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Advanced product development, system architecture, algorithms, user interfaces, 3D graphics, image processing, and data visualization. Safety-critical applications, entrepreneurial ventures, as well as government research, and defense industries. History of innovation including patents and technical publication. Pioneering in early experiments with 3D stereoscopic image generation, virtual environments, visual simulation of actual terrain, computerized navigation maps and mission rehearsal. Scientific computation, data analysis, and sensor systems. Operates successfully as a project manager, team leader or as an individual contributor.Specialties: Rust and C++ programming for mission critical systems, Ruby for REST web services, Cucumber for behavior- and test-driven development, object-oriented design, embedded and real-time applications, systems design, safety-critical software certification (DO-178, ARINC-653).
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Principal Software EngineerMedacuity Sep 2021 - Jun 2024Westford, Massachusetts, UsConsultation providing expertise that meets challenges facing the medical technology industry. Software design and development methodologies for highly regulated and compliance-driven industries. Full life-cycle software engineering with subspecialties in algorithm development and safety critical systems. -
Principal Software EngineerCharles River Analytics Apr 2017 - Mar 2021Cambridge, Ma, UsGovernment services for advanced research and development programs including defense and public security efforts. Focused on broad scale systems integration, mission critical software, and perfecting human-machine interactions. Principal investigator on SBIR programs including Air Force, Navy, and DARPA sponsors. Individual contributor using Rust, modern C++, Docker, VS Code for Windows and Linux. -
Technical StaffMit Lincoln Laboratory Feb 2011 - Apr 2017Lexington, Ma, UsIn the Homeland Protection Systems group, principal investigator and project manager responsible for re-architecting a major air traffic security and situation awareness system protecting the National Capital Region. Directed a multi-disciplinary development team during development, integration, testing and technology transfer to industry. Key technologies include network distributed real-time systems, IP video streaming and distribution, real-time analysis and decision support, tactical situation displays, publish-subscribe message bus, and big data warehousing. For the quinquennial Open House, created a unique immersive air traffic exhibit with a walk-in surround dome projection firsthand, using web services implemented in Ruby. -
Research EngineerBrontes Technologies (A 3M Company) Dec 2009 - Dec 2010St Paul, Mn, UsBrontes was acquired by 3M for its innovative 3D imaging technology, culminating in the Lava COS dental scanner. I joined this close-knit team as a researcher, working on advanced 3D sensors and machine vision algorithms. Hands-on development using Python, NumPy, and OpenCL. -
Principal EngineerAvidyne Corporation Aug 2000 - Nov 2009Melbourne, Fl, UsFounding member of Entegra Release 9 software engineering team, and chief software architect for that product. Primary contributions include synthetic vision, graphic rendering, scene graph, display models, user interfaces, databus networking, ARINC-653 architecture, and emulation of embedded system in WIN32 operating environment. Direct development and safety-critical certification of modern C++ in a embedded real-time operating system. -
Chief Architect3D Openmotion Llc 1997 - 2000A project that originated at Spacetec IMC of Lowell, Massachusetts, as an application program interface for the SpaceBall game controller, which spun-off into its own startup, venturing into nascent virtual reality and online environments.Chief architect for a software engineering team that developed an original general-purpose motion-control application program interface and data exchange format for interactive applications such as simulations, games, education, and entertainment.• Established disciplined object-oriented analysis and design methods, incorporating use-case analysis and UML notation, using the Rational Rose design tool. • Prepared development schedules, C++ programming quality guidelines and conventions, and code-review procedures. • Designed and coordinated all aspects of the system architecture, implemented fixed-point transcendental functions, quaternion arithmetic, programmable math expression interface, and motion trajectory algorithms.
