Dan Elggren Email and Phone Number
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With over 20 years of experience in the game industry, I am passionate about developing and delivering innovative and immersive products that entertain and inspire millions of players. As the VP of MPG - Americas, I oversee the strategy, operations, and growth of The Multiplayer Group's regional business, working with a talented and diverse team of engineers, designers, artists, and producers.My core competencies include building and leading high-performance teams, fostering a culture of creativity and collaboration, and managing complex and large-scale projects across multiple platforms and genres. I have been involved in the development of several successful and acclaimed games, such as, Diablo Immortal, LEGO Universe, and Medal of Honor. I enjoy the challenge of creating new and engaging experiences that push the boundaries of technology and storytelling, and I am always eager to learn from and partner with other industry leaders and innovators.Products:- Scavengers- Diablo Immortal- Battle.net Mobile App- Blizzcon Mobile App- Blizzard Websites- LEGO Universe (LEGO)- Medal of Honor: Airborne (Electronic Arts)- Command and Conquer Generals: Zero Hour (Electronic Arts: PC)- Medal of Honor: Rising Sun (Electronic Arts: PC, Xbox, PS2)- Medal of Honor: Pacific Assault (Electronic Arts: PC, Xbox, PS2) - Medal of Honor: European Assault (Electronic Arts: PC, Xbox, PS2)- Earth & Beyond Online (Electronic Arts)- Field and Stream Trophy Hunting Big Game Edition (Sierra Sports)- Field and Stream Bear Hunting (Sierra Sports)- Championship Bass (EA Sports)- Field and Stream Trophy Buck (Sierra Sports) - Outburst (Hasbro Interactive)- Clue: Murder at Boddy Mansion (Hasbro Interactive)
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Vp Mpg AmericasThe Multiplayer Group (Mpg) May 2022 - PresentNottingham, England, Gb -
Director Of EngineeringImprobable Nov 2019 - May 2022London, England, Gb -
Production DirectorBlizzard Entertainment May 2017 - May 2019Irvine, Ca, UsProduction Director for several of Blizzard's incubation projects. -
Sr. DirectorBlizzard Entertainment Jan 2015 - May 2017Irvine, Ca, UsDepartment Director for Web & Mobile department of 150+ developers across North America and was responsible for all online presence and mobile companion apps for Blizzard.● Drove project requirements, feature sets, staffing plans, and schedules for Blizzard’s web and mobile applications.● Built a world-class web content platform supporting all websites, mobile applications, game clients, and marketing initiatives.● Supported global web and game content launches in all regions across multiple platforms supporting Web, iOS, and Android.● Led the development of a suite of mobile applications that supported Blizzcon and the Battle.net platform. -
Production Director - Battle.NetBlizzard Entertainment Mar 2012 - Jul 2015Irvine, Ca, UsProduction Director for the platform services team of over 400 developers supporting the release and services of all Blizzard Products.● Production owner for player accounts, eCommerce, and game service platforms for Blizzard.● Organized and launched Battle.net desktop app and distribution platform.● Implemented Scaled Agile Framework and core development platforms (Jira & Confluence).● Established two new development studios in San Francisco & Austin that increased overall capacity for Blizzard’s Battle.net platform. -
Sr. Director Game Development And OperationsLego Group Mar 2011 - Mar 2012Billund, DkStudio management in Louisville, Colorado at the LEGO PlayWell Studio. Managed Development teams and ran the operations teams with cross-organizational responsibilities in LEGO Headquarters in Denmark.● Oversight of Hosting, QA, Consumer Services, Insights & Analytics, Community, Release Management and IT for launching and running Live service of LEGO Universe MMO. ● Re-built studio after acquisition of NetDevil for LEGO. Re-built the Operations and Development teams.● Worked with teams to more than double the size of the game in six months with new content zones, characters and level progression through key process and management techniques. ● Drove Development and Operations in the conversion of LEGO Universe to a Free-to-Play Zone and re-launched the game.● Re-launched the game to bring in 2 million Free-to-play members with nearly 100,000 subscribers.● Drove down cost of operations through cost analysis, Consumer Service restructure, renegotiating of hosting licenses and implementation of an integrated development environment.● Managed all Development and Operation licensing and negotiations of new licenses.● Key player in the acquisition of NetDevil Studio by LEGO. -
Studio Project ManagerNetdevil / Gazillion Entertainment May 2009 - Mar 2011Foster City, Ca, UsManaged the overall production process, schedules and personnel for a studio with three projects and over 200 personnel. ● Developed key methodologies within the studio using Agile methods.● Directed short-term and long-term planning and budget development to support strategic business goals. ● Established the performance goals, allocated resources and implemented key processes within the studio for all projects to adhere to. ● Created the processes and pipelines used within the teams for development and communication to the many external partners of NetDevil.● Oversaw all operational duties and ensured the studio met the goals of the parent company (Gazillion). -
Studio Head & Exec. ProducerCheyenne Mountain Entertainment Mar 2006 - May 2009Built an innovative Development Team of 72 from the ground up while laying the framework for a new studio. ● Hired on as one of the first few employees to build a world-class MMO and took the project from conception to closed beta in 29 months. ● Recruited a team of industry veterans and fresh talent to build an accomplished development team. ● Set up core principals and processes for: management, planning, scheduling, budgeting, staffing, programming/technology, design, art, audio, video, localizations and QA.● Built outsourcing development partners that utilized studios in Asia, Europe, Canada and the U.S. ● Set up all external relationships, vetted teams for quality and established communication and approval processes.● Assessed project risks and built core framework for mitigation management.● Established project management processes to maintain the needs of the team and to clearly set up short and long-term milestones.
