Luke Day Email & Phone Number
Who is Luke Day? Overview
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Luke Day is listed as Engineer at Hutch, a with 150 employees, based in Kent, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Luke Day.
Luke Day previously worked as Junior Gameplay Programmer at Ubisoft London and Co-Founder & Lead Programmer at Glass Nomad Games. Luke Day holds Computing For Games, Computer Science, First Class Honours from Falmouth University.
Email format at Hutch
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About Luke Day
A dedicated programmer with diverse experience in gameplay programming, such as modular system design, physics and mathematics. My problem-solving abilities and strong communication skills enable me to work collaboratively with my team to devise effective solutions to overcome challenges. I'm looking for exciting opportunities in the mobile and PC gaming sector to further broaden my expertise.
Listed skills include Android Development, Python, Web Development, Unity, and 11 others.
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Luke Day work experience
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Junior Gameplay Programmer
Hired as a Gameplay Programmer to continue development on the Hungry Shark franchise, contributing to all lifecycle stages of their new project.● Contributed to the Hungry Shark mobile franchise, which has amassed over 1 billion downloads.● Core developer on many front- and back-end systems, including: the modular advertisement system with configurable ad types and rewards; an insightful user acquisition and telemetry-based analytics system, prompting feedback to production and management teams to highlight areas for improvement. ● Pivoted the game from free-to-play to a premium, subscription-based product, e.g., by implementing the campaign quest system.● Provided critical feedback to studio producers and leads regarding gameplay, consequently increasing user retention. Technical Environment: Unity3D, C#, Perforce, JetBrains Rider, iOS, Android, JSON, Jenkins
Co-Founder & Lead Programmer
Having been a lead member of Glass Nomad Games, we wanted to commercially publish our newest game, "Carma". Through the publishing stage, I was appointed as one of three directors of the company. In the subsequent year, we published another project, "Castan".Castan:● Published on Steam, amassing over 3,000 unique players.● Single-player, post-apocalyptic survival game with an emphasis on world-building and immersion.● Used neuroevolution and machine learning (NEAT) to develop functional enemy agents.● Developed the modular, robust Inventory and combat system.Carma:● Fast-paced, multiplayer, vehicular combat free-for-all game.● Published on Steam, amassing over 1,000 unique players.● Provided constructive peer review feedback to help team members identify opportunities for growth.● Responsible for programming all essential features, such as the UI, Networking, Gameplay, and AI.
Unity Developer
Contracted as a programmer to assist the development of their debut title, "Stuffed", by creating new and interesting game modes, such as Multiplayer PVP.● Worked in an independent studio producing a commercially published FPS nightmare-horde game.● Collaborated in a multi-disciplinary team using agile methodology and Git source control.● Evolved and integrated online multiplayer gameplay systems, producing an enhanced gameplay experience through a variety of new and exciting game modes, e.g., team deathmatch.Technical Environment: Unity3D, C#, Git, Multiplayer
Mobile Android App Developer
Golf pads is a hypercasual game that was made in a constrained 3 month period, that drew inspiration from popular publishers such as Voodoo and Ketchapp, using Unity. It is available to download and play on the Google Play Store for free. It contains in-app purchases and multiple different types of advertisements, including interstitial and banner ads. I have been regularly updating the app to fix bugs and add new features, since the game’s launch. In a recent update, I added a leaderboard for users to compete with their friends and see other’s score. You can also customise your ball’s appearance by using your credits at the in-game shop.
Windows 10 Game
Fightnite is a fast-paced battle royale and roguelike mashup, inspired by Fortnite and Enter the Gungeon. I implemented using the Photon Unity Networking (PUN) package to add local multiplayer, in an 8-player free-for-all, for the first time. It was a short individual assignment that formed part of my Non-Exam Assessment (NEA) in college, which was graded at an A.
Graphic Designer
I have designed and created posters, flyers and business cards for the shop. The posters I have designed have been for seasonal events, such as Halloween. I was given short notice for these posters, so I had to work efficiently, whilst still maintaining a high-quality standard of design.
Web Developer
I worked, unaccompanied, to redesign the entire website to accomplish a modern style and make it user-friendly. Whilst on this commission, I work closely with the client, addressing their requirements and wants as direct as I could. I fixed bugs from the previous website and improved the functionality by adding several new features and renovating the user interface. The newly designed website is cross-browser and cross-device compatible so that anyone can view it. I used HTML5, CSS, and JavaScript together to build the framework, contents and design of the website.
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Administrative Assistant
Colleagues at Hutch
Other employees you can reach at hutchgames.com. View company contacts for 150 employees →
Matthew Pelly
Colleague at HutchGreater Guildford Area, United Kingdom
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Adam Wegg
Colleague at HutchLondon, England, United Kingdom
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Charley Maloney
Colleague at HutchLondon Area, United Kingdom
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Ege Çınar Arcan
Colleague at HutchIstanbul, Türkiye, Turkey
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Shuoqi Zhang
Colleague at HutchGreater Halifax Metropolitan Area, Canada
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Gits Raj
Colleague at HutchCanada
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Christina Hirtle
Colleague at HutchBlockhouse, Nova Scotia, Canada
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Scott Sanford
Colleague at HutchMahone Bay, Nova Scotia, Canada
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Rui De Sa
Colleague at HutchLondon, England, United Kingdom
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Joan Hutchinson
Colleague at HutchBreckenridge, Colorado, United States
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Luke Day education
Computing For Games, Computer Science, First Class Honours
Grades: A, A, C
Frequently asked questions about Luke Day
Quick answers generated from the profile data available on this page.
What company does Luke Day work for?
Luke Day works for Hutch.
What is Luke Day's role at Hutch?
Luke Day is listed as Engineer at Hutch.
Where is Luke Day based?
Luke Day is based in Kent, England, United Kingdom while working with Hutch.
What companies has Luke Day worked for?
Luke Day has worked for Hutch, Ubisoft London, Glass Nomad Games, Waving Bear Studio, and Individual Project.
Who are Luke Day's colleagues at Hutch?
Luke Day's colleagues at Hutch include Matthew Pelly, Adam Wegg, Charley Maloney, Ege Çınar Arcan, and Shuoqi Zhang.
How can I contact Luke Day?
You can use AeroLeads to view verified contact signals for Luke Day at Hutch, including work email, phone, and LinkedIn data when available.
What schools did Luke Day attend?
Luke Day holds Computing For Games, Computer Science, First Class Honours from Falmouth University.
What skills is Luke Day known for?
Luke Day is listed with skills including Android Development, Python, Web Development, Unity, C#, Javascript, Html5, and Game Design.
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