David Blosser

David Blosser Email and Phone Number

Lead Game Designer @ Side
Fort Lauderdale, FL, US
David Blosser's Location
Orlando, Florida, United States, United States
David Blosser's Contact Details

David Blosser personal email

David Blosser phone numbers

About David Blosser

I'm a skilled leader in game design and development with 15+ years of experience. Leading teams and being at the forefront of design is where I thrive. My strong organizational skills foster clear communication across disciplines and help projects maintain forward momentum until they're across the finish line. Intuition, curiosity, and teamwork all direct my thoughtful reflection for ideas that promote game flow and "feel". I have helped give feedback to and nurture design talent on teams that I've been a part of and am always excited to see others grow with me.So far I've been entrusted to design for franchises such as:• Call of Duty• Fortnite• Risk of Rain• Dungeons & Dragons• WWE• Skylanders• And more!While developing fun experiences I excel at a wide range of design areas:• Systems/Mechanics Design• Technical Scripting• Level Design• Project/Feature Proposals• Documentation/Mock-ups

David Blosser's Current Company Details
Side

Side

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Lead Game Designer
Fort Lauderdale, FL, US
Website:
side.inc
Employees:
2930
David Blosser Work Experience Details
  • Side
    Lead Game Designer
    Side
    Fort Lauderdale, Fl, Us
  • Side
    Side
    Fort Lauderdale, Florida, United States
  • Ghostpunch Games, Part Of The Ptw Family
    Lead Game Designer
    Ghostpunch Games, Part Of The Ptw Family Jun 2024 - Present
    Fort Lauderdale, Fl, Us
    Unannounced Game (Unity, PC/XSX/PS5/Switch)• Another project that I was instrumental in landing• Gave feedback to help direct game design and feature set• Leading team through development• Guiding a team of designers in documentation, implementation, and thought process
  • Ghostpunch Games, Part Of The Ptw Family
    Lead Game Designer
    Ghostpunch Games, Part Of The Ptw Family Apr 2023 - Present
    Fort Lauderdale, Fl, Us
    Unannounced Game (Unity, PC/XSX/PS5/Switch)• Became the key piece in landing the project• Wrote proposal that cohesively detailed every feature• Leading team through development and release• Built 4 new levels for the game and guided the other 2• Implemented complex features and scripted behavior
  • Ghostpunch Games, Part Of The Ptw Family
    Senior Game Designer
    Ghostpunch Games, Part Of The Ptw Family May 2022 - Jul 2023
    Fort Lauderdale, Fl, Us
    Fortnite (UE5, PC/XSX/PS5/Switch/Mobile)• Worked with Epic Games on Fortnite
  • Ghostpunch Games, Part Of The Ptw Family
    Senior Game Designer
    Ghostpunch Games, Part Of The Ptw Family Apr 2022 - May 2022
    Fort Lauderdale, Fl, Us
    Unannounced Game (UE4)• Short-term helping the dev team in design and direction for features
  • Ghostpunch Games, Part Of The Ptw Family
    Senior Game Designer
    Ghostpunch Games, Part Of The Ptw Family Oct 2021 - Apr 2022
    Fort Lauderdale, Fl, Us
    Unannounced VR Project (UE4)• Designed and wrote mid-level design (MLD) and feature sign-off (FSO) documents for multiple features• Collaborated with engineers to build and balance the systems I helped design• Created prototype plans to explore enhancements to existing mechanics
  • Ghostpunch Games, Part Of The Ptw Family
    Lead Game Designer
    Ghostpunch Games, Part Of The Ptw Family Oct 2020 - Oct 2021
    Fort Lauderdale, Fl, Us
    Unannounced Game (UE4)• Led a small team in planning and implementing the creative vision for the game• Assisted with project management and scheduling for design team• Documented and reviewed feature briefs written by designers and engineers• Implemented custom systems alongside engineers, artists, and animators
  • Ghostpunch Games, Part Of The Ptw Family
    Lead Game Designer
    Ghostpunch Games, Part Of The Ptw Family Jun 2019 - Oct 2020
    Fort Lauderdale, Fl, Us
    Risk of Rain 2 (PC/XB1/PS4/Switch/Stadia)• Sole designer, managing a small team to help develop Risk of Rain 2 during it's early access period• Worked closely with Hopoo Games to ensure content met their expectations• Built 8 new stages from concept (2D) to completion (3D)• Designed and implemented new monsters, items, and mechanics• Wrote creative text entries for story-building and establishing in-game lore
  • Self-Employed
    Game Designer
    Self-Employed Jan 2017 - Jun 2019
    Carbon Copy (HTC Vive, Cancelled)• Rapidly prototyped the initial concept and gameplay for a weekend game jam• Programmed a dynamic measurement system so gameplay tailors itself to players of all sizes• Exhibited demo at local conventions for testing and feedback: OrlandoiX 2017 and Otronicon 2018• Recorded trial statistics for each tester to compare in Excel and evaluate which poses are too easy or too hard• Received interest and development hardware from Microsoft to port to their Mixed Reality devices• Managed tasks through JIRA• Documented development processes in Confluence
  • N-Space
    Game Designer
    N-Space Jun 2013 - Jun 2016
    Orlando, Fl, Us
