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I'm a skilled leader in game design and development with 15+ years of experience. Leading teams and being at the forefront of design is where I thrive. My strong organizational skills foster clear communication across disciplines and help projects maintain forward momentum until they're across the finish line. Intuition, curiosity, and teamwork all direct my thoughtful reflection for ideas that promote game flow and "feel". I have helped give feedback to and nurture design talent on teams that I've been a part of and am always excited to see others grow with me.So far I've been entrusted to design for franchises such as:• Call of Duty• Fortnite• Risk of Rain• Dungeons & Dragons• WWE• Skylanders• And more!While developing fun experiences I excel at a wide range of design areas:• Systems/Mechanics Design• Technical Scripting• Level Design• Project/Feature Proposals• Documentation/Mock-ups
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Lead Game DesignerSideFort Lauderdale, Fl, Us -
SideFort Lauderdale, Florida, United States -
Lead Game DesignerGhostpunch Games, Part Of The Ptw Family Jun 2024 - PresentFort Lauderdale, Fl, UsUnannounced Game (Unity, PC/XSX/PS5/Switch)• Another project that I was instrumental in landing• Gave feedback to help direct game design and feature set• Leading team through development• Guiding a team of designers in documentation, implementation, and thought process -
Lead Game DesignerGhostpunch Games, Part Of The Ptw Family Apr 2023 - PresentFort Lauderdale, Fl, UsUnannounced Game (Unity, PC/XSX/PS5/Switch)• Became the key piece in landing the project• Wrote proposal that cohesively detailed every feature• Leading team through development and release• Built 4 new levels for the game and guided the other 2• Implemented complex features and scripted behavior -
Senior Game DesignerGhostpunch Games, Part Of The Ptw Family May 2022 - Jul 2023Fort Lauderdale, Fl, UsFortnite (UE5, PC/XSX/PS5/Switch/Mobile)• Worked with Epic Games on Fortnite -
Senior Game DesignerGhostpunch Games, Part Of The Ptw Family Apr 2022 - May 2022Fort Lauderdale, Fl, UsUnannounced Game (UE4)• Short-term helping the dev team in design and direction for features -
Senior Game DesignerGhostpunch Games, Part Of The Ptw Family Oct 2021 - Apr 2022Fort Lauderdale, Fl, UsUnannounced VR Project (UE4)• Designed and wrote mid-level design (MLD) and feature sign-off (FSO) documents for multiple features• Collaborated with engineers to build and balance the systems I helped design• Created prototype plans to explore enhancements to existing mechanics -
Lead Game DesignerGhostpunch Games, Part Of The Ptw Family Oct 2020 - Oct 2021Fort Lauderdale, Fl, UsUnannounced Game (UE4)• Led a small team in planning and implementing the creative vision for the game• Assisted with project management and scheduling for design team• Documented and reviewed feature briefs written by designers and engineers• Implemented custom systems alongside engineers, artists, and animators -
Lead Game DesignerGhostpunch Games, Part Of The Ptw Family Jun 2019 - Oct 2020Fort Lauderdale, Fl, UsRisk of Rain 2 (PC/XB1/PS4/Switch/Stadia)• Sole designer, managing a small team to help develop Risk of Rain 2 during it's early access period• Worked closely with Hopoo Games to ensure content met their expectations• Built 8 new stages from concept (2D) to completion (3D)• Designed and implemented new monsters, items, and mechanics• Wrote creative text entries for story-building and establishing in-game lore -
Game DesignerSelf-Employed Jan 2017 - Jun 2019Carbon Copy (HTC Vive, Cancelled)• Rapidly prototyped the initial concept and gameplay for a weekend game jam• Programmed a dynamic measurement system so gameplay tailors itself to players of all sizes• Exhibited demo at local conventions for testing and feedback: OrlandoiX 2017 and Otronicon 2018• Recorded trial statistics for each tester to compare in Excel and evaluate which poses are too easy or too hard• Received interest and development hardware from Microsoft to port to their Mixed Reality devices• Managed tasks through JIRA• Documented development processes in Confluence
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Game DesignerN-Space Jun 2013 - Jun 2016Orlando, Fl, UsSword Coast Legends (PC/XB1/ PS4)• Designed systems for randomizing dungeon layouts and dungeon master mode features• Helped develop and implement many interfaces in the game: stat tracking system, main menu, lobby system, server browser, and console specific systems• Worked with artists and engineers to modify the game for console port -
