Dominick D'Aniello

Dominick D'Aniello Email and Phone Number

Staff Software Engineer interested in Game Development, Graphics, and Spatial Computing @ Dopple Works
Dominick D'Aniello's Location
New York, New York, United States, United States
Dominick D'Aniello's Contact Details

Dominick D'Aniello personal email

Dominick D'Aniello phone numbers

About Dominick D'Aniello

Staff Software Engineer interested in Game Development, Graphics, and Spatial Computing

Dominick D'Aniello's Current Company Details
Dopple Works

Dopple Works

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Staff Software Engineer interested in Game Development, Graphics, and Spatial Computing
Dominick D'Aniello Work Experience Details
  • Dopple Works
    Software Engineer
    Dopple Works Apr 2024 - Present
    Catskill, New York, Us
  • Mozilla
    Staff Software Engineer
    Mozilla Sep 2017 - Mar 2024
    San Francisco, Ca, Us
    Worked on all aspects of Mozilla's multiplayer 3D worlds product Hubs (hubs.mozilla.com) from initial research prototype through to commercial subscription platform with a focus on 3D content pipeline, engine features, and player interactivity. • Developed a UGC pipeline for avatars and environments from artist tooling in Blender, optimization tools, backend upload and moderation tools, through to implementation in engine. Built on top of the open GLTF 3D file format, extending its capabilities to support HDR lightmaps, reflection probes, render targets, scrolling textures, post effects, navmeshes, physics colliders, and other ECS components.• Implemented primary player interactions including networked object spawning and manipulation. Also developed a snapping system that allowed these objects to stick to artist-configured surfaces and capture zones. Included support for multiple media types (models, images, PDFs, and audio/video) with network synchronized playback and control.• Created a camera tool that players could use to take selfies, photos, and shoot videos with configurable settings and countdowns.• Designed and developed an action based user input system for VR controllers, gamepads, keyboard & mouse, and touchscreen. Game code focused on "actions" while mappings could easily be added to support new devices as we needed to support them over time.• Enhanced the visual quality available to artists by adding support for HDR lightmaps, blendable reflection probes, tone mapping, and various post processing effects like bloom.• Prototyped an interactivity system similar to Unreal Blueprints using a custom Blender node graph, exporting to a GLTF extension, and executing in-engine.Implemented many core engine features like entity/component instantiation, scene switching, object cleanup, coroutines, texture caching, and dynamic batching.• Engaged extensively with the community. Providing dev updates, answering questions, and creating educational content.
  • Mozilla
    Professional Development
    Mozilla Sep 2023 - Feb 2024
    San Francisco, Ca, Us
    Taking a sabbatical to learn and explore. I have largely been focused on ramping up on Unreal Engine through prototypes and game jams but also plan to dig into other areas. Returned from UnrealFest and starting to spike on some new ideas. Trying to spend time working on more systems programing, and along the way ended up writing a GameBoy emulator.
  • Altspacevr
    Unity Software Engineer
    Altspacevr Mar 2016 - Jul 2017
    Redwood City, Ca, Us
    • Architected and developed a data-driven avatar customization system for deploying new customizable avatar lines without client code updates.• Created an in VR synchronized video jukebox with 360° video support, which became one of the most used activities in Altspace.• Led the efforts in creating a UI system in React/React-Native that could be used both in and out of VR within a single codebase.• Mentored members of the team with no frontend experience in React and the modern Javascript stack.• Worked on extending and enhancing the ThreeJS/A-Frame based Altspace SDK.
  • Tresensa
    Senior Games Platform Engineer
    Tresensa Nov 2013 - Mar 2016
    New York, Ny, Us
    Worked on enhancing Tresensa's HTML5 mobile game engine and services platform which allows for the creation and distribution of HTML5 games across dozens of platforms including mobile web, iOS, Android, Kik, Facebook, and more. Later created a platform for playable HTML5 ads, allowing players to preview games right from within other native games and apps before installing, which is now the primary focus of the company.
  • Getglue.Com
    Lead Frontend/Mobile Engineer
    Getglue.Com Jan 2011 - Nov 2013
    Created a hybrid HTML5 application for iOS/Android/web. Built from the ground up as a single page application, cacheable offline. Included native (Obj-c/Java) wrapper to provide native navigation, modals, notifications, and integration with DVRs. Remotely updatable without Apple review process. Initially joined as a software engineer working on a Firefox addon, transitioning to web developer, senior web developer, and finally the lead frontend developer, managing a team of 5 engineers.
  • Getglue.Com
    Senior Web Developer
    Getglue.Com Jan 2010 - Dec 2010
  • Getglue.Com
    Web Developer
    Getglue.Com Nov 2008 - Dec 2009
  • Getglue.Com
    Web Developer (Part Time)
    Getglue.Com Jun 2006 - Nov 2008

Dominick D'Aniello Skills

Git Html 5 Javascript Jquery Web Development Coffeescript Css Php Mysql Html Css3 Node.js Oop Java C++ Linux Sql Game Development Unity

Dominick D'Aniello Education Details

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Information Technology

Frequently Asked Questions about Dominick D'Aniello

What company does Dominick D'Aniello work for?

Dominick D'Aniello works for Dopple Works

What is Dominick D'Aniello's role at the current company?

Dominick D'Aniello's current role is Staff Software Engineer interested in Game Development, Graphics, and Spatial Computing.

What is Dominick D'Aniello's email address?

Dominick D'Aniello's email address is do****@****tvr.com

What is Dominick D'Aniello's direct phone number?

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What schools did Dominick D'Aniello attend?

Dominick D'Aniello attended Rochester Institute Of Technology.

What are some of Dominick D'Aniello's interests?

Dominick D'Aniello has interest in Pusher, Ios App Store, Openkinect, Louis C, Google Chrome, Cloudapp, 23andme, Time Warner Cable, Appcelerator Titanium, Qwiki.

What skills is Dominick D'Aniello known for?

Dominick D'Aniello has skills like Git, Html 5, Javascript, Jquery, Web Development, Coffeescript, Css, Php, Mysql, Html, Css3, Node.js.

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