Luke Day
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Luke Day Email & Phone Number

Engineer at Hutch Games at Hutch
Location: Kent, England, United Kingdom 10 work roles 2 schools
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Current company
Role
Engineer at Hutch Games
Location
Kent, England, United Kingdom
Company size

Who is Luke Day? Overview

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Quick answer

Luke Day is listed as Engineer at Hutch Games at Hutch, a company with 150 employees, based in Kent, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Luke Day.

Luke Day previously worked as Engineer at Hutch and Junior Gameplay Programmer at Ubisoft London. Luke Day holds Computing For Games, Computer Science, First Class Honours from Falmouth University.

Company email context

Email format at Hutch

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Hutch

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Profile bio

About Luke Day

A dedicated programmer with diverse experience in gameplay programming, such as modular system design, physics and mathematics. My problem-solving abilities and strong communication skills enable me to work collaboratively with my team to devise effective solutions to overcome challenges. I'm looking for exciting opportunities in the mobile and PC gaming sector to further broaden my expertise.

Listed skills include Android Development, Python, Web Development, Unity, and 11 others.

Current workplace

Luke Day's current company

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Hutch
Hutch
Engineer at Hutch Games
london, greater london, united kingdom
Website
Employees
150
AeroLeads page
10 roles

Luke Day work experience

A career timeline built from the work history available for this profile.

Engineer

Current

London, England, United Kingdom

Nov 2023 - Present

Junior Gameplay Programmer

London, England, United Kingdom

  • Hired as a Gameplay Programmer to continue development on the Hungry Shark franchise, contributing to all lifecycle stages of their new project.
  • Contributed to the Hungry Shark mobile franchise, which has amassed over 1 billion downloads.
  • Core developer on many front- and back-end systems, including: the modular advertisement system with configurable ad types and rewards; an insightful user acquisition and telemetry-based analytics system, prompting.
  • Pivoted the game from free-to-play to a premium, subscription-based product, e.g., by implementing the campaign quest system.
  • Provided critical feedback to studio producers and leads regarding gameplay, consequently increasing user retention. Technical Environment: Unity3D, C#, Perforce, JetBrains Rider, iOS, Android, JSON, Jenkins
Apr 2022 - Oct 2023

Co-Founder & Lead Programmer

  • Having been a lead member of Glass Nomad Games, we wanted to commercially publish our newest game, "Carma". Through the publishing stage, I was appointed as one of three directors of the company. In the subsequent.
  • Published on Steam, amassing over 3,000 unique players.
  • Single-player, post-apocalyptic survival game with an emphasis on world-building and immersion.
  • Used neuroevolution and machine learning (NEAT) to develop functional enemy agents.
  • Developed the modular, robust Inventory and combat system.Carma:
  • Fast-paced, multiplayer, vehicular combat free-for-all game.
Dec 2019 - Jul 2022

Unity Developer

  • Contracted as a programmer to assist the development of their debut title, "Stuffed", by creating new and interesting game modes, such as Multiplayer PVP.
  • Worked in an independent studio producing a commercially published FPS nightmare-horde game.
  • Collaborated in a multi-disciplinary team using agile methodology and Git source control.
  • Evolved and integrated online multiplayer gameplay systems, producing an enhanced gameplay experience through a variety of new and exciting game modes, e.g., team deathmatch.Technical Environment: Unity3D, C#, Git.
May 2021 - Oct 2021

Mobile Android App Developer

Golf pads is a hypercasual game that was made in a constrained 3 month period, that drew inspiration from popular publishers such as Voodoo and Ketchapp, using Unity. It is available to download and play on the Google Play Store for free. It contains in-app purchases and multiple different types of advertisements, including interstitial and banner ads. I.

Dec 2017 - Dec 2019

Windows 10 Game

Fightnite is a fast-paced battle royale and roguelike mashup, inspired by Fortnite and Enter the Gungeon. I implemented using the Photon Unity Networking (PUN) package to add local multiplayer, in an 8-player free-for-all, for the first time. It was a short individual assignment that formed part of my Non-Exam Assessment (NEA) in college, which was graded.

Jul 2018 - Dec 2018

Graphic Designer

Winterslow, Salisbury

I have designed and created posters, flyers and business cards for the shop. The posters I have designed have been for seasonal events, such as Halloween. I was given short notice for these posters, so I had to work efficiently, whilst still maintaining a high-quality standard of design.

Oct 2019 - Nov 2019

Web Developer

Winterslow, Salisbury

I worked, unaccompanied, to redesign the entire website to accomplish a modern style and make it user-friendly. Whilst on this commission, I work closely with the client, addressing their requirements and wants as direct as I could. I fixed bugs from the previous website and improved the functionality by adding several new features and renovating the user.

Jul 2019 - Sep 2019

Sales Assistant

Jumpin

Old Sarum, Salisbury

Jul 2019 - Sep 2019

Administrative Assistant

New Arts Centre

Winterslow, Salisbury

Aug 2018 - Dec 2018
Team & coworkers

Colleagues at Hutch

Other employees you can reach at hutchgames.com. View company contacts for 150 employees →

2 education records

Luke Day education

Computing For Games, Computer Science, First Class Honours

The computing for games degree at Falmouth is a broadly, but deeply, detailed team-based course focused on echoing industry conditions.

Grades: A, A, C

Bishop Wordsworth'S Grammar School

Studied Maths, Computer Science and Art at A-Levels.

FAQ

Frequently asked questions about Luke Day

Quick answers generated from the profile data available on this page.

What company does Luke Day work for?

Luke Day works for Hutch.

What is Luke Day's role at Hutch?

Luke Day is listed as Engineer at Hutch Games at Hutch.

Where is Luke Day based?

Luke Day is based in Kent, England, United Kingdom while working with Hutch.

What companies has Luke Day worked for?

Luke Day has worked for Hutch, Ubisoft London, Glass Nomad Games, Waving Bear Studio, and Individual Project.

Who are Luke Day's colleagues at Hutch?

Luke Day's colleagues at Hutch include Shelley Coates, Luke Morrisby, Hannah Stubbs, Martha Valentine, and Shadow Studio.

How can I contact Luke Day?

You can use AeroLeads to view verified contact signals for Luke Day at Hutch, including work email, phone, and LinkedIn data when available.

What schools did Luke Day attend?

Luke Day holds Computing For Games, Computer Science, First Class Honours from Falmouth University.

What skills is Luke Day known for?

Luke Day is listed with skills including Android Development, Python, Web Development, Unity, C#, Javascript, Html5, and Game Design.

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