Delcio Gomes
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Delcio Gomes Email & Phone Number

Head of Department - Generalist and Environments at Industrial Light & Magic
Location: Martinez, California, United States 16 work roles 1 school
3 work emails found @ilm.com 2 phones found area 213 and 310 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 2 phones

Work email d****@ilm.com
Direct phone (213) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Head of Department - Generalist and Environments
Location
Martinez, California, United States
Company size

Who is Delcio Gomes? Overview

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Quick answer

Delcio Gomes is listed as Head of Department - Generalist and Environments at Industrial Light & Magic, a company with 3937 employees, based in Martinez, California, United States. AeroLeads shows a work email signal at ilm.com, phone signal with area code 213, 310, and a matched LinkedIn profile for Delcio Gomes.

Delcio Gomes previously worked as Head of Department - Generalist & Environments at Industrial Light & Magic and 3D Generalist (Environment) Supervisor at Industrial Light & Magic. Delcio Gomes holds Bachelor´S Degree, Graphic Design from Pontifical Catholic University Of Rio De Janeiro.

Company email context

Email format at Industrial Light & Magic

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*@ilm.com
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AeroLeads found 3 current-domain work email signals for Delcio Gomes. Compare company email patterns before reaching out.

Profile bio

About Delcio Gomes

- Expert user of 3DMax, Clarisse, Nuke, Substance Painter, Photoshop and ZBrush- Proficient in multiple software packages such as Maya, Unreal, Mari, Substance Designer and Houdini - Experience using Vray, Arnold and Renderman in production

Listed skills include After Effects, Photoshop, 3D Studio Max, Zbrush, and 45 others.

Current workplace

Delcio Gomes's current company

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Industrial Light & Magic
Industrial Light & Magic
Head of Department - Generalist and Environments
Martinez, CA, US
Website
Employees
3937
AeroLeads page
16 roles · 21 years

Delcio Gomes work experience

A career timeline built from the work history available for this profile.

Head Of Department - Generalist & Environments

Current

San Francisco Bay Area

May 2024 - Present

3D Generalist (Environment) Supervisor

Current

San Francisco Bay Area

- Lead group of artist to deliver assets and shots for the feature film such as Ant-Man and the Wasp: Quantumania, and the TV Series Percy Jackson and the Olympians. - Created environments for special venues such as the Guardians of the Galaxy: Cosmic Rewind ride at EPCOT, and Postcard from Earth sphere experience in Las Vegas. - Trained and mentored.

Aug 2020 - Present

Lead 3D Generalist (Environment) Artist

San Francisco Bay Area

- Delivered assets and shots for the feature film such as Fast & Furious 9, Aquaman and Bumblebee. - Participated on the development of ILM's Stagecraft pipeline, and delivered shots for Disney plus show Mandalorian seasons 1 and 2. - Created environments for the Universal Studios ride Jurassic World. - Trained and mentored junior artists on ILM pipeline.

Mar 2019 - Aug 2020

Senior 3D Generalist (Environment) Artist

San Francisco Bay Area

- Delivered assets and shots for the feature films Rogue One and Transformers The Last Knight- Created environments for the upcoming interactive Millennium Falcon ride at Disneyland - Trained and mentored new artists on ILM pipeline, workflow and project specific tools - Collaborated across departments to evaluate workflows and troubleshoot ILM proprietary.

Dec 2016 - Mar 2019

3D Generalist (Environment) Artist

San Francisco

- Delivered assets and shots for the feature films such as Star Wars 7 and Avengers 2- Created environments for the Soarin’ Around the World ride at Disney California Adventure- Created Matte Paintings using camera projections in Nuke- Worked with Digital Model Shop, CreatureDev, FX artists and Compositors to meet production requirements

Oct 2014 - Nov 2016

Scene Assembler (3D Generalist)

Culver City

- Delivered full CG cinematic shots for Halo 2 Remastered game - Created enviroments, lighted scenes, administrted renderes and generated final shot compositing- Helped research and solve project pipeline and workflow problems

Mar 2014 - Oct 2014

3D Modeler/Texture Artist

Santa Monica

- Built assets and assembled environments for VES-nominated Wanda ride project.- Modeled and sculpted assets using 3dMax, Zbrush and Topogun. - Texturing with Mari and lookdev using Vray.

