David Waggener work email
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David Waggener personal email
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My biggest obsession in all my life is video game development, specifically Desktop games and VR. I have loved it since 1997 when my brother taught me how to make simple Quick Basic console programs to Novashell, and now over 10 years of solo development experience with Unity (plus 1 year professional experience). In my time in Unity, I have made both games and programs. The most notable programs are the Mindcramps Model Editor and Particle Forge, both complex programs written in Unity to create graphics.I also made a VR template in Unity that creates unifying height, avatar support (basically giving the viewport arms and feet to look down on), and signing your name with a "brush" in the title screen. The binaries of the last VR project I was working on (a fan game for the Angry Video Game Nerd) can be provided on request.I am currently expanding my horizons with the Godot engine because as much as I love Unity, it is possible they will not be around forever.
Davidi Development
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Game Designer, Programmer, And Avid GamerDavidi Development Oct 2009 - PresentDevelop a wide range of functionalities using C# within the Unity engine to bring game concepts to life.• Collaborate with the developer community to enhance visibility and share progress during Screenshot Saturday events.• Partner with specialized artists to supplement project art requirements, ensuring high-quality visual assets.
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Front End ClerkPublix Oct 2009 - Mar 2021Lakeland, Florida, Us(By Day)Customer Service Representative• Assist customers with bagging groceries.• Responsible for cleaning & maintenance of stations, and employee common areas. • Provide competent, prompt, and enthusiastic customer service (I smile all the time, which strangely enough, isn't considered creepy in the customer service business, but is considered creepy in real-life). -
General ProgrammerRaconteur Games Jul 2014 - Jan 2015Lafayette, Louisiana, UsC#/Unity programmer, Level designer, and placeholder artist • Developed a dialogue system for interactive cutscenes, enabling text display, camera adjustments, and communication with game objects. • Integrated artist-created models into the level design process to enhance gameplay environments. • Refined formation algorithms, transitioning shield shapes to optimize defensive strategies. • Programmed foundational code for a survival mode, implementing a timing mechanism and wave management editor.
David Waggener Skills
David Waggener Education Details
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Gwinnett Technical CollegeComputer Programming
Frequently Asked Questions about David Waggener
What company does David Waggener work for?
David Waggener works for Davidi Development
What is David Waggener's role at the current company?
David Waggener's current role is Unity | Godot | Technical Designer.
What is David Waggener's email address?
David Waggener's email address is pr****@****ail.com
What schools did David Waggener attend?
David Waggener attended Gwinnett Technical College.
What are some of David Waggener's interests?
David Waggener has interest in Economic Empowerment, Education, Environment, Human Rights, Arts And Culture.
What skills is David Waggener known for?
David Waggener has skills like Java, Microsoft Office, Microsoft Excel, Microsoft Word, Game Development, Data Entry, Access, Powerpoint, Visio, Html, Sql, Java Ee.
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