Dean Shipley

Dean Shipley Email and Phone Number

Project Coordinator
Dean Shipley's Location
Irvine, California, United States, United States
Dean Shipley's Contact Details

Dean Shipley personal email

About Dean Shipley

Dedicated Project Specialist with a proven track record of effectively collaborating and leading teams to ensure the successful execution of projects. Skilled in maintaining project elements, analyzing risks, and providing support to key stakeholders. Strong ability to adapt to change, learn quickly, and prioritize tasks to meet project deadlines.

Dean Shipley's Current Company Details

Project Coordinator
Dean Shipley Work Experience Details
  • Vr Thrillzone, Inc.
    Project Coordinator & Co-Founder
    Vr Thrillzone, Inc. Jun 2019 - Jun 2020
    Project managed two VR games exclusively for our location based VR arcade machine. Provided design, direction, budgeting and scheduling of games production. Coordinated closely with the leads of the game development teams.Researched and tested several VR products including Pimax, Oculus Rift S, HP Reverb, Oculus Quest, Hololens. Negotiated with 3rd party vendors and supply sources.Managed from start to finish the entire arcade game system cabinet to be sold in family fun centers. This included visual design, electronics, VR components, audio/visual, computer elements, hiring subcontractors, sourcing parts from China.• Successfully managed the development and launch of our primary VR game on-time and within budget.• Analyzed and identified trigger events to assist in the management and mitigation of project risks.• Facilitated effective communication among project team members and key stakeholders which resulted in smooth project coordination and collaboration.• Provided customer support after sales to include training, updates to the game, and system.
  • Bluatomvr
    Operations And Games Manager
    Bluatomvr 2016 - Jun 2019
    Product design and managing integration of software with hardware. Oversee ongoing operations and procedures. Video Game experience and content designer.Researched VR/AR potential for a new possible product, a motion vest and gun controller for gameplay in VR.Vetted and visited small game companies in the Los Angeles and Orange County areas to create a VR experience that would fit our guidlines.Subcontracted "Voyager VR" to create our VR game in Unreal Engine. Drove the direction on best practices such as use of a repository, sprints, tasks, agile methodology, phases, roadmap, bug reporting, etc. They developed the game remotely but I was closely managing and tracking their progress. Used Jira and Trello for task tracking.
  • Alienmob Inc
    Mobile Game Producer And Design
    Alienmob Inc May 2013 - Jan 2015
    Managed the creation of a Post-Apocalyptic Board Game with a multiplayer base-building and combat element.Interviewed and hired subcontracted a team of about six including 1 Unity programmer, 3 artists, and 2 sound personnel. Provided tasks and direction through Excel and design docs.Developed in Unity3D game engine initially for Apple IOS for iPad, iPhone, then later migration to Android.Used AWS for download on the Apple App store. Used Photon Networking Framework SDK's for multiplayer and TestFlight for testing.
  • Blizzard Entertainment
    Lead Level Designer/Game Designer
    Blizzard Entertainment May 1998 - Jun 2010
    Irvine, Ca, Us
    Designed, created, and spearheaded the direction of many single-player campaign missions for Starcraft 2/Warcraft 3 which required creative design as well as a lot of complex trigger scripting using Blizzard's proprietary trigger and C based editor. Involved in many of the overall general game design elements.Environment work for several zones for World of Warcraft using the internal editor, plus quest design which includes writing and implementing through a script editor.Managed a team of level designers for several years to ensure production is on track. Hired, trained, and mentored junior game designers/level designers to bring them up to speed.As a lead, scheduled, planned, and worked closely with producers, programmers, artists, and sound department for new assets and code functionality.
  • Army National Guard
    First Lieutenant
    Army National Guard Aug 2001 - Jan 2010
    Arlington, Virginia, Us
    Acting Company Commander, Company Executive Officer, Platoon Leader, maintained company administration, planning, logistics, leadership and training. OCS, Operation Iraqi Freedom (07-08). 11A MOS.

Dean Shipley Skills

Leadership Training Team Leadership Photoshop Microsoft Office Video Games Military Operational Planning Process Improvement Game Development Customer Service Marketing Strategy Game Design Military Operations Team Building Html Organizational Leadership Public Speaking Analytics Tableau Financial Analysis Veterans Management

Dean Shipley Education Details

  • Pepperdine Graziadio Business School
    Pepperdine Graziadio Business School
    Business Management

Frequently Asked Questions about Dean Shipley

What is Dean Shipley's role at the current company?

Dean Shipley's current role is Project Coordinator.

What is Dean Shipley's email address?

Dean Shipley's email address is de****@****ail.com

What schools did Dean Shipley attend?

Dean Shipley attended Pepperdine Graziadio Business School.

What skills is Dean Shipley known for?

Dean Shipley has skills like Leadership, Training, Team Leadership, Photoshop, Microsoft Office, Video Games, Military, Operational Planning, Process Improvement, Game Development, Customer Service, Marketing Strategy.

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