David Blosser
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David Blosser Email & Phone Number

Senior Game Designer at Side
Location: Orlando, Florida, United States 22 work roles 3 schools
1 work email found @n-space.com 2 phones found area 407 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@n-space.com
Direct phone (407) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Game Designer
Location
Orlando, Florida, United States
Company size

Who is David Blosser? Overview

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Quick answer

David Blosser is listed as Senior Game Designer at Side, a with 2930 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at n-space.com, phone signal with area code 407, and a matched LinkedIn profile for David Blosser.

David Blosser previously worked as Lead Game Designer at Side and Lead Game Designer at Ghostpunch Games, Part Of The Ptw Family. David Blosser holds Ms, Interactive Entertainment from University Of Central Florida.

Company email context

Email format at Side

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{first}.{last}@n-space.com
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AeroLeads found 1 current-domain work email signal for David Blosser. Compare company email patterns before reaching out.

Profile bio

About David Blosser

I'm a skilled leader in game design and development with 15+ years of experience. Leading teams and being at the forefront of design is where I thrive. My strong organizational skills foster clear communication across disciplines and help projects maintain forward momentum until they're across the finish line. Intuition, curiosity, and teamwork all direct my thoughtful reflection for ideas that promote game flow and "feel". I have helped give feedback to and nurture design talent on teams that I've been a part of and am always excited to see others grow with me.So far I've been entrusted to design for franchises such as:• Call of Duty• Fortnite• Risk of Rain• Dungeons & Dragons• WWE• Skylanders• And more!While developing fun experiences I excel at a wide range of design areas:• Systems/Mechanics Design• Technical Scripting• Level Design• Project/Feature Proposals• Documentation/Mock-ups

Listed skills include Level Design, Scripting, Unreal, Game Mechanics, and 13 others.

Current workplace

David Blosser's current company

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Side
Side
Senior Game Designer
Fort Lauderdale, FL, US
Website
Employees
2930
AeroLeads page
22 roles

David Blosser work experience

A career timeline built from the work history available for this profile.

Senior Game Designer

Fort Lauderdale, Fl, Us

Lead Game Designer

Fort Lauderdale, Fl, Us

Role listed

Fort Lauderdale, Florida, United States

Lead Game Designer

Fort Lauderdale, Fl, Us

Unannounced Game (Unity, PC/XSX/PS5/Switch)• Another project that I was instrumental in landing• Gave feedback to help direct game design and feature set• Leading team through development• Guiding a team of designers in documentation, implementation, and thought process

Lead Game Designer

Fort Lauderdale, Fl, Us

Unannounced Game (Unity, PC/XSX/PS5/Switch)• Became the key piece in landing the project• Wrote proposal that cohesively detailed every feature• Leading team through development and release• Built 4 new levels for the game and guided the other 2• Implemented complex features and scripted behavior

Senior Game Designer

Fort Lauderdale, Fl, Us

Unannounced Game (UE4)• Short-term helping the dev team in design and direction for features

Apr 2022 - May 2022

Senior Game Designer

Fort Lauderdale, Fl, Us

Unannounced VR Project (UE4)• Designed and wrote mid-level design (MLD) and feature sign-off (FSO) documents for multiple features• Collaborated with engineers to build and balance the systems I helped design• Created prototype plans to explore enhancements to existing mechanics

Oct 2021 - Apr 2022

Lead Game Designer

Fort Lauderdale, Fl, Us

Unannounced Game (UE4)• Led a small team in planning and implementing the creative vision for the game• Assisted with project management and scheduling for design team• Documented and reviewed feature briefs written by designers and engineers• Implemented custom systems alongside engineers, artists, and animators

Oct 2020 - Oct 2021

Lead Game Designer

Fort Lauderdale, Fl, Us

Risk of Rain 2 (PC/XB1/PS4/Switch/Stadia)• Sole designer, managing a small team to help develop Risk of Rain 2 during it's early access period• Worked closely with Hopoo Games to ensure content met their expectations• Built 8 new stages from concept (2D) to completion (3D)• Designed and implemented new monsters, items, and mechanics• Wrote creative text entries for story-building and establishing in-game lore

Jun 2019 - Oct 2020

Game Designer

Self-Employed

Carbon Copy (HTC Vive, Cancelled)• Rapidly prototyped the initial concept and gameplay for a weekend game jam• Programmed a dynamic measurement system so gameplay tailors itself to players of all sizes• Exhibited demo at local conventions for testing and feedback: OrlandoiX 2017 and Otronicon 2018• Recorded trial statistics for each tester to compare in Excel and evaluate which poses are too easy or too hard• Received interest and development hardware from Microsoft to port to their Mixed Reality devices• Managed tasks through JIRA• Documented development processes in Confluence

Jan 2017 - Jun 2019

Game Designer

Orlando, Fl, Us

Sword Coast Legends (PC/XB1/ PS4)• Designed systems for randomizing dungeon layouts and dungeon master mode features• Helped develop and implement many interfaces in the game: stat tracking system​, main menu, lobby system, server browser, and console specific systems• Worked with artists and engineers to modify the game for console port​

