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Software Engineer with 6+ years of experience in the Online Payments space focusing on API integrations, and another 6 years in Software and Localization Quality Assurance with a side of Project Management.My primary interests outside of software development are Effective Altruism and Tabletop Game Design.
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Foolish Endeavor Games -
Senior Software EngineerSpreedly Jul 2022 - PresentDurham, Nc, UsDesign, consultation, and programming of new payment service API integrations and product feature implementations. Liaising between customers, third party services, and internal stakeholders to diagnose and troubleshoot implementation issues. Investigation, debugging, and fixing defects. -
Software Engineer And Tech LeadSpreedly Sep 2021 - Jul 2022Durham, Nc, UsOnboarding and coordinating a new team of 6+ engineers and QA from a staff augmentation provider, focusing on maintaining and reinforcing Spreedly's Payment Gateway API integrations. Led a project to condense multiple sources of truth for system metadata into a single, automated, programmatic and customizable dashboard for simple consumption across the company. -
Software EngineerSpreedly Jan 2018 - Sep 2021Durham, Nc, UsContinuing as below, with a focus on supporting 3DS integrations for PSD2 compliance, consulting on technical PCI audits, and leading an internal Community of Practice for new engineers. -
Junior Software EngineerSpreedly Jan 2016 - Jan 2018Durham, Nc, UsMaintaining, updating, and expanding features for the 130+ Payment Gateway APIs and other Payment Service Provider integrations that Spreedly orchestrates. -
Rails Engineering StudentThe Iron Yard Sep 2014 - Dec 2014Us12 week intensive course on full stack web development with Ruby on Rails. Built or utilized new concepts in a Rails project virtually every day for 9 weeks.Built Clipboard, a web app that integrates with a Salesforce Database to record volunteer hours for a real-world client, a Durham nonprofit, with a team of 3 over the last 3 weeks. -
Localization Project ManagerDisney Interactive Dec 2011 - Aug 2014Glendale, California, UsWorking with multiple remote teams and vendors to manage localization of, and ensure the quality of, social and mobile games including Star Wars: Commander, Marvel: Avengers Alliance, Kitchen Scramble, and Words of Wonder. -
Quality Assurance AnalystDisney Interactive Aug 2010 - Dec 2011Glendale, California, Us• Oversaw localization during and after launch of Social City• Quality Assurance for five Facebook games, one sustaining more than 145,000 daily active users.• Tested Facebook interactions, TOS violations, gained knowledge of effective virality, monetization, and user retention techniques. • Contributed to game design, user experience, and balanced difficulty curve.• Maintained testing environment documentation.• Learned new processes and coordinated with new teams from Disney during studio transition. -
Quality Assurance AnalystPlaydom Apr 2010 - Aug 2010• Tapped for localization management of Social City, a city-building game on Facebook and other social networks, while continuing QA testing.• Learned new processes and coordinated with new teams from Playdom during studio transition.
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Quality Assurance Test AssociateMerscom Mar 2009 - Apr 2010• Tested all aspects of 2-3 different casual games per month, many of which achieved top-ten sales.• Worked closely with seven different producers from prototype to release on design feasibility, playability, and balance.• Wrote lucid bug reports for many English-secondary developers located worldwide. • Provided customer support for previous Merscom games via email.
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Quality Assurance Test AssociateFuncom Jul 2007 - Nov 2008Oslo, No• Worked with a large, international team on the Age of Conan MMORPG. • Investigated functionality and visual quality issues, followed and wrote detailed test-cases for non-native English speakers, and provided feedback on playability and fun-factor. • Cooperated closely with customer support to isolate and identify issues present in the live version of the game and provided technical support directly to players via forum. -
Logistics Team MemberTarget Mar 2006 - Jun 2007Minneapolis, Mn, Us -
Sales Floor Team MemberTarget Oct 2005 - Mar 2006Minneapolis, Mn, Us
David Perry Skills
David Perry Education Details
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The Iron YardRuby On Rails Web Development -
North Carolina State UniversityArt And Design
Frequently Asked Questions about David Perry
What company does David Perry work for?
David Perry works for Foolish Endeavor Games
What is David Perry's role at the current company?
David Perry's current role is Software Engineer at Spreedly.
What is David Perry's email address?
David Perry's email address is me****@****ail.com
What is David Perry's direct phone number?
David Perry's direct phone number is +175757*****
What schools did David Perry attend?
David Perry attended The Iron Yard, North Carolina State University.
What are some of David Perry's interests?
David Perry has interest in Space Exploration, Science, Human Rationality, Indie Games, Effective Altruism, Health.
What skills is David Perry known for?
David Perry has skills like Video Games, Game Design, User Experience, Quality Assurance, Agile Methodologies, Testing, Game Development, Mobile Games, Casual Games, Software Quality Assurance, Social Games, Ruby.
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