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ProducerElectronic Arts Jun 2005 - Mar 2006Redwood City, Ca, UsDiscovery and Pre-Production: Medal of Honor Airborne (PC, XBOX360, PS3) -
Development DirectorElectronic Arts Mar 2003 - Jun 2005Redwood City, Ca, UsManaged and motivated high-functioning teams that developed new products for a leader in the video game industry.● Establishing process and pipelines to ensure a strong creative vision is followed throughout production.● Organized communication and schedules of shared resources within multiple projects.● Managed multiple sub groups: Audio, Design, Character modeling, and Animation teams.● Led core strike teams focused on game-defining features and levels of the game.● Responsible for establishing future goals and requirements for each sku/ franchise.● Successfully shipped: Command and Conquer Generals: Zero Hour (PC), Medal of Honor: Rising Sun (PC, Xbox, PS2), Medal of Honor: Pacific Assault (PC, Xbox, PS2) and Medal of Honor: European Assault (PC, Xbox, PS2). -
Development DirectorWestwood Studios Nov 2001 - Mar 2003Las Vegas, Nevada, UsEstablished high-level teams and maintained EA standards. Managed and helped hire development teams of over 100 engineers, artists, designers and production staff. ● Established new intellectual property processes that helped streamline development and brought schedules back on track.● Managed career development of personnel on team. ● Developed project plans using Microsoft Project 2002/2003 and Project Server to track schedules of all developers on the team. ● Successfully shipped: Earth & Beyond Online (PC)● Finalized pre-production for: Command & Conquer 3 (PC) -
Technical Project ManagerPurchasepro.Com 2000 - 2001Developed and managed internal and external project teams while implementing new processes to ensure proper milestones were met.● Created and maintained functional specifications documents.● Followed product through design, development, testing and implementation to ensure satisfactory delivery of product specifications.● Supervised cross-team dependencies relating to the project schedule.
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Production ManagerIndy Interactive 1999 - 2000Organized the development of high-tech software through the project life cycle. Worked with teams of 10-15 on 6-8 projects simultaneously. ● Managed all projects under development at Indy Interactive including budgets, planning, and estimates for future projects.● Delivered projects for: Excite@Home, Franklin Covey, Silver King Hotel, KPMG, ADS, and South Bay
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ProducerGt Interactive Mar 1999 - Jun 1999Responsible for securing new contracts and tracking the development life cycle of each project. This included time tracking, budgets, marketing, product research, and organization of project plans.
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Project ManagerEai Mar 1997 - Mar 1999Us● Shipped PC titles: Field and Stream Trophy Hunting Big Game Edition (Sierra Sports), Field and Stream Bear Hunting (Sierra Sports), Championship Bass (EA Sports), Field and Stream Trophy Buck (Sierra Sports) Outburst (Hasbro Interactive), Clue: Murder at Boddy Mansion (Hasbro Interactive)
Dan Elggren Skills
Dan Elggren Education Details
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University Of PhoenixInformation Systems -
University Of Utah -
Ensign CollegeComputer Science
Frequently Asked Questions about Dan Elggren
What company does Dan Elggren work for?
Dan Elggren works for The Multiplayer Group (Mpg)
What is Dan Elggren's role at the current company?
Dan Elggren's current role is VP MPG Americas @ The Multiplayer Group | Game Development.
What is Dan Elggren's email address?
Dan Elggren's email address is da****@****able.io
What is Dan Elggren's direct phone number?
Dan Elggren's direct phone number is +194935*****
What schools did Dan Elggren attend?
Dan Elggren attended University Of Phoenix, University Of Utah, Ensign College.
What are some of Dan Elggren's interests?
Dan Elggren has interest in Children.
What skills is Dan Elggren known for?
Dan Elggren has skills like Game Development, Mmo, Video Games, Game Design, Computer Games, Social Games, Gameplay, Online Gaming, Mobile Games, Microsoft Office, Perforce, Agile Methodologies.
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