump at the chance at working with this fantastic designer and co-worker again and I recommend him to anyone."

Listed skills include Video Games, Game Design, Game Development, Gameplay, and 12 others.

Current workplace

David Lorentz's current company

Company context helps verify the profile and gives searchers a useful next step.

Santa Monica Studio
Santa Monica Studio
Senior Staff Technical Designer at Santa Monica Studio
AeroLeads page
7 roles

David Lorentz work experience

A career timeline built from the work history available for this profile.

Senior Staff Technical Designer

Current

Los Angeles, California, US

Dec 2024 - Present

Principal Technical Designer

Stockholm, SE

I lead a technical design team at Avalanche Studios New York; previously I led the mission team on Just Cause 3 and the gameplay team on Just Cause 4. My work bridges the gap between C++ and scripted content. The core of a good game is never very complex but it takes a journey to find it; my passion is to facilitate this journey.

Sep 2012 - Dec 2024

Level Scripter On Prey 2

Madison, Wisconsin, US

Scripting and design work on Prey 2, a major open-world AAA title currently under development, to be published by Bethesda in 2013. Implementing mission logic, gameplay, and story; prototyping mission objects; on fire teams spearheading combat design, mission giving, and population. Developed a set of Perl scripts to automate mission documentation.

Sep 2009 - Sep 2012

Independent Flash Game Developer

David R. Lorentz

As an independent Flash game developer, I have become involved in a variety of very happy and exciting projects. I am currently developing an unannounced title with PixelJam Games, as well as personal game projects for ad-supported distribution on the web. I have developed quite a few titles, including a number of games developed solo in 48 hours for Ludum.

Jul 2008 - Sep 2009

Flash Game Designer/Programmer

Chimera - Artspark Festival, 2008

Designing and programming a Flash game using ActionScript 2. The game, "Sublimation," is a puzzle adventure game with an innovative transformation mechanic that bridges the gap between gaming and theater. The game will be presented with its sister theater production, also titled Sublimation, at the Austin ArtSpark festival in August, 2008. Designed.

Jun 2008 - Sep 2008

Designer

Edge Of Reality

Contributed 11 missions to The Incredible Hulk, a next-gen AAA title that shipped in 2008. My early success led to me taking over a chunk of the game, including the final mission. Tasks included mission conceptualization and documentation, scripting with in-house tools, level layout in Maya, and coordination of tech and art tasks.

Sep 2007 - Jun 2008

Qa Tester

Austin, Texas, US

Mar 2007 - Aug 2007
3 education records

David Lorentz education

In Progress, Video Game Development - Design

Austin Community College

Bachelor Of Arts - Ba, Individualized Study

New York University

Bachelor Of Arts (Ba), Individualized Study / Computational Neuroscience

New York University
FAQ

Frequently asked questions about David Lorentz

Quick answers generated from the profile data available on this page.

What company does David Lorentz work for?

David Lorentz works for Santa Monica Studio.

What is David Lorentz's role at Santa Monica Studio?

David Lorentz is listed as Senior Staff Technical Designer at Santa Monica Studio at Santa Monica Studio.

What is David Lorentz's email address?

AeroLeads has found 1 work email signal at @netscape.net for David Lorentz at Santa Monica Studio.

What is David Lorentz's phone number?

AeroLeads has found 1 phone signal(s) with area code 646 for David Lorentz at Santa Monica Studio.

Where is David Lorentz based?

David Lorentz is based in New York, New York, United States while working with Santa Monica Studio.

What companies has David Lorentz worked for?

David Lorentz has worked for Santa Monica Studio, Avalanche Studios, Human Head Studios, David R. Lorentz, and Chimera - Artspark Festival, 2008.

How can I contact David Lorentz?

You can use AeroLeads to view verified contact signals for David Lorentz at Santa Monica Studio, including work email, phone, and LinkedIn data when available.

What schools did David Lorentz attend?

David Lorentz holds In Progress, Video Game Development - Design from Austin Community College.

What skills is David Lorentz known for?

David Lorentz is listed with skills including Video Games, Game Design, Game Development, Gameplay, Xbox 360, Scripting, Maya, and Perforce.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.