AeroLeads people directory · profile

David Staats Email & Phone Number

Senior Systems Designer at CD PROJEKT RED
Location: Austin, Texas Metropolitan Area, United States 15 work roles 1 school
1 work email found @bioware.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@bioware.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Systems Designer
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is David Staats? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

David Staats is listed as Senior Systems Designer at CD PROJEKT RED, a company with 1595 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at bioware.com and a matched LinkedIn profile for David Staats.

David Staats previously worked as Senior Systems Designer at Skeleton Key and Lead Systems Designer at Crystal Dynamics. David Staats holds Bachelor Of Science (Bs), Game Art And Design from The Art Institutes.

Company email context

Email format at CD PROJEKT RED

This section adds company-level context without repeating David Staats's masked contact details.

{first_initial}{last}@bioware.com
86% confidence

AeroLeads found 1 current-domain work email signal for David Staats. Compare company email patterns before reaching out.

Profile bio

About David Staats

An experienced Systems and Gameplay Designer with a passion and strive for quality, inclusive accessible design, and creating positive, memorable player experiences!More than 10 years in AAA and indie game develoment with proven experience in progression systems, gameplay and systems balancing, itemization systems, player and enemy ability design, combat design, and game flow.Shipped/Credited Titles:- Star Wars: The Old Republic - Legacy of the Sith- Halo Infinite- Breach- Infinium Strike- Star Wars: The Old Republic - Knights of the Fallen Empire- Star Wars: The Old Republic - Shadow of Revan- BioShock Infinite: Burial At Sea Episode 2 DLC- BioShock Infinite: Burial At Sea Episode 1 DLC- BioShock Infinite: Clash in the Clouds DLC

Listed skills include Game Development, Video Games, Game Design, Maya, and 22 others.

Current workplace

David Staats's current company

Company context helps verify the profile and gives searchers a useful next step.

CD PROJEKT RED
Cd Projekt Red
Senior Systems Designer
Austin, TX, US
Employees
1595
AeroLeads page
15 roles

David Staats work experience

A career timeline built from the work history available for this profile.

Senior Systems Designer

Current
Apr 2024 - Present

Lead Systems Designer

San Mateo, CA, US

Titles:- 'Perfect Dark'

May 2023 - Apr 2024

Senior Systems Designer I

San Mateo, CA, US

Lead Systems Designer and Captain

Oct 2022 - Apr 2024

Senior Systems Designer

Austin, Texas, US

Titles:- 'Star Wars: Knights of the Old Republic Remake'

Mar 2022 - Oct 2022

Systems Designer

Edmonton, Alberta, CA

  • Titles:- 'Star Wars: The Old Republic - Legacy of the Sith' (2022)
  • Sole designer and point of contact for Galactic Seasons, a Battle Pass style player retention system.
  • Designed a Login Rewards player retention system with an emphasis on player-derived pace setting.
  • Initiated creating and maintaining internal balance sheets for and while rebalancing high-traffic systems.
  • Created detailed designs for numerous player quality of life updates, including Weapons Outfitter, Remnant gear in Collections, Guild Flagship Decoration Hook Increase, and more.
  • Engaged with and responded to a live community to further supplement and inform design decisions.
May 2020 - Mar 2022

Systems Designer

Austin, TX, US

  • Titles:- 'Halo Infinite' (2021)- Unannounced
  • Developed new and existing AI behavior and perception systems to create compelling, believable enemies.
  • Designed, balanced, and polished numerous high quality enemies, gathering feedback from both peers and directors to ensure a fun, challenging experience.
  • Created encounter composition and balance sheets to aid in quickly building balanced encounters.
  • Defined enemy archetypes, strengths and weaknesses, gameplay intention and counters.
  • Contributed to and worked closely with other designers to create engaging enemy encounter compositions.
May 2019 - May 2020

Systems Designer

Austin, Texas, US

  • Titles:- 'Breach' (2019)
  • Designed and collaborated with all disciplines to develop, balance, and polish more than 15 unique Action RPG player and enemy classes.
  • Developed and maintained numerous complex combat systems, including aerial combat, hit feedback, and visceral combat feedback (camera shakes, controller rumbles, hit pauses, and camera effects).
  • Assisted in designing and implementing itemization based on a horizontal progression design philosophy.
  • Coordinated with artists to produce new and exciting microtransaction items for a Free-To-Play title.
  • Professionally communicated with players to identify bugs and address concerns.
Jan 2016 - Mar 2019