Aug 2013 - Mar 2014

3D Modeler/Texture Artist

Santa Monica, CA

- Delivered assets used on CG shots for the feature films Thor Dark World and Prisoners- Modeled and sculpted assets using Maya and Zbrush- Collaborated with riggers, lighters and animators to meet production requirements- Provided textures using Mari, optimized UV layouts and created basic Arnold shaders

Mar 2013 - Jul 2013

3D Generalist

Santa Monica - CA

- Created assets used on CG shots for the feature film After Earth- Modeled and sculpted assets using 3DMax, Zbrush and Topogun- Optimized UV layouts and extracted displacement maps- Painted textures using Mari and lookdev using V-Ray shaders

Jan 2013 - Mar 2013

Lead 3D Modeler

Baton Rouge

- Managed a team of six modelers for the film Beautiful Creatures and created assets for the film Oblivion - Assigned and reviewed tasks using Shotgun, ensuring on-time delivery of assets - Provided technical and artistic guidance to ensure that quality meets production requirements - Delivered full CG characters and digital doubles for production using.

Jun 2012 - Dec 2012

3D Artist

Freelance

San Francisco

- Worked on modeling, texturing and shading for print advertisement at Seagulls Fly (Los Angeles)- Created 3D models and texture for special digital exhibit in Las Vegas at Lightstream Animation Studios (Petaluma) - Developed 3D model and UV for print advertisement at Raygun Studio (Palo Alto)

Jan 2012 - May 2012

3D Artist

San Francisco Bay Area

- Collaborated with 3D and 2D teams in Brazil to ensure projects are delivered on-schedule- Mentored junior 3D artists by providing guidance on techniques and best approach for projects - Assisted in budget planning and coordinating projects with agencies such as Ogilvy and McCann Erickson - Provided realistic hard-surface and organic 3D models using 3DMax.

Sep 2009 - Dec 2011

3D Artist

Estudio Consequencia
Jan 2005 - Jul 2008

Web Designer

Richards - Companhia De Marcas
2005 - 2006 ~1 yr
Team & coworkers

Colleagues at Industrial Light & Magic

Other employees you can reach at ilm.com. View company contacts for 3937 employees →

1 education record

Delcio Gomes education

  • Pontifical Catholic University Of Rio De Janeiro
    Pontifical Catholic University Of Rio De Janeiro
    Graphic Design
FAQ

Frequently asked questions about Delcio Gomes

Quick answers generated from the profile data available on this page.

What company does Delcio Gomes work for?

Delcio Gomes works for Industrial Light & Magic.

What is Delcio Gomes's role at Industrial Light & Magic?

Delcio Gomes is listed as Head of Department - Generalist and Environments at Industrial Light & Magic.

What is Delcio Gomes's email address?

AeroLeads has found 3 work email signals at @ilm.com for Delcio Gomes at Industrial Light & Magic.

What is Delcio Gomes's phone number?

AeroLeads has found 2 phone signal(s) with area code 213, 310 for Delcio Gomes at Industrial Light & Magic.

Where is Delcio Gomes based?

Delcio Gomes is based in Martinez, California, United States while working with Industrial Light & Magic.

What companies has Delcio Gomes worked for?

Delcio Gomes has worked for Industrial Light & Magic, Blur Studio, Pixomondo, Luma Pictures, and Freelance.

Who are Delcio Gomes's colleagues at Industrial Light & Magic?

Delcio Gomes's colleagues at Industrial Light & Magic include Zack Mazerolle, Neil Hughes, Anjusha M, Alana Douglas, and Tabitha Woodman.

How can I contact Delcio Gomes?

You can use AeroLeads to view verified contact signals for Delcio Gomes at Industrial Light & Magic, including work email, phone, and LinkedIn data when available.

What schools did Delcio Gomes attend?

Delcio Gomes holds Bachelor´S Degree, Graphic Design from Pontifical Catholic University Of Rio De Janeiro.

What skills is Delcio Gomes known for?

Delcio Gomes is listed with skills including After Effects, Photoshop, 3D Studio Max, Zbrush, Mental Ray, Modeling, Illustration, and Texturing.

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