Dehron Hite-Benson
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Dehron Hite-Benson Email & Phone Number

VP of Engineering at elbi
Location: Austin, Texas, United States 13 work roles 1 school
2 work emails found @goldenfrog.com 5 phones found area 512 and 888 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 5 phones

Work email d****@goldenfrog.com
Direct phone (512) ***-****
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Current company
Role
VP of Engineering
Location
Austin, Texas, United States

Who is Dehron Hite-Benson? Overview

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Quick answer

Dehron Hite-Benson is listed as VP of Engineering at elbi, based in Austin, Texas, United States. AeroLeads shows a work email signal at goldenfrog.com, phone signal with area code 512, 888, and a matched LinkedIn profile for Dehron Hite-Benson.

Dehron Hite-Benson previously worked as CTO/COO at Stealth Startup and Executive of Data Engineering and Product at Pyramid Consulting, Inc. Dehron Hite-Benson holds Bachelor Of Science, Game Development from Full Sail University.

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Email format at elbi

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*@goldenfrog.com
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Profile bio

About Dehron Hite-Benson

Currently working as the CTO/COO at a stealth start-up.I have over 19 years of experience in software leadership, management, and product development, spanning various domains and industries, such as drone, media, and VPN technologies.My core competencies include leading and managing high-performing teams, driving agile methodologies and best practices, defining and delivering quality products, and collaborating with internal and external stakeholders. I am passionate about creating innovative solutions that solve real-world problems and provide value to customers and users. My mission is to build a minimum viable product (MVP) for Sandstone that aligns with the company's business objectives and vision.

Listed skills include Gameplay, Xbox 360, Game Design, Visual Studio, and 42 others.

Current workplace

Dehron Hite-Benson's current company

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elbi
Elbi
VP of Engineering
Austin, TX, US
AeroLeads page
13 roles

Dehron Hite-Benson work experience

A career timeline built from the work history available for this profile.

Vp Of Engineering

Austin, TX, US

Cto/Coo

Current

Mountain View, WY, US

Working on something that's gonna change everything!

Apr 2023 - Present

Executive Of Data Engineering And Product

Worldwide, US

  • Led and managed a nationwide Technical Product Ownership and Quality Assurance Team, distributed across diverse business sectors.
  • Leveraged historical expertise to drive transformative enhancements within the IS organization, identifying and communicating areas of improvement to both teams and leadership.
  • Championed the adoption and refinement of Agile methodologies.
  • Mentored Technical Product Owners, equipping them with essential tools for effective product domain ownership.
  • Collaborated with the QA Lead to strategize and implement future enhancements to QA processes.
  • Conducted consistent Agile coaching sessions across various project teams.
Sep 2022 - Apr 2023

Vp Of Engineering

Virginia Beach, VA, US

  • Overseeing a worldwide Engineering organization of 40+ team members, spread across the various pillars of the business.
  • Mentoring and developing Engineering leaders and giving teams the Agile/problem-solving tools they need to run Scrum/Kanban effectively.
  • Collected/aggregated information from Product Leadership to build out roadmap visualizations, which were used to level-set the group on what we were getting done when, but also to assist in defining our staffing plan.
  • Creating and maintaining an immediate and long-term staffing plan and then executing on said plan, which included doubling the size of the Engineering organization.
  • Overseeing and improving the Engineering recruiting process, largely through the use of my Interview Kit system.
  • Worked with other leaders in Engineering to define a staffing plan document that could easily be shared with our staffing/contracting partners in an effort to swiftly fill open reqs.
Feb 2022 - Jun 2022

Director Of Engineering

Austin, TX, US

  • Overseeing a nationwide Engineering organization, broken up into 5 groups: Infrastructure, Front-end, Back-end, Native Apps, and Data Engineering.
  • Mentoring and developing leaders on each of the Engineering teams.
  • Overseeing, managing, and making improvements to the Project and Scrum Process used by the entire organization.
  • Project Management responsibilities for the entire Engineering department, including driving sync meetings and project retrospectives.
  • Researching and developing improvements to the way the organization plans roadmaps.
  • Overseeing the recruiting process for the entire organization.
Mar 2020 - Feb 2022

Senior Software Engineering Manager

Austin, Texas, US

  • Managing Engineers on 5 various Scrum Teams – a total of 18 Engineers on 4 Features Teams and the Business Intelligence Team.
  • Using past experience to make meaningful, impactful improvements to the Product Development organization; getting us ready for an increased scale in operations.
  • Bridge the gap between Engineers and Architects to help Engineering Leadership build Technology Objectives for 2020.
  • Work with Product Leadership to build an overall organization Roadmap for our 2020 Platform objectives.
  • Worked with other Product and Engineering Leaders to oversee the Product Development re-organization, an effort to improve focus and efficiency.
  • Developed an Engineer Career Path and Performance Evaluation Process, based on rollouts I had done at previous organizations.
Jun 2019 - Jan 2020

Director Of Software Engineering

CH

  • Focusing on transitioning day-to-day responsibilities to our Team Leads so that I can focus on our long-term department initiatives. This includes handing off Sprint ceremonies and several of my 1-1's with the ICs.
  • Overseeing all of the major projects that Software Engineering is involved in.
  • Researching and Developing improvements to the way the organization uses JIRA Portfolio.
  • Overseeing the interview process and hiring of several Lead positions within the organization. This included making improvements to our interview take-home assignments.
  • Developed a new project process to address issues with the clarity of requirements and the accuracy of estimates.
  • Put into place a new resource management road-map to help the organization better plan what our Engineers are working on to reduce context-switching.
Feb 2018 - May 2019