Jun 2013 - Jun 2016

Game Designer

Orlando, Fl, Us

WWE 2K (iOS/Android/Amazon)• Developed pitch materials with our Creative Director that were sent to 2K to acquire the project for the studio• Designed core game mechanics/systems, controls, and career mode​• Collaborated closely with engineers to implement designs• Worked with artists to design the user interface• Volunteered and taught myself to script the user interface using C#• Managed text localization spreadsheet for multiple languages

Mar 2014 - Apr 2015

Game Designer

Orlando, Fl, Us

Halo: Mega Bloks (X360, cancelled)

Jun 2013 - Mar 2014

Character Designer

Orlando, Fl, Us

Skylanders SWAP Force (3DS)• Scripted functionality (movement, combat, special abilities), animations, and effects for 11 characters using Toys for Bob's proprietary scripting system• Provided and received feedback to refine character abilities and behaviorCharacters I worked on: Hoot Loop, Rattle Shake, Trap Shadow, Roller Brawl, Smolderdash, Dune Bug, Fryno, Mega Ram Spyro, Ninja Stealth Elf, Knockout Terrafin, and Big Bang Trigger Happy.

Jan 2013 - Jun 2013

Lead Game Designer

Orlando, Fl, Us

Shinjuku Nexus (Facebook/iOS, cancelled)Led the development team on the vision for the game. My time was split between writing up designs, implementing user interface, and scripting cut scenes.

Nov 2011 - Jan 2013

Lead Designer

Orlando, Fl, Us

Co-designed and wrote features and systems for a pitch we sent to Sony which was accepted and became a project for another development team in the studio.

Sep 2012 - Oct 2012

Game Designer

Orlando, Fl, Us

Call of Duty: Modern Warfare 3 Defiance (NDS)​• Responsible for gameplay in over half the levels in the game• Scripted combat encounters• Wrote dialogue for characters• Collaborated with artists on level specific needs such as cover, destruction sequences, etc• Play-tested multiplayer mode with the development team

Feb 2011 - Nov 2011

Level Scripter

Utv Ignition Entertainment

Reich (PC/X360/PS3, cancelled)Reich was a physics heavy futuristic first-person shooter game in development using Epic's UDK. My contribution was scripting prototypes of mechanics and puzzles to determine viability/fun factor for levels of the game.

Sep 2010 - Nov 2010

Game Designer

Orlando, Fl, Us

Call of Duty: Black Ops (NDS)• Designed encounters and gameplay for 7 campaign levels• Supported scripting for 3 multiplayer levels• Wrote dialogue for level-specific scenarios• Play tested multiplayer and zombie modes to help refine the experience

Oct 2009 - Aug 2010

Designer/Producer

Orlando, Fl, Us

• Lead Designer on "Energize" which won "Best Student Game" at the I/ITSEC 2010 Serious Games Showcase and Challenge• Designed/Managed small teams in the creation of 5 2-week game prototypes• Designer on large student project "Sultans of Scratch"; a dance and DJ game utlizing custom DJ peripheral and dance pad• Worked on various side projects ranging from Unreal Tournament 3 modding to traditional board games

Aug 2008 - Dec 2009

Help Desk Analyst

Miami, Florida, Us

• Met the IT needs of an international law firm 24 hrs a day• Eventually spent time aiding on all shifts available: Day/Evening/Night• Communicated with lawyers/IT teams from all over the world

Dec 2007 - Aug 2008
3 education records

David Blosser education

Ms, Interactive Entertainment

University Of Central Florida

Bs, Information Technology

Florida State University

Computer Science

Campbell University
FAQ

Frequently asked questions about David Blosser

Quick answers generated from the profile data available on this page.

What company does David Blosser work for?

David Blosser works for Side.

What is David Blosser's role at Side?

David Blosser is listed as Senior Game Designer at Side.

What is David Blosser's email address?

AeroLeads has found 1 work email signal at @n-space.com for David Blosser at Side.

What is David Blosser's phone number?

AeroLeads has found 2 phone signal(s) with area code 407 for David Blosser at Side.

Where is David Blosser based?

David Blosser is based in Orlando, Florida, United States while working with Side.

What companies has David Blosser worked for?

David Blosser has worked for Side, Ghostpunch Games, Part Of The Ptw Family, Self-Employed, N-Space, and Utv Ignition Entertainment.

How can I contact David Blosser?

You can use AeroLeads to view verified contact signals for David Blosser at Side, including work email, phone, and LinkedIn data when available.

What schools did David Blosser attend?

David Blosser holds Ms, Interactive Entertainment from University Of Central Florida.

What skills is David Blosser known for?

David Blosser is listed with skills including Level Design, Scripting, Unreal, Game Mechanics, Game Design, Flash, Actionscript, and Facebook.

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