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Senior EngineerDraper Laboratory 1996 - 1997Cambridge, Ma, UsInvestigated tools and techniques for automatically extracting 3D models from digital photographic imagery. • Working from imagery sources, constructed city building models used for an experimental web-based live reconnaissance exercise, integrating voice, digital imagery, VRML graphics, and communications. • Constructed visualization models engineering simulations of a reusable satellite launch vehicle, and a submergence vehicle. • Built a program to translate automatically any model imported by IRIS Performer into compilable C/OpenGL source code. Supported military C3I systems exercises. -
Principal EngineerMitre Corporation 1988 - 1996Mclean, Va, UsAt MITRE's Federally Funded Research and Development Center for Air Force C3 Systems, provided expertise in terrain modeling, image compression, graphics, visualization, visual simulation, virtual environments, and stereoscopic display technology.• Principal investigator on a MITRE-sponsored research project, which sought to transition "virtual reality" technology to a real-world application, namely a debriefing and review visualization environment for a computer-based battle simulation. Responsible for defining project objectives and coordinating project personnel.• Technical lead in a research project for the Air Force's Electronic Systems Center. The project investigated "virtual reality" technologies for command center applications. Responsible for developing a flexible multiprocessing software architecture, which can accommodate a variety of interactive devices, computer graphics, and displays, as well as software simulation capabilities.• Tested and evaluated digital image compression techniques, and defined a vector quantization algorithm for the display of digitized navigational charts. These techniques are now used as the standard for digitized map products across military services.• On a research project, and with follow-on support from Rome Laboratory, investigated three-dimensional graphics and display technologies for battle management. Examined the graphics capabilities of super graphic workstations with respect to the needs of three-dimensional terrain visualization. • Developed an algorithm for stereoscopic visual simulation of terrain scenes. Developed a unique algorithm for creating a polygonal model of a terrain surface based on sampled data. Designed and wrote the software for interactive terrain visualization. -
Computer ScientistNorthrop Grumman Corporation 1982 - 1988Falls Church, Va, UsAs project technical lead, created the software architecture for a reservoir-engineering workstation for a major petroleum company. Responsible for the user interface management subsystem, including the menu management facility, menu description language, plotting and mapping facilities, and message interfaces. Established project quality standards for FORTRAN coding. On previous projects, led a software development team for an offshore drilling vessel simulator, designed display management and message facilities for an on-line remote drilling monitoring workstation, and developed displays and plotting software for a real-time drilling simulator. Major accomplishments included a 3D animated display for ocean vessel movement visualizations, a user interface dialogue scripting facility, a windowing system, real-time plot displays, on-line data structure editor, animated drilling rig subsystem displays, and a screen-oriented text editor. -
Jr EngineerComputer Sciences Corporation 1980 - 1982Global, UsWorking at the (then) Naval Ocean Systems Center (now, Space and Naval Warfare Systems Center), developed programs for acoustical digital signal processing applications, in collaboration with research personnel. Wrote user's manuals accompanying the software programs. Major accomplishments included utility programs for fast Fourier transforms, correlations, filters, data extraction, and plotting. Used lex and yacc to construct a general-purpose program command interface tool.
David Southard Skills
David Southard Education Details
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University Of Massachusetts LowellComputer Science -
West Coast UniversityComputer Science -
Pacific Lutheran UniversityPhysics (Math) -
La Jolla High School
Frequently Asked Questions about David Southard
What is David Southard's role at the current company?
David Southard's current role is Retired Computer Scientist and Software Engineer.
What is David Southard's email address?
David Southard's email address is so****@****ter.org
What is David Southard's direct phone number?
David Southard's direct phone number is +178135*****
What schools did David Southard attend?
David Southard attended University Of Massachusetts Lowell, West Coast University, Pacific Lutheran University, La Jolla High School.
What are some of David Southard's interests?
David Southard has interest in Exercise, Scouting, Home Improvement, Reading, Gourmet Cooking, Sports, Home Decoration, Health, Photograph, Children.
What skills is David Southard known for?
David Southard has skills like Software Engineering, Embedded Systems, Object Oriented Design, Software Development, C++, Algorithms, Image Processing, C, System Design, Software Design, Uml, Linux.
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