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Delton Hulbert Email & Phone Number

Senior Technical Artist at Electronic Arts (EA)
Location: Wheat Ridge, Colorado, United States 8 work roles 2 schools
1 work email found @mos.org LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@mos.org
LinkedIn Profile matched
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Current company
Role
Senior Technical Artist
Location
Wheat Ridge, Colorado, United States
Company size

Who is Delton Hulbert? Overview

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Quick answer

Delton Hulbert is listed as Senior Technical Artist at Electronic Arts (EA), a company with 5 employees, based in Wheat Ridge, Colorado, United States. AeroLeads shows a work email signal at mos.org and a matched LinkedIn profile for Delton Hulbert.

Delton Hulbert previously worked as Technical Artist at Hittrax and Technical Artist at Rflxt. Delton Hulbert holds Bachelors Of Science In Communications Media, Game And Interactive Media Design from Fitchburg State University.

Company email context

Email format at Electronic Arts (EA)

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{first_initial}{last}@mos.org
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AeroLeads found 1 current-domain work email signal for Delton Hulbert. Compare company email patterns before reaching out.

Profile bio

About Delton Hulbert

Technical artist with a constant need to improve and challenge themselves. Animation systems, shader development, pipeline optimizations and improvements, integration tools and pipeline improvements, character rigging, performance optimization. If it's technical and it's vaguely art, I'm interested.I create culture wherever I go, I am a natural (and trained) leader, and I look for growth opportunities in everything I do. I bring people together, both in and outside of work.

Listed skills include Zbrush, Photoshop, Maya, Copy Editing, and 28 others.

Current workplace

Delton Hulbert's current company

Company context helps verify the profile and gives searchers a useful next step.

Electronic Arts (EA)
Electronic Arts (Ea)
Senior Technical Artist
Redwood City, CA
Website
Employees
5
AeroLeads page
8 roles

Delton Hulbert work experience

A career timeline built from the work history available for this profile.

Senior Technical Artist

Current

Redwood City, CA, US

Character technical artist. I work on our asset pipeline in Maya, Photoshop, and Substance, primarily, and dip my fingers into Unity for animation systems and character setup.Maya Python (QT/PySide), PyMEL, javascript, some light C++, C#, Windows Batch script.

Jan 2024 - Present

Technical Artist

Northborough, MA, US

They do not have a staff artist, so I do 3D modeling, shaders, VFX, lighting, and anything else they might need.

Technical Artist

Los Angeles, CA, US

Worked on animation systems, pipeline development, shader design, and optimizations for an advanced AI chatbot built for webGL.

Nov 2023 - Feb 2024

Technical Artist

Los Angeles, California, US

Optimization, rigging solutions, animation systems, pipeline improvements, and tools and skill support for the art team, working on an app-less mobile/browser game.

May 2023 - Oct 2023

Technical Artist

Westminster, Health Scholars Main Office, US

Worked on a number of VR applications that serve hospitals, first responders, and medical professionals around the country to do the best work they can do.I built custom shaders for PBR/SSS on mobile in URP, streamline asset integration, eliminate human error by simplifying and automating scene setup, and build complex animation systems for interactive.

May 2020 - May 2023

Technical Artist

Boston, Massachusetts, US

Designed 3D animation pipeline using Maya and After Effects that displayed a variety of metric data in an easy-to-understand format, allowing designers and engineers to design behaviors for the semi-autonomous following robot, gita. 10-15 second videos (with 3 camera angles) were rendered in under 3 days in 4k using Arnold and After Effects with 3D link.I.

Jun 2018 - May 2020

Technical Artist

Los Angeles, CA, US

Worked in a variety of capacities for a startup games company in Cambridge, MA. 3D art, rigging, animation, animation systems, administrative assistance, and quality assurance.

Dec 2016 - Nov 2019

Freelance 3D Artist

Private, MA, US

Contracted to create a number of assets for use in demo projects of a visual scripting package for Unity. 3D characters, rigs, textures, and animations, illustrations.

Aug 2017 - Oct 2017
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 5 employees →

2 education records

Delton Hulbert education

Bachelors Of Science In Communications Media, Game And Interactive Media Design

Fitchburg State University

Illustration, Game Design

Suffolk University
FAQ

Frequently asked questions about Delton Hulbert

Quick answers generated from the profile data available on this page.

What company does Delton Hulbert work for?

Delton Hulbert works for Electronic Arts (EA).

What is Delton Hulbert's role at Electronic Arts (EA)?

Delton Hulbert is listed as Senior Technical Artist at Electronic Arts (EA).

What is Delton Hulbert's email address?

AeroLeads has found 1 work email signal at @mos.org for Delton Hulbert at Electronic Arts (EA).

Where is Delton Hulbert based?

Delton Hulbert is based in Wheat Ridge, Colorado, United States while working with Electronic Arts (EA).

What companies has Delton Hulbert worked for?

Delton Hulbert has worked for Electronic Arts (Ea), Hittrax, Rflxt, Artie, and Health Scholars.

Who are Delton Hulbert's colleagues at Electronic Arts (EA)?

Delton Hulbert's colleagues at Electronic Arts (EA) include Parker West, Marvin Granados, Ctp, Sorina P., Wendel Matos, and Agustin J.

How can I contact Delton Hulbert?

You can use AeroLeads to view verified contact signals for Delton Hulbert at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Delton Hulbert attend?

Delton Hulbert holds Bachelors Of Science In Communications Media, Game And Interactive Media Design from Fitchburg State University.

What skills is Delton Hulbert known for?

Delton Hulbert is listed with skills including Zbrush, Photoshop, Maya, Copy Editing, Creative Writing, Character Concept Design, Voice Acting, and Game Art.

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