David Blosser Email & Phone Number
@n-space.com
2 phones found area 407
LinkedIn matched
Who is David Blosser? Overview
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David Blosser is listed as Senior Game Designer at Side, a with 2930 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at n-space.com, phone signal with area code 407, and a matched LinkedIn profile for David Blosser.
David Blosser previously worked as Lead Game Designer at Side and Lead Game Designer at Ghostpunch Games, Part Of The Ptw Family. David Blosser holds Ms, Interactive Entertainment from University Of Central Florida.
Email format at Side
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AeroLeads found 1 current-domain work email signal for David Blosser. Compare company email patterns before reaching out.
About David Blosser
I'm a skilled leader in game design and development with 15+ years of experience. Leading teams and being at the forefront of design is where I thrive. My strong organizational skills foster clear communication across disciplines and help projects maintain forward momentum until they're across the finish line. Intuition, curiosity, and teamwork all direct my thoughtful reflection for ideas that promote game flow and "feel". I have helped give feedback to and nurture design talent on teams that I've been a part of and am always excited to see others grow with me.So far I've been entrusted to design for franchises such as:• Call of Duty• Fortnite• Risk of Rain• Dungeons & Dragons• WWE• Skylanders• And more!While developing fun experiences I excel at a wide range of design areas:• Systems/Mechanics Design• Technical Scripting• Level Design• Project/Feature Proposals• Documentation/Mock-ups
Listed skills include Level Design, Scripting, Unreal, Game Mechanics, and 13 others.
David Blosser's current company
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David Blosser work experience
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Lead Game Designer
Role listed
Lead Game Designer
Unannounced Game (Unity, PC/XSX/PS5/Switch)• Another project that I was instrumental in landing• Gave feedback to help direct game design and feature set• Leading team through development• Guiding a team of designers in documentation, implementation, and thought process
Lead Game Designer
Unannounced Game (Unity, PC/XSX/PS5/Switch)• Became the key piece in landing the project• Wrote proposal that cohesively detailed every feature• Leading team through development and release• Built 4 new levels for the game and guided the other 2• Implemented complex features and scripted behavior
Senior Game Designer
Fortnite (UE5, PC/XSX/PS5/Switch/Mobile)• Worked with Epic Games on Fortnite
Senior Game Designer
Unannounced Game (UE4)• Short-term helping the dev team in design and direction for features
Senior Game Designer
Unannounced VR Project (UE4)• Designed and wrote mid-level design (MLD) and feature sign-off (FSO) documents for multiple features• Collaborated with engineers to build and balance the systems I helped design• Created prototype plans to explore enhancements to existing mechanics
Lead Game Designer
Unannounced Game (UE4)• Led a small team in planning and implementing the creative vision for the game• Assisted with project management and scheduling for design team• Documented and reviewed feature briefs written by designers and engineers• Implemented custom systems alongside engineers, artists, and animators
Lead Game Designer
Risk of Rain 2 (PC/XB1/PS4/Switch/Stadia)• Sole designer, managing a small team to help develop Risk of Rain 2 during it's early access period• Worked closely with Hopoo Games to ensure content met their expectations• Built 8 new stages from concept (2D) to completion (3D)• Designed and implemented new monsters, items, and mechanics• Wrote creative text entries for story-building and establishing in-game lore
Game Designer
Carbon Copy (HTC Vive, Cancelled)• Rapidly prototyped the initial concept and gameplay for a weekend game jam• Programmed a dynamic measurement system so gameplay tailors itself to players of all sizes• Exhibited demo at local conventions for testing and feedback: OrlandoiX 2017 and Otronicon 2018• Recorded trial statistics for each tester to compare in Excel and evaluate which poses are too easy or too hard• Received interest and development hardware from Microsoft to port to their Mixed Reality devices• Managed tasks through JIRA• Documented development processes in Confluence
Game Designer
Sword Coast Legends (PC/XB1/ PS4)• Designed systems for randomizing dungeon layouts and dungeon master mode features• Helped develop and implement many interfaces in the game: stat tracking system, main menu, lobby system, server browser, and console specific systems• Worked with artists and engineers to modify the game for console port
Game Designer
WWE 2K (iOS/Android/Amazon)• Developed pitch materials with our Creative Director that were sent to 2K to acquire the project for the studio• Designed core game mechanics/systems, controls, and career mode• Collaborated closely with engineers to implement designs• Worked with artists to design the user interface• Volunteered and taught myself to script the user interface using C#• Managed text localization spreadsheet for multiple languages
Character Designer
Skylanders SWAP Force (3DS)• Scripted functionality (movement, combat, special abilities), animations, and effects for 11 characters using Toys for Bob's proprietary scripting system• Provided and received feedback to refine character abilities and behaviorCharacters I worked on: Hoot Loop, Rattle Shake, Trap Shadow, Roller Brawl, Smolderdash, Dune Bug, Fryno, Mega Ram Spyro, Ninja Stealth Elf, Knockout Terrafin, and Big Bang Trigger Happy.