    Sword Coast Legends (PC/XB1/ PS4)• Designed systems for randomizing dungeon layouts and dungeon master mode features• Helped develop and implement many interfaces in the game: stat tracking system​, main menu, lobby system, server browser, and console specific systems• Worked with artists and engineers to modify the game for console port​
  • N-Space
    Game Designer
    N-Space Mar 2014 - Apr 2015
    Orlando, Fl, Us
    WWE 2K (iOS/Android/Amazon)• Developed pitch materials with our Creative Director that were sent to 2K to acquire the project for the studio• Designed core game mechanics/systems, controls, and career mode​• Collaborated closely with engineers to implement designs• Worked with artists to design the user interface• Volunteered and taught myself to script the user interface using C#• Managed text localization spreadsheet for multiple languages
  • N-Space
    Game Designer
    N-Space Jun 2013 - Mar 2014
    Orlando, Fl, Us
    Halo: Mega Bloks (X360, cancelled)
  • N-Space
    Character Designer
    N-Space Jan 2013 - Jun 2013
    Orlando, Fl, Us
    Skylanders SWAP Force (3DS)• Scripted functionality (movement, combat, special abilities), animations, and effects for 11 characters using Toys for Bob's proprietary scripting system• Provided and received feedback to refine character abilities and behaviorCharacters I worked on: Hoot Loop, Rattle Shake, Trap Shadow, Roller Brawl, Smolderdash, Dune Bug, Fryno, Mega Ram Spyro, Ninja Stealth Elf, Knockout Terrafin, and Big Bang Trigger Happy.
  • N-Space
    Lead Game Designer
    N-Space Nov 2011 - Jan 2013
    Orlando, Fl, Us
    Shinjuku Nexus (Facebook/iOS, cancelled)Led the development team on the vision for the game. My time was split between writing up designs, implementing user interface, and scripting cut scenes.
  • N-Space
    Lead Designer
    N-Space Sep 2012 - Oct 2012
    Orlando, Fl, Us
    Co-designed and wrote features and systems for a pitch we sent to Sony which was accepted and became a project for another development team in the studio.
  • N-Space
    Game Designer
    N-Space Feb 2011 - Nov 2011
    Orlando, Fl, Us
    Call of Duty: Modern Warfare 3 Defiance (NDS)​• Responsible for gameplay in over half the levels in the game• Scripted combat encounters• Wrote dialogue for characters• Collaborated with artists on level specific needs such as cover, destruction sequences, etc• Play-tested multiplayer mode with the development team
  • Utv Ignition Entertainment
    Level Scripter
    Utv Ignition Entertainment Sep 2010 - Nov 2010
    Reich (PC/X360/PS3, cancelled)Reich was a physics heavy futuristic first-person shooter game in development using Epic's UDK. My contribution was scripting prototypes of mechanics and puzzles to determine viability/fun factor for levels of the game.
  • N-Space
    Game Designer
    N-Space Oct 2009 - Aug 2010
    Orlando, Fl, Us
    Call of Duty: Black Ops (NDS)• Designed encounters and gameplay for 7 campaign levels• Supported scripting for 3 multiplayer levels• Wrote dialogue for level-specific scenarios• Play tested multiplayer and zombie modes to help refine the experience
  • Florida Interactive Entertainment Academy
    Designer/Producer
    Florida Interactive Entertainment Academy Aug 2008 - Dec 2009
    Orlando, Fl, Us
    • Lead Designer on "Energize" which won "Best Student Game" at the I/ITSEC 2010 Serious Games Showcase and Challenge• Designed/Managed small teams in the creation of 5 2-week game prototypes• Designer on large student project "Sultans of Scratch"; a dance and DJ game utlizing custom DJ peripheral and dance pad• Worked on various side projects ranging from Unreal Tournament 3 modding to traditional board games
  • Holland & Knight Llp
    Help Desk Analyst
    Holland & Knight Llp Dec 2007 - Aug 2008
    Miami, Florida, Us
    • Met the IT needs of an international law firm 24 hrs a day• Eventually spent time aiding on all shifts available: Day/Evening/Night• Communicated with lawyers/IT teams from all over the world

David Blosser Skills

Level Design Scripting Unreal Game Mechanics Game Design Flash Actionscript Facebook Photoshop Unreal Engine 3 3d Studio Max Gameplay Game Development Xbox 360 Character Animation Video Games Perforce

David Blosser Education Details

  • University Of Central Florida
    University Of Central Florida
    Interactive Entertainment
  • Florida State University
    Florida State University
    Information Technology
  • Campbell University
    Campbell University
    Computer Science

Frequently Asked Questions about David Blosser

What company does David Blosser work for?

David Blosser works for Side

What is David Blosser's role at the current company?

David Blosser's current role is Lead Game Designer.

What is David Blosser's email address?

David Blosser's email address is bl****@****ail.com

What is David Blosser's direct phone number?

David Blosser's direct phone number is +140770*****

What schools did David Blosser attend?

David Blosser attended University Of Central Florida, Florida State University, Campbell University.

What skills is David Blosser known for?

David Blosser has skills like Level Design, Scripting, Unreal, Game Mechanics, Game Design, Flash, Actionscript, Facebook, Photoshop, Unreal Engine 3, 3d Studio Max, Gameplay.

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