Devin Edgerton

Devin Edgerton Email and Phone Number

Principal Capture Artist at Zenimax Online Studios @ ZeniMax Online Studios
Boulder, CO, US
Devin Edgerton's Location
Boulder, Colorado, United States, United States
Devin Edgerton's Contact Details

Devin Edgerton work email

Devin Edgerton personal email

About Devin Edgerton

Experienced Artist and Technical Producer with a demonstrated history of working in the Entertainment, Game, and Robotics Industries. Skilled in Zbrush, Maya, Resin Printers, FDM Printers, Prop and Model Making, Adobe Photoshop,VR, Texturing and Animation. Strong arts and design professional with a Bachelor's Degree focused in Media Arts & Animation

Devin Edgerton's Current Company Details
ZeniMax Online Studios

Zenimax Online Studios

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Principal Capture Artist at Zenimax Online Studios
Boulder, CO, US
Employees:
671
Devin Edgerton Work Experience Details
  • Zenimax Online Studios
    Zenimax Online Studios
    Boulder, Co, Us
  • Zenimax Online Studios
    Principal Capture Artist
    Zenimax Online Studios Apr 2024 - Present
    Hunt Valley, Maryland, Us
  • Zenimax Online Studios
    Senior Capture Artist
    Zenimax Online Studios Feb 2023 - Apr 2024
    Hunt Valley, Maryland, Us
  • Arcane Hound
    Co-Founder / Lead 3D Character Artist
    Arcane Hound Aug 2020 - Present
    Co-FounderAuthorLead 3D Character Artist-Creating experiences for tabletop RPGs and immersive storytellingDesigning and sculpting 3D miniatures and environments for tabletop RPGS-Funded through successful Kickstarter campaign
  • Bolder Games
    Producer/3D Artist
    Bolder Games Jul 2012 - Jan 2023
    Boulder, Colorado, Us
    - Overseeing all phases of project lifecycle for high-profile games and interactive projects on console, mobile platforms, and Theme park interactions and attractions for publishers and clients including Walt Disney Imagineering, HBO, Disney Interactive Studios, Microsoft Xbox, Google, and Nvidia.- Facilitating communication between creative and technical resources to anticipate future issues and ensure on-time delivery of game assets, pipelines, and other technical requirements- Art creation consisting of 3D, 2D, Rigging, VFX, Sound FX, Animation, - Developing efficient content pipelines and process flows to allow for consistent feedback reviews and iteration.- Driving development for cross discipline teams producing content for multiple medias
  • Bolder Games
    3D Artists/Game Designer
    Bolder Games Oct 2012 - Apr 2014
    Boulder, Colorado, Us
    Lead 3D Artist, World Builder, Game Designer, Developer- Launched Titles: Astro Golf, Star Balls RoboShark Rampage, Monster Beats, Breakfast Brigade- Created 3D assets,VFX and designed level and game mechanics- Managed projects overseeing art pipelines and optimization
  • Sphero
    Senior Artist/Product Owner
    Sphero Apr 2019 - Sep 2021
    Greenville, Texas, Us
    -Animation of all our robots which include Lightning McQueen, BB-8, BB-9E, R2-Q5- and R2-D2-Product Design and Development-3D & 2D assets, Characters, Environments for all mobile and game content-Product Renders, 3D animations, Stop motion Animation, Rigging, Texturing, VFX, Storyboards, and more for all products-Marketing and Promotional video work and production-Pre-vis and Prototyping -3D Printing and Molding
  • Sphero
    3D Artist/Robotics Animator
    Sphero Jan 2017 - Apr 2019
    Greenville, Texas, Us
    -Animation of all our robots which include Lightning McQueen, BB-9E, R2-Q5- and R2-D2-3D assets for all mobile and game content-Product Renders, 3D animations,Rigging, Texturing, VFX, Storyboards, and more for all products
  • Fuhu, Inc
    Game Developer
    Fuhu, Inc Apr 2014 - Jul 2015
    Us
    - Designing Gameplay, UI/UX - Programming games for Unity 3D using C# for mobile platforms Android/iOS- Creating 3D and 2D art assets along with visual effects- Managing projects overseeing art pipelines and optimization
  • Tombolo Interactive
    3D Artist/ World/Experience Designer
    Tombolo Interactive Oct 2012 - 2014
    3D Artist/Technical Artist/World Builder UX Designer - Projects for Disney Imagineering R&D using Unity 3D and Unreal- Projects Included Wreck it Ralph, Snow White, Frozen, Pirates, and Star Wars - 3D environment creation, robotic/animatronic control, Animation
  • Caracius Studios
    Intern
    Caracius Studios May 2012 - Oct 2012

Devin Edgerton Skills

Maya After Effects Photoshop Animation Texturing Zbrush Character Animation Unity3d Computer Animation Corel Painter Nuke 3d Studio Max Adobe Creative Suite Autodesk Maya Black Belt Changing Environments Texture Painting Hard Surface Modeling Illustrator Premiere Adobe Cs5 Mental Ray Mudbox Uv Mapping Vicon Blade Autodesk Motionbuilder Pftrack Digital Sculpting

Devin Edgerton Education Details

  • The Art Institutes
    The Art Institutes
    Media Arts & Animation

Frequently Asked Questions about Devin Edgerton

What company does Devin Edgerton work for?

Devin Edgerton works for Zenimax Online Studios

What is Devin Edgerton's role at the current company?

Devin Edgerton's current role is Principal Capture Artist at Zenimax Online Studios.

What is Devin Edgerton's email address?

Devin Edgerton's email address is de****@****ail.com

What schools did Devin Edgerton attend?

Devin Edgerton attended The Art Institutes.

What skills is Devin Edgerton known for?

Devin Edgerton has skills like Maya, After Effects, Photoshop, Animation, Texturing, Zbrush, Character Animation, Unity3d, Computer Animation, Corel Painter, Nuke, 3d Studio Max.

Who are Devin Edgerton's colleagues?

Devin Edgerton's colleagues are Bence Kocsis, Radacal Alexander, Robert Krawczyk, Leamon Tuttle Jr., Nathan Vanwyngarden, Brian Trainor, Ameya Vinayaraj.

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