"Who's that?""That's Tron. They fight for User.- Tron (1982)That's me in a nutshell: A champion for the user who pushes for the absolute best-in-class game UX. I strive to create intuitive, accessible, comfortable, and immersive experience that fits into the fiction of the game world and feels seamless to players. I am also an advocate for Accessibility and believe that no matter who you are you should be able to play.How do I work? I'm the kinda person who wants to get it done "right". I am process oriented and always seeking to put the plan to paper. I am proactive and willing to reach out to any discipline for information, insight, and feedback. I am an evangelist who can teach others about UX, rallying them to follow best practices.Personal Highlights• Over 12 years of diverse experiences from mobile, console, VR, and card/board games• Wide lens view of production, having been in the role of a QA tester, designer, and producer• Creator of 2 board games, 1 Choose Your Own Adventure book, 3 Alternate Reality games