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Dean Ashley Email & Phone Number

Principal \ Lead Artist at Wushu Studios at Wushu Studios
Location: Wallasey, England, United Kingdom 17 work roles
1 work email found @firesprite.com LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
Principal \ Lead Artist at Wushu Studios
Location
Wallasey, England, United Kingdom
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Who is Dean Ashley? Overview

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Dean Ashley is listed as Principal \ Lead Artist at Wushu Studios at Wushu Studios, a with 25 employees, based in Wallasey, England, United Kingdom. AeroLeads shows a work email signal at firesprite.com and a matched LinkedIn profile for Dean Ashley.

Dean Ashley previously worked as Principal Artist at Wushu Studios and Associate Art Director at Firesprite.

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{first}.{last}@firesprite.com
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Profile bio

About Dean Ashley

I have 27 years industry experience, and, as an artist, have worked on over 16 AAA titles for both Sony Computer Entertainment Europe and Microsoft Game Studios. Highlights include being part of the WipEout, MotorStorm, Formula 1, Forza and Guerrilla games Horizon franchises, gaining much experience working with a number of consoles (PS1, PS2, PSP, PS3, PSVita, PS4, Ps5, Ps5 VR and Xbox One).During my career, I have worked most disciplines modeling Vehicles, Hero Props, Weapons, Environments, pipelines, Team Leadership and Art Direction.I have excellent high and low polygon modelling skills including a good knowledge of materials, shaders and rendering. I have a wealth of knowledge and experience of game pipelines.I'm self motivated, intelligent and enthusiastic with the ability to motivate others. I have a true passion for games (understatement!), great attention to detail, and a desire to create outstanding entertainment experiences. I am a good communicator and a great team-player, I maintain good relationships with other team members and I always ensure high quality work is delivered on time achieving all set targets and deadlines. I can work to any art style required.Over the years my career progressed from Artist, to Senior, to Lead and now currently, Associate Art Director. Specialties:• High Poly modelling• Low Poly modelling• Vehicle modelling / design• Environmental modelling / design• Asset modelling • UV unwrapping • Team leadership and management.• Team mentoring, giving feedback and encouraging creativity and participation.• Team moral support.• Able to drive change and inspire others to generate new ideas.• Strong knowledge of game engines and the full Dev cycle.• Good knowledge of both 2D and 3D Packages.• Pipeline creation.• Problem solving attitude.• Strong Artistic skills and quality bar.• Strong work ethic.Experienced user of:• Autodesk Maya• Autodesk 3DSMax• Adobe Photoshop• Adobe Illustrator• Adobe Substance Painter• Adobe Substance Designer• Unreal Engine• Unity• Perforce Asset Management• Atlassian Jira

Listed skills include Game Development, Maya, Texturing, Photoshop, and 19 others.

Current workplace

Dean Ashley's current company

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Wushu Studios
Wushu Studios
Principal \ Lead Artist at Wushu Studios
liverpool, liverpool, united kingdom
Employees
25
AeroLeads page
17 roles

Dean Ashley work experience

A career timeline built from the work history available for this profile.

Associate Art Director

Liverpool, England, United Kingdom

Unannounced project

Mar 2023 - May 2024

Lead Environment Artist

Liverpool, England, United Kingdom

I worked on a number of titles in Firesprite in varying roles over the years, Weapons Artist, Props/ Hard Surface, however, I had the honor and pleasure of leading the amazing Environment team throughout development of Horizon Call of the Mountain, while also being an active member of the team building the levels.Not only was I was responsible for driving the visual quality for the entire team across all environments, I was also providing leadership, guidance, feedback and mentoring while closely working with the Code, Narrative, Design, and Animation departments.I was responsible for the team management, scheduling, creating the environment pipelines and working practices, asset library management, building assets, geometric budgets, texture budgets, taking levels from blockout to final art, and the final optimisation.Horizon Call of the Mountain has won so far:-• The 2023 Develop Star Awards for Best Visual Art and Best Technical Innovation.• The 2023 Golden Joystick award for Best VR Game. • The 2023 TIGA Award for Best Visual Design.• The 2024 DICE Award for Immersive Reality Technical Achievement.

Nov 2016 - Mar 2023

Lead Vehicle Artist

Liverpool, England, United Kingdom

During this project, I had the pleasure of modelling and texturing all 16 vehicles while leading a small team which mainly worked on alternate liveries. I was also responsible for the technical aspects of the art team, setting up the pipeline, the art processes, tools needed, geometric budgets, texture budgets and schedules.

Oct 2014 - Oct 2016

Senior Vehicle Artist - Forza Horizon 2

As Senior Vehicle Artist at Microsoft, my main responsibilities were wide and varied. During the pre-production / R+D phase, I helped develop various in-house tools, shaders. I also assisted with overhauling and improving the pipeline ready for production and fully documenting it for other artists to learn from.During production, I worked primarily on the vehicle team, however I also modeled and fully lit Environmental scenes and built all the general props / assets within them.I worked closely alongside the lead and assisted all aspects of efficient asset production and covered his role in his absence. As a Senior member of the team I was also responsible for mentoring other artists, teaching them in 3DsMax / Maya / Photoshop.