Lead Game Designer
Shinjuku Nexus (Facebook/iOS, cancelled)Led the development team on the vision for the game. My time was split between writing up designs, implementing user interface, and scripting cut scenes.
Lead Designer
Co-designed and wrote features and systems for a pitch we sent to Sony which was accepted and became a project for another development team in the studio.
Game Designer
Call of Duty: Modern Warfare 3 Defiance (NDS)• Responsible for gameplay in over half the levels in the game• Scripted combat encounters• Wrote dialogue for characters• Collaborated with artists on level specific needs such as cover, destruction sequences, etc• Play-tested multiplayer mode with the development team
Level Scripter
Reich (PC/X360/PS3, cancelled)Reich was a physics heavy futuristic first-person shooter game in development using Epic's UDK. My contribution was scripting prototypes of mechanics and puzzles to determine viability/fun factor for levels of the game.
Game Designer
Call of Duty: Black Ops (NDS)• Designed encounters and gameplay for 7 campaign levels• Supported scripting for 3 multiplayer levels• Wrote dialogue for level-specific scenarios• Play tested multiplayer and zombie modes to help refine the experience
Designer/Producer
• Lead Designer on "Energize" which won "Best Student Game" at the I/ITSEC 2010 Serious Games Showcase and Challenge• Designed/Managed small teams in the creation of 5 2-week game prototypes• Designer on large student project "Sultans of Scratch"; a dance and DJ game utlizing custom DJ peripheral and dance pad• Worked on various side projects ranging from Unreal Tournament 3 modding to traditional board games
Help Desk Analyst
• Met the IT needs of an international law firm 24 hrs a day• Eventually spent time aiding on all shifts available: Day/Evening/Night• Communicated with lawyers/IT teams from all over the world
David Blosser education
Ms, Interactive Entertainment
Bs, Information Technology
Computer Science
Frequently asked questions about David Blosser
Quick answers generated from the profile data available on this page.
What company does David Blosser work for?
David Blosser works for Side.
What is David Blosser's role at Side?
David Blosser is listed as Senior Game Designer at Side.
What is David Blosser's email address?
AeroLeads has found 1 work email signal at @n-space.com for David Blosser at Side.
What is David Blosser's phone number?
AeroLeads has found 2 phone signal(s) with area code 407 for David Blosser at Side.
Where is David Blosser based?
David Blosser is based in Orlando, Florida, United States while working with Side.
What companies has David Blosser worked for?
David Blosser has worked for Side, Ghostpunch Games, Part Of The Ptw Family, Self-Employed, N-Space, and Utv Ignition Entertainment.
How can I contact David Blosser?
You can use AeroLeads to view verified contact signals for David Blosser at Side, including work email, phone, and LinkedIn data when available.
What schools did David Blosser attend?
David Blosser holds Ms, Interactive Entertainment from University Of Central Florida.
What skills is David Blosser known for?
David Blosser is listed with skills including Level Design, Scripting, Unreal, Game Mechanics, Game Design, Flash, Actionscript, and Facebook.
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