Game DesignerN-Space Mar 2014 - Apr 2015Orlando, Fl, UsWWE 2K (iOS/Android/Amazon)• Developed pitch materials with our Creative Director that were sent to 2K to acquire the project for the studio• Designed core game mechanics/systems, controls, and career mode• Collaborated closely with engineers to implement designs• Worked with artists to design the user interface• Volunteered and taught myself to script the user interface using C#• Managed text localization spreadsheet for multiple languages -
Game DesignerN-Space Jun 2013 - Mar 2014Orlando, Fl, UsHalo: Mega Bloks (X360, cancelled) -
Character DesignerN-Space Jan 2013 - Jun 2013Orlando, Fl, UsSkylanders SWAP Force (3DS)• Scripted functionality (movement, combat, special abilities), animations, and effects for 11 characters using Toys for Bob's proprietary scripting system• Provided and received feedback to refine character abilities and behaviorCharacters I worked on: Hoot Loop, Rattle Shake, Trap Shadow, Roller Brawl, Smolderdash, Dune Bug, Fryno, Mega Ram Spyro, Ninja Stealth Elf, Knockout Terrafin, and Big Bang Trigger Happy. -
Lead Game DesignerN-Space Nov 2011 - Jan 2013Orlando, Fl, UsShinjuku Nexus (Facebook/iOS, cancelled)Led the development team on the vision for the game. My time was split between writing up designs, implementing user interface, and scripting cut scenes. -
Lead DesignerN-Space Sep 2012 - Oct 2012Orlando, Fl, UsCo-designed and wrote features and systems for a pitch we sent to Sony which was accepted and became a project for another development team in the studio. -
Game DesignerN-Space Feb 2011 - Nov 2011Orlando, Fl, UsCall of Duty: Modern Warfare 3 Defiance (NDS)• Responsible for gameplay in over half the levels in the game• Scripted combat encounters• Wrote dialogue for characters• Collaborated with artists on level specific needs such as cover, destruction sequences, etc• Play-tested multiplayer mode with the development team -
Level ScripterUtv Ignition Entertainment Sep 2010 - Nov 2010Reich (PC/X360/PS3, cancelled)Reich was a physics heavy futuristic first-person shooter game in development using Epic's UDK. My contribution was scripting prototypes of mechanics and puzzles to determine viability/fun factor for levels of the game.
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Game DesignerN-Space Oct 2009 - Aug 2010Orlando, Fl, UsCall of Duty: Black Ops (NDS)• Designed encounters and gameplay for 7 campaign levels• Supported scripting for 3 multiplayer levels• Wrote dialogue for level-specific scenarios• Play tested multiplayer and zombie modes to help refine the experience -
Designer/ProducerFlorida Interactive Entertainment Academy Aug 2008 - Dec 2009Orlando, Fl, Us• Lead Designer on "Energize" which won "Best Student Game" at the I/ITSEC 2010 Serious Games Showcase and Challenge• Designed/Managed small teams in the creation of 5 2-week game prototypes• Designer on large student project "Sultans of Scratch"; a dance and DJ game utlizing custom DJ peripheral and dance pad• Worked on various side projects ranging from Unreal Tournament 3 modding to traditional board games -
Help Desk AnalystHolland & Knight Llp Dec 2007 - Aug 2008Miami, Florida, Us• Met the IT needs of an international law firm 24 hrs a day• Eventually spent time aiding on all shifts available: Day/Evening/Night• Communicated with lawyers/IT teams from all over the world
David Blosser Skills
David Blosser Education Details
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University Of Central FloridaInteractive Entertainment -
Florida State UniversityInformation Technology -
Campbell UniversityComputer Science
Frequently Asked Questions about David Blosser
What company does David Blosser work for?
David Blosser works for Side
What is David Blosser's role at the current company?
David Blosser's current role is Lead Game Designer.
What is David Blosser's email address?
David Blosser's email address is bl****@****ail.com
What is David Blosser's direct phone number?
David Blosser's direct phone number is +140770*****
What schools did David Blosser attend?
David Blosser attended University Of Central Florida, Florida State University, Campbell University.
What skills is David Blosser known for?
David Blosser has skills like Level Design, Scripting, Unreal, Game Mechanics, Game Design, Flash, Actionscript, Facebook, Photoshop, Unreal Engine 3, 3d Studio Max, Gameplay.
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