Assistant Designer

Edmonton, Alberta, CA

  • Titles:- 'Star Wars: The Old Republic - Knights of the Fallen Empire' (2015)- 'Star Wars: The Old Republic - Shadow of Revan' (2014)
  • Worked alongside other designers and artists to produce some of the best-selling microtransaction packs.
  • Collaborated in developing one of the largest and most robust player housing experiences.
  • Contributed more than 100 unique and high quality player housing items.
  • Improved existing game systems and live events, including player housing, progression, and guild systems.
Sep 2014 - Sep 2015

Production Producer And Technical Artist

Austin, Texas, US

  • Titles: - 'Infinium Strike' (2016)
  • Lead and managed a cloud based art team of 6, including task planning, meeting times, and weekly status reporting.
  • Created SOPs (Standard Operating Procedures) for the art pipeline and ensured documentation of best practices and techniques, allowing the team to create AAA quality art quicker and more consistently.
  • Reviewed and implemented all game assets to ensure high quality art standards were being upheld.
  • Various art and tech art tasks, including shaders, sky boxes, and art asset implementation.
Dec 2013 - Sep 2014

Quality Assurance Tester

Las Vegas, NV, US

  • Titles:- 'Bioshock Infinite: Burial At Sea Episode 1 and 2' DLC (2014)- 'Bioshock Infinite: Clash in the Clouds' DLC (2014)
  • Held the top bug count for 2K Games on both BioShock DLC projects, holding more than 23% of the total bug count.
  • Helped train new waves of employees on best practices.
  • Worked to quickly relieve impediments and NMI state bugs to progress functional and compliance testing.
Apr 2013 - Nov 2013

Project Director

Fond Du Lac, Wisconsin, US

  • Lead and managed a cloud based team of over 40 developers.
  • Increased project visibility through use of social media, game sites, and interviews.
  • Participated in the Game Developers Conference 2012 on the Expo Floor alongside HeroEngine.
  • Trained and mentored all team members in Agile and Scrum practices and methodologies.
  • Worked with all Leads, Directors and Chiefs to ensure quality of the product and quickly alleviate any impediments within the production cycle.
  • Weekly and monthly reporting, including Iteration Reports, Milestone Reports, Retrospective Reports, and Attendance Reports.
Jan 2011 - Mar 2013

Lead Game Designer

Fond Du Lac, Wisconsin, US

  • Designed and developed game systems, including card, lobby, matchmaking, and character creation systems.
  • Design Documentation for all game systems and mechanics.
  • Designed game boards and worlds.
  • Worked alongside all designers and content writers to ensure a cohesive and quality product.
Mar 2010 - Dec 2010

Lead Combat Designer

Fond Du Lac, Wisconsin, US

  • Designed combat, progression, class, and weapon systems.
  • Documentation of system mechanics and functions.
  • Lead and mentored a team of 3 combat designers.
Dec 2008 - Aug 2009

Combat Designer

Fond Du Lac, Wisconsin, US

  • Created skill sets and abilities for character classes.
Mar 2008 - Dec 2008
Team & coworkers

Colleagues at CD PROJEKT RED

Other employees you can reach at cdprojektred.com. View company contacts for 1595 employees →

1 education record

David Staats education

  • The Art Institutes
    The Art Institutes
    Game Art And Design
FAQ

Frequently asked questions about David Staats

Quick answers generated from the profile data available on this page.

What company does David Staats work for?

David Staats works for CD PROJEKT RED.

What is David Staats's role at CD PROJEKT RED?

David Staats is listed as Senior Systems Designer at CD PROJEKT RED.

What is David Staats's email address?

AeroLeads has found 1 work email signal at @bioware.com for David Staats at CD PROJEKT RED.

Where is David Staats based?

David Staats is based in Austin, Texas Metropolitan Area, United States while working with CD PROJEKT RED.

What companies has David Staats worked for?

David Staats has worked for Cd Projekt Red, Skeleton Key, Crystal Dynamics, Aspyr Media, and Bioware.

Who are David Staats's colleagues at CD PROJEKT RED?

David Staats's colleagues at CD PROJEKT RED include Camille Nogueira, Lance Wiffen, Kamil Misalski, Jakub Kutrzuba, and Kelsie Mcgowan.

How can I contact David Staats?

You can use AeroLeads to view verified contact signals for David Staats at CD PROJEKT RED, including work email, phone, and LinkedIn data when available.

What schools did David Staats attend?

David Staats holds Bachelor Of Science (Bs), Game Art And Design from The Art Institutes.

What skills is David Staats known for?

David Staats is listed with skills including Game Development, Video Games, Game Design, Maya, Level Design, Unity3D, Game Mechanics, and Photoshop.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.