Mar 2013 - Sep 2014

Environment / Asset Artist

Freelance

Liverpool, England, United Kingdom

After Sony Liverpool unfortunately closed, I worked as a Freelance Artist over the Christmas and New Year period, before finding full time employment again. I worked mainly for Wayforward Games in California, modelling a volcanic environment scene for a boss battle in Smurfs 2 (Multi-format). When complete, I then modeled a few Vehicles (tanks) and assets for one of their currently unannounced upcoming projects. Other Freelance work included doing work for 2 print magazines (RETURN in Germany and EGM in USA), providing assets for their front covers and editorial pages.

Aug 2012 - Mar 2013

Vehicle (Ship) Artist - Wipeout 2048 (Psvita)

Liverpool, England, United Kingdom

• Designed, modelled, textured 6 of the team ships, LODs and damaged ship models.• Created various ship effects (ship shield, leech beam, engine flares, ghost ships)• Rendered the unlock sequences for ships \ trophies.• Assisted with shader creation, • Assisted with various design ideas throughout the games development cycle.

Jan 2011 - Dec 2011

Vehicle And Environment Artist - Motorstorm Apocalypse (Ps3)

Liverpool, England, United Kingdom

• Modelled sections of the 'Mainline' track environment (driveable surface and all surrounds).• Modelled props and general assets for various track environments.• Modelled destructible buildings for various tracks environments.• Designed, modelled, textured and rigged vehicles for most classes.• Created LOD models and collision models.

Apr 2009 - Nov 2011

Vehicle (Ship) Artist - Wipeout Hd:Fury (Ps3)

Liverpool, England, United Kingdom

• Designed, modelled, textured 3 of the team ships, LODs and damaged ship models.• Created various ship effects (ship shield, leech beam, engine flares, ghost ships). • Assisted with shader creation.• Assisted with various design ideas throughout the games development cycle.

Nov 2008 - Apr 2009

Environment Artist - Motorstorm2 (Ps3)

Liverpool, England, United Kingdom

• Modelled the 'Garage' environment scene, used for vehicle select and vehicle customisation.• Various assets and props.• Assisted with shader creation.

Jun 2008 - Nov 2008

Vehicle (Ship) Artist - Wipeout Hd (Ps3)

Liverpool, England, United Kingdom

• Designed, modelled, textured 5 of the team ships, LODs and damaged ship models.• Created various ship effects (ship shield, leech beam, engine flares, ghost ships).• Assisted with shader creation.• Assisted with various design ideas throughout the games development cycle.

Mar 2007 - Jun 2008

Vehicle And Environment Artist - F1 Champ Edition (Ps2/3/Psp)

Liverpool, England, United Kingdom

• Early R+D for the cars (Pre PS3 Dev kit) (poly counts, texture sizes, shaders, car damage)• Modelled half of the main team cars, LODs and damage pieces.• Re-modelled and lit the 'Pit lane Garages' environment used for the car select screen and career mode.

Mar 2005 - Mar 2007

Vehicle And Environment Artist - Formula One 2005 (Ps2)

Liverpool, England, United Kingdom

• Modelled team cars, extra bonus classic cars, LODs and damage.• Re-worked the 'Trophy Room' environment.• Re-themed the 'Pit lane Garages' environment, used for the car select screen, and career mode.

Mar 2004 - Mar 2005

Vehicle And Environment Artist - Formula One 2004 (Ps2)

Liverpool, England, United Kingdom

• Modelled every team car, extra bonus cars, all LODs and damage.• Modelled the 'Trophy Room' environment.• Modelled and lit the 'Pit lane Garages' environment, used for the car select screen and career mode.

Mar 2003 - Mar 2004

Junior Vehicle Artist - Formula One 2003 (Ps2)

Liverpool, England, United Kingdom

• Modeled all team cars and all LODs.I won an award for my work from Phil Harrison on F12003 and 2002, for 'Outstanding Artistic Achievement'

Mar 2002 - Mar 2003

Junior Vehicle Artist - Formula One 2002 (Ps2)

Liverpool, England, United Kingdom

• Modeled all team cars and all LODs.

Feb 2001 - Mar 2002

Tester \ Lead Tester

Jul 1996 - Feb 2001
Team & coworkers

Colleagues at Wushu Studios

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FAQ

Frequently asked questions about Dean Ashley

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What company does Dean Ashley work for?

Dean Ashley works for Wushu Studios.

What is Dean Ashley's role at Wushu Studios?

Dean Ashley is listed as Principal \ Lead Artist at Wushu Studios at Wushu Studios.

What is Dean Ashley's email address?

AeroLeads has found 1 work email signal at @firesprite.com for Dean Ashley at Wushu Studios.

Where is Dean Ashley based?

Dean Ashley is based in Wallasey, England, United Kingdom while working with Wushu Studios.

What companies has Dean Ashley worked for?

Dean Ashley has worked for Wushu Studios, Firesprite, Playrise Games Ltd, Playground Games, and Freelance.

Who are Dean Ashley's colleagues at Wushu Studios?

Dean Ashley's colleagues at Wushu Studios include Usmaan Khan, Jamie Coles, Declan Fogarty, Nathaniel Hughes, and Zevyl Asfath Narera.

How can I contact Dean Ashley?

You can use AeroLeads to view verified contact signals for Dean Ashley at Wushu Studios, including work email, phone, and LinkedIn data when available.

What skills is Dean Ashley known for?

Dean Ashley is listed with skills including Game Development, Maya, Texturing, Photoshop, Video Games, Ps3, 3D Modeling, and 3D Studio Max.

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