Software Development Manager

CH

  • Leading a worldwide team of 20+ developers, to deliver innovative, consumer facing solutions for Android, iOS, macOS, and Windows platforms, enjoyed by millions of customers.
  • Dev Manager, Scrum Master, and Project Management responsibilities for 10 Software Engineering teams.
  • Mentoring and developing leaders on each of the Software Engineering teams.
  • Liaison with Product Management, Sales, Marketing, and Operational Stakeholders through all facets of an initiative’s lifecycle (roadmap planning, definition, execution, and release).
  • Team Goal planning, Annual Reviews, and career planning. This included developing a clearer way of communicating progress and areas of focus for individual contributors.
  • Work with developers on a bi-weekly basis to create and maintain personal goals.
Sep 2015 - Feb 2018

Engineering Manager

Austin, TX, US

  • Led a nationwide team of 13+ developers and remote contractors.
  • Successfully performed multiple functions for three development teams, including Scrum Master and Project Management.
  • Developed processes to improve resource management, code quality, and scoping.
  • Improved documentation company-wide by getting all departments on a single platform.
  • Responsible for Team Goal planning, Annual Reviews, and career planning.
  • Worked with developers frequently to create and maintain personal goals.
Sep 2014 - Mar 2015

Software Developer Ii

Las Vegas, Nevada, US

  • Developed over two dozen games, including the “Smokin’ Hot Jackpots” series.
  • Created template modules for all games and sub-games to be built from; templates that were used by the entire Game Development department.
  • Collaborated with product management to create the Feature Scope document, so that anyone could see how long any feature takes to develop.
  • Created and maintained the Game Programmer Checklist; a checklist for developers to go through before submitting a game to QA, which led to a large decrease in defects reported on games.
  • Collaborated with QA and production leadership to optimize the game submission process.
  • Worked with art and programming leadership to create a standard structure for art folders, which made learning our development process much easier for new hires.
Apr 2011 - Sep 2014

Ui Programmer

Edge Of Reality
  • Developed UI for “Sims 3” and “Sims 3 Pets” on Xbox 360 and PlayStation 3.
  • Created the Trait module to be used by multiple other gameplay and UI systems.
  • Architected the "Town Map" mode of the game, and ensured that it remained robust and modular.
  • Implemented several UI components to be used by artists and scripters alike.
  • Worked with programming leadership to develop a process in which programmers, scripters, and artists could all share useful information with one another.
Mar 2010 - Apr 2011

Gameplay Programmer

Seamless Entertainment, Inc.
  • Worked on several Nintendo Wii games, including “Family Fun Football”.
  • Designed and implemented a grid-based and vector-based path-finding system.
  • Developed a robust ball-catching system that allowed designers and animators to easily make any gameplay or visual changes.
  • Implemented systems that would expose behavior attributes to designers.
  • Designed an intermediate utility UI system that allowed programmers who were unfamiliar with Flash and ActionScript to implement menus.
  • Created a game sub-system that allowed mini-games to be easily added and integrated with the game flow.
Aug 2008 - Feb 2010

Game Programmer

Ghostfire Games
  • Developed the gameplay and UI for the Nintendo Wii game, “Helix”.
  • Implemented core gameplay features, including the parsing of song scripts, integration of the HUD.
  • Developed the game’s Tutorial and Input System, which both made use of the Facade design pattern.
Dec 2007 - Jun 2008
1 education record

Dehron Hite-Benson education

  • Full Sail University
    Full Sail University
    Game Development
FAQ

Frequently asked questions about Dehron Hite-Benson

Quick answers generated from the profile data available on this page.

What company does Dehron Hite-Benson work for?

Dehron Hite-Benson works for elbi.

What is Dehron Hite-Benson's role at elbi?

Dehron Hite-Benson is listed as VP of Engineering at elbi.

What is Dehron Hite-Benson's email address?

AeroLeads has found 2 work email signals at @goldenfrog.com for Dehron Hite-Benson at elbi.

What is Dehron Hite-Benson's phone number?

AeroLeads has found 5 phone signal(s) with area code 512, 888 for Dehron Hite-Benson at elbi.

Where is Dehron Hite-Benson based?

Dehron Hite-Benson is based in Austin, Texas, United States while working with elbi.

What companies has Dehron Hite-Benson worked for?

Dehron Hite-Benson has worked for Elbi, Stealth Startup, Pyramid Consulting, Inc, Droneup, and Rooster Teeth.

How can I contact Dehron Hite-Benson?

You can use AeroLeads to view verified contact signals for Dehron Hite-Benson at elbi, including work email, phone, and LinkedIn data when available.

What schools did Dehron Hite-Benson attend?

Dehron Hite-Benson holds Bachelor Of Science, Game Development from Full Sail University.

What skills is Dehron Hite-Benson known for?

Dehron Hite-Benson is listed with skills including Gameplay, Xbox 360, Game Design, Visual Studio, Perforce, Wii, C#, and Ps3.

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