David Mckenzie Email and Phone Number
As Lead World Designer at Amazon Games, my tenure has been marked by pioneering engaging worlds and game modes that resonate with players globally. With a focus on usability design and user interface design, our team has successfully launched the Brimstone Sands zone, and the Elysian Wilds in the "New World: Rise of the Angry Earth" expansion and the immersive Soul Trials game mode.Our collaborative efforts in evolving the "New World" series have harnessed my expertise in worldbuilding and content design, alongside a proficiency in languages like Python and C#. Our achievements include the creation of the Ancient Glyphs system and the Sandwurm, which have significantly enriched the gaming experience and demonstrated our commitment to innovation and player engagement.
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Lead World DesignerAmazon Games Mar 2020 - PresentSeattle, Washington, UsNew World: Aeternum (2024)► Design Lead for various features in open-world experience including FTUE tutorial and Soul Trials game modeNew World: Rise of the Angry Earth (2023)► Lead Zone Designer: Elysian Wilds for Expansion Launch, including Pre-Launch First Light Retraction► Design Lead for Soul Trials Game ModeNew World: Brimstone Sands (2022)► Lead Zone Designer: Brimstone Sands for Anniversary Launch► Created and implemented the Ancient Glyphs system & the SandwurmNew World (2021)► Design Lead for Elite Strongholds which includes over 30 unique level designs► Created and implemented the Ghost ShipCrucible (2020)► Sole Level Designer on project & shipped an overhaul of Main Game Mode shortly before Launch -
Game DesignerBethesda Game Studios Oct 2017 - Feb 2020Rockville, Maryland, UsFallout 76 | Fallout 76: Wastelanders | Starfield► World & Level Design, Dialogue/Writing, Playtesting, Documentation, Prototyping -
Level DesignerWargaming May 2014 - Oct 2017Nicosia, CyWorld of Tanks Modern Armor► Concepted, built, playtested, tuned, and iterated 3D multiplayer levels from layout to final art► Created and owned the designs and prototypes of multiple major environmental systems► Researched, documented, debugged, and distributed knowledge and information of tools, pipelines, processes, and game systems► Daily problem-solver, environment systems designer, interdepartmental collaborator, level design team liaison, and gameplay ideator -
Level Design InternCamouflaj Feb 2014 - May 2014Bellevue, Wa, UsRépublique► Responsible for ownership of preproduction whitebox level design for Episode 3: Ones & Zeroes► Created 2D blueprints, 3D geometry, player path, level flow, AI encounters, fixed camera locations► Collaborated with a large team to deliver a console-quality experience on iOS devices using Unity
David Mckenzie Education Details
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Digipen Institute Of TechnologyEnglish Minor
Frequently Asked Questions about David Mckenzie
What company does David Mckenzie work for?
David Mckenzie works for Amazon Games
What is David Mckenzie's role at the current company?
David Mckenzie's current role is Lead World Designer @ Amazon Games | World & Level Design.
What schools did David Mckenzie attend?
David Mckenzie attended Digipen Institute Of